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So they hit more often then? Because why would a bike not be rushing up the table to get the enemy in close range? Don't they use Combi weapons? So Meltas and the like can be thrown in? Massive flexibility.
Massive flexibility is a massive overstatement for a 17 point weapon or a 13 point plasma on a unit that can get pounded by a dissie and has few options for morale mitigation.
With worse BS. Worse weapons.
That still hit on average pretty close. Do you realize the Dakkagun is S5?
They cost points or a trait.
Traits are free and this option is not available to CSM.
I assume you mean +1 Advance and +1 Charge? So? They don't want to be in combat.
Uuuhhhh 3 attacks?
Great is relative. Costs trait or points.
Traits are free and this option is not available to CSM.
Costs trait. They don't want to be in melee.
Traits are free and this option is not available to CSM. They have 3 friggin attacks each.
That costs 120 points....
That is an absolute combat monster.
Do you want to place a friendly bet to see if Warbikers suddenly start to dominate the Ork tournament meta?
That all really depends if people find something else marginally better than them or prefer the style of other units. For anyone wanting to build a list that gets in your face with a lot of wounds and saves teleports for other stuff bikes and stormboyz are viable.
Mad Doc Grotsnik wrote: Well, all Ork Boyz now get Klan abilities. Some of them really rather good.
That. That doesn’t come free.
It does if you're any other army in the game.
Name me a codex that had it's base unit cost INCREASED, because it got Tactic equivalents.
Also, we're not rehashing this argument again - so, consider this; no other army's base infantry went up when it got a codex.Maybe other armies will go up because of CA2018 this year.
Let's all leave it at that.
Marines did in 7th Ed.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
lolman1c wrote: So, the knight just killed half their army and it's only turn 2.
The streams always have lopsided poor games. I think the new army has lost almost every game on stream so far. They try to highlight lots of units rather then look for specific synergy.
doesn't build any confidence.
Also why did things go up in points? The 1 thing we didn't need! I'm so confused....
Just wait a month and you'll realize if anything orks are going to be too cheap.
fe40k wrote: I'm glad they used the Stompa - everyone gets to see that it's still 940 points of overcosted scrap.
There's no hiding behind Reece, or any other comments, this time around.
Automatically Appended Next Post:
lolman1c wrote: In the stream they're like "Ork boyz are basically useless". Then why did they go up a point?
Who said this?
That dev bloke. He's definitely a rules guy. Perhaps I misheard 'lead'.
From this game the buggies have all been incredibly underwhelming too. Including the SJD and Trike.
The Trike is a force multiplication tool but apart from Zhadsnark and a Deffrolla Battlewagon what vehicles are we wanting to charge in? The buggies are better at shooting....
lord_blackfang wrote: Well, we saw Orks tabled in 3 turns, killing nothing in return. Yay, good game, running out to buy the codex and 12 Squigbuggies right now.
He killed an armiger, so I wouldn't say nothing.
But yeah, knights are bs, news at 11.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Also why did things go up in points? The 1 thing we didn't need! I'm so confused....
Do we know if there were any changes to the units? That could potentially justify raising the points.
Like maybe the Blastajet now gets +1 to all its weapons and not just the Smasha gun.
Maybe the Painboy has an ability aside from Dok's Tools that buffs the Snakebites and Cyborks FNP? (I really hope this is the case.)
It's hard to know without seeing the codex, but it's not implausible that bad units might have been changed enough to warrant a points increase.
the snakebites trait was very clear that it is redundant with any other post-save ability, including super cybork and ramshackle.
I think he means that perhaps painboyz could now give 6+ FNP to those who don't have an existing one, and if they have an existing one (such as from the Snakebites' trait) then it could add +1 to it instead (or something equivalent).
This message was edited 1 time. Last update was at 2018/10/26 18:56:17
"orks never lose, they just die. Every single one of them."
Direct quote from GW the day before the codex preorder.
Bravo!
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
Mad Doc Grotsnik wrote: Well, all Ork Boyz now get Klan abilities. Some of them really rather good.
That. That doesn’t come free.
It does if you're any other army in the game.
Name me a codex that had it's base unit cost INCREASED, because it got Tactic equivalents.
Also, we're not rehashing this argument again - so, consider this; no other army's base infantry went up when it got a codex.Maybe other armies will go up because of CA2018 this year.
Let's all leave it at that.
Marines did in 7th Ed.
Right - we're playing 7th edition.
Because it triggered me: Our army is design wise, a whole edition behind? Is that what you're claiming?
Automatically Appended Next Post: Regarding the post battle interview - the Ork player is defeated, on the table, and in spirit.
He knew he took a bad list, and had to represent the faction - and he took the battle personally too, which is even worse for him. =(
This message was edited 2 times. Last update was at 2018/10/26 18:56:46
Also why did things go up in points? The 1 thing we didn't need! I'm so confused....
Do we know if there were any changes to the units? That could potentially justify raising the points.
Like maybe the Blastajet now gets +1 to all its weapons and not just the Smasha gun.
Maybe the Painboy has an ability aside from Dok's Tools that buffs the Snakebites and Cyborks FNP? (I really hope this is the case.)
It's hard to know without seeing the codex, but it's not implausible that bad units might have been changed enough to warrant a points increase.
the snakebites trait was very clear that it is redundant with any other post-save ability, including super cybork and ramshackle.
I think he means that perhaps painboyz could now give 6+ FNP to those who don't have an existing one, and if they have an existing one (such as from the Snakebites' trait) then it could add +1 to it instead.
They could, as part of a wish list, but they already showed the clan trait and it says on their community page that it's redundant.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
lord_blackfang wrote: Well, we saw Orks tabled in 3 turns, killing nothing in return. Yay, good game, running out to buy the codex and 12 Squigbuggies right now.
Just as it should be
Join the Knight train or shut up. No, no I mean AND shut up.
- GW
Jokes aside, they should really stop streaming these games. They don't do anything but harm.
This message was edited 2 times. Last update was at 2018/10/26 19:00:13
lolman1c wrote: So, the knight just killed half their army and it's only turn 2.
The streams always have lopsided poor games. I think the new army has lost almost every game on stream so far. They try to highlight lots of units rather then look for specific synergy.
doesn't build any confidence.
Also why did things go up in points? The 1 thing we didn't need! I'm so confused....
Just wait a month and you'll realize if anything orks are going to be too cheap.
How? Do you expect them to get a price cut?
No I expect actually good players to pick up orks and demonstrate how strong they are.
Also why did things go up in points? The 1 thing we didn't need! I'm so confused....
Do we know if there were any changes to the units? That could potentially justify raising the points.
Like maybe the Blastajet now gets +1 to all its weapons and not just the Smasha gun.
Maybe the Painboy has an ability aside from Dok's Tools that buffs the Snakebites and Cyborks FNP? (I really hope this is the case.)
It's hard to know without seeing the codex, but it's not implausible that bad units might have been changed enough to warrant a points increase.
the snakebites trait was very clear that it is redundant with any other post-save ability, including super cybork and ramshackle.
Yes, but what I was trying to say wasn't that they might provide a second 6+++ but rather the Painboy might have something on its data sheet that says it can add +1 to the Snakebite/Cybork FNP rolls (or something along those lines).
Of course I have zero evidence they made a change like that, and I have no idea if they did, but I was just trying to give an example of how a unit that wasn't very good might have changed in a way to justify increasing it's cost. Sorry if I wasn't very clear.
TedNugent wrote: Guys, guys, remember that Space Marines pay 1 ppm for Ravenguard chapter tactics?
.....
Guys?
Are you seriously comparing this release to that dumpster fire marine book?
Hmmmm, let's see.....
TedNugent wrote: "orks never lose, they just die. Every single one of them."
Direct quote from GW the day before the codex preorder.
Bravo!
Yup!
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
No new Ghaz model and Ghaz is exactly the same except for the morale ability I believe.
Except for being T6. 8 wounds. Great Waaagh and klaw are the same. 4++.
Stompa was 892 pts.
Bdsw 105 scrapjet 90
Snagga klaw cannot be changed for the Killa Klaw relic since it's not a power klaw.
This message was edited 1 time. Last update was at 2018/10/26 19:05:20
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
Bad Moonz Stratagem: "Showin' Off"
Shoot a second time
I wonder if those buggy prices are with the weapons, or without - my guess is that's pre-wargear; but, given that it lines up with the known 100 buggy, maybe they're just flat prices.
This message was edited 1 time. Last update was at 2018/10/26 19:07:33
Tibs Ironblood wrote: Orks got dominated as expected, but to be fair they made some tactical mistakes, built a poor list and are playing against a knight armor which in my opinion was a stupid army to debut them against. It was not as bad as the Deathwatch debut. Now THAT sucked lol.
TRASH TIER CODEX CONFIRMED!
This message was edited 1 time. Last update was at 2018/10/26 19:10:05
Daedalus81 wrote: Massive flexibility is a massive overstatement for a 17 point weapon or a 13 point plasma on a unit that can get pounded by a dissie and has few options for morale mitigation.
Ah but it's better right? So you're previous point was misleading? Also bikes are fast, so can get where they need to be so that they can drop whatever flexible weapons they've chosen.
Aren't they point-for-point more durable than the much loved SJD?
That still hit on average pretty close. Do you realize the Dakkagun is S5?
Yea mate, I run 9 bikes min every game. I know their strengths and weaknesses probably better than most. S5 is much less useful than you think, particularly when it has no AP....
Traits are free and this option is not available to CSM.
Traits aren't free for Boys, apparently. Why are you comparing a sub-optimal unit with another to try and claim that one is good? No one is taking CSM bikes. No one.
Uuuhhhh 3 attacks?
Uuuhhhh at Str 4 with no AP? For 24 pts a model. Slugga Boys have the same number of attacks but for 7ppm....they're just as fast with Da Jump. You're showing your lack of experience with them here.
Traits are free and this option is not available to CSM.
CSM have other options such as alliances to a particular god....
Traits are free and this option is not available to CSM. They have 3 friggin attacks each.
See above. Play with bikes more.
That is an absolute combat monster.
You must have missed the stream. He's worse than a Daemon Prince isn't he?
That all really depends if people find something else marginally better than them or prefer the style of other units. For anyone wanting to build a list that gets in your face with a lot of wounds and saves teleports for other stuff bikes and stormboyz are viable.
I disagree on bikes but Stormboyz perhaps. Bikes can't exactly scale buildings to deal with hiding scouts etc. Teleports and Da Jump will seemingly always be superior. They haven't done enough to address the glaring weaknesses of bikes which is a shame.
TedNugent wrote: Guys, guys, remember that Space Marines pay 1 ppm for Ravenguard chapter tactics?
Tibs Ironblood wrote: Orks got dominated as expected, but to be fair they made some tactical mistakes, built a poor list and are playing against a knight armor which in my opinion was a stupid army to debut them against. It was not as bad as the Deathwatch debut. Now THAT sucked lol.
TRASH TIER CODEX CONFIRMED!
Yup they lost a battle on stream. Time to listen to sad music and write emo poetry.
I'm not necessarily saying this tells us the codex is bad but that was just embarrassing... you could see it on their faces... Did not show off the codex at all! They should have just done imperial guard or something... oh gawd... I just feel depressed after that...
I wonder if they are just going to nerf IK into the ground with the next CA and priced the stompa after the new guidelines. Making it terrible for now..
But then, why even include it in the stream? I really thought we'd get to see some more of the sweet buggies.. Oh well, still plenty of new info from the stream