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![[Post New]](/s/i/i.gif) 2019/06/25 15:13:03
Subject: Drukhari 8th Codex Tactics
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Fixture of Dakka
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VladimirHerzog wrote: Amishprn86 wrote:I'd rather have Wings, Reaver, Skyboard HQ options for Archon/Succubus.
yeah, that way we would still have access to a cheap HQ while also having the option to make them better.
was there a difference between the wings, jetbike and skyboard?
Because being able to give either deepstrike (wings), hit and run (skyboard) or bigger advance (jetbike) would be pretty cool
Wings gives DS, the cheaper options
Skyboard gives 2 Splinter rifles and Hit and Run (Fallback and charge)
Reavers gives best movement, +1 toughness, 1 Splinter Rifle
Each one would be used for different purpose, Wings if you want to DS, Reaver if you want a tougher faster melee unit, Skyboard for melee shenanigans (like a Succubus with a 3++ WL/Relic, charges and fallbacks/Charges again to tie up units)
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![[Post New]](/s/i/i.gif) 2019/06/25 15:48:25
Subject: Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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Amishprn86 wrote:VladimirHerzog wrote: Amishprn86 wrote:I'd rather have Wings, Reaver, Skyboard HQ options for Archon/Succubus.
yeah, that way we would still have access to a cheap HQ while also having the option to make them better.
was there a difference between the wings, jetbike and skyboard?
Because being able to give either deepstrike (wings), hit and run (skyboard) or bigger advance (jetbike) would be pretty cool
Wings gives DS, the cheaper options
Skyboard gives 2 Splinter rifles and Hit and Run (Fallback and charge)
Reavers gives best movement, +1 toughness, 1 Splinter Rifle
Each one would be used for different purpose, Wings if you want to DS, Reaver if you want a tougher faster melee unit, Skyboard for melee shenanigans (like a Succubus with a 3++ WL/Relic, charges and fallbacks/Charges again to tie up units)
yeah, all these options are pretty interesting. kitbashing these options would be pretty cool. Hopefully in the future we get these options back
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![[Post New]](/s/i/i.gif) 2019/06/25 16:25:44
Subject: Drukhari 8th Codex Tactics
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Daring Dark Eldar Raider Rider
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VladimirHerzog wrote: Amishprn86 wrote:VladimirHerzog wrote: Amishprn86 wrote:I'd rather have Wings, Reaver, Skyboard HQ options for Archon/Succubus.
yeah, that way we would still have access to a cheap HQ while also having the option to make them better.
was there a difference between the wings, jetbike and skyboard?
Because being able to give either deepstrike (wings), hit and run (skyboard) or bigger advance (jetbike) would be pretty cool
Wings gives DS, the cheaper options
Skyboard gives 2 Splinter rifles and Hit and Run (Fallback and charge)
Reavers gives best movement, +1 toughness, 1 Splinter Rifle
Each one would be used for different purpose, Wings if you want to DS, Reaver if you want a tougher faster melee unit, Skyboard for melee shenanigans (like a Succubus with a 3++ WL/Relic, charges and fallbacks/Charges again to tie up units)
yeah, all these options are pretty interesting. kitbashing these options would be pretty cool. Hopefully in the future we get these options back
Possibly worth pointing out that Scourge wings were never a wargear option for our HQs. Skyboards and Reaver jetbikes were, though, once upon a time. Even Haemonculi could take them!
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![[Post New]](/s/i/i.gif) 2019/06/25 16:44:29
Subject: Re:Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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pretty funny that the wings werent an option considering they probably are the easiest ones to add on the existing HQ models.
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![[Post New]](/s/i/i.gif) 2019/06/25 16:56:39
Subject: Re:Drukhari 8th Codex Tactics
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Daring Dark Eldar Raider Rider
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VladimirHerzog wrote:pretty funny that the wings werent an option considering they probably are the easiest ones to add on the existing HQ models.
This was back when Scourges and our HQs were metal, so easy conversions weren't exactly a thing!
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![[Post New]](/s/i/i.gif) 2019/06/26 06:07:30
Subject: Drukhari 8th Codex Tactics
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Roaring Reaver Rider
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I`ve mentioned before that since Bloodbrides had been relegated to index only we could take the old Syren of that unit and covert them to be a mini Cult HQ. Likewise we could rob the Dracon from the trueborn to be a mini Archon HQ as a cheaper alternative. Partially gives us back some old units we had and stays well within the fluff.
I`d love to see Hellion Skyboard and Reaver jetbike Archons and Succubi. Would certainly help with our HQ transportation issues.
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1500 1000
Please check out my project log on Dakka here |
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![[Post New]](/s/i/i.gif) 2019/07/06 20:47:19
Subject: Drukhari 8th Codex Tactics
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Regular Dakkanaut
England
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Has anyone ever run Triple Ravager and Triple Reaper in a list. Seems like that would be ridiculous fire power
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![[Post New]](/s/i/i.gif) 2019/07/06 21:49:17
Subject: Drukhari 8th Codex Tactics
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Fixture of Dakka
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Everyone runs 3 Ravagers with 3 DC's each, its basically an auto include in anything comp.
Ravagers on the other hand are a hit or miss for many people, in ITC the are not very popular for how ITC plays, but in ETC or missions that has maelstrom, 1 reaper is nice to have IMO, they are 25pts more than a Ravager for a less damage, but they can be very good vs anything that relays on speed (they cannot advance id it deals damage).
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![[Post New]](/s/i/i.gif) 2019/07/07 12:33:27
Subject: Re:Drukhari 8th Codex Tactics
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Ladies Love the Vibro-Cannon Operator
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Well, I'd like to try out the following list next time:
New Roster (Warhammer 40,000 8th Edition) [106 PL, -1CP, 2,000pts]
Battalion Detachment +5CP (Aeldari – Drukhari) [52 PL, -1CP, 1,061pts]
Detachment Attribute
Kabal of the Black Heart
Prizes from the Dark City (1 Relic) [-1CP]
HQ
Archon [4 PL, 96pts]
Selections: Blaster, Huskblade, Phantasm Grenade Launcher, Warlord (Archon, Writ of the Living Muse
Archon [4 PL, 96pts]
Selections: Blaster, Huskblade, Phantasm Grenade Launcher, The Helm of Spite
Troops
Kabalite Warriors [2 PL, 47pts]
3x Kabalite Warrior
Kabalite Warrior with special weapon
Selections: Blaster
Sybarite
Selections: Splinter Rifle
Kabalite Warriors [2 PL, 47pts]
3x Kabalite Warrior
Kabalite Warrior with special weapon
Selections: Blaster
Sybarite
Selections: Splinter Rifle
Kabalite Warriors [2 PL, 47pts]
3x Kabalite Warrior
Kabalite Warrior with special weapon
Selections: Blaster
Sybarite
Selections: Splinter Rifle
Fast Attack
Scourges [5 PL, 128pts]
Scourge with Special / Heavy weapon
Selections: Blaster
Scourge with Special / Heavy weapon
Selections: Blaster
Scourge with Special / Heavy weapon
Selections: Blaster
Scourge with Special / Heavy weapon
Selections: Blaster
Solarite
Selections: Shardcarbine
Heavy Support
Ravager [7 PL, 125pts]
Selections: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 125pts]
Selections: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 125pts]
Selections: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Dedicated Transport
Venom [4 PL, 75pts]
Selections: Splinter Cannon, Splinter Cannon
Venom [4 PL, 75pts]
Selections: Splinter Cannon, Splinter Cannon
Venom [4 PL, 75pts]
Selections: Splinter Cannon, Splinter Cannon
Air Wing Detachment +1CP (Aeldari – Drukhari) [25 PL, 455pts]
Detachment Attribute
Kabal of the Black Heart
Flyer
Razorwing Jetfighter [8 PL, 145pts]
Selections: Splinter Cannon
2 Disintegrator Cannons
Selections: 2x Disintegrator cannon
Razorwing Jetfighter [8 PL, 145pts]
Selections: Splinter Cannon
2 Disintegrator Cannons
Selections: 2x Disintegrator cannon
Voidraven [9 PL, 165pts]
Selections: Two void lances, Voidraven Missiles
Spearhead Detachment +1CP (Aeldari – Drukhari) [29 PL, 484pts]
Detachment Attribute
Prophets of Flesh
HQ
Haemonculus [5 PL, 83pts]
Selections: Ichor Injector, Scissorhand, Splinter Pistol
Troops
Wracks [3 PL, 55pts]
Acothyst
Selections: Flesh Gauntlet
Wrack with special weapon (up to 1 for 5 models)
Selections: Ossefactor
3x Wracks
Wracks [3 PL, 52pts]
Acothyst
Selections: Haemonculus tools
Wrack with special weapon (up to 1 for 5 models)
Selections: Ossefactor
3x Wracks
Heavy Support
Talos [6 PL, 98pts]
Talos
Selections: Macro-Scalpel, Macro-Scalpel, Stinger Pod
Talos [6 PL, 98pts]
Talos
Selections: Macro-Scalpel, Macro-Scalpel, Stinger Pod
Talos [6 PL, 98pts]
Talos
Selections: Macro-Scalpel, Macro-Scalpel, Stinger Pod
Created with BattleScribe
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/07/08 20:21:24
Subject: Drukhari 8th Codex Tactics
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Commoragh-bound Peer
Behind the Emprah's throne
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Elfric wrote:Has anyone ever run Triple Ravager and Triple Reaper in a list. Seems like that would be ridiculous fire power
Yeah... that's what I'm tinkering with.
But that list need some forward aggressive threats to take the heat off of the Ravagers/Reapers a bit.
I'm trying to incorporate a Grot bomb and Taloi in my list with 3x Ravagers and 3x Reapers.
I'll be trying it out in the next few weeks and I'll chime in what I think about the reapers. I think Drukhari is in a good place because I'm seeing more IK lists, more Daemon Engine lists and now, Chaos will be getting their own flavor of IK.
Drukhari can lay out some darklight and Haywire spam easily.
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This message was edited 1 time. Last update was at 2019/07/08 20:21:56
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![[Post New]](/s/i/i.gif) 2019/07/08 22:26:55
Subject: Drukhari 8th Codex Tactics
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Calculating Commissar
pontiac, michigan; usa
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I'm honestly wondering what to do with my pure dark eldar army. The competitive lists are just so bog standard and dull. Take 3 ravagers w/ dissies, 3 razorwings, a bunch of grotesques and a few talos.
Here's a list i want to try:
I'm thinking about getting rid of the scourge for more durable anti-tank/anti-monster or just throwing in some shredderborn or something since it's 450+ pts with all 3 total with fairly fragile units and they'll have a target on their heads too. The general idea of this list is a crap ton of bodies with archon boosting said hordes of gun-line warriors and possibly ravagers. The warriors alone have 12 dark lances on 120 bodies and altogether are less than 1k pts. It's an unusual list i know and it'll take me a while to get all these warriors since many people just get few troops.
I realize this could be an expensive and bad idea but considering how fragile we are i just figured why not boost numbers of bodies instead of elite fragile stuff that accomplishes little and dies really fast. I'll be able to shoot from long range where we won't have as many shots coming our way and even if you kill 20 warriors at long range a turn i still have the other 100 and still have 10 dark lances left on em. If you get into close range great! My boys would be more than happy to hit you with a crap ton of poison shots. The +6" should also help since all the ravagers and dark lances will have 42" range and the poison weapons will have 30" range.
If i face a long range infantry army i could be in trouble but i might still be ok. Anyway would be nice to try out at some point. I might tweak it but i imagine after playing this list a bit it might get boring and really stagnant and static for a dark eldar army.
As the list currently stands it's 24 dark lances and 27 dissie shots with 2 archon's blasters.
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This message was edited 2 times. Last update was at 2019/07/08 22:42:27
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2019/07/09 02:54:59
Subject: Drukhari 8th Codex Tactics
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Daring Dark Eldar Raider Rider
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My experience with Dark Lance Scourges is that they're very much not good, compared to other heavy weapons platforms in both our own Codex and others. No way to buff them with rerolls to hit or wound leaves their shooting weak, no Obsessions, -1 to hit when moving, only T3... I used to run them a lot, but they're really not in a great spot and swapping them out for Razorwings would probably be considerably more effective.
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![[Post New]](/s/i/i.gif) 2019/07/09 11:52:16
Subject: Drukhari 8th Codex Tactics
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Haemonculi Flesh Apprentice
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I'd swap them for mandrakes personally. The list needs some scalpel unit that can drop where you need it and change the odds and that's the best unit for it. They can also be used to drop in on flanks or back fields and/or can counter assault/deter would be assaulters threatening your lines.
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This message was edited 1 time. Last update was at 2019/07/09 11:54:56
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![[Post New]](/s/i/i.gif) 2019/07/10 18:53:35
Subject: Re:Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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So i finally decided to delve more into the covens (had to find some easy/ cheap / decent looking conversion method for grotesques).
Ive never fielded more than a spearhead/patrol of coven before and only with wracks/talos.
How should i use the grotesques? do i just run them down the map or should i put them in a raider and bring them in quickly? are they made to kill or to hold objectives?
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![[Post New]](/s/i/i.gif) 2019/07/10 19:14:29
Subject: Drukhari 8th Codex Tactics
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Fixture of Dakka
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1 large blob of 6-10 with Urien next to them, they are amazing. Just walk them, no need to put them in vehicles. Oh dont hold objectives with them, run them right at the enemy as fast as you can.
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This message was edited 1 time. Last update was at 2019/07/10 19:15:01
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![[Post New]](/s/i/i.gif) 2019/07/10 19:44:53
Subject: Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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Amishprn86 wrote:1 large blob of 6-10 with Urien next to them, they are amazing. Just walk them, no need to put them in vehicles. Oh dont hold objectives with them, run them right at the enemy as fast as you can.
alright, so advance with them aggresively? and use the wracks as objective holders? i can always teleport them later in the game if i need to.
Are coven units tanky enough to be able to run up to things like imperial knights? if not, what should i use to round off that weakness? most games that i face knights i feel like i cant do a thing to them so i end up ignoring them and trying to play for the objectives. I feel that way no matter what combination of cult/coven/kabal i take. (I probably was too pampered by playing admech since they have tons of ways to blow up tanks)
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![[Post New]](/s/i/i.gif) 2019/07/10 20:18:22
Subject: Drukhari 8th Codex Tactics
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Fixture of Dakka
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Yeah 5man wracks and kabals hold points, Grots and Talos charge up. They are tough enough, sure just like everything is they are focus they sill take lots of damage, but they are better running than in Raiders, for the points they are tougher than a raider, same points, but tougher (remember 2 raiders are 160pts thats 4 and a half Grots, so its 10 walking vs 6 in vehicles, the 10 will for sure be better) b.c you took 4 more, now if they died before they get there its the same as 2 raiders dying, no big deal, BUT if those 4 survive they are going to destroy w/e they get to, especially with the stratagem to re-roll wounds (With Urien near they are Str6 and T6)
PS: Raiders T5, 5++, Grots, T6, 4++ 10pts cheaper (tho they move 1/2 the speed).
If you are having problems with Knight, and i mean serious problem, take Haywire. Talos, Scourges, even harlequins Skyweavers. If its 1 knight, just kill everything else and take objectives.
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![[Post New]](/s/i/i.gif) 2019/07/10 20:23:16
Subject: Re:Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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I've tried haywire scourge but they felt underwhelming. i Did try a harlequin vanguard with 6 bikes and it felt brutal and i will surely run it again, the problem i have is that we run 1750 pts games so getting a coven battalion + harlequin vanguard means i pretty much have no room for anything else.
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![[Post New]](/s/i/i.gif) 2019/07/12 13:33:12
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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flamingkillamajig wrote:I'm honestly wondering what to do with my pure dark eldar army. The competitive lists are just so bog standard and dull. Take 3 ravagers w/ dissies, 3 razorwings, a bunch of grotesques and a few talos.
You don't have to play it that way. I have no planes and no Ravagers. I win, I am undeafeated in my last 2 tournaments. Small to be sure but all my opponents were doing their best to win.
I run 3 detachments Kabal for fire power, Coven for tough hard hitting second wave, and Cult of speed to freak them the feth out.
It works, its fun, and it doesn't play like every other list.
Your 120 warrior army will be different too, are you taking max blasters aswell? Or just dark lances?
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![[Post New]](/s/i/i.gif) 2019/07/12 14:12:03
Subject: Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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Headlss wrote: flamingkillamajig wrote:I'm honestly wondering what to do with my pure dark eldar army. The competitive lists are just so bog standard and dull. Take 3 ravagers w/ dissies, 3 razorwings, a bunch of grotesques and a few talos.
You don't have to play it that way. I have no planes and no Ravagers. I win, I am undeafeated in my last 2 tournaments. Small to be sure but all my opponents were doing their best to win.
I run 3 detachments Kabal for fire power, Coven for tough hard hitting second wave, and Cult of speed to freak them the feth out.
It works, its fun, and it doesn't play like every other list.
Your 120 warrior army will be different too, are you taking max blasters aswell? Or just dark lances?
yeah, your dont have to play the top competitive lists to win games. I love running some cults in my lists, reavers in particular.
Pick a unit you like and build a list around it instead of picking the best units in the codex and then filling it with whatever you like.
Ive had tons of fun playing the yncarne, big blobs of razorwing flocks, infantry spam (either wyches or kabalites).
I personally dont find the flyers that impressive (which is a shame since i like their look so much), i'd much rather have total control on my positioning in most games. I very rarely take triple ravagers lists
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This message was edited 1 time. Last update was at 2019/07/12 14:22:49
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![[Post New]](/s/i/i.gif) 2019/07/12 15:30:02
Subject: Drukhari 8th Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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winning is a skill thing 60%. Lists are the toolbag. I think the internet gets in peoples heads and convinces them otherwise.
The funnest thing in this game for me these days is trying to make a different thing work. I build around the oddity and see what I can pull off.
I havent used planes in a long time in any force. Dark Eldar have such an odd codex that discourages monobuilds that I am surprised somewhat at the frequency that I hear this about it though.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/07/12 15:48:07
Subject: Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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Jancoran wrote:winning is a skill thing 60%. Lists are the toolbag. I think the internet gets in peoples heads and convinces them otherwise.
The funnest thing in this game for me these days is trying to make a different thing work. I build around the oddity and see what I can pull off.
I havent used planes in a long time in any force. Dark Eldar have such an odd codex that discourages monobuilds that I am surprised somewhat at the frequency that I hear this about it though.
Honestly, if the raiding party rule made 3 patrols count as a single battalion it would make listbuilding with drukhari much more fun. I love the feel of the different obsession teaming up for a realspace raid, the problem is that youre often tight on points because you have to fill out detachments or sacrifice CPs.
But yes, bringing fun units makes for awesome games. A splash of multiple different units is the best.
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![[Post New]](/s/i/i.gif) 2019/07/18 12:11:16
Subject: Drukhari 8th Codex Tactics
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Ladies Love the Vibro-Cannon Operator
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Stupid question: But what are the best proxies for Grotesques? None, Ironguts, or maybe the new (warcry babies) Iron Golems?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/07/18 12:43:26
Subject: Drukhari 8th Codex Tactics
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Arch Magos w/ 4 Meg of RAM
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wuestenfux wrote:Stupid question: But what are the best proxies for Grotesques? None, Ironguts, or maybe the new (warcry babies) Iron Golems?
I used Age of sigmar ogors for mine, added minimal greenstuff and coven bits to it and they are decent enough, plus the box is 50CAD for 6 models.
I only have pictures before they got primed / basecoat blocked in
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This message was edited 1 time. Last update was at 2019/07/18 12:47:18
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![[Post New]](/s/i/i.gif) 2019/07/18 13:06:12
Subject: Drukhari 8th Codex Tactics
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Daring Dark Eldar Raider Rider
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wuestenfux wrote:Stupid question: But what are the best proxies for Grotesques? None, Ironguts, or maybe the new (warcry babies) Iron Golems?
Crypt Horrors with Talos bits.
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![[Post New]](/s/i/i.gif) 2019/07/18 15:45:09
Subject: Drukhari 8th Codex Tactics
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Haemonculi Flesh Apprentice
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Burnage wrote: wuestenfux wrote:Stupid question: But what are the best proxies for Grotesques? None, Ironguts, or maybe the new (warcry babies) Iron Golems?
Crypt Horrors with Talos bits.
I have 12 made like this and another 10 made from legion of everblight warpsears. I actually like the warspears much more and they are cheaper, but it's a much easier conversion using crypt horrors. If you can sculpt fairly well I would consider the warspears though, they actually mach the other coven aesthetic much better.
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![[Post New]](/s/i/i.gif) 2019/07/18 17:28:25
Subject: Drukhari 8th Codex Tactics
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Ladies Love the Vibro-Cannon Operator
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Thanks all.
Indeed crypt horrors have a very dynamic pose and have the same size.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/07/18 20:40:10
Subject: Drukhari 8th Codex Tactics
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Angered Reaver Arena Champion
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wuestenfux wrote:Stupid question: But what are the best proxies for Grotesques? None, Ironguts, or maybe the new (warcry babies) Iron Golems?
If you are not worried about using only GW bits you can use the Everblight Warspears. Have seen some beautiful builds from that kit.
http://eyeoferror.blogspot.com/2011/12/dark-eldar-grotesque-conversions.html
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![[Post New]](/s/i/i.gif) 2019/07/19 08:41:13
Subject: Drukhari 8th Codex Tactics
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Ladies Love the Vibro-Cannon Operator
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After the question about proxies for Grotesques, how many is too many in an army.
I don't want to annoy the opponent. I guess 6 are sufficient, aren't they?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/07/19 21:42:33
Subject: Drukhari 8th Codex Tactics
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Calculating Commissar
pontiac, michigan; usa
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Headlss wrote: flamingkillamajig wrote:I'm honestly wondering what to do with my pure dark eldar army. The competitive lists are just so bog standard and dull. Take 3 ravagers w/ dissies, 3 razorwings, a bunch of grotesques and a few talos.
You don't have to play it that way. I have no planes and no Ravagers. I win, I am undeafeated in my last 2 tournaments. Small to be sure but all my opponents were doing their best to win.
I run 3 detachments Kabal for fire power, Coven for tough hard hitting second wave, and Cult of speed to freak them the feth out.
It works, its fun, and it doesn't play like every other list.
Your 120 warrior army will be different too, are you taking max blasters aswell? Or just dark lances?
Just dark lances since it's cheaper. I could run some blasters if the opponent closes but i feel like blasters would be a huge point sink. It might work out given the size of the warrior squads but it'd take up all the remaining points i could spend and there's a good chance if i face certain armies it'd do nothing at all since lots of big units like to hide in the background shooting away.
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This message was edited 1 time. Last update was at 2019/07/19 21:45:25
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