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Made in it
Longtime Dakkanaut





 Galef wrote:
 Galas wrote:
 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


In the same detachment. You can't mix units based in the Aeldari keyword in the same detachment, not list.

Yes, you can have CWE and DE in the same list, but my question was that it appears since they need to be in a separate detachment, and a Ynnari character can only make ONE detachment <Ynnari>
Ergo, I came ot the conclusion that you cannot have both Ynnari CWE and Ynnari DE in the same list

-


Correct.
   
Made in gb
Scuttling Genestealer





Cinderspirit wrote:
GKs atleast got a small fix, Brotherhoods of Psykers can again always Smite on 5+.


They didn't get a fix. They just ignored some parts of a nerf.

Their librarians etc. don't have the brotherhood of psykers special rule, but still cast the weakened form of smite (1MW at 12"). These units are still affected by the smite change.

It's only our squads (not single man units like dreadknights, librarians and our characters) that avoided the nerf.

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in us
Omnipotent Necron Overlord






 Sasori wrote:
I imagine that GK are going to get some major points drops come Chapter Approved.

Next year?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in at
Fresh-Faced New User




 Galef wrote:
 Galas wrote:
 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


In the same detachment. You can't mix units based in the Aeldari keyword in the same detachment, not list.

Yes, you can have CWE and DE in the same list, but my question was that it appears since they need to be in a separate detachment, and a Ynnari character can only make ONE detachment <Ynnari>
Ergo, I came ot the conclusion that you cannot have both Ynnari CWE and Ynnari DE in the same list

-


I think you are right. If you want to go even further with that, it is implied that you can only have one ynnari character, because he has to be the warlord, and you can only have one. So no triumvirate anymore! This is all Beta rules though!
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Galef wrote:
 Galas wrote:
 Galef wrote:
Did I read it right that you cannot have both Ynnari CWE and Ynnari DE in the same list?
It allows you to take one of the 3 characters in a detachment and make units in that detachment Ynnari.

So if you take a CWE detachment and a DE detachment and put Yvraine in the CWE on, it will give the <Ynnari> keyword to units in the CWE detachment, but cannot be given to the DE detachment.

So you can only ever take a single Ynnari detachment. What did I miss?

-


In the same detachment. You can't mix units based in the Aeldari keyword in the same detachment, not list.

Yes, you can have CWE and DE in the same list, but my question was that it appears since they need to be in a separate detachment, and a Ynnari character can only make ONE detachment <Ynnari>
Ergo, I came ot the conclusion that you cannot have both Ynnari CWE and Ynnari DE in the same list

-


Wouldn't they both have the "Ynnary" faction keyword?

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Omnipotent Necron Overlord






 CaptainBetts wrote:
Cinderspirit wrote:
GKs atleast got a small fix, Brotherhoods of Psykers can again always Smite on 5+.


They didn't get a fix. They just ignored some parts of a nerf.

Their librarians etc. don't have the brotherhood of psykers special rule, but still cast the weakened form of smite (1MW at 12"). These units are still affected by the smite change.

It's only our squads (not single man units like dreadknights, librarians and our characters) that avoided the nerf.

At the same time - all our units get a blanket nerf of no out of deployment zone deep strike. Basically the only strategy the GK have left. It's gone.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Heroic Senior Officer





Western Kentucky

Kdash wrote:
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/warhammer_40000_The_Big_FAQ_1_2018_en.pdf

FAQ LINK!!!! GO GO GO!

Oh baby. I know a lot of players are going to be peeved but I think pretty much all of these changes help improve the health of the game.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in us
Longtime Dakkanaut




 dan2026 wrote:
 Stus67 wrote:
 dan2026 wrote:
 JohnnyHell wrote:
 dan2026 wrote:
They better of nerfed Imperial Guard and their ridiculously overpowered double shooting tanks.


They haven’t, but they nerfed Baneblade-type vehicles as they are back to being unable to fire Overwatch if enemy models are within 1”.

That's crazy. I don't know how anybody is supposed to fight against massed leman russes.
It's impossible.


Dealing with a bunch of leman ruses is way easier than you think.

If you say so dude. Unless you devote your whole army to just anti tank to combat them I dunno.

You do realize leman Russ units are also limited to 3 per detachment as well?
   
Made in us
Longtime Dakkanaut





Connecticut

Lemons are squads of 0-3, if I remember correctly. Or something along those lines.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Sadistic Inquisitorial Excruciator




gungo wrote:
 dan2026 wrote:
 Stus67 wrote:
 dan2026 wrote:
 JohnnyHell wrote:
 dan2026 wrote:
They better of nerfed Imperial Guard and their ridiculously overpowered double shooting tanks.


They haven’t, but they nerfed Baneblade-type vehicles as they are back to being unable to fire Overwatch if enemy models are within 1”.

That's crazy. I don't know how anybody is supposed to fight against massed leman russes.
It's impossible.


Dealing with a bunch of leman ruses is way easier than you think.

If you say so dude. Unless you devote your whole army to just anti tank to combat them I dunno.

You do realize leman Russ units are also limited to 3 per detachment as well?


No, they're limited to three 'Datasheets' per detachment, and the ridiculous squadron rule, which is part of the datasheet, each datasheet is 1-3 leman russes.

Just in the same way a Datasheet of tactical marines is a squad of 5-10 marines, a datasheet of Russes is 1-3 Russes.
So you can hit 9, + 3 Tank Commanders, + Ally in some Forgeworld ones that are on different datasheets.

As opposed to Admech. You get 3 Dunecrawlers.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Pauper with Promise



Colorado

 Xenomancers wrote:
 CaptainBetts wrote:
Cinderspirit wrote:
GKs atleast got a small fix, Brotherhoods of Psykers can again always Smite on 5+.


They didn't get a fix. They just ignored some parts of a nerf.

Their librarians etc. don't have the brotherhood of psykers special rule, but still cast the weakened form of smite (1MW at 12"). These units are still affected by the smite change.

It's only our squads (not single man units like dreadknights, librarians and our characters) that avoided the nerf.

At the same time - all our units get a blanket nerf of no out of deployment zone deep strike. Basically the only strategy the GK have left. It's gone.


You could still get a couple units in their face turn 1 right? Take 1 GMDK in DS reserves, drop in your own zone turn 1, gate of infinity into opponents face, then a unit or two of interceptors can 1 shot shunt in right behind him? Would be expensive, but doable, I imagine... Unless that FAQ rule also includes powers / abilities that remove and re-set up a unit (from latest update to BRB):

"The rules for reinforcements say that when a unit is set up on
the battlefield as reinforcements, it cannot move or Advance
further that turn, but can otherwise act normally (shoot,
charge, etc.).

Q: Can such a unit move or Advance for any other reason
e.g. because of an ability such as The Swarmlord’s Hive
Commander ability, or because of a psychic power such as
Warptime from the Dark Hereticus discipline, or because
of a Stratagem like Metabolic Overdrive from Codex:
Tyranids, etc.?
A: No."


This message was edited 1 time. Last update was at 2018/04/16 18:55:06


 
   
Made in us
Fixture of Dakka





 MrMoustaffa wrote:
Kdash wrote:
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/warhammer_40000_The_Big_FAQ_1_2018_en.pdf

FAQ LINK!!!! GO GO GO!

Oh baby. I know a lot of players are going to be peeved but I think pretty much all of these changes help improve the health of the game.


Yup.

I'm sad its harder to use my Inquisition stuff, but I think the changes made are largely positive. They will at least be enough until until Sept Oct.
   
Made in gb
Fresh-Faced New User




Shinymarine wrote:
For the Ynarri Rules i think it means you cant have a mixed detachment of drukhari and craftworld stuff, instead its either a ynarri,craftworld detachment, or a ynarri drukhari detachment,

battle brothers states you have to share a keyword that isnt aeldari or ynarri,


That makes sense. Thanks.
   
Made in ca
Regular Dakkanaut





I am so happy they kept the largest changes as for matched play only and didn't decide to mess with people's narrative and open games based on tournament data.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Space Marines got a Guilliman nerf, Fire Raptor nerf, and you can only take 3 razorbacks.

Did Guard get nerfed? Nope. In fact, theres more incentive to take Guard Allies now that Brigades/Batallions got buffed!

Sigh.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




I think many people don’t realize there is more changes then that 6 page tourney rule sheet. You need to check your army faq on the community page. A lot has changed
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Crazyterran wrote:
Space Marines got a Guilliman nerf, Fire Raptor nerf, and you can only take 3 razorbacks.

Did Guard get nerfed? Nope. In fact, theres more incentive to take Guard Allies now that Brigades/Batallions got buffed!

Sigh.

Razorback build got buffed no? I thought transports were exempt from the 3 cap and it's tougher to drop in shooting/melee threats.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in fi
Courageous Space Marine Captain






 Galef wrote:

Yes, you can have CWE and DE in the same list, but my question was that it appears since they need to be in a separate detachment, and a Ynnari character can only make ONE detachment <Ynnari>
Ergo, I came ot the conclusion that you cannot have both Ynnari CWE and Ynnari DE in the same list

But you can have three Ynnari characters. So you can have up to three Ynnari detachments.

   
Made in us
Deadly Dire Avenger




Kenosha, WI

Do you guys think that Tau homing beacons override the new turn 1 deepstrike restriction?
   
Made in us
Blood-Drenched Death Company Marine




 Crazyterran wrote:
Space Marines got a Guilliman nerf, Fire Raptor nerf, and you can only take 3 razorbacks.

Did Guard get nerfed? Nope. In fact, theres more incentive to take Guard Allies now that Brigades/Batallions got buffed!

Sigh.


Razorbacks are exempt.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 Crimson Devil wrote:
 Crazyterran wrote:
Space Marines got a Guilliman nerf, Fire Raptor nerf, and you can only take 3 razorbacks.

Did Guard get nerfed? Nope. In fact, theres more incentive to take Guard Allies now that Brigades/Batallions got buffed!

Sigh.


Razorbacks are exempt.



That's what I get for not reading the fine print, clearly!

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in fi
Longtime Dakkanaut






 Elhazard wrote:
Do you guys think that Tau homing beacons override the new turn 1 deepstrike restriction?


Why would they? They don't extend your Deployment Zone, they just change the normal area where you can drop. You can drop there on turn 2 now, still within 9" of enemy possibly.

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Well, that’s not affected my Necrons one iota.

Other than two additional CP, which is nice.

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Dakka Veteran





Pretty glad I didn't go buying that Ynnari triumvirate box. There's very little incentive to play pointy ears as them now vs their original factions. Weird that the new Battalion CP messes with the just released DE Patrol thing too. Doesn't totally invalidate it, at least, but seems like a peculiar choice.

For Imperium, we can only use Assassins and Legion of Damned as non-standard allies without building a whole detachment? Makes Inquisition forces and Sisters of Silence seem difficult to include.

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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Crimson wrote:
 Galef wrote:

Yes, you can have CWE and DE in the same list, but my question was that it appears since they need to be in a separate detachment, and a Ynnari character can only make ONE detachment <Ynnari>
Ergo, I came ot the conclusion that you cannot have both Ynnari CWE and Ynnari DE in the same list

But you can have three Ynnari characters. So you can have up to three Ynnari detachments.


Correct.

It's just worded strangely. Galef, I can see why you think you can only have one, but it's really saying that if one of the three is your Warlord, you can include ANY of the 3 in ANY Detachment and including them in said Detachment makes that Detachment Ynnari.

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Made in us
Loyal Necron Lychguard





 Mad Doc Grotsnik wrote:
Well, that’s not affected my Necrons one iota.

Other than two additional CP, which is nice.

Necrons aren't punished as badly for not having scouts because of the new deep strike rules. Overall I think Necrons will be sitting pretty in the post-faq meta.
   
Made in us
Deadly Dire Avenger




Kenosha, WI

 Sherrypie wrote:
 Elhazard wrote:
Do you guys think that Tau homing beacons override the new turn 1 deepstrike restriction?


Why would they? They don't extend your Deployment Zone, they just change the normal area where you can drop. You can drop there on turn 2 now, still within 9" of enemy possibly.


I agree with your logic. I just don't know the wording on homing beacons. Thanks for the help.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

craggy wrote:
Pretty glad I didn't go buying that Ynnari triumvirate box. There's very little incentive to play pointy ears as them now vs their original factions. Weird that the new Battalion CP messes with the just released DE Patrol thing too. Doesn't totally invalidate it, at least, but seems like a peculiar choice.

For Imperium, we can only use Assassins and Legion of Damned as non-standard allies without building a whole detachment? Makes Inquisition forces and Sisters of Silence seem difficult to include.


Sisters of Silence also get the option to take a Vanguard list with out the HQ, its right there in the FAQ.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Crimson wrote:
 Galef wrote:

Yes, you can have CWE and DE in the same list, but my question was that it appears since they need to be in a separate detachment, and a Ynnari character can only make ONE detachment <Ynnari>
Ergo, I came ot the conclusion that you cannot have both Ynnari CWE and Ynnari DE in the same list

But you can have three Ynnari characters. So you can have up to three Ynnari detachments.

I had to reread it. I thought since the warlord had to be one of the 3 characters that only units in the Warlord's detachment can have the <Ynnari> keyword.
But it appears that you can indeed add any of the 3 to any detachment and those units can be <Ynnari>

So as long as you have separate detachments for CWE, DE or Harlies and each detachment has a Triumverate character (one of which has to be WL), you can indeed have CWE and DE be Ynnari in the same list. But only units in detachments with a Triumverate character can be Ynnari.

-

   
Made in us
Regular Dakkanaut





Illinois

 VictorVonTzeentch wrote:
craggy wrote:
Pretty glad I didn't go buying that Ynnari triumvirate box. There's very little incentive to play pointy ears as them now vs their original factions. Weird that the new Battalion CP messes with the just released DE Patrol thing too. Doesn't totally invalidate it, at least, but seems like a peculiar choice.

For Imperium, we can only use Assassins and Legion of Damned as non-standard allies without building a whole detachment? Makes Inquisition forces and Sisters of Silence seem difficult to include.


Sisters of Silence also get the option to take a Vanguard list with out the HQ, its right there in the FAQ.


But this means you have to take 3 assassins or 3 SOS units, correct?

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