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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

So, they made it so you can't have soul bursting Alatoic Reapers?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Rampaging Carnifex





South Florida

Does this kill Poxwalker spam?

Q: What about rules that add models to existing units; do I
need to pay reinforcement points for those models?

A: No (unless the rule itself says otherwise or adding the
models would take the unit above its starting size).


   
Made in fi
Courageous Space Marine Captain






The whole soup nerf is stupid. Soup detachments were not a problem at all. This only hurts fluffy stuff like the Inquisition.

DS nerf is bad too. Reivers and Inceptors were questionable to begin with, now they're even worse.

The thee unit limit is thankfully only tournament recommendation, but it is still a bad rule. It punishes armies which have limited selection of units, or players who want to build a tight thematic armies, while armies with a lot of good units are unaffected. And yes, you can have three Leman Russes per datasheet, (plus three tank commanders) so you can still have twelve twice shooting Leman Russes, but it is really good that I no longer can have more than 18 Inceptors in my Primaris only army, those guys are such a menace!

   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Popsghostly wrote:
 VictorVonTzeentch wrote:
craggy wrote:
Pretty glad I didn't go buying that Ynnari triumvirate box. There's very little incentive to play pointy ears as them now vs their original factions. Weird that the new Battalion CP messes with the just released DE Patrol thing too. Doesn't totally invalidate it, at least, but seems like a peculiar choice.

For Imperium, we can only use Assassins and Legion of Damned as non-standard allies without building a whole detachment? Makes Inquisition forces and Sisters of Silence seem difficult to include.


Sisters of Silence also get the option to take a Vanguard list with out the HQ, its right there in the FAQ.


But this means you have to take 3 assassins or 3 SOS units, correct?


Yes, all limits of the Vanguard list, other than the one for an HQ apply.
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Arachnofiend wrote:
 Mad Doc Grotsnik wrote:
Well, that’s not affected my Necrons one iota.

Other than two additional CP, which is nice.

Necrons aren't punished as badly for not having scouts because of the new deep strike rules. Overall I think Necrons will be sitting pretty in the post-faq meta.


Certainly doesn’t seem to have hurt us any.

Generally with Necron deepstriking, you’ll be dropping them in around turn 2 anyways, and they tend to rely on vehicles to do so,

My own Necron army is all about the firepower, and always has been. In previous editions I never quite got my head round the fliers, so didn’t bother. And my sodding Monolith fell apart thanks to a dodgy batch of glue which also wrecked my Lychguard and Skullvane Manse.

That was a very, very bad pot of glue!

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Made in de
Longtime Dakkanaut




 Crazyterran wrote:
So, they made it so you can't have soul bursting Alatoic Reapers?


You never could (as in Reapers who gain the -1 Craftworld Trait and can Soul Burst .. you can have the keyword).
   
Made in us
Longtime Dakkanaut




 rollawaythestone wrote:
Does this kill Poxwalker spam?

Q: What about rules that add models to existing units; do I
need to pay reinforcement points for those models?

A: No (unless the rule itself says otherwise or adding the
models would take the unit above its starting size).



Death guard FAQ spells it out. The pox horde is now gone
   
Made in us
Regular Dakkanaut





Illinois

 VictorVonTzeentch wrote:
 Popsghostly wrote:
 VictorVonTzeentch wrote:
craggy wrote:
Pretty glad I didn't go buying that Ynnari triumvirate box. There's very little incentive to play pointy ears as them now vs their original factions. Weird that the new Battalion CP messes with the just released DE Patrol thing too. Doesn't totally invalidate it, at least, but seems like a peculiar choice.

For Imperium, we can only use Assassins and Legion of Damned as non-standard allies without building a whole detachment? Makes Inquisition forces and Sisters of Silence seem difficult to include.


Sisters of Silence also get the option to take a Vanguard list with out the HQ, its right there in the FAQ.


But this means you have to take 3 assassins or 3 SOS units, correct?


Yes, all limits of the Vanguard list, other than the one for an HQ apply.


Thanks Victor. Having 3 assassins is just odd... Prevents the auto-Cullexus inclusion though.

You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!

http://popschicagotikiroom.blogspot.com/

https://twitter.com/PopsChTikiRoom 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Is the Inquisition nerfing more geared towards "what is to come" rather than a nerf because they caused an issue in the current meta?

I know their codex is coming. Is this FAQ to create a disconnect for future Imperium/Chaos and Aeldari?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in de
Longtime Dakkanaut




 rollawaythestone wrote:
Does this kill Poxwalker spam?

Q: What about rules that add models to existing units; do I
need to pay reinforcement points for those models?

A: No (unless the rule itself says otherwise or adding the
models would take the unit above its starting size).



There's an explicit one on Poxwalkers

Spoiler:

This message was edited 1 time. Last update was at 2018/04/16 19:35:48


 
   
Made in it
Been Around the Block





CaptainBetts wrote:
 Sasori wrote:
I imagine that GK are going to get some major points drops come Chapter Approved.


Unfortunately, this has been said before and after every major release in 8th edition.

Before their codex people supposed this. When it didn't happen, people said "in the FAQ coming after their codex!"

When that didn't happen, people said "Wait for Chapter Approved!"

When that didn't happen, people said "Wait for the March FAQ!"

When that didn't happen, well, now it's "Wait for the Autumn FAQ/Chapter Approved 2019!"

Grey Knights aren't going to get fixed.

exactly.

Xenomancers wrote:
 CaptainBetts wrote:
Cinderspirit wrote:
GKs atleast got a small fix, Brotherhoods of Psykers can again always Smite on 5+.


They didn't get a fix. They just ignored some parts of a nerf.

Their librarians etc. don't have the brotherhood of psykers special rule, but still cast the weakened form of smite (1MW at 12"). These units are still affected by the smite change.

It's only our squads (not single man units like dreadknights, librarians and our characters) that avoided the nerf.

At the same time - all our units get a blanket nerf of no out of deployment zone deep strike. Basically the only strategy the GK have left. It's gone.

exactly part 2.

I'm very disappointed.
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Da-Rock wrote:
Is the Inquisition nerfing more geared towards "what is to come" rather than a nerf because they caused an issue in the current meta?

I know their codex is coming. Is this FAQ to create a disconnect for future Imperium/Chaos and Aeldari?


Probably.

It’s also entirely possible Inquisition will come with an Exception Rule. Which is somewhat fitting, given their place in the Imperium.

Ynarri May get similar. For instance, you may be able Soup, but replacing <Kabal>! <Masque> and <Craftworld> etc with <Ynarri>. Alternatively, the Ynarri take on those three (internal faction stuff) may dictate which units can be Souped.

This is all just speculation though, and is not to be treated as a rumour. Even if I turn out to be spookily prophetic


Automatically Appended Next Post:
str00dles1 wrote:
 rollawaythestone wrote:
Does this kill Poxwalker spam?

Q: What about rules that add models to existing units; do I
need to pay reinforcement points for those models?

A: No (unless the rule itself says otherwise or adding the
models would take the unit above its starting size).



Death guard FAQ spells it out. The pox horde is now gone


It’s not gone gone. Just not exploitable in the way it previously was.

This message was edited 1 time. Last update was at 2018/04/16 19:41:18


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Made in us
Longtime Dakkanaut




So the imperial armor index Xenos has all the data sheets for models no longer made but usable in open play but still doesn’t have the data sheet for the mega dread which is still made and sold but doesn’t have a datasheet!

Never mind I see what hey did they combined the data sheets with Meka dread options

This message was edited 1 time. Last update was at 2018/04/16 19:46:01


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Let me ask this straight again, I need someone to bend this for me from a rail track or something..

Can you still use fe. BA and SM detachments in a battleforged army?

For example:
Blood Angels Batallion
Space marines Batallion
Dark angels Spearhead

Would this be valid in a 1-2k points torney?

Sorry for needing the rail track clarification..
   
Made in gb
Ridin' on a Snotling Pump Wagon






Chainsword question is finally put to rest. You just get the bonus attack, no need to allocate attacks to the Chainsword.

Same will therefor go for the Misercordia I’d imagine, given the wording is the same.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in ro
Regular Dakkanaut





As a GK player I don't know what to do, my meta always plays with beta rules and with the DS nerf my army became unplayable


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Xirax wrote:
Let me ask this straight again, I need someone to bend this for me from a rail track or something..

Can you still use fe. BA and SM detachments in a battleforged army?

For example:
Blood Angels Batallion
Space marines Batallion
Dark angels Spearhead

Would this be valid in a 1-2k points torney?

Sorry for needing the rail track clarification..


Seemingly yes, as they share the <Astartes> keyword over the <Imperium> keyword.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Stalwart Dark Angels Space Marine



Ohio

Looks like the CSM Chosen from Dark Vengeance with twin lightning claws is no longer legal? Not that he was a great pick anyways...
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Just finished painstakingly converting 25 Elysians, I guess now they get to go right in the trash can

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in fi
Courageous Space Marine Captain






Xirax wrote:
Let me ask this straight again, I need someone to bend this for me from a rail track or something..

Can you still use fe. BA and SM detachments in a battleforged army?

For example:
Blood Angels Batallion
Space marines Batallion
Dark angels Spearhead

Would this be valid in a 1-2k points torney?

Yes.

   
Made in gb
Regular Dakkanaut





Am I missing something or did they just give Tyranids a massive buff to offset the Reserves nerf?

"Page 120 – The Enemy Below
Change the third sentence to read:
‘Whenever you set up a unit of Raveners, a Mawloc,
Trygon or a Trygon Prime at the end of your
Movement phase (a burrowing unit), you can also set up
any number of units you set up within the tunnels.’"

So in short, I can have a Mawloc pop up and bring with it every unit I have in the tunnels that'll fit.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

I know it's already been mentioned, but

Games Workshop wrote:

The rules for reinforcements say that when a unit is set up on
the battlefield as reinforcements, it cannot move or Advance
further that turn, but can otherwise act normally (shoot,
charge, etc.).

Q: Can such a unit move or Advance for any other reason
e.g. because of an ability such as The Swarmlord’s Hive
Commander ability, or because of a psychic power such as
Warptime from the Dark Hereticus discipline, or because
of a Stratagem like Metabolic Overdrive from Codex:
Tyranids, etc.?

A: No.




Also, glad to have clarification on this, for sure! So, the units in your transports do count toward your unit total re: Tactical Reserves.

Games Workshop wrote:Q: The Tactical Reserves matched play rule states that at least
half the total number of units in my army must be set up on the
battlefield during Deployment. If I have units embarked in a
transport, do they count against the number of units I have to
set up during Deployment? If, for example, I have a Valkyrie
with three units embarked inside it that will arrive on the
battlefield during the game, how many other units do I need to
set up during Deployment to satisfy the Tactical Reserves rule?

A: Yes, embarked units count as units in your army,
so must be counted when referring to this rule. If you
have three units embarked inside a transport that will
arrive during the game, you need to set up at least four
other units on the battlefield during Deployment –
equivalently, if you set up three units in a transport on
the battlefield, you could set up four other units to arrive
during the game.

This message was edited 2 times. Last update was at 2018/04/16 20:16:29


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Made in fi
Courageous Space Marine Captain






 Mad Doc Grotsnik wrote:

Seemingly yes, as they share the <Astartes> keyword over the <Imperium> keyword.

That is not even needed (though it means you could mix them in one detachment too.) The limitation of 'IMPERIUM' keyword only affects the detachments, not the whole army. So you can still have a Space Marine detachment and an Astra Militarum detachment in the same army.

   
Made in us
Lone Wolf Sentinel Pilot






Texas

 ph34r wrote:
Just finished painstakingly converting 25 Elysians, I guess now they get to go right in the trash can


Feelsbadman

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Made in gb
Regular Dakkanaut




So Psychic Phase got a fair bit worse and all of Craftworlds Psykers go up in points? except the Jetbike Farseer and Eldrad?

Bit weird...


and they didn't fix Agents of Vects working for all Drukhari armies not just Kabal Of The Black Heart.
   
Made in de
Longtime Dakkanaut




Sumilidon wrote:
Am I missing something or did they just give Tyranids a massive buff to offset the Reserves nerf?

"Page 120 – The Enemy Below
Change the third sentence to read:
‘Whenever you set up a unit of Raveners, a Mawloc,
Trygon or a Trygon Prime at the end of your
Movement phase (a burrowing unit), you can also set up
any number of units you set up within the tunnels.’"

So in short, I can have a Mawloc pop up and bring with it every unit I have in the tunnels that'll fit.


It always could.

It doesn't change the 4th sentence though. To be honest, I am not even sure what exactly changed (only bolding the keywords?).

Spoiler:


This message was edited 1 time. Last update was at 2018/04/16 20:22:48


 
   
Made in fi
Courageous Space Marine Captain






Jacob29 wrote:
So Psychic Phase got a fair bit worse and all of Craftworlds Psykers go up in points? except the Jetbike Farseer and Eldrad?

This annoys me a bit, because the jetbike Farseer was already the better option, and now it is even more obviously so. But Farseers look better on foot, robes and jetbikes just don't go so well together. Also, poor Warlocks, why?

   
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Texas

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Made in de
Longtime Dakkanaut




 Crimson wrote:
Jacob29 wrote:
So Psychic Phase got a fair bit worse and all of Craftworlds Psykers go up in points? except the Jetbike Farseer and Eldrad?

This annoys me a bit, because the jetbike Farseer was already the better option, and now it is even more obviously so. But Farseers look better on foot, robes and jetbikes just don't go so well together. Also, poor Warlocks, why?


Warlock Skyrunner also stayed the same?

Not sure if it's the reason, but with Guardians/Rangers/Wave Serpents being pretty good, I guess it's an acceptable tax to raise the minimum price for HQs for the new and CP-improved Battalions.
   
Made in de
Mighty Chosen Warrior of Chaos






So why is there no exception for mawlocs if i can't use it in the first turn i can only use its ability once. That's a big nerf IMO.
   
 
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