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Mad Doc Grotsnik wrote: So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.
I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.
Catspaws. That's what I think we're seeing at the moment
You don't have to send in Abbaddon to have something better than scums and villains though. Big host of chaos marines. And for Imperium entire regiments of Imperial guard. Space marine chapters. Battlefleet. That's the stuff I would have expected to be fighting over blackstone fortresses which are weapons of amazing scale and bloody strong even when not fully activated!
That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.
You're assuming any of these ragtag explorers have actually informed the Imperium/Chaos/whoever of their discovery, rather than delving in for their own benefit. And that even after they inform the Imperium, they would sit and wait months for the "big host" type forces to muster and travel there, rather than delving in for their own benefit. And that whatever method they chose to inform the Imperium succeeded, rather than being lost in the warp/misinterpreted by an astropath/executed by a rabid Mondominant Inquisitor for telling them something they didn't want to hear. And that even if informed, some Administratum adept didn't accidentally shuffle the file into the wrong drawer.
You can have ragtag explorers dealing with something as monumental as a Blackstone for the same reason Genestealer Cults can control whole planets, most worlds don't even get a visit from the wider Imperium once in a generation, and whole subsectors can slide into the abyss before the Munitorum has even been told they need to muster the Guard to save them; the galaxy is huge, communication and travel are mostly slow, and all the major players are riven by either bureaucracy, competing ideologies, rampant self-interest, or all of the above.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
Also isn't one of the constant tenets of 40k...."Everyone is currently engaged is something awful all the time"
The Might of the Imperium is stretched to the breaking point is repeated ad naseum in the books. So maybe The Imperium just CAN'T send an army there..and neither can chaos as they fight to hold their new ground.
A better pic of the Navigator from GW's Instagram account:
Spoiler:
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Chopstick wrote: The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.
Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.
That said, the one with the eyepatch actually has a detonator.
Chopstick wrote: The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.
Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.
That said, the one with the eyepatch actually has a detonator.
Every game of Blackstone Fortress involves choosing four explorers – so one each for four players, two each for two, and all four for one player in solo play.
I really hope that doesn't mean you can't have a three-player game, because the group I'm most likely to play with has only three regular members.
Every game of Blackstone Fortress involves choosing four explorers – so one each for four players, two each for two, and all four for one player in solo play.
I really hope that doesn't mean you can't have a three-player game, because the group I'm most likely to play with has only three regular members.
Don't see why not - one player will have to control two dungeoneers.
Early on it mentioned 1-5 players. I imagine that means there is a GM option.
Edit: for 3 player games the 4th character may rotate. If there's a Leader role like Silver Tower or Hammerhal a counter moves around the table and any encountered characters are controlled by that player.
This message was edited 1 time. Last update was at 2018/11/07 15:24:21
Ghaz wrote: A better pic of the Navigator from GW's Instagram account:
Spoiler:
Rules:
Stuck - Whenever this model tries to go through a door, you must roll a dice. If you roll less than 4, the model stops before crossing the door.
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
Chopstick wrote: The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.
Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.
That said, the one with the eyepatch actually has a detonator.
Navigator. Telekinesis all over the place? Friends and foes? Yeah, that's for me.
I am still hoping to see the 40k data cards. Will they all be Imperial (even the Kroot and the Eldar)? Are they troops, elite, HQ's? Do they have to be taken as a separate detachment, like the Starstriders?
I'm really surprised that the Priest can heal, too! Wonder how they'll justify this.
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
His Master's Voice wrote: I assume it's just another miracle of faith. The Emperor hands those out left and right.
I sure hope not, I like Lord Blackfang's suggestion more. But even then, him inspiring an eldar or a kroot is... really not in character!
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
So it's all but confirmed then, UR025 is an abominable intelligence, an A.I, aka a Man of Iron. That's really cool and could have major ramifications if he's trying to learn more about the spindlebots. If he's what the envelope holds info on, it may be a curve ball where everyone expected some sort of chaos reveal but nope, Codex:Actual Army of Space Terminators is what's really being spoiled
Is it possible the men of iron could return? It's not the first time they've shown up in "recent" history. Gaunt encounters them once that I know of and there's also a comic where I think an arbites contingent stumbles across some sleeping ones. However those have always been scattered pockets of "survivors" and not really enough to be considered a proper faction for 40k. Obviously this isn't the most likely thing, it's probably just more chaos, but there were always rumors that some of the men of iron we're not destroyed and instead went into hiding. Perhaps the absolute chaos the Galaxy is in right now has finally motivated them to come back into the spotlight.
That alone was enough to make me interested, but throw in chaos guardsmen, renegade admech, beastmen, and new priest/ratlings models might just be enough to make me buy this.
This message was edited 1 time. Last update was at 2018/11/07 16:52:41
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UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.
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His Master's Voice wrote: I assume it's just another miracle of faith. The Emperor hands those out left and right.
I sure hope not, I like Lord Blackfang's suggestion more. But even then, him inspiring an eldar or a kroot is... really not in character!
That's why you let the preacher only be played by true faithful who wouldn't dream of healing filthy xenos.
Easy.
But yeah, that point stood out to me, too, when I read it. I realize they have only a limited number of explorers in the box, but that's the kind of role that should have been reserved for a Hospitaller. Or your friendly neighborhood Haemonculi if you want to add more xenos to the mix.
Nehekhara lives! Sort of!
Why is the rum always gone?
Mad Doc Grotsnik wrote: UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.
If the Necrons really wanted a spy, they'd just implant one of the group with mindshackle scarabs.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Mad Doc Grotsnik wrote: UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.
Nah, too complicated. If they want to infiltrate human society, they'll just wear uncle Bob.
Nehekhara lives! Sort of!
Why is the rum always gone?
rayphoton wrote: Also isn't one of the constant tenets of 40k...."Everyone is currently engaged is something awful all the time"
"In the grim darkness of the far future, there is nothing but war...except for these guys over here who met in a bar and are about to explore an ancient, abandoned mine--I meant space ship!"