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Made in gb
Longtime Dakkanaut




hate the "orks == fungus" stuff, the 1st edition Orks were way more fun
   
Made in gb
Thane of Dol Guldur





Bodt

I also dislike the whole silver arm deathwatch thing. Wtf is that about? I read somewhere it's to avoid angering the machine spirit (see first post) but if that's the case then what about heresy dark angels? Black templars? Amongst others...

Heresy World Eaters/Emperors Children

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Regular Dakkanaut





Its not the black thats the problem, its painting the black OVER the original chapter colours and what ever heraldry they had - apparently they believe painting the arm silver helps placate the spirit of the armour.
   
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Thane of Dol Guldur





Bodt

But the chapter icons and colours still exist on the shoulders. And that brings me back to machine spirits. Why does a suit of armour need a spirit? In the spirit of the universe I'll say fair enough to a tank or a titan having one, but why does a suit of armour need a mind of its own?

Heresy World Eaters/Emperors Children

Instagram: nagrakali_love_songs 
   
Made in ca
Longtime Dakkanaut




 queen_annes_revenge wrote:
But the chapter icons and colours still exist on the shoulders. And that brings me back to machine spirits. Why does a suit of armour need a spirit? In the spirit of the universe I'll say fair enough to a tank or a titan having one, but why does a suit of armour need a mind of its own?


In my opinion, it's superstition. They don't have one, but the Space Marine believe they do. Just like they believe their bolter has one and just like guardsmen are suppose to believe their lasgun have one (hence all the prayers to you gun).
   
Made in gb
Thane of Dol Guldur





Bodt

That makes sense. That's why I prefer the Heresy era where there seems to be less of all that stuff. Purely aesthetically I think it ruins a faction that should look awesome.. With a big mess of silver all over one arm.

Heresy World Eaters/Emperors Children

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on the forum. Obviously

 queen_annes_revenge wrote:
But the chapter icons and colours still exist on the shoulders. And that brings me back to machine spirits. Why does a suit of armour need a spirit? In the spirit of the universe I'll say fair enough to a tank or a titan having one, but why does a suit of armour need a mind of its own?


One theory is that the Machine Spirit is just another word for programming / AI. It could refer to targeting systems, life support systems, etc.

Another is that its a superstition that's based on how people humanize their machines. Like, if your car is prone to breaking down, you'd say its temperamental.

Another possibility could be that there is, in fact, a machine spirit, which was created by people believing that such a thing exists. Something like a low level warp entity.

This message was edited 1 time. Last update was at 2018/12/27 11:57:13


What I have
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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Whiterun

 CthuluIsSpy wrote:
 queen_annes_revenge wrote:
But the chapter icons and colours still exist on the shoulders. And that brings me back to machine spirits. Why does a suit of armour need a spirit? In the spirit of the universe I'll say fair enough to a tank or a titan having one, but why does a suit of armour need a mind of its own?


One theory is that the Machine Spirit is just another word for programming / AI. It could refer to targeting systems, life support systems, etc.

Another is that its a superstition that's based on how people humanize their machines. Like, if your car is prone to breaking down, you'd say its temperamental.

Another possibility could be that there is, in fact, a machine spirit, which was created by people believing that such a thing exists. Something like a low level warp entity.

Or various combinations of all three above, depending on the circumstances and the nature of the item in question.

Full of Power 
   
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Tough-as-Nails Ork Boy



UK

epronovost wrote:In my opinion, it's superstition. They don't have one, but the Space Marine believe they do. Just like they believe their bolter has one and just like guardsmen are suppose to believe their lasgun have one (hence all the prayers to you gun).

CthuluIsSpy wrote:Another [theory] is that its a superstition that's based on how people humanize their machines. Like, if your car is prone to breaking down, you'd say its temperamental.

IIRC this was how it was originally written. It was supposed to be a humourous (remember when GW was fun?) exaggeration on how we often communicate with inanimate objects, such as shouting at/imploring them when they don't work.

Lore I dislike? How long have you got?

- Orks as fungus? Jesus.
- For that matter, Orks having their knowledge coded into their DNA. Why not just have them learn stuff through trial and (considerable) error, reverse engineering, hand me down knowledge etc. It feels like something that didn't really need explaining away with some stupid lore, much like Ork reproduction or why orks get more rowdy in numbers. Even the "red ones go faster" thing didn't need explaining. It could have just been a joke about superstitions and confirmation bias.
- Sticking with Orks, and how they talk, early days of 40K/WHFB Orks talked basically like me (inconsistent Essex/Cockney type accent). They were brutal, but also cunning. Not exactly scholarly, but not massive thickos either. "Now oll da orks tawlk like dis wiv da stoopid ova xaggera-ra-ated axe ent". It's infuri-, infurry-, inferui- ... zoggin' annoyin'!!
- For that matter, how is it that across the entire expanse of the known galaxy there's basically only 6 homogenous Ork tribes?

- GW's insistence on bringing together every faction in existence to join virtually every major fight.
- GW's insistence on writing SM as some kind of slightly better equipped regular army, instead of as a special forces type organisation that's deployed in small numbers to execute highly specialised and important missions.
- GW routinely forgetting that the AM/IG are essentially an elite volunteer force of mankind, sort of a halfway house between the PDF and the Marines.
- GW's insistence on keeping the same main characters going in perpetuity, instead of taking advantage of the age of certain model kits to write them out of the story and move on with something fresh and interesting e.g. instead of turning Calgar into a Primaris, have him wounded and interred in a dreadnought, let Sicarius take over as Chapter Master unexpectedly and have Agemman take his ball (and several loyal marines) and go off in a huff.

- The Tyranids as a space faring race from a whole different galaxy, instead of just being an Alien (the movie) esque race that spreads almost like a virus.

And probably a million other things that I can't think of right now.




If you mention second edition 40k I will find you, and I will bore you to tears talking about how "things were better in my day, let me tell ya..." Might even do it if you mention 4th/5th/6th WHFB 
   
Made in ca
Decrepit Dakkanaut





 queen_annes_revenge wrote:
But the chapter icons and colours still exist on the shoulders. And that brings me back to machine spirits. Why does a suit of armour need a spirit? In the spirit of the universe I'll say fair enough to a tank or a titan having one, but why does a suit of armour need a mind of its own?

A spirit isn't necessarily a mind. It's more like a character, and in the 40k universe weapons do have a reflection in the warp (presumably because of their emotional significance). Having all the parts of a machine, especially those extending in 5+ dimensions, in working order seems reasonable.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Dakka Wolf wrote:
epronovost wrote:
w1zard wrote:

I've already answered this question, it is because she was wearing power armor. Something that we all agree increases your strength and speed significantly. You seriously think a battle sister no matter how experienced is going to last long against a grey knight?


Power armor doesn't increase speed, if possible it slows people down, especially considering Sisters don,t have a Black Carapace. Their undercoat is supposed to act like a Black Carapace, but it would be surprising if it worked even better. The lore states that Sisters armor, while offering equivalent protection, don't have all the auxilary system of the Space Marines one specifically for that reason. In the engagement in question, the Canoness is accompanied by Seraphims and the Grey Knight champion by a squad of terminators. About ten Seraphim are killed in the close combat, but so do two or three Grey Knights. Apparently, the entire fight lasted less than two minutes. I would suppose the Grey Knight would have won, but he probably wouldn't have had the luxury to take it easy. Since the Grey Knights were in terminator armors, they were probably a bit slower than in power armor. but probably even stronger. Its also possible the fact that both had power weapons helped the Sister since we don't really know how force fields impact fencing.

BTW, since were talking about stuff we disliked, I really think that killing a Hive Tyrant should be a momentous task that can only be done by tanks, war walkers or an entire squad of heavily armed Space Marine at the very least. The only times I could see a lone Space Marine win against one was if he was armed with something like a thunder hammer, relic blade or power fist and equipped with a powerful force field to just survive long enough to pass under the guard of the giant monster and strike it. A bit of luck or psychic protection against its psychic powers would be necessary.

Read Ragnar Blackmane, Power Armour does increase speed - Ragnar himself notices that it makes him feel lighter the first time he wears it and later notes that it adds speed. What Power Armour doesn’t change is reflexes because it has no bearing on how fast your brain communicates with your muscles and how fast they react.


Isn't that also the series with the "silent but deadly" fart joke despite Power Armor being airtight?

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Bodt

 Nurglitch wrote:
 queen_annes_revenge wrote:
But the chapter icons and colours still exist on the shoulders. And that brings me back to machine spirits. Why does a suit of armour need a spirit? In the spirit of the universe I'll say fair enough to a tank or a titan having one, but why does a suit of armour need a mind of its own?

A spirit isn't necessarily a mind. It's more like a character, and in the 40k universe weapons do have a reflection in the warp (presumably because of their emotional significance). Having all the parts of a machine, especially those extending in 5+ dimensions, in working order seems reasonable.


The lexicanum entry says the machine spirit is made up from organic matter which gives it life of its own (dumb idea like I originally stated) I could suspend disbelief to believe you could want that to allow a land raider to fight without crew, but armour?

Heresy World Eaters/Emperors Children

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Decrepit Dakkanaut





Lexicanum is a secondary source full of inaccuracies and lacks citations in the original material.The Chaos Space Marine codex, for example, tells you how weapons how a presence in the Warp, and how that relates to Obliterators.
   
Made in ca
Longtime Dakkanaut




 queen_annes_revenge wrote:
 Nurglitch wrote:
 queen_annes_revenge wrote:
But the chapter icons and colours still exist on the shoulders. And that brings me back to machine spirits. Why does a suit of armour need a spirit? In the spirit of the universe I'll say fair enough to a tank or a titan having one, but why does a suit of armour need a mind of its own?

A spirit isn't necessarily a mind. It's more like a character, and in the 40k universe weapons do have a reflection in the warp (presumably because of their emotional significance). Having all the parts of a machine, especially those extending in 5+ dimensions, in working order seems reasonable.


The lexicanum entry says the machine spirit is made up from organic matter which gives it life of its own (dumb idea like I originally stated) I could suspend disbelief to believe you could want that to allow a land raider to fight without crew, but armour?


It's possible, even probable, that power armors have a sophisticated "AI" (built from the brain of an actual person like all other AI in the Imperium) as they possess extensive auto-sense and auiliary systems. A bit like Jarvis in the Iron Man suit.
   
Made in us
Committed Chaos Cult Marine





bouncingboredom wrote:

- Orks as fungus? Jesus.
- For that matter, Orks having their knowledge coded into their DNA. Why not just have them learn stuff through trial and (considerable) error, reverse engineering, hand me down knowledge etc. It feels like something that didn't really need explaining away with some stupid lore, much like Ork reproduction or why orks get more rowdy in numbers. Even the "red ones go faster" thing didn't need explaining. It could have just been a joke about superstitions and confirmation bias.
- Sticking with Orks, and how they talk, early days of 40K/WHFB Orks talked basically like me (inconsistent Essex/Cockney type accent). They were brutal, but also cunning. Not exactly scholarly, but not massive thickos either. "Now oll da orks tawlk like dis wiv da stoopid ova xaggera-ra-ated axe ent". It's infuri-, infurry-, inferui- ... zoggin' annoyin'!!
- For that matter, how is it that across the entire expanse of the known galaxy there's basically only 6 homogenous Ork tribes?


-I have always though the Fungus thing to be one of the more interesting things about Orks helping them feel a little more sci-fi for an otherwise worn-out fantasy cliche. I also figured that they aren't exactly like fungi we know being alien, but fungus being the closest thing we would understand them to be.
-I think the coded DNA thing is the quickest, easiest way to explain how Orks can actually compete technologically with the other factions of 40k. Well, that and their group psychic ability which fills in the gaps where we know it shouldn't work. Given they are essentially a race of living (degenerate) super weapons, it is fairly conceivable in the loose interpretation of science that 40k has that the Old Ones encoded the Korks with such knowledge. Far better than trying to come up with ork learning and knowledge storing methods/facilities.
-Just because one talks such a way, doesn't necessarily mean they aren't smart. I met more than a few 'redneck' doctors that were very intelligent despite their day-to-day vocabulary. Orks have no need, or desire, for more sophisticated speech, so stupid or smart orks speak the they do. You find it irratating, but it appears it is one of the more endearing things about the Orks which probably helped them stay relevant in 40k.
-I think that the 6 Ork tribes are the currently biggest and/or most common that the Imperium encounter. Surely, there are far more, as numerous as the number of Ork players that create their own set of color schemes. However, while Orks find themselves in a lot of 40k media, I am guessing few 40k players could name all the tribes and what they are about half as well as they could all the loyalist first founding space marine chapters. I know I couldn't.
   
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I personnaly explain the Ork speech pattern to be an attempt at them talking gothic or any human language. They don't have mouth, teeth and throat to talk like us and mimick s perfectly. A human attempting to speak Ork probably sounds very stupid or strange too.
   
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Tough-as-Nails Ork Boy



UK

 Saturmorn Carvilli wrote:

-I have always though the Fungus thing to be one of the more interesting things about Orks helping them feel a little more sci-fi for an otherwise worn-out fantasy cliche. I also figured that they aren't exactly like fungi we know being alien, but fungus being the closest thing we would understand them to be.
-I think the coded DNA thing is the quickest, easiest way to explain how Orks can actually compete technologically with the other factions of 40k. Well, that and their group psychic ability which fills in the gaps where we know it shouldn't work. Given they are essentially a race of living (degenerate) super weapons, it is fairly conceivable in the loose interpretation of science that 40k has that the Old Ones encoded the Korks with such knowledge. Far better than trying to come up with ork learning and knowledge storing methods/facilities.
-Just because one talks such a way, doesn't necessarily mean they aren't smart. I met more than a few 'redneck' doctors that were very intelligent despite their day-to-day vocabulary. Orks have no need, or desire, for more sophisticated speech, so stupid or smart orks speak the they do. You find it irratating, but it appears it is one of the more endearing things about the Orks which probably helped them stay relevant in 40k.
-I think that the 6 Ork tribes are the currently biggest and/or most common that the Imperium encounter. Surely, there are far more, as numerous as the number of Ork players that create their own set of color schemes. However, while Orks find themselves in a lot of 40k media, I am guessing few 40k players could name all the tribes and what they are about half as well as they could all the loyalist first founding space marine chapters. I know I couldn't.


I realise I made a mistake now by not numbering the points;

1) It just seems weird. For a fairly humanoid looking race to actually grow from fungus. My preferred option would be that they had just left it out, not sure we really needed to know where baby orks come from!

2) It's fairly simple; one ork just teaches another how a bike works. When they encounter something new they try it out, maybe rip it apart. One of them dies messing with it. The others pick up the pieces and try to put it back together. They try bodging different bits from different machines together. If anything, Ork technology should probably surpass that of the Imperium, because they would be free to experiment with different designs and ideas, like taking the grav plates off Landspeeders and fitting them to a Leman Russ...

3) I made another mistake here by conflating two different problems (speech and cunning) in the same point, so;
a) Orks used to be described as cunning. While their strategy may not have been the equal of Von Manstein or Hannibal, they at least used to have some concept of strategy and tactics, not least developed through the experience of all that constant fighting. These days - more often than not - they're presented as just being almost mindless drones that simply plough straight towards the nearest enemy.

b) Orks having a distinct accent isn't the problem. Like I said, they were designed from the start to talk with what is basically my accent. The problem is how over time it's gotten ridiculous in the written form, to the point where even I find it quite hard to read.
"So instead of tawlkin' loike this, a sort of kombination between them wallies on Eastenders and them uvver wallies on the only way is Essex, wiv a kinda accent, but one that's still easy to read, no what I mean, innit?". "Now da orks is speekin' loike day has kollectivvly ad some koind of race wiide brain anuerism and komes akross more loike day is JarJar Binks speeking wiv an Oi-rish axe scent". That's what I find irritating, how over the top it's gotten.

4) Read as written, there is literally just the six core tribes. They somehow maintain their tribal system across the entire galaxy, even when intermingled, and apprently unless you're an Evil Sunz then chances are you're not going near a bike etc. This despite the more obvious and logical option being to just have tribes as the entire collective in a given area (how WHFB handled the problem) and set the players up for the easy slam dunk of "create your own tribe".

This message was edited 1 time. Last update was at 2018/12/27 21:57:47


If you mention second edition 40k I will find you, and I will bore you to tears talking about how "things were better in my day, let me tell ya..." Might even do it if you mention 4th/5th/6th WHFB 
   
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Primaris.

To many unpainted models to count. 
   
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As far as I recall, the Ork clans aren't traditional tribes in the human sense. It's not that an Ork belongs to the Deffskulls because of birthright, Orks don't have "parents" or an "upbringing" (they spawn out of pods upon reaching some level of maturity or something, IIRC). Ork clans are part of their natural encoding, it's like a sub-race for them, it's not hereditary. You are spawned and are probably aligned to one of the clans just by your nature and demeanor. (Deffskulls are kleptomaniacs, Evil Suns like to go fast, etc...)
   
Made in gb
Longtime Dakkanaut




U.k

bouncingboredom wrote:
 Saturmorn Carvilli wrote:

-I have always though the Fungus thing to be one of the more interesting things about Orks helping them feel a little more sci-fi for an otherwise worn-out fantasy cliche. I also figured that they aren't exactly like fungi we know being alien, but fungus being the closest thing we would understand them to be.
-I think the coded DNA thing is the quickest, easiest way to explain how Orks can actually compete technologically with the other factions of 40k. Well, that and their group psychic ability which fills in the gaps where we know it shouldn't work. Given they are essentially a race of living (degenerate) super weapons, it is fairly conceivable in the loose interpretation of science that 40k has that the Old Ones encoded the Korks with such knowledge. Far better than trying to come up with ork learning and knowledge storing methods/facilities.
-Just because one talks such a way, doesn't necessarily mean they aren't smart. I met more than a few 'redneck' doctors that were very intelligent despite their day-to-day vocabulary. Orks have no need, or desire, for more sophisticated speech, so stupid or smart orks speak the they do. You find it irratating, but it appears it is one of the more endearing things about the Orks which probably helped them stay relevant in 40k.
-I think that the 6 Ork tribes are the currently biggest and/or most common that the Imperium encounter. Surely, there are far more, as numerous as the number of Ork players that create their own set of color schemes. However, while Orks find themselves in a lot of 40k media, I am guessing few 40k players could name all the tribes and what they are about half as well as they could all the loyalist first founding space marine chapters. I know I couldn't.


I realise I made a mistake now by not numbering the points;

1) It just seems weird. For a fairly humanoid looking race to actually grow from fungus. My preferred option would be that they had just left it out, not sure we really needed to know where baby orks come from!

2) It's fairly simple; one ork just teaches another how a bike works. When they encounter something new they try it out, maybe rip it apart. One of them dies messing with it. The others pick up the pieces and try to put it back together. They try bodging different bits from different machines together. If anything, Ork technology should probably surpass that of the Imperium, because they would be free to experiment with different designs and ideas, like taking the grav plates off Landspeeders and fitting them to a Leman Russ...

3) I made another mistake here by conflating two different problems (speech and cunning) in the same point, so;
a) Orks used to be described as cunning. While their strategy may not have been the equal of Von Manstein or Hannibal, they at least used to have some concept of strategy and tactics, not least developed through the experience of all that constant fighting. These days - more often than not - they're presented as just being almost mindless drones that simply plough straight towards the nearest enemy.

b) Orks having a distinct accent isn't the problem. Like I said, they were designed from the start to talk with what is basically my accent. The problem is how over time it's gotten ridiculous in the written form, to the point where even I find it quite hard to read.
"So instead of tawlkin' loike this, a sort of kombination between them wallies on Eastenders and them uvver wallies on the only way is Essex, wiv a kinda accent, but one that's still easy to read, no what I mean, innit?". "Now da orks is speekin' loike day has kollectivvly ad some koind of race wiide brain anuerism and komes akross more loike day is JarJar Binks speeking wiv an Oi-rish axe scent". That's what I find irritating, how over the top it's gotten.

4) Read as written, there is literally just the six core tribes. They somehow maintain their tribal system across the entire galaxy, even when intermingled, and apprently unless you're an Evil Sunz then chances are you're not going near a bike etc. This despite the more obvious and logical option being to just have tribes as the entire collective in a given area (how WHFB handled the problem) and set the players up for the easy slam dunk of "create your own tribe".



Yeah that’s not how clans work, they are different from the tribes. They aren’t all associated. They are distinct behaviour type above the social group or warband. A tribe can have many different clans in it. It’s just that within the tribe the different clans will tend to group together. It’s always been that there are the six “main” clans. Which are most likely encoded behaviour. Any ORK would ride a warbike but evil SUNZ ones are more likely to. The clan isn’t an organisation with a structure. It’s a style or behaviour.

It strikes me I have missed the point of ORKS. They are a race that had evolved they are a weapon of mass destruction that has been left over and is now running amok. They are designed, with everything they need to strive and create war everywhere they go. Hence the encoded knowledge and behaviour. To think of them as another humanoid race that just happens to be bobbing about is to kiss the fundamental point of them.
   
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UK

Andykp wrote:
Yeah that’s not how clans work, they are different from the tribes. They aren’t all associated. They are distinct behaviour type above the social group or warband. A tribe can have many different clans in it. It’s just that within the tribe the different clans will tend to group together. It’s always been that there are the six “main” clans. Which are most likely encoded behaviour. Any ORK would ride a warbike but evil SUNZ ones are more likely to. The clan isn’t an organisation with a structure. It’s a style or behaviour.

It strikes me I have missed the point of ORKS. They are a race that had evolved they are a weapon of mass destruction that has been left over and is now running amok. They are designed, with everything they need to strive and create war everywhere they go. Hence the encoded knowledge and behaviour. To think of them as another humanoid race that just happens to be bobbing about is to kiss the fundamental point of them.


Your explanation of the clans is basically what I already said. There's really not a lot of difference. As for the encoded DNA bit, the title of the thread is "what part of the lore do you dislike?". I dislike the idea of their DNA being encoded. I think the whole "orks as a weapon" thing is dumb. It's not about whether a point has been missed or not, it's about whether we find that point interesting etc. Which I don't.

If you mention second edition 40k I will find you, and I will bore you to tears talking about how "things were better in my day, let me tell ya..." Might even do it if you mention 4th/5th/6th WHFB 
   
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U.k

No you are describing the clans as tribes. They are not. That’s the point you have missed. The clans operate very differently and outside or the tribe or warband. As for not liking that ORKS are a bioengineered WMD then that’s a shame because that has been ORKS thing since day one. It’s kind of a fundamental piece of ORKS. Good job their are plenty of other races for you to collect and enjoy then.
   
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Tough-as-Nails Ork Boy



UK

Andykp wrote:
No you are describing the clans as tribes. They are not. That’s the point you have missed. The clans operate very differently and outside or the tribe or warband. As for not liking that ORKS are a bioengineered WMD then that’s a shame because that has been ORKS thing since day one. It’s kind of a fundamental piece of ORKS. Good job their are plenty of other races for you to collect and enjoy then.


You're basically just changing one word (tribe to clan), that's it. The bio-engineered WMD thing has only been played up as a big deal more recently. It most definitely does not define who and what the Orks are, it's more of just a hand wave in the background. And I will continue to enjoy what pleases me, as opposed to enjoying things "the right way" as you seem to be implying.

If you mention second edition 40k I will find you, and I will bore you to tears talking about how "things were better in my day, let me tell ya..." Might even do it if you mention 4th/5th/6th WHFB 
   
Made in gb
Longtime Dakkanaut




U.k

I’m just saying that disliking ORKS being bioengineered and having knowledge and specialism encoded into their dna is like disliking spacemarines being genetically enhanced or saying you would prefer eldar to be a new young race just starting out. It wasn’t ever a hand wave, it’s been the factions back ground since day one. It seems to me that you like orcs and not ORKS. There is a difference.

The tribe is the social group that the ORKS live in. With a hierarchy and structure. Many “clans” can be present in one tribe. A clan doesn’t have a structure or hierarchy. It’s an under pinning set of social beliefs and behaviours that goes beyond tribe. The words aren’t interchangeable.

U enjoy what ever you like but it seems to me that you have chosen to dislike the fluff that makes the space ORKS space ORKS and not orcs in space.

Trying to tell people the incorrect information about the clans is what prompted my reply and the next few. U might not like the fluff but it doesn’t mean you can go round explaining it wrong to suit your argument. I do like to call BS when I see it. ORKS have always been my favourite faction and I’ve had an army of them in every game I’ve played. Their fluff in fantasy was nice with the tribes but it was distinctly different from in 40k for a reason. The fact that that model of society wouldn’t have work spread out over different planets etc. Somwarhammer had tribes and 40k had clans and war bands. The question in WFB was where were the females if the weren’t fungoid. How did they reproduce? The 40k way at least explains their prevelance and affinity to mushrooms. Is it perfect. No. I agree the language thing is done badly now. It’s gone too far into a joke.
   
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Tough-as-Nails Ork Boy



UK

Andykp wrote:
I’m just saying that disliking ORKS being bioengineered and having knowledge and specialism encoded into their dna is like disliking spacemarines being genetically enhanced or saying you would prefer eldar to be a new young race just starting out. It wasn’t ever a hand wave, it’s been the factions back ground since day one. It seems to me that you like orcs and not ORKS.
It's really not and I'm not sure why you're so pissy over this. There was someone up thread who said they disliked the composition of the gene seeds in space marine, based on their knowledge of actual biology. That doesn't mean that all of a sudden they dislike everything about space marines. Your argument is beyond absurd, you're effectively telling people they have to like everything about a race or they can't like them at all, in a thread titled "what part of the lore do you dislike?" no less. The DNA thing was a throw away line they put in the old lore to avoid having to explain why orks can build some of the more complex machinery. It's a small part of what makes Orks who they are as a faction, not the be all and end all.

Trying to tell people the incorrect information about the clans is what prompted my reply and the next few. U might not like the fluff but it doesn’t mean you can go round explaining it wrong to suit your argument. I do like to call BS when I see it.
To reference the old Codex Imperalis, which is the earliest material I have (this is start of 2nd ed, 1993); "each clan has its own distinct character and identity... Each has distinct cultural preferences and abilities". So what we have is six main cultures that stretch across the entire galaxy effectively. Whether you call them clans, tribes, cultures, whatever, that doesn't negate the point that you have this absurd scenario of six main groups that use the same iconography etc stretching across the whole galaxy despite being anything but a uniform society. And again, read the title of the thread.

The question in WFB was where were the females if the weren’t fungoid. How did they reproduce?
Aside from the worrying fascination people seem have with orc/ork reproduction, I've always though it odd that people asked this question of orcs/orks, but not the imperium, or elves or eldar. Did GW physically need to show a couple of orc/ork women in a hut somewhere for people to be satisfied, or could people have not just made a reasoned deduction that reproduction took place somewhere other than on the battlefield?

The 40k way at least explains their prevelance and affinity to mushrooms. Is it perfect.
Wasn't that always explained from the outset as being as a food source?

If you mention second edition 40k I will find you, and I will bore you to tears talking about how "things were better in my day, let me tell ya..." Might even do it if you mention 4th/5th/6th WHFB 
   
Made in ca
Longtime Dakkanaut




Here's a thing I find a bit dumb about the 40K univers, but really pretty much all science fiction setting suffer from that problem. How the hell could humanity reproduce so fast in a post-industrial age to get to the number of humans that exist? It's even more absurd if you take into consideration that in 40K many world like feral, feudal and even underhives certainly have a staggering level of child death and childbirth death.
   
Made in us
Aspirant Tech-Adept






Too much "Da emprah diddit!"

Something does';t make sense? "Da emprah diddit!"

Still didn't make sense "Da emprah moves in mysterious ways!"

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in ca
Longtime Dakkanaut




 Techpriestsupport wrote:
Too much "Da emprah diddit!"

Something does';t make sense? "Da emprah diddit!"

Still didn't make sense "Da emprah moves in mysterious ways!"


So what you are saying is that the Daughters of the Emperor are actually the Emperor's daughters. I call that pulling a Zeus.

/joke
   
Made in gb
Fixture of Dakka




epronovost wrote:
Here's a thing I find a bit dumb about the 40K univers, but really pretty much all science fiction setting suffer from that problem. How the hell could humanity reproduce so fast in a post-industrial age to get to the number of humans that exist? It's even more absurd if you take into consideration that in 40K many world like feral, feudal and even underhives certainly have a staggering level of child death and childbirth death.

Clones? Magic fertility drugs? People got VERY bored on spaceships?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Aspirant Tech-Adept






epronovost wrote:
 Techpriestsupport wrote:
Too much "Da emprah diddit!"

Something does';t make sense? "Da emprah diddit!"

Still didn't make sense "Da emprah moves in mysterious ways!"


So what you are saying is that the Daughters of the Emperor are actually the Emperor's daughters. I call that pulling a Zeus.

/joke


/dumb

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
 
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