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![[Post New]](/s/i/i.gif) 2018/06/07 14:06:26
Subject: Knight Valiant or Castellan
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Fixture of Dakka
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It's easier? It stops the risk of you making a mistake making a list when you just add the unit.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2018/06/07 14:26:09
Subject: Knight Valiant or Castellan
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Omnipotent Necron Overlord
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pm713 wrote:It's easier? It stops the risk of you making a mistake making a list when you just add the unit.
It's really not easier. When some weapons cost points and some weapons don't - that is more difficult. They need to be consistent across the board with this stuff.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/06/07 14:42:10
Subject: Knight Valiant or Castellan
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Fixture of Dakka
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Xenomancers wrote:pm713 wrote:It's easier? It stops the risk of you making a mistake making a list when you just add the unit.
It's really not easier. When some weapons cost points and some weapons don't - that is more difficult. They need to be consistent across the board with this stuff.
I'd vote for consistency as well. The logic seems to be "its built in unless you can swap for it, then its not" but that logic isn't as consistent as "its not built in ever".
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![[Post New]](/s/i/i.gif) 2018/06/07 15:07:21
Subject: Knight Valiant or Castellan
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Omnipotent Necron Overlord
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LunarSol wrote: Xenomancers wrote:pm713 wrote:It's easier? It stops the risk of you making a mistake making a list when you just add the unit.
It's really not easier. When some weapons cost points and some weapons don't - that is more difficult. They need to be consistent across the board with this stuff.
I'd vote for consistency as well. The logic seems to be "its built in unless you can swap for it, then its not" but that logic isn't as consistent as "its not built in ever".
Well with baneblades you pay for a demolisher cannon even though it has no other option. There are more examples I just can't think of any.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/06/07 16:04:57
Subject: Knight Valiant or Castellan
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Fixture of Dakka
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Xenomancers wrote: LunarSol wrote: Xenomancers wrote:pm713 wrote:It's easier? It stops the risk of you making a mistake making a list when you just add the unit.
It's really not easier. When some weapons cost points and some weapons don't - that is more difficult. They need to be consistent across the board with this stuff.
I'd vote for consistency as well. The logic seems to be "its built in unless you can swap for it, then its not" but that logic isn't as consistent as "its not built in ever".
Well with baneblades you pay for a demolisher cannon even though it has no other option. There are more examples I just can't think of any.
I suppose its technically true of all the Questor variants, but that's largely because of their weird, pointless breakdown into multiple datasheets.
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![[Post New]](/s/i/i.gif) 2018/06/07 17:14:10
Subject: Knight Valiant or Castellan
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Resolute Ultramarine Honor Guard
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Valiant if you are giving the relics to other models, Castellan if you are planning on giving whichever a relic, IMO. The Valiant is an up gunned Acheron, but the Acheron moves faster, has a good combat weapon, can heal itself (now and then) and is cheaper.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/06/08 01:36:06
Subject: Knight Valiant or Castellan
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Lord Commander in a Plush Chair
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Xenomancers wrote:Yeah...but why? Just reduce the base cost of the knight and pay for the meltaguns...that is how it supposed to work.
That is not "how it is supposed to work".
Meltaguns are optional upgrades, Twin Meltaguns are only on the Big guys and cannot be changed.
Just like Bolters or Lasguns cost 0 points in the armies where they are the basic weapon of the troops(space Marines and Guardsmen); the cost of the model includes the basic gun.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2018/06/08 02:48:07
Subject: Knight Valiant or Castellan
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Enigmatic Chaos Sorcerer
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I can't decide. I've had either one or the other in mind off and on all week.
Leaning Castellan right now as the biggest threats to Kiniggits tends to be big powerful models that the Castellan is made to slag.
But the Valiants board control and solid answer to - to hit stacking and melee threats.
Argh!
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2018/06/08 06:49:51
Subject: Knight Valiant or Castellan
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Locked in the Tower of Amareo
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Ideasweasel wrote:tneva82 wrote: generalchaos34 wrote: LunarSol wrote:I'm impressed at how difficult of a choice this is. I am annoyed that I can't just magnetize the arms and be able to switch between the two freely.
Agreed 100%. As a professed master of magnetism this irks me to no end, especially considering their predilection to making dual kits these days to minimize mold making. I guess they figured since it was a big ticket item they would maximize sales. Makes me wonder if the same thing is happening to the Armigers (which is why I did not magnetize the ones I got in Forgebane, knowing shenanigans would happen).
Armiger variants are own boxes as weil. Helsingers comes now, warglaives sometimes later in year. For now forgebane is only source for them
Didn’t they say they are releasing the Armiger warglaives next week too?
Or did I misread something. Hmm
That release info came after I posted. I was under impression they come with the special character who is later in year. Well good news they come sooner rather than later. Automatically Appended Next Post: Xenomancers wrote:Caederes wrote:Warden is 411 minimum, Valiant is 585 minimum and Castellan is 595 minimum (though Valiant and Castellan will likely always be 594 and 604 respectively as two Siegebreakers and two Shieldbreakers looks to be much better than one Siegebreaker and four Shieldbreakers). You get just under one and a half Wardens for the price of a Valiant or Castellan.
Reason to take the Dominus' is because they look awesome, but both also offer something other Knights can't efficiently replicate (which may change if Forge World lowers the points costs of their variants).
Of course, something to note is that a House Krast Crusader with the +1/2 damage relic can actually make short work of a lot of things, even other Knights.
I see now how I am mistaken.
Ahh I see - twin melta guns are free....how unbelievably stupid. GW just needs a new rules team straight up. Meltagun - 17 points. Twin meltagun - 0 points?
Hey you think that's weird? VOLCANO CANNON 0 pts
The price is baked into hull. If nobody else can use that weapon it's baked into cost of the hull. Automatically Appended Next Post: Xenomancers wrote: LunarSol wrote: Xenomancers wrote:pm713 wrote:It's easier? It stops the risk of you making a mistake making a list when you just add the unit.
It's really not easier. When some weapons cost points and some weapons don't - that is more difficult. They need to be consistent across the board with this stuff.
I'd vote for consistency as well. The logic seems to be "its built in unless you can swap for it, then its not" but that logic isn't as consistent as "its not built in ever".
Well with baneblades you pay for a demolisher cannon even though it has no other option. There are more examples I just can't think of any.
That's because demolisher cannon is usable on leman russ...
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This message was edited 2 times. Last update was at 2018/06/08 06:53:17
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/06/08 14:53:41
Subject: Knight Valiant or Castellan
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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It’s easy to decide. You already know which faction you prefer, so if it’s Mechanicus get the Castellan first, if it’s Imperial get the Valiant first. And then get the other one later on.
If you cannot decide on the faction, don’t get either.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2018/06/11 00:00:18
Subject: Knight Valiant or Castellan
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Thrall Wizard of Tzeentch
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Neither. Get a Cerastus Lancer with hawkshroud, landstrider. First turn charge with the right stratagem. Its personal preference.
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This message was edited 1 time. Last update was at 2018/06/11 00:01:17
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![[Post New]](/s/i/i.gif) 2018/06/11 05:21:14
Subject: Knight Valiant or Castellan
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Enigmatic Chaos Sorcerer
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I already have one. Went with Castellan as it's almost always the right call to go with the shootiest option with the biggest guns.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2018/06/11 18:03:43
Subject: Knight Valiant or Castellan
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Omnipotent Necron Overlord
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Eldarain wrote:I already have one. Went with Castellan as it's almost always the right call to go with the shootiest option with the biggest guns.
I got both - made castellan first - played it in a 2k game with a bunch of other more agressive knights. It was completely ignored with it's 4++ save from warlord trait.
It's kill tally? 8 wraiths - 6 heavy destroyers - 10 immortals - 4 lychgaurd. In 3 turns. It did pretty well I'd say.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/06/11 19:57:06
Subject: Knight Valiant or Castellan
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Dakka Veteran
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I've got to play a game with the Valiant, but not in a full knight army. It was Hawkshroud and the opposing army was fairly aggressive on moving into the field of play (enables the shorter ranged weapons sooner).
It was an absolute blast to play. Probably didn't make its points back in kills, but definitely screened my army for 2 full turns and went out with a blast (Valiant Last Stand is spectacular with the Relic flamer). There was also a couple of misplays on my part that downed how useful the knight was.
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![[Post New]](/s/i/i.gif) 2018/06/17 20:14:34
Subject: Knight Valiant or Castellan
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Aspirant Tech-Adept
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I’m thinking of magnetising it and then giving either a shot. I suspect The Castellan is the more sensible choice. That said the Valiant just looks so much fun!
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![[Post New]](/s/i/i.gif) 2018/06/17 22:23:15
Subject: Knight Valiant or Castellan
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Ideasweasel wrote:I’m thinking of magnetising it and then giving either a shot. I suspect The Castellan is the more sensible choice. That said the Valiant just looks so much fun!
Unfortunately unless you come across the weapons online (unlikely) you wont be able to do that unless you plan on building your own weapons from scratch
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2018/07/23 21:54:25
Subject: Knight Valiant or Castellan
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Been Around the Block
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Sooooo - any update on the verdict? I was really close to getting a Valiant but the whole „full effectiveness from turn 1“ eventually swung me the other way. Plus the option of getting close to the enemy or not instead of having to do it.
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![[Post New]](/s/i/i.gif) 2018/07/24 08:20:16
Subject: Knight Valiant or Castellan
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Lord of the Fleet
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I think the answer is still - it depends on the rest of your army.
The castellan is certainly the safe choice though.
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![[Post New]](/s/i/i.gif) 2018/07/24 08:38:16
Subject: Knight Valiant or Castellan
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Been Around the Block
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If you are talking competitive, I suggest you play spot the Valiant in the hundreds of lists for the ATC and ETC events.
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![[Post New]](/s/i/i.gif) 2018/07/24 08:56:15
Subject: Re:Knight Valiant or Castellan
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Longtime Dakkanaut
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So what's the odds that the castellen gets a points increase in either the FAQ or CA2018?
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![[Post New]](/s/i/i.gif) 2018/07/24 09:20:26
Subject: Re:Knight Valiant or Castellan
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Ork-Hunting Inquisitorial Xenokiller
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Ice_can wrote:So what's the odds that the castellen gets a points increase in the FAQ?
0% - they have stated they do not do points changes in FAQs
Ice_can wrote:So what's the odds that the castellen gets a points increase in CA2018?
>0% but still low. And any change is unlikely to be dramatic. They are not unfairly costed and certainly won't get some kind of mental nerf 3 months after release.
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TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
Read the blog at:
https://deathbeforedishonour.co.uk/blog |
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![[Post New]](/s/i/i.gif) 2018/07/24 09:38:03
Subject: Re:Knight Valiant or Castellan
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Horrific Hive Tyrant
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Silentz wrote:Ice_can wrote:So what's the odds that the castellen gets a points increase in the FAQ?
0% - they have stated they do not do points changes in FAQs
Ice_can wrote:So what's the odds that the castellen gets a points increase in CA2018?
>0% but still low. And any change is unlikely to be dramatic. They are not unfairly costed and certainly won't get some kind of mental nerf 3 months after release.
Erm... There were points changes in the March (April) Big FAQ actually.
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