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Made in us
Regular Dakkanaut





Hmm. I kinda like the rule of 3. Interesting.
   
Made in au
Fresh-Faced New User




soup getting hit in the beta rules
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Silentz wrote:
Trilander

You can only use a datasheet 0-3 times, aside from troops and transports.

Spam filter is real.


Hi there, were you a mono-wing Deathwing or Ravenwing player?

There's the door.


Now only a CSM player. 
   
Made in us
Stubborn Prosecutor





Uh oh - soup nerf in beta


Automatically Appended Next Post:
Chaos, Imperium, Eldari no longer allowed for detachment keywords.

Individual models will need fixing. My Inquistion detachment just died an ugly death


So much salt from my fellow Fallen players, but they do say that some models will be erratad to continue being playable

This message was edited 3 times. Last update was at 2018/04/16 16:10:08


Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in fi
Locked in the Tower of Amareo





 ChargerIIC wrote:
All non-troops and Transports are hard capped at 3 copies in Matched Play


Bye bye balance

2024 painted/bought: 109/109 
   
Made in us
Damsel of the Lady




 ChargerIIC wrote:
Uh oh - soup nerf in beta


Automatically Appended Next Post:
Chaos, Imperium, Eldari no longer allowed for detachment keywords.

Individual models will need fixing. My Inquistion detachment just died an ugly death


Automatically Appended Next Post:
So much salt from my fellow Fallen players, but they [b]do[/b[ say that some models will be erratad to continue being playable


As I heard them, it's per DETACHMENT not per ARMY.
   
Made in us
Stubborn Prosecutor





Audustum wrote:
 ChargerIIC wrote:
Uh oh - soup nerf in beta


Automatically Appended Next Post:
Chaos, Imperium, Eldari no longer allowed for detachment keywords.

Individual models will need fixing. My Inquistion detachment just died an ugly death


Automatically Appended Next Post:
So much salt from my fellow Fallen players, but they [b]do[/b[ say that some models will be erratad to continue being playable


As I heard them, it's per DETACHMENT not per ARMY.


It is. My Inquisition detachment used the Imperium keyword to fill out, but I'll wait till the doc comes out. Fallen only have 1 HQ and no troops, similar situation for Legion of the Damned. (but will be fixed via matching rule changes for those datasheets)

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Hungry Ghoul




tneva82 wrote:
 ChargerIIC wrote:
All non-troops and Transports are hard capped at 3 copies in Matched Play


Bye bye balance

Stop the hyperbole. This is only a recommendation for tournament play.

This message was edited 1 time. Last update was at 2018/04/16 16:12:35


 
   
Made in us
Stubborn Prosecutor





Did someone catch the deploy from reserves change?

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Regular Dakkanaut




Washington State

Beta rules Alpha Strike nerf is crazy. I like it.
   
Made in it
Longtime Dakkanaut





What is it?
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Defo using these rules from now on.

I love this new system of having 6 months of beta.

Particularly that they actually didn't just switch the beta rules to live, but made tweaks to them.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in fi
Longtime Dakkanaut






 ChargerIIC wrote:
Did someone catch the deploy from reserves change?


Suggestion is, that first turn Deep Strikes can only deploy in your deployment zone and anywhere as normal from second turn onwards.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Mchagen wrote:
tneva82 wrote:
 ChargerIIC wrote:
All non-troops and Transports are hard capped at 3 copies in Matched Play


Bye bye balance

Stop the hyperbole. This is only a recommendation for tournament play.


Was about to post the same. Tournaments need spam help and that is a great rule. No one is stopping you from running your friendly games as you see fit.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Hungry Ghoul




 ChargerIIC wrote:
Did someone catch the deploy from reserves change?

Units that drop in 1st turn can only deploy in their own deployment zone.
   
Made in at
Tail-spinning Tomb Blade Pilot





List of changes:

More command points for battalion → 5 and brigade → 12

Beta rules added (smite, chartacters)

Ignoring wounds: Only one save, never stacks.

Pt changes:
roboute – 400
Dark reapers: +
Flying HT: +

Guideline for Events:
Rule of 3: only use same datasheet 3 times, troops and transports excepted

Beta rules:
Army construction/soup:
You can no longer use Chaos, Imperium, Tyranids or Aeldari as the faction keyword within one detachment
Exceptions: SoS, Assassins, LoD, other units that dont work as their own army.

First turn/reserved/alphastrike:
Fully half your army has to be on table (by units and power level)
If something arrives within first turn, it can only deploy within your deployment zone.
Exception: Anything that deploys before first turn starts, GSC ambush

This message was edited 1 time. Last update was at 2018/04/16 16:15:55


 
   
Made in us
Regular Dakkanaut





He explains how strong shooting alpha strike is, and their solution is....to make it so you can only deep strike into your own deployment zone first turn even though deep strike is one of the few answers to shooting alpha strike? Wow that is a terrible rule. RIP Daemons.

Also totally ignore the reality that you can mitigate enemy alpha deep striking with scouts/infiltrators/screens, but nothing you can do about shooting alpha striking (especially with most tables being limited to a couple buildings for terrain and the rest is open LOS).

I'm also not sure how you can score a kill / more kills / first blood on first turn in ITC now if you play Daemons, given that you can only deep strike into your deployment zone and the only long range shooting units you have in the codex are 1) skull cannons and 2) soul grinders (and we all know Soul Grinders are terrible).

This message was edited 1 time. Last update was at 2018/04/16 16:21:18


   
Made in us
Stubborn Prosecutor





Did anyone get the new alpha strike nerf? I missed it

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Two changes to deep strike

1) Deep Striking units in T1 can only arrive in your deployment zone
2) Can only keep half your army in reserve (by unit number AND power level).

So you can't deploy 6 acolytes then deep strike 6 murderdeathkill units in front of your opponent.

BETA rules currently. Use them, provide feedback.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in at
Tail-spinning Tomb Blade Pilot





 ChargerIIC wrote:
Did anyone get the new alpha strike nerf? I missed it


Posted all changes they mentioned above.
   
Made in us
Stubborn Prosecutor





 Silentz wrote:
Two changes to deep strike

1) Deep Striking units in T1 can only arrive in your deployment zone
2) Can only keep half your army in reserve (by unit number AND power level).

So you can't deploy 6 acolytes then deep strike 6 murderdeathkill units in front of your opponent.

BETA rules currently. Use them, provide feedback.


Hmm...I use a lot of deepstrike, but this seems fair. My Inceptors won't be turn-1 wiping out forgeworld models any more.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Sounds interesting.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Dakka Veteran




That half your PL on the table is going to be a problem. Shooting castle armies didn't need a further buff...
   
Made in gb
Cultist of Nurgle with Open Sores




Birmingham, UK

That nerfs Flyrant spam heavily too as it relies on Spore Mines to allow all your Flyrants to Deep Strike. That + Rule of 3 + points increase buries that list.
   
Made in fi
Locked in the Tower of Amareo





Mchagen wrote:
tneva82 wrote:
 ChargerIIC wrote:
All non-troops and Transports are hard capped at 3 copies in Matched Play


Bye bye balance

Stop the hyperbole. This is only a recommendation for tournament play.


Which will be de facto standard for all games. Furthermore do you think gw will actually fix probled after that? If they did there would be no need for this rule.

2024 painted/bought: 109/109 
   
Made in us
Rampaging Carnifex





South Florida

I like the first part of the deep-strike changes (requiring half power level on table), but don't like the limit on first turn deep strike.

This message was edited 1 time. Last update was at 2018/04/16 16:22:07


   
Made in us
Longtime Dakkanaut




Northridge, CA

 Virules wrote:
He explains how strong shooting alpha strike is, and their solution is....to make it so you can only deep strike into your own deployment zone first turn even though deep strike is one of the few answers to shooting alpha strike? Wow that is a terrible rule. RIP Daemons.
They mentioned how strong deep strike alpha strike was, not gunlines, which are a completely different problem.
   
Made in us
Lieutenant General





Florence, KY

And the live feed is now over, just waiting for the FAQs to be posted.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in fi
Locked in the Tower of Amareo





 buddha wrote:
Mchagen wrote:
tneva82 wrote:
 ChargerIIC wrote:
All non-troops and Transports are hard capped at 3 copies in Matched Play


Bye bye balance

Stop the hyperbole. This is only a recommendation for tournament play.


Was about to post the same. Tournaments need spam help and that is a great rule. No one is stopping you from running your friendly games as you see fit.


Except like 3 det rule no-one will play without. Also you miss the fact spam units are still broken. Gw did not fix problem. If they had spam wouldn't be problem

2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran




I get what they are trying to do but it gets tough and playing points vs power level I'm guessing we will use half points must be on the table as well.

Only being able to deep strike 1k points on turn 2 (unless you want to land in your own deployment zone) will make it tough.

Hopefully they rule that in a transport counts as on the table or else 1st turn shooting just got a lot more powerful.
   
 
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