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![[Post New]](/s/i/i.gif) 2018/11/06 22:36:56
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Next thing we know, GW will bring back Citadel Journal.
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![[Post New]](/s/i/i.gif) 2018/11/06 22:43:38
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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GoatboyBeta wrote:Its hard not to get carried away with wishlisting. But if GW took the template of an easy to build sprue(or two) plus cards and tokens they use for the Underworlds warbands and applied it to WHQ 40k expansions I would be a very happy bunny. Themed groups of new explorers or adversaries, maybe even a mix of both?
I'm thinking at the least we'll see "Explorers" of some sort. I don't think it coincidence that they have "Inspired" statuses on the back of their cards!
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![[Post New]](/s/i/i.gif) 2018/11/06 22:48:31
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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In terms of expansion contents, I’m keen for them to have all new content.
Recycling is fine and dandy for Kill Team, as it’s a small scale alternative to mainstream 40k.
But as I mentioned before, the charm of Quest is that it’s not the big movers and shakers of the Galaxy. It’s the scum and villainy. The local heroes and small scale raconteurs trying their luck. The desperate and the greedy.
Use it to show us different aspects of existing factions - just don’t get lazy with Generic Warlock A, Inexplicable Apothecary B crawling around with But He’s A Chaos Marine C.
Cult Leaders? Yes. Random Tech-Priest? Yes. Vassal of Trazyn The Infinite, especially trained and equipped? Yes.
But not the big guns. They’ve legitimately got more important things to be cracking on with that fart arsing around in an ancient death trap.
By all means, have more commonly seen troops and unit stuff in the Bestiaries. We can pick up boxes of them as and when and if needed. But give us new heroes and villain models. Consider a Freebooter Nob. Possibly some specific Freebooter Boyz (or conversion parts. Hats and things).
Sure, they should be usable in 40k somehow, perhaps down the line they’ll be folded into the mainstream ala Warrior Priests (and didn’t they just on that one!). But let Quest Be it’s own thing.
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![[Post New]](/s/i/i.gif) 2018/11/06 23:34:53
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Warhammer Quest remains one of my fav GW games (probably right after Necromunda). Endlessly playable, and super-unfair to the point where the rules had to have been intentionally designed to feth with the players. It's a game where walking back to town elicited as much fear for each "Event" dice roll as did causing a random event during a dungeon. A long, long time ago I managed to pick up Quest, both expansions and every single character pack (bar the Bretonian Knight) off eBay. I remember thinking they were costly back then, but the prices these things go for today are astronomical (I think the only things more expensive are the Deathwing and Genestealer expansions to 1st Ed Space Hulk). If this new 40K Quest can capture even half of what made original Quest so great, then GW will be off to a fantastic start here.
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This message was edited 1 time. Last update was at 2018/11/06 23:35:30
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![[Post New]](/s/i/i.gif) 2018/11/07 01:19:49
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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H.B.M.C. wrote:Warhammer Quest remains one of my fav GW games (probably right after Necromunda). Endlessly playable, and super-unfair to the point where the rules had to have been intentionally designed to feth with the players. It's a game where walking back to town elicited as much fear for each "Event" dice roll as did causing a random event during a dungeon. A long, long time ago I managed to pick up Quest, both expansions and every single character pack (bar the Bretonian Knight) off eBay. I remember thinking they were costly back then, but the prices these things go for today are astronomical (I think the only things more expensive are the Deathwing and Genestealer expansions to 1st Ed Space Hulk). If this new 40K Quest can capture even half of what made original Quest so great, then GW will be off to a fantastic start here. Agreed A new version of necro and a 40k quest (which look insane by the info we have) in barely more than a year. No wonder GW is making such a killing profit wise. God Kirby was without a doubt the biggest corporate idiot ever. Guy was sitting on a gold mine and was too much of a fool to realise it. Can't wait for the new expansions. Only hope that they don't take the approach they took with the new WHQ (recycled, non-sensical garbage, with overpriced DLC content), and release some real expansions
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This message was edited 1 time. Last update was at 2018/11/07 01:23:00
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/11/07 01:47:32
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And let's hope they don't take the N17 approach, with book after book of rules, 1/3rd of which the next book outright replaces or overrides, followed by a compendium at the end that renders every book before it (and the money spent on them) wasted.
Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes.
I liked some of the New Quest expansions. The character cards that let you use basically any existing plastic clam pack character was a nice touch (actually encouraged me to buy a few more AoS minis), and the adversary pack, whilst focused almost exclusively on Nurgle/Khorne, was a good idea.
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![[Post New]](/s/i/i.gif) 2018/11/07 02:15:57
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Unstoppable Bloodthirster of Khorne
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edited by moderator
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This message was edited 1 time. Last update was at 2018/11/07 06:33:14
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![[Post New]](/s/i/i.gif) 2018/11/07 02:30:22
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Im hoping what it'll evolve into eventually is using the precipice setting as a jumping off points for different adventures, the blackstone fortress (and its set of adventures) just being one potential setting.
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![[Post New]](/s/i/i.gif) 2018/11/07 02:44:21
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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H.B.M.C. wrote:And let's hope they don't take the N17 approach, with book after book of rules, 1/3rd of which the next book outright replaces or overrides, followed by a compendium at the end that renders every book before it (and the money spent on them) wasted. Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes. I liked some of the New Quest expansions. The character cards that let you use basically any existing plastic clam pack character was a nice touch (actually encouraged me to buy a few more AoS minis), and the adversary pack, whilst focused almost exclusively on Nurgle/Khorne, was a good idea. I think that putting up cards for using some existing kits as ennemies is a great idea (in fact, I would kill for a full bestiary like OWHQ had). I sure don't hope that they put up PC rules for pretty much every clam pack minis that exist currently. This is a sure way of having shallow differences between characters, and a rag tag collection of adventurers that completely kill the fluff. Current PC are full of characters presently (no pun intended), would be a shame to see them mixed with some generic space marine heroes or necron lords
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This message was edited 1 time. Last update was at 2018/11/07 02:46:28
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/11/07 03:07:37
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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I do hope the the Kill Team Rogue trader crew gets ported over. That's an easy expansion.
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![[Post New]](/s/i/i.gif) 2018/11/07 03:49:34
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Unstoppable Bloodthirster of Khorne
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Souleater wrote:I doubt it would happen but I would love to see an expansion flip over the roles.
E.g. the Imperium wins and we get a host of IoM types as the NPCs with a team of mainly Necron, or Aeldari or Daemons trying to retake the BSF.
That's a great idea - or if they weren't confident in that as a physical boxed set, they could simply publish rules for it in WD as they have with other game "expansions" in the past... Automatically Appended Next Post: H.B.M.C. wrote:
Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes.  .
Their KT angle on characters fills me with abject fear. I'd much, much prefer what they did with Silver Tower.
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This message was edited 1 time. Last update was at 2018/11/07 03:54:57
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![[Post New]](/s/i/i.gif) 2018/11/07 04:41:04
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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Azazelx wrote: Souleater wrote:I doubt it would happen but I would love to see an expansion flip over the roles.
E.g. the Imperium wins and we get a host of IoM types as the NPCs with a team of mainly Necron, or Aeldari or Daemons trying to retake the BSF.
That's a great idea - or if they weren't confident in that as a physical boxed set, they could simply publish rules for it in WD as they have with other game "expansions" in the past...
Automatically Appended Next Post:
H.B.M.C. wrote:
Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes.  .
Their KT angle on characters fills me with abject fear. I'd much, much prefer what they did with Silver Tower.
I'd be OK with the Kill Team approach IF they were new models, and not the same ones over again that we have 8 of from start collecting sets (a new Chaos Start Collecting is why I think the CSM lord is separate from the rest of the BF models)
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![[Post New]](/s/i/i.gif) 2018/11/07 04:47:38
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Unstoppable Bloodthirster of Khorne
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The KT price point is pretty ridiculous, though - and it seems to be based on not really wanting to "discount" models from their silly "individual character model" prices, while at the same time have a set, flat price for the KT heroes (unlike, say, the actual KTs). So there are ridiculous outliers like the Commissar.
WHQ cards, as with Silver Tower is clearly the best option, and hopefully the one tat they choose to go with, rather than reboxing the same sets of heroes yet again!
I'm all for new models, but I'd much rather get them in a proper expansion or campaign set. Something like Rogue Trader to KT as opposed to individually (over)priced and packaged.
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![[Post New]](/s/i/i.gif) 2018/11/07 04:54:11
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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Azazelx wrote:The KT price point is pretty ridiculous, though - and it seems to be based on not really wanting to "discount" models from their silly "individual character model" prices, while at the same time have a set, flat price for the KT heroes (unlike, say, the actual KTs). So there are ridiculous outliers like the Commissar.
WHQ cards, as with Silver Tower is clearly the best option, and hopefully the one tat they choose to go with, rather than reboxing the same sets of heroes yet again!
I'm all for new models, but I'd much rather get them in a proper expansion or campaign set. Something like Rogue Trader to KT as opposed to individually (over)priced and packaged.
Either way, I hope they use the opportunity from Kill Team and WHQ to add new character types and convert some models to plastic that need it- Ratlings and Urghuls are nice to see, as is a preview of generic CSM, so keep that up. Add cool things like a Ork Freebooter kaptin, sslyth mercs, dark eldar corsairs, ambulls, eldar pathfinders, harlequin mimes, things that would be cool to fill out some current books.
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![[Post New]](/s/i/i.gif) 2018/11/07 08:51:35
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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I never bothered with the original Warhammer Quest - I didn't have the time for such an involved game, and as a teenager I didn't have the money, either. It just seemed at the time like a re-hash of Advanced Heroquest with fiddlier rules and worse models.
The successor, to me, of AHQ was Descent 1st edition, and the reason I like Silver Tower is that it's not as involved as AHQ, WQ or Descent were - all those games took ages to play - individual sessions were long, and you had to play a lot of sessions to finish a campaign. With Silver Tower, each session is pretty quick by comparison and you don't need to play so many. I've played a coulpe of games of Star Saga and liked the game, but the production is awful - thin card and tiny board sections make the whole thing look cheap and nasty; I want BF to be like that but better put together.
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![[Post New]](/s/i/i.gif) 2018/11/07 08:57:42
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Decrepit Dakkanaut
UK
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I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away
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![[Post New]](/s/i/i.gif) 2018/11/07 09:22:31
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Crazed Spirit of the Defiler
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Have we seen the 40k datasheets yet? Are they in the box or are they coming later?
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![[Post New]](/s/i/i.gif) 2018/11/07 09:24:08
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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As stated in the unboxing article on Warrhammer Community, they're in the box. No details revealed yet. Automatically Appended Next Post: Also, one titbit about the Ratlings; Ornsworld is a major Ratling homeworld and recruiting world. It was raided by Abaddon before the Gothic War to capture the Eye of Night, an ancient artefact he used to take control of the Gothic Sector's Blackstone Fortresses.
not sure if it's relevant to the background of these two characters, but it interested me nonetheless.
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This message was edited 1 time. Last update was at 2018/11/07 09:26:54
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![[Post New]](/s/i/i.gif) 2018/11/07 09:39:06
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Calculating Commissar
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OrlandotheTechnicoloured wrote:I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away
I think what a lot of people would like is actually what came with the base WQ box... namely the Roleplay book with all of the monster stat tables for each level. We have what looks like the Adventure book, to give us additional adventuring options for the existing quest rooms and they have talked about some between-game bits... so who knows. We can only dream
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![[Post New]](/s/i/i.gif) 2018/11/07 09:52:21
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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Original expansion content with new models,tiles and cards is what I think many, myself included, want to see. Hammerhall was a big disappointment in that regard, not that it didn’t bring some useful stuff into play. Just wasn’t what I had been hoping for. But hopefully it won’t be too long before we hear about any upcoming expansions for BSF. That will give a really good idea of what the future will look like. The fact that the chars are named and have backstory as opposed to the generic class archetypes of Silver tower leaves me hopeful about what any future content will bring.
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![[Post New]](/s/i/i.gif) 2018/11/07 12:15:15
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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OrlandotheTechnicoloured wrote:I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away
To a degree
I'm not demanding weekly or even monthly releases. I'm happy to have some expansion content in WD (I've got a sub, no skin off my nose). But I want to see something quarterly Either couple of character packs, or a scenario type pack.
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![[Post New]](/s/i/i.gif) 2018/11/07 12:35:58
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Locked in the Tower of Amareo
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Mad Doc Grotsnik wrote:In terms of expansion contents, I’m keen for them to have all new content.
Recycling is fine and dandy for Kill Team, as it’s a small scale alternative to mainstream 40k.
But as I mentioned before, the charm of Quest is that it’s not the big movers and shakers of the Galaxy. It’s the scum and villainy. The local heroes and small scale raconteurs trying their luck. The desperate and the greedy.
BTW here's question. Not been paying much attention to the whole thing as board games never been my thing so I'm not the target market so I don't know how GW has explained it but unless they are new things aren't the blackstone fortresses the uber weapons Abbaddon was so eager to get in Gothic war? Which are power of awesome power? Sounds like target that the big movers and shakers WOULD be going for. One of those in wrong hands could end up in huge devastating loss to Imperium. Would make sense scums and villains would not be fighting for control but the big guys.
Dunno. Feels weird if bunch of low-balls are fighting over super weapon made during war in heavens by Old Ones and Necrontyrr.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/07 12:40:18
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It's sounding like this is the 'first sighting' of said Blackstone Fortress. Or that it's being investigated like a myth or legend.
The galaxy is a vast and lonely place. For every sector abuzz with life, there are countless more that are dead zones. Even as wars reach into every corner of the galaxy, great swathes still lie silent, untouched and empty.
It was in one such silent sector in the galactic west that a new Blackstone Fortress appeared. In the furthest reaches of the Segmentum Pacificus, it sits amid a graveyard of starships that stretches more than a million miles across.
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![[Post New]](/s/i/i.gif) 2018/11/07 12:49:32
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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tneva82 wrote: Mad Doc Grotsnik wrote:In terms of expansion contents, I’m keen for them to have all new content.
Recycling is fine and dandy for Kill Team, as it’s a small scale alternative to mainstream 40k.
But as I mentioned before, the charm of Quest is that it’s not the big movers and shakers of the Galaxy. It’s the scum and villainy. The local heroes and small scale raconteurs trying their luck. The desperate and the greedy.
BTW here's question. Not been paying much attention to the whole thing as board games never been my thing so I'm not the target market so I don't know how GW has explained it but unless they are new things aren't the blackstone fortresses the uber weapons Abbaddon was so eager to get in Gothic war? Which are power of awesome power? Sounds like target that the big movers and shakers WOULD be going for. One of those in wrong hands could end up in huge devastating loss to Imperium. Would make sense scums and villains would not be fighting for control but the big guys.
Dunno. Feels weird if bunch of low-balls are fighting over super weapon made during war in heavens by Old Ones and Necrontyrr.
Well, the original info we had a couple of month's back was the Rogue Trader was looking into rumours of a new one appearing.
We also don't really know if Abaddon has the Eye of Night still. Mind you, I'm not up on the new novels, so quite possible I'm wrong. But for all I know, it was in place when he stacked his one into Cadia.
The capture of a Blackstone Fortress sounds like a pretty labour intensive affair. And at the moment, that may not be something Abaddon himself can truly commit to (after all, he's the lynchpin of Chaos. Take him out, and they'll lose a lot of their cohesion, possible go a bit Orky with sorting out the new pecking order).
So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.
I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.
Catspaws. That's what I think we're seeing at the moment
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![[Post New]](/s/i/i.gif) 2018/11/07 13:07:12
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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The original Blackstone Fortresses were simply handy places to build space stations on; the Mechanicus managed to tap into them enough to power their own installations, but other than that they were "dead".
Now the Imperium knows what they can really do, so they'll be more pro-active in securing them - but this Rogue Trader wants to make sure he gets first pick of the juicy stuff before handing it over to the Imperium. Perhaps this one is in the same state as the six in the Gothic sector were, or perhaps it's "snoozing" - not fully powered up like the ones Abaddon took over, but not as dormant as they were when under the control of the Imperial Navy. Perhaps the awakening and subsequent destruction of the "Gothic six", or the Cicatrix Maledictum has awoken other Blackstone Fortresses lurking across the galaxy.
A million miles, by the way, is about 15% more than the diameter of the sun. Automatically Appended Next Post: Also, if Abaddon wants a Blackstone Fortress, it might be easier to go and get back the one he gave to Huron.
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This message was edited 1 time. Last update was at 2018/11/07 13:08:54
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![[Post New]](/s/i/i.gif) 2018/11/07 13:09:28
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Locked in the Tower of Amareo
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Mad Doc Grotsnik wrote:So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.
I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.
Catspaws. That's what I think we're seeing at the moment
You don't have to send in Abbaddon to have something better than scums and villains though. Big host of chaos marines. And for Imperium entire regiments of Imperial guard. Space marine chapters. Battlefleet. That's the stuff I would have expected to be fighting over blackstone fortresses which are weapons of amazing scale and bloody strong even when not fully activated!
That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/07 13:14:19
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Huge Bone Giant
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Abaddon303 wrote:Have we seen the 40k datasheets yet? Are they in the box or are they coming later?
They are in the box inside their own booklet. Warhammer Community will do an article on it this week. We'll see how much information that provides.
I think War of Sigmar said they'd put up a review when pre-orders go up, but don't quote me on that. But if it's like any other GW release lately, we'll get decent information in a couple of days at the latest. Automatically Appended Next Post: tneva82 wrote: Mad Doc Grotsnik wrote:So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.
I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.
Catspaws. That's what I think we're seeing at the moment
You don't have to send in Abbaddon to have something better than scums and villains though. Big host of chaos marines. And for Imperium entire regiments of Imperial guard. Space marine chapters. Battlefleet. That's the stuff I would have expected to be fighting over blackstone fortresses which are weapons of amazing scale and bloody strong even when not fully activated!
That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.
It's newly discovered outside of Imperial space. I'm sure in time the Blackstone Fortress will attract attention from major players, but in the opening stages it's a dirty little secret kept between individuals who want to get rich off of that discovery.
Seems fine to me.
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This message was edited 1 time. Last update was at 2018/11/07 13:19:06
Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/11/07 13:29:55
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Growlin' Guntrukk Driver with Killacannon
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Blackstone Fortress just came up on the Warhammer Wakefield facebook page. Haven't seen anyone else post this. https://www.facebook.com/WarhammerWakefield/
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This message was edited 1 time. Last update was at 2018/11/07 13:36:13
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![[Post New]](/s/i/i.gif) 2018/11/07 13:37:47
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Dakka Veteran
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tneva82 wrote:That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.
Three tiny ships to capture a new continent didn’t seem right for Spain either...
This game is about a Rogue Trader investigating a rumour with likeminded individuals. He is the only one here and now to have found it. He reasons for looking and finding it don’t seem entirely honourable. Yes, he intends to turn it over to the Imperium, but only after taking a few choice thinks for himself. It quite literally is a dungeon crawl consisting of human, evlven and halfling murderhobos.
Chaos and the Imperium can’t send troops to something they are unaware of.
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![[Post New]](/s/i/i.gif) 2018/11/07 13:44:16
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Foxy Wildborne
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Pictures reposted from the Warhammer Community site. As the watermark says.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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