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![[Post New]](/s/i/i.gif) 2018/11/04 15:21:52
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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[DCM]
Procrastinator extraordinaire
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H.B.M.C. wrote:That implies that there are non-Chaos Beastmen!!! Loyalist Beastmen in a new Guard Codex confirmed!!
(/reading too much into it)
Heresy! Unsanctioned abhumans!
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![[Post New]](/s/i/i.gif) 2018/11/04 15:29:36
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Aspirant Tech-Adept
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BrookM wrote:Some of those names are pure cringe.
Charax wrote:They called the Black Legion guy with a Hammer Black Hammer. For real.
Obsidius = Obsidian = Black
Mallex = Malleus = Hammer
That is a bit silly
Rein and Raus... that's a new level since the old WFRP days.
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![[Post New]](/s/i/i.gif) 2018/11/04 15:35:09
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Terrifying Doombull
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Is that supposed to translate as 'in and out?'
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2018/11/04 15:44:22
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Foxy Wildborne
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Mad Doc Grotsnik wrote: lord_blackfang wrote:Also continuing with useless and nonsensical rules just to match the model count in the box. 4 cultists or 7 traitor guard, yaaay!
So you’d prefer units of 10 for both. That you can’t Field from a single box?
Oh no. You’d just complain about that very thing instead.
I don't actually complain all the time for the sake of complaining, I only complain when GW does something bad. Admittedly, this is almost all the time, so it's no wonder that you got the wrong impression.
If GW wanted cross compatibility, they could also put a sensible number of minis in the box. They could also leave out stupid entries like a unit of 2 CSM. What the hell does that serve? They can already be fielded as normal CSM.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/04 15:54:23
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Courageous Space Marine Captain
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lord_blackfang wrote:
If GW wanted cross compatibility, they could also put a sensible number of minis in the box. They could also leave out stupid entries like a unit of 2 CSM. What the hell does that serve? They can already be fielded as normal CSM.
Having less than normal unit size is just a plus though. If you want to use just these two blokes, you can. And as you said, if you want to build a full squad out of these minis, you can already do that too.
It's a bit weird that you can have unit of two marines... or unit of five or more. An unit of three or four marines is completely out of question!
But I only wished the things specific to this box like the beastmen, negavolts etc. had more variable unit sizes, so that you could more freely combine models from different boxes. Oh, and a horrible though occurred to me, these all units are probably unique like the Rogue Trader stuff, so you actually can't ever have more than one box's worth, even in separate units!
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![[Post New]](/s/i/i.gif) 2018/11/04 15:56:29
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Inquisitorial Keeper of the Xenobanks
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I haven't seen this:
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![[Post New]](/s/i/i.gif) 2018/11/04 16:05:47
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Aspirant Tech-Adept
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Voss wrote:Is that supposed to translate as 'in and out?'
Yes, it's the short form of herein and heraus (or hinein and hinaus).
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![[Post New]](/s/i/i.gif) 2018/11/04 16:43:09
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Perfect Shot Ultramarine Predator Pilot
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Since no one else has commented on that, am I the only one ( SM fanboy  ) that would have loved to see a Space Marine or guardsmen as a playable character in Blackstone Fortress?
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![[Post New]](/s/i/i.gif) 2018/11/04 16:49:18
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Foxy Wildborne
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Crimson wrote:
But I only wished the things specific to this box like the beastmen, negavolts etc. had more variable unit sizes, so that you could more freely combine models from different boxes. Oh, and a horrible though occurred to me, these all units are probably unique like the Rogue Trader stuff, so you actually can't ever have more than one box's worth, even in separate units!
Probably a policy to combat bits sellers, just like no-model-no-rules combats alternative minis.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/04 16:49:54
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Courageous Space Marine Captain
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There will probably be expansions. Didn't they ad bunch of AOS characters as playable heroes in the Silver Tower?
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![[Post New]](/s/i/i.gif) 2018/11/04 16:50:42
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Huge Bone Giant
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Dryaktylus wrote:Voss wrote:Is that supposed to translate as 'in and out?'
Yes, it's the short form of herein and heraus (or hinein and hinaus).
Only question left open is if it's in the heist sense or if the Eldar Ranger's pose is now explained by her having to worry about something.
spartiatis wrote:Since no one else has commented on that, am I the only one ( SM fanboy  ) that would have loved to see a Space Marine or guardsmen as a playable character in Blackstone Fortress?
Given the host of additional character cards for the fantasy versions, I expect there won't be a shortage of Marine characters in a separate card pack. Especially Primaris Lieutenants. Predominantly Primaris Lieutenants.
I'd expect the exact same approach, really. If it has a plastic blister, it'll get rules.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/11/04 16:59:59
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Impassive Inquisitorial Interrogator
U.K.
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lord_blackfang wrote: Mad Doc Grotsnik wrote: lord_blackfang wrote:Also continuing with useless and nonsensical rules just to match the model count in the box. 4 cultists or 7 traitor guard, yaaay!
So you’d prefer units of 10 for both. That you can’t Field from a single box?
Oh no. You’d just complain about that very thing instead.
I don't actually complain all the time for the sake of complaining, I only complain when GW does something bad. Admittedly, this is almost all the time, so it's no wonder that you got the wrong impression.
If GW wanted cross compatibility, they could also put a sensible number of minis in the box. They could also leave out stupid entries like a unit of 2 CSM. What the hell does that serve? They can already be fielded as normal CSM.
I agree with Grotsnik, pretty much all your posts are moaning about something. The points serve people who may have first strike, or be running mini scenarios, playing small games and only have a few minis etc. Just because it doesn't serve YOU doesn't mean someone else won't make use of it.
On the subject of Blackstone Fortress, it looks pretty ace. The models look great and the ability to do your own adventures (according to the description) is nice as opposed to just a purely self contained game with a number of set scenarios.
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2018/11/04 17:05:26
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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The Marine Standing Behind Marneus Calgar
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With those unit sizes I hope they are unique units. If not filling detachments with pairs of CSM is going to be stupidly cheep.
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![[Post New]](/s/i/i.gif) 2018/11/04 17:06:07
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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So you can play the game solo. That's a nice feature.
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![[Post New]](/s/i/i.gif) 2018/11/04 17:08:13
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Lead-Footed Trukkboy Driver
Olympia, WA
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I know everything must be 40k compatible because that's the money maker, but it's pretty annoying to have them shoehorned in to 40k with absurd unit sizes rather than given Kill Team rules where they'd fit perfectly...
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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![[Post New]](/s/i/i.gif) 2018/11/04 17:12:32
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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ecurtz wrote:I know everything must be 40k compatible because that's the money maker, but it's pretty annoying to have them shoehorned in to 40k with absurd unit sizes rather than given Kill Team rules where they'd fit perfectly...
Oh stop.
It’s a bonus. Another way to use the models you’ve just bought, outside their main game.
You cannot legitimately criticise nice little bonuses like that.
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![[Post New]](/s/i/i.gif) 2018/11/04 17:24:56
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Courageous Space Marine Captain
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Mad Doc Grotsnik wrote:ecurtz wrote:I know everything must be 40k compatible because that's the money maker, but it's pretty annoying to have them shoehorned in to 40k with absurd unit sizes rather than given Kill Team rules where they'd fit perfectly...
Oh stop.
It’s a bonus. Another way to use the models you’ve just bought, outside their main game.
You cannot legitimately criticise nice little bonuses like that.
Well, I think that lack of Killteam rules is a completely valid complaint, these would be perfect for it. I hope they release such rules as a PDF or something.
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![[Post New]](/s/i/i.gif) 2018/11/04 17:33:03
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ship's Officer
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spartiatis wrote:Since no one else has commented on that, am I the only one ( SM fanboy  ) that would have loved to see a Space Marine or guardsmen as a playable character in Blackstone Fortress?
I would have loved to see a fallen angel, in particular. I hope they expand the game with more characters in an expansion pack...I thought I heard one was announced.
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![[Post New]](/s/i/i.gif) 2018/11/04 17:34:11
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Towering Hierophant Bio-Titan
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Most of these models can be run in Killteam using rules from a existing unit like Guardsmen of Chaos Cultists. Not sure why you need new rules that do something very slightly differently.
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![[Post New]](/s/i/i.gif) 2018/11/04 17:38:23
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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ETB and Colored plastic huh....
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![[Post New]](/s/i/i.gif) 2018/11/04 17:40:33
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Mad Doc Grotsnik wrote:ecurtz wrote:I know everything must be 40k compatible because that's the money maker, but it's pretty annoying to have them shoehorned in to 40k with absurd unit sizes rather than given Kill Team rules where they'd fit perfectly...
Oh stop.
It’s a bonus. Another way to use the models you’ve just bought, outside their main game.
You cannot legitimately criticise nice little bonuses like that.
It is not a bonus when it is designed with that in mind. Or do you seriously believe GW thinks this game will be the next big thing? These models have been made with the idea of people pluging them into their W40K armies, as count-as or whatever.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/11/04 18:01:22
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Courageous Space Marine Captain
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xttz wrote:Most of these models can be run in Killteam using rules from a existing unit like Guardsmen of Chaos Cultists. Not sure why you need new rules that do something very slightly differently.
Most, but not all. Obviously there is no reason to duplicate rules for units that already have them, but not all of these do.
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![[Post New]](/s/i/i.gif) 2018/11/04 18:05:58
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mighty Vampire Count
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xttz wrote:Most of these models can be run in Killteam using rules from a existing unit like Guardsmen of Chaos Cultists. Not sure why you need new rules that do something very slightly differently.
We do it for Marines....endlessly.
Variety is good - sadly Kill Team already has hugely annoying and arbitrary limits on units that can and can't be inlcuded.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/11/04 18:06:58
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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lord_blackfang wrote:They could also leave out stupid entries like a unit of 2 CSM. What the hell does that serve? They can already be fielded as normal CSM.
It means I can immediately use the models I get in my brand-new game in 40k, without having to buy anything else. It means I can get some games in using Chaos models, and then I might think about a new army. Silver Tower was the same, until Tzaangors and Kairic Acolytes got a separate release, and it was also true of Deathwatch Overkill. Automatically Appended Next Post: Galas wrote: Mad Doc Grotsnik wrote:ecurtz wrote:I know everything must be 40k compatible because that's the money maker, but it's pretty annoying to have them shoehorned in to 40k with absurd unit sizes rather than given Kill Team rules where they'd fit perfectly...
Oh stop.
It’s a bonus. Another way to use the models you’ve just bought, outside their main game.
You cannot legitimately criticise nice little bonuses like that.
It is not a bonus when it is designed with that in mind. Or do you seriously believe GW thinks this game will be the next big thing? These models have been made with the idea of people pluging them into their W40K armies, as count-as or whatever.
Of course they have. They did that with every board game they've ever made. I don't see how you can look at that and see it as a negative.  However, I think you're very wrong if you're suggesting that's the only intention. They've put out all these different board games because … people like board games, and they like different kinds of board games. If the only reason for this game was to introduce new Chaos Marines, they'd have … released the new box of Chaos Marines that's undoubtedly in production, and not gone to all the effort of creating a board game.
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This message was edited 1 time. Last update was at 2018/11/04 18:10:53
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![[Post New]](/s/i/i.gif) 2018/11/04 18:16:22
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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And we've got an article up: https://www.warhammer-community.com/2018/11/04/the-blackstone-fortress-awakens/
EDIT.
TWO WEEK PREORDER WINDOW
Warhammer Quest: Blackstone Fortress will be out soon – you’ll be able to pre-order your copy on the 10th of November. Demand is expected to be incredibly high for this game, and so, to make sure everyone can get their copy, we’re extending our pre-order period by an extra week. You’ll be able to find Blackstone Fortress on shelves from Black(stone) Friday, on the 23rd of November.
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This message was edited 2 times. Last update was at 2018/11/04 18:20:08
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/11/04 18:20:16
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Decrepit Dakkanaut
UK
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this is the most interesting bit Warhammer Quest: Blackstone Fortress is the basis for a brand-new series that’ll expand your game and allow you to continue your adventures. Future expansions will contain new battles to fight, enemies to conquer and champions to choose from. You can buy Warhammer Quest: Blackstone Fortress in the confidence that the game will be supported for a long, long time to come a main studio game that they're planning to turn into a long running product like the specialist games stuff
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This message was edited 1 time. Last update was at 2018/11/04 18:21:06
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![[Post New]](/s/i/i.gif) 2018/11/04 18:21:48
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Violent Enforcer
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H.B.M.C. wrote:That implies that there are non-Chaos Beastmen!!! Loyalist Beastmen in a new Guard Codex confirmed!!
(/reading too much into it)
Nahh - but there are a few non-chaotic beastmen around, such as:
https://www.forgeworld.co.uk/en-GB/Gor-Half-horn-Beastman-Bounty-Hunter-2017
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![[Post New]](/s/i/i.gif) 2018/11/04 18:24:18
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Mad Doc Grotsnik wrote:ecurtz wrote:I know everything must be 40k compatible because that's the money maker, but it's pretty annoying to have them shoehorned in to 40k with absurd unit sizes rather than given Kill Team rules where they'd fit perfectly...
Oh stop.
It’s a bonus. Another way to use the models you’ve just bought, outside their main game.
You cannot legitimately criticise nice little bonuses like that.
"Well yes, OK, the free sample of cheese at the supermarket gave you super-Ebola, but it was free, you ingrate!"
Being a bonus doesn't make it immune to criticism, because it could well have been a better bonus.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/11/04 18:25:34
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Decrepit Dakkanaut
UK
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Also of note, there's a 2 week pre-order
Warhammer Quest: Blackstone Fortress will be out soon – you’ll be able to pre-order your copy on the 10th of November. Demand is expected to be incredibly high for this game, and so, to make sure everyone can get their copy, we’re extending our pre-order period by an extra week. You’ll be able to find Blackstone Fortress on shelves from Black(stone) Friday, on the 23rd of November.
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![[Post New]](/s/i/i.gif) 2018/11/04 18:25:34
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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Looks like my next Necromunda campaign might have some house rules coming …
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