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Made in gb
Regular Dakkanaut





London

Just the tone of the statement is refreshing compared to kirbys old doom and gloom number crunching.

This is clearly a man that cares not just about running the company in a profitable way, but ensuring it stays true to what GW should be.

It's also interesting that he makes a note of saying they aren't aiming to keep up this level of growth forever, which makes me think they have a plan to level off at a certain point and then keep a more relaxed release schedule once all their new steps are in place.


   
Made in gb
Ridin' on a Snotling Pump Wagon






Indeed.

Be daft to expect this level of performance to continue. After all, they’ve released an awful lot of Fan Pleasers recently. And beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.

Which means it’s time for the riskier prospect of entirely new specialist game types.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Regular Dakkanaut





London

 Mad Doc Grotsnik wrote:
Indeed.

... beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.

.


MAN
O'
WAR!

   
Made in gb
Decrepit Dakkanaut




UK

GW has a few years too before Warcradle will even touch on trying to get Uncharted Seas back on the market (if they ever do of course; the other projects might take the lime light and leave them no time for that). So GW could have the sea-fantasy battles all to themselves in the market

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 nicromancer wrote:
 Mad Doc Grotsnik wrote:
Indeed.

... beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.

.


MAN
O'
WAR!


True that. I’m an undefeated Admiral on those High Seas!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in ca
Death-Dealing Dark Angels Devastator





Canada

Blastaar wrote:
 Brother Castor wrote:
GW profits double and WH40K is the top selling miniature game

Apparently 8th edition is all broken though


Something can sell well, and still be poor. GW is in a unique position with an extremely devoted following, many of whom will continue to purchase their products no matter what they do. Even 7th edition was profitable.


I don't know if this is common enough, but I have not played 40k at all in about 6 years but have still been buying and collecting since then. But of course I'm a devout addict...
   
Made in nl
Regular Dakkanaut





Netherlands

 nicromancer wrote:
 Mad Doc Grotsnik wrote:
Indeed.

... beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.

.


MAN
O'
WAR!


Space Hulk! Gorkamorka! TROLLS IN THE PANTRY!


   
Made in us
Auspicious Aspiring Champion of Chaos






nicromancer wrote:

It's also interesting that he makes a note of saying they aren't aiming to keep up this level of growth forever, which makes me think they have a plan to level off at a certain point and then keep a more relaxed release schedule once all their new steps are in place.



Good to hear they're being realistic and realized that growth trends aren't permanent. It sounds like they trying to put systems in place (like increased production capacity) to keep profit levels sustainable once the growth levels off.

General Helstrom wrote:


Space Hulk! Gorkamorka! TROLLS IN THE PANTRY!



Space Hulk seems like the kind of game they can do a limited production run on every few years if they need a quick boost in revenue during a slow quarter.

This message was edited 1 time. Last update was at 2018/08/01 13:31:16


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 General Helstrom wrote:
http://www.proactiveinvestors.co.uk/companies/news/201914/games-workshop-s-shares-slide-despite-record-breaking-year-201914.html

They added that there “is plenty to look forward to” for the firm, citing a sharp increase in customer engagement with 100,000 views per day of video content, new product development and the exploration of animation and live action strategies.


So, Space Marines Saturday morning cartoon confirmed?

I think it's referring to things like this:
Spoiler:


Their new 'style' of doing a product reveal.
   
Made in ca
Regular Dakkanaut




All of the information regarding growth and future plans sounds optimistic. I couldn’t keep up if they produced stuff any more quickly, so tapering growth is good. It sounds like the company has really figured out how to engage with the community and find out what they want. I look forward to many more years with this new games workshop.
   
Made in us
Regular Dakkanaut





Northwest Central Florida

 nicromancer wrote:
 Mad Doc Grotsnik wrote:
Indeed.

... beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.

.


MAN
O'
WAR!


Battle Fleet Gothic anyone?

 
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

Why didn't I buy shares???
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

GW is doing many good things with 8th.
I agree the management "tone" of engaging with their customers is a big step rather than the Kirby "trendy boutique" snottiness.
Dusting off many nostalgia bits sure help the bottomline.
I think many people like myself had gone into other things during 6th and 7th and we are now catching up on stuff we would not look at a few years back.

I think I am about as excited about the releases in the last year as when the original "Armageddon" huge battles were conceived (played at the "Epic 40k 6mm" in 28mm scale).
Just get the game more like "Bolt Action" (pretty close right now!) and get rid of the insane "I go, you go." first turn "I win" madness.

Anyway, good for GW.
Funny how people respond to arrogant jerks in charge: they take their attention and money elsewhere.
I am sure Kirby figures that the circumstances are different and he could have done the same thing...

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in si
Foxy Wildborne







 nicromancer wrote:
 Mad Doc Grotsnik wrote:
Indeed.

... beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.

.


MAN
O'
WAR!


Dreadfleet!

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Liche Priest Hierophant







 lord_blackfang wrote:
 nicromancer wrote:
 Mad Doc Grotsnik wrote:
Indeed.

... beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.
.

MAN
O'
WAR!

Dreadfleet!

Man o' War 2: Dreadfleet 2nd Edition!
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

The models for dreadfleet were sweet. I'd be happy to see some kind of naval game for AoS.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in se
Executing Exarch






 EnTyme wrote:
nicromancer wrote:

It's also interesting that he makes a note of saying they aren't aiming to keep up this level of growth forever, which makes me think they have a plan to level off at a certain point and then keep a more relaxed release schedule once all their new steps are in place.



Good to hear they're being realistic and realized that growth trends aren't permanent. It sounds like they trying to put systems in place (like increased production capacity) to keep profit levels sustainable once the growth levels off.



Yeah, he's clearly planning for the long term. Using their recent windfall to invest for the future is a simple but smart strategy. Increasing production capacity, expanding warehouse capacity, increasing marketing efforts, strengthening licensing agreements etc etc... all these are things that need a big initial investment but will pay off in the long term and help keep their profit levels up when their current growth rate inevitably stagnates.


Automatically Appended Next Post:
 Talizvar wrote:


Anyway, good for GW.
Funny how people respond to arrogant jerks in charge: they take their attention and money elsewhere.
I am sure Kirby figures that the circumstances are different and he could have done the same thing...


I'm sure he would claim that his policies were long-term strategies that ensured the continued profitability and survival of the company, and that he did nothing wrong...

This message was edited 1 time. Last update was at 2018/08/01 15:03:16


 
   
Made in us
Insect-Infested Nurgle Chaos Lord






Voss wrote:
Justyn wrote:
I like how the article says its due to the weak Pound. GW forces retailers to use their exchange rates so that isn't really a factor.


GW has religiously used that excuse in their annual reports for the last decade. No shock it rubbed off on reporting.


You could say such an excuse is.... otiose.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Decrepit Dakkanaut




 Mymearan wrote:
 EnTyme wrote:
nicromancer wrote:

It's also interesting that he makes a note of saying they aren't aiming to keep up this level of growth forever, which makes me think they have a plan to level off at a certain point and then keep a more relaxed release schedule once all their new steps are in place.



Good to hear they're being realistic and realized that growth trends aren't permanent. It sounds like they trying to put systems in place (like increased production capacity) to keep profit levels sustainable once the growth levels off.



Yeah, he's clearly planning for the long term. Using their recent windfall to invest for the future is a simple but smart strategy. Increasing production capacity, expanding warehouse capacity, increasing marketing efforts, strengthening licensing agreements etc etc... all these are things that need a big initial investment but will pay off in the long term and help keep their profit levels up when their current growth rate inevitably stagnates.


Automatically Appended Next Post:
 Talizvar wrote:


Anyway, good for GW.
Funny how people respond to arrogant jerks in charge: they take their attention and money elsewhere.
I am sure Kirby figures that the circumstances are different and he could have done the same thing...


I'm sure he would claim that his policies were long-term strategies that ensured the continued profitability and survival of the company, and that he did nothing wrong...

Wanna say that but in 5 paragraphs like he would?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Hulksmash wrote:
The models for dreadfleet were sweet. I'd be happy to see some kind of naval game for AoS.

I'd like to see some of those things make it into model form for AoS. That undead bone hydra would be an awesome warbeast for a Legions of Nagash army, as would the decaying Sea Giant.
   
Made in gb
Executing Exarch





It's an achievement but I'm sure the re-release of the LoTR game will undo some of that

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Legendary Master of the Chapter





SoCal

 mjl7atlas wrote:
 nicromancer wrote:
 Mad Doc Grotsnik wrote:
Indeed.

... beyond Adeptus Titanicus, Mordheim and Epic, I can’t think of many old games yet to be resurrected.

.


MAN
O'
WAR!


Battle Fleet Gothic anyone?


They are already bringing back BFG, although rumors say it will be limited to the Horus Heresy setting for now. I'm more curious if their upcoming Aeronautica anthology is planned to whet the appetite for an Aeronautica relaunch. One assumes somebody at GW has seen the popularity of X-Wing and remembered that GW has their own dogfighting game.

   
Made in gb
Decrepit Dakkanaut




UK

and as a fairly small fish they've got to spend/give away a bunch of the new cash to avoid looking like a tempting acquisition target for a slash & burn (sorry investment) fund

 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

I realized that I was basically doing a "let's read" on the financial statement and reacting to way too much.

Here's a thing that interests me:

" The launch month, June 2017, reached new heights for us, which was no real surprise as the models and supporting gaming mechanics were better than ever."

Is this the first time GW's management has actually mentioned the actual mechanics of warhammer? I'm shocked

And:

"• Partworks - We learnt a great deal from the Battle Games in Middle-earth partwork launched back in 2002. And some of those lessons were painful! Now though, I think we are in the best position we’ve ever been to have another go. ‘Warhammer 40,000 Conquest’, a serialised product, will launch this summer."

I bet Rountree was trying to get Kirby to approve of using outside marketing like they did during the LOTR years for *years*. A Battle Games in the 41st Millennium should work well for them. Hopefully it gets distributed more widely than just the UK.

And here's a mountain of text I wrote before I caught myself and stopped:

Spoiler:

"The third element is that we are customer focused. We talk to our customers. We aim to communicate in an open, fun way.
Whoever and wherever our customers are, and in whichever way they want to engage with Warhammer, we will do our utmost to support them."

This is the biggest difference between the current GW that has returned to growth and the declining GW of yesteryear.

"Our long term goal is to have all three channels (retail, trade and online) growing in harmony. We will always have more independent accounts than our own stores. Our strategy is to grow our business through geographic spread, growing all of the three complementary channels."

Another big change is how easy it is to deal with GW as a stockist now. I have also heard zero reports of sudden massive short stocking of new releases when a local GW opens up in the same area. The core products needed to be stocked to get the best discount isn't predatory and full of crap that will never move.

The area that still needs improving is the paints side of things. At least in Canada you can't get individual pots of paints as a store so when you restock a colour or just want to top things up you have to get multiples of each colour. And since some colours are pretty niche this means a lot of money has be tied up with pots 3 and 4 of a colour you might sell once or twice a year. One local guy has $2000 in just paints that are the back two out of four in each colour.

And extra $2000 of product that could be turned over and sold each month can actually make quite a difference to a local small store. It can even be GW products.

"To be around forever we also need to invest in both long term capital and short term maintenance projects every year, pay our staff what they have earned for the value they contribute and deliver surplus cash to our shareholders. Our dedication and focus should ensure we deliver on time and within our agreed cash limits."

I'm not familiar with British accounting jargon, but "cash limits" here is more for public sector stuff. I guess he's using it colloquially. Like the board agreed to keep a s portion of their cash around but surplus will be paid out in dividends? Given the dividends per share and earnings per share being stable from the last couple years, it's good GW has an actual plan now rather than just paying whatever Kirby could get rubber stamped and raiding the success of the past to pay dividends greater than earnings.

"At the year end we had 489 Games Workshop stores in 23 countries. Our stores contributed 37% of the year's sales. We have 379 one man stores, small sites, each one staffed by only one store manager. We also have 110 multi-man stores, which are constantly reviewed to ensure they remain profitable. If not, they will be closed and probably replaced with one man stores."

This is actually different from the Kirby years. During those years even some profitable stores were closed and replaced with single employee operations just for the cost savings. People have reported they ended up seeing a 40% decline in sales but a major staff savings that made them more profitable but resulted in lower sales volume.

As well, some single employee stores have been restored to being multi-employee stores. One local to me has had exactly that happen.

"The key performance indicators utilised by the board can be split into key financial performance indicators and key non-financial performance indicators."

I'm beginning to suspect that these reports are now being written for a slightly different audience. Since GW returned to growth they have gotten both increased coverage within the British financial press as well as increased interest by individual retail investors.

To a large degree Kirby didn't have anyone paying attention. The majority of the institutional investors didn't care as GW represented such a small portion of their portfolios and the financial press barely covered them.

It could also just be that Rountree is just more professional and isn't going to ramble like Kirby did.

So here's a pretty key one:

"Product quality
This is an indicator of the effectiveness of our design studio and our continuous improvement in design to manufacture. We measure this by looking at sell through. If the product is great we sell a lot, if not we sell very few."

The board of directors is looking at how well each new thing sells. They directly saw the instant selling out of Shadow War Armageddon and are probably quite aware of the sales numbers for something like the Firestorm campaign box for Age of Sigmar (which I'm going to guess did not hit their targets).

"It would be unrealistic, if not daft, of me to promise that we can continue to grow at the rates we have reported over the last two years. I am not, however, planning to scale down our ambitions, I am just informing you of the back drop."

I'm not going to try to predict the future, but it's possible that sales could fluctuate up and down very rapidly. Loads of former customers have been coming back and if they leave again after checking things out, things could drop off rapidly. I don't think it's going to happen that way, but I think GW's management is aware of the risks.

During the LOTR boom they massively expanded every part of their business and then when the last movie hit the theatres and the LOTR hype train had left the station, GW had retail locations and manufacturing operations for a whole lot of product that they weren't going to sell. I think this still looms in the background of what GW does.

"The total capital cost of this new facility including the purchase of the land will be approximately £9 million.

Our manufacturing investment included doubling the number of plastic injection moulding machines as well as flexing up our
average production staffing levels from 143 to 198 at our HQ site in Nottingham. Production payroll costs have increased by
£2.0 million to £5.9 million; as a percentage of Group revenue they have increased from 2.5% to 2.7%."

This does not strike me as the same sort of overly rapid expansion as they did near the turn of the millennium.

" The launch month, June 2017, reached new heights for us, which was no real surprise as the models and supporting gaming mechanics were better than ever."

Is this the first time GW's management has actually mentioned the actual mechanics of warhammer? I'm shocked

"Gross margin declined in the year (2018: 71.4%; 2017: 72.4%), as a direct result of some of the teething problems a step change in volumes brings."

I like how a tiny 1% decline in margins is taken so seriously. Least painful teething problems ever.

" It has also been affected by the sales mix of new and existing product - 38% of sales from new releases and 62% of sales from existing product - as well channel mix change."

So here's an example of actual obfuscation in a financial report. Sales from new releases have gone up. Last time this was reported it was closer to 33% and since they don't change their prices on old product and only on new product and target a 3% growth on prices, this would actually positively impact margins. It's the sales channel mix and the "teething pains."

The shift to people buying more new releases rather than less would in no way contribute to a reduction in gross margin as the margin on those products is simply better given what they say in the same report about how they are increasing their prices.

Notice how it's worded as to be technically true while giving the impression that this is some sort of explanation as it has details and numbers while the other factor "as well channel mix change" is tacked on with no details. The tacked on thing is the real explanation.

"As a direct result of our significant sales and profit growth, we rewarded all of our staff with a £1,500 discretionary payment in
addition to a £1,000 profit share payment each (total cost £4.8 million). We also honoured our commitment to pay 20% of any
sales increase to our retail store managers (total cost £2.9 million) who achieved sales growth whilst maintaining costs broadly in-line with last year."

This is such a huge change from the Kirby years. In previous reports Kirby actually talked about how they had replacements ready for any staff member that stepped out of line or didn't meet their sales goals.

"• Partworks - We learnt a great deal from the Battle Games in Middle-earth partwork launched back in 2002. And some of
those lessons were painful! Now though, I think we are in the best position we’ve ever been to have another go. ‘Warhammer 40,000 Conquest’, a serialised product, will launch this summer."

I bet Rountree was trying to get Kirby to approve of using outside marketing like they did during the LOTR years for *years*. A Battle Games in the 41st Millennium should work well for them. Hopefully it gets distributed more widely than just the UK.

"When we say marketing at GW, we mean informing, engaging and inspiring our global community. Our commitment to talking
with our customers has never been stronger, and their response never more positive. Warhammer-community.com has become the real home of Warhammer content online, with over 70 million page views in 2017/18 from almost 5 million users supported by tens of millions of interactions on social media."

And I'm guess they know that loads of people use their Combat Roster even if it doesn't have point values. I'm just throwing that out there because the various internet people who are 2000 point matched play only panned it when it launched. I think they are a minority of GW's customers and GW knows it. The type of content they are producing is for all approaches to play and it is working in terms of sales and will continue.

Yes, I'm aware that the quoted paragraph doesn't go into that at all, but when the report contains page views and users and video views from Warhammer TV, you know they are also paying attention to the uses of the Warscroll and 40k Roster programs.

"A key measure of our performance is return on capital. During the year our return on capital increased from 72% to 120%. This was driven by an increase in operating profit before royalty income, offset slightly by an increase in average capital employed."

This is probably the most important number in the entire report. Profit growth is nice and so is all the info about sales channels and expansions and whatever, but in the end GW is about making money on the money they put in. This also explains so much of what they do in terms of how they launch new product lines and which products might be selected for inclusion in products like Kill Team and Start Collecting boxes.

I maintain that Kill Team, like Shadow War Armageddon before it, was about hitting the return on capital targets for the terrain. The rules and ongoing support is nice, but the goal of kill team was to sell loads of the new terrain in one go to cover the capital invested in the project.

Compare this to how they did Age of Sigmar: Skirmish and Path to Glory. Stand alone books with some separate bundles.

Given that they pay attention to the sales of each product at the board room level, it's obvious which approach works better.

You can see the result in Malign Sorcery. Whereas previous expansions like Skirmish, Path to Glory and even Malign Portents were stand alone books with a handful of attached separate products, Malign Sorcery was handed over to their terrain team and bundled it all together as a larger set.

Expect more of that approach.



Automatically Appended Next Post:
Something of note:

"net funds at the year end of £28.5 million"

Wow. For anyone who's been predicting GW's demise for the last decade that's never been less likely to happen. GW has made the changes needed and now they are sitting on so much cash. And that's after paying out massive dividends and profit sharing and bonuses to their employees. And investing massively in both the design studio and production and distribution including buying more land, building another building, adding more injection moulding machines, more production and design staff as well as taking on some 3rd party warehousing and logistics help.

And a bunch in spoilers:

Spoiler:


"Reported sales grew by 39% to £219.9 million for the year. On a constant currency basis, sales were up by 41% from £158.1 million to £222.6 million." and later "The net impact in the year of these exchange rate fluctuations on our operating profit was a decrease of £1.5 million (2017: increase of £7.0 million).

Lol. Looks like the BBC reporter had it exactly backwards. The change in the pound made GW's sales slightly less amazing, not contributed to it. Over a larger time frame, obviously the weaker pound did help GW but not this financial year.

Trade £96.2m (sales) £33.3m (profit) or 34.6%
Retail £82.5m (sales) £6.7m (profit) or 8.1%
Online £43.9m (sales) £27.9m (profit) or 63.6%

It's pretty clear that GW's online store has become the most efficient way of selling their product. Followed by trade sales. Their own stores are a very inefficient and high risk way to sell their products.

I think it's pretty clear that the primary role of their stores is recruitment. It's also important to remember that they barely made money on their stores last year and lost money on them in previous years.

If GW experiences even a small reversal, even a temporary one, in their sales, it'll show up in their retail channel first. They'll be the first thing to go back into loss making.

"net funds at the year end of £28.5 million"

Wow. For anyone who's been predicting GW's demise for the last decade that's never been less likely to happen. GW has made the changes needed and now they are sitting on so much cash. And that's after paying out massive dividends and profit sharing and bonuses to their employees. And investing massively in both the design studio and production and distribution including buying more land, building another building, adding more injection moulding machines, more production and design staff as well as taking on some 3rd party warehousing and logistics help.

They went from 360 one man stores to 379 one man stores over the last year. So I guess that continues to move forward anywhere where a store is borderline. So even with converting some stores back to multiemployee stores, the trend is still in the direction of cost cutting here. Despite all the growth, I'd say GW still hasn't cracked the code when it comes to retailing. They seem to be juggling different priorities like recruitment and sales goals. It'll be interesting how the Warhammer Cafe in Texas ends up performing and how much of any first year loss there gets accepted as a marketing cost.

I think there might be something to GW having a paid travelling promotions team or expanding their social media team to including facilitating clubs and escalation type army building in online communities. If the role of GW's retail arm is recruitment, maybe they could take a page from both religion and the insurance business and have some independently operating recruiters/sales people.

This message was edited 3 times. Last update was at 2018/08/01 20:48:20


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in be
Been Around the Block




@Frozenwastes. I enjoyed reading your post! Nice summary and thoughts!
   
Made in gb
Decrepit Dakkanaut




UK

I bet a couple of the other partworks lessons are

make sure you've got enough capacity to really pump out the 'stuff' if it's a hit

and

expect sales of whatever you do put in the partworks to tank as the secondary market will be full a ton of product

This message was edited 1 time. Last update was at 2018/08/01 20:52:34


 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Australia and New Zealand 4.34 million up from 2.472 million.

Sorry Australia and New Zealand, but even with your higher prices sales still grew there by a very large percentage. You're paying it, so they'll keep charging it.


Automatically Appended Next Post:
Prediction for GW's sales six months from now (the half year report). Up. But not by such meteoric amounts. They've had their launch of both new 40k and worked their way through most of the codex books and introduced some new stuff like new Knights and Custodes and while lots of their new products are exactly what people are looking for, I think they've gotten the attention of most lapsed customers and are going to be hitting a bit of a normal recruitment grind going forward.

So let's say 5-15% sales growth and 10% or so profit growth (adjusted for the smaller half year period, of course). Return on capital will actually go up as the investments they are making now (new building, new machinery, new back end software system, restructuring of European business side) won't need to happen again.

I think they'll hit Rountree's goals of netting 25 more stores in operation. So maybe 12 or so by the half year mark. I expect the stores profitability levels to stay around 0-10% like they are now. I except their trade and online sales to see the majority of the growth as it's actually really easy for existing comic and game stores to stock GW (again?) and their social media reach is all about linking back to their online store.

This message was edited 4 times. Last update was at 2018/08/01 22:59:39


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Keeper of the Flame





Monticello, IN

stonehorse wrote:Good for them! This sends a very clear message to GW, engage with your customers, and produce products that they want and people will be more inclined to give you their custom.

As for going forward, I think we will see some classics return. Namely BFG, and an AoS version of Warmaster. That will bring in a lot of extra cash for them. The BFG community is still going strong and there is still a demand for the models, even if they have been out of production for nearly 10 years now.


Warmaster was a catastrophic failure when it came out. Unless they can come up with units that are too big for normal games of AOS, it'd be just as pointless as Warmaster, and die off just as fast.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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We'll find out soon enough eh.

Warmaster suffered from being metal, and providing an experience that people could already get from WHFB. A revamp could either bring rank & flank gameplay to the AoS setting thereby offering something notably different from the main game, or it can be revived with the WHF setting(even better, it could go "historical" with the Warhammer Chronicles branding and focus on something like the Great War) and trade on nostalgia. In either case, as a modern Specialist Game it would have its core range produced in plastic, preventing the situation we had last time when you could almost do Warmaster-sized battles with WHFB miniatures for the same cash outlay as a Warmaster army.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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-----
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Monticello, IN

It did suffer from that, which is why it failed. It's also why after the year of that game languishing in shops next to all those expensive Inquisitor models we got our first significant price hike across the board.

Now, if Warmaster was the only way to play classic Old World games, it may just grow legs. It'd have to be more affordable than Warmaster was before, though.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
 
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