Switch Theme:

No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Mekboy on Kustom Deth Kopta






gungo wrote:
It looks like Orks are going to get a fairly big release soon...
Big mek w Kff
New ghaz
Plastic kommandos (latest rumor engine has a pretty obvious ork kommando arm)

I’m excited... Hope is the first road to disappointment


not sure its a kommando arm. i mean it looks orky but the digites lack claws which most modern ork kits include unless the designers are getting away from that. also those binoculars look more like impreium ones

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

it looks like an Ogryn arm to me, really the only other very muscular model out there that isnt riddled in other obvious details such as demons.
The hand details and the very guard-aesthetic binoculars make me not believe its an ork model.

This message was edited 1 time. Last update was at 2020/01/07 19:42:10


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine




It could be a jacked grot, since a lot of them don't have modeled claws (how I'd love grot snipers) but it screams catachan more than anything to me. Barely no ork models at all lack modeled claws so I really doubt it's an ork unfortunately..
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Also keep in mind that rumor engine things tend to be ~1 year away so whatever it is, it's not coming "soon" in any way.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






The arm could be Catachan, Ogryn or Ork I think.

Definite possibility of new Ork models though.

As for the discussion around our competitive viability in different meta environments - it's not really that useful to be honest. Any army can "compete" depending on the meta. A GK player could be the best in his area and win all of his games. That tells us little about the competitive viability of GK as a whole though. The same is true of Orks. Forget different "tiers" or what have you. We either compete or we don't. Currently, at the highest level, it's a struggle.
   
Made in de
Regular Dakkanaut




Just wait for March and psychic awakening, we will get at least something, not one army is worst than before awakening
   
Made in ca
Longtime Dakkanaut




T1nk4bell wrote:
Just wait for March and psychic awakening, we will get at least something, not one army is worst than before awakening


Yeah, legit the make your own Clan might be pretty nuts.

Imagine we could combo like Stealthy + Lucky? All of a sudden our vehicles are sporting 3+ saves (2+ for Deff Dreads, Killa Kans, Morkanauts, 1+ for MANz) in shooting while re-rolling stuff.
   
Made in au
Fresh-Faced New User




I just realised that if we get something like long range marksman, our burnas will become useful
   
Made in ca
Longtime Dakkanaut




Thayme wrote:
I just realised that if we get something like long range marksman, our burnas will become useful


Similarly skorchas / kombi-skorchas won’t look so bad.

You could also see something like dropping 3 KBBs from deep strike and hitting an enemy with 12 burna exhausts.

This message was edited 1 time. Last update was at 2020/01/08 07:36:58


 
   
Made in us
Battlewagon Driver with Charged Engine




Personally I'd rather have an SM style update from PA, meaning we can pay command points and upgrade existing characters to better versions (sort of like the warphead) in conjunction with the type of update BA got, just upgrading their old rules since they aren't that hot anymore. Just add on an extra rule, if we're mono-codex (obviously we are) and mono-clan so our kultur then becomes one tier better, give us some new strats and relics and hopefully some updated datasheets.. Unfortunately, if we're going against SW then most pages will probably be filled with updated datasheets for them.

I dislike the whole craft you own chapter style rules since stuff like +3" range completely changes what a flamer is. If you can fire it after deepstrike then that weapon is a million times better than before and GWs hamfisted approach to curb spammy lists will probably nerf the unit and not that specific rule if the problem becomes to prevalent (like all the CWE stuff that went up due to old ynnari). Personally I'd much rather have our iconic clans be useful than mathematically calculated homebrew clan #26. I guess a compromise could be if you get to choose one buff from a pre-determined list if you're going mono-clan.

I know a mono-clan buff isn't what a lot of hyper competitive people want but there should be some reason to try and keep everything uniform, even if "soup" isn't really unusual for Orks.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's highly unlikely that we will get a SM or BA style upgrade. You should expect what nids or eldar got.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




Well, yes. I am expecting heartbreak. But it's not what I'm hoping for. Besides, we have a few more updates before it's our turn so we'll have a better read on what to expect when PA 4&5 is out.

The little we know of PA4 seem to indicate that GK get better rules (an army wide buff) if they're mono-codex and TS get better/more options on their characters while DA will probably just get brought up to an SM standard.
   
Made in de
Regular Dakkanaut




Well that could be enough, just a few tricks buffs here and there.
With to much orks will skyrocket that would be a mega fail like iron hands
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

didnt pretty much all tyranids get was custom hive fleets and a couple stratagems?
Custom kultures is kinda one the biggest things im after and i hear a lot of others are too.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Ork Admiral Kroozin Da Kosmos on Da Hulk






Custom jobs for vehicles would be awesome.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




Custom clans is pretty much guaranteed I think. I don't know why they would suddenly break the Xeno mold they've built.

Honestly, it could be crazy, crazy good. Deathskulls isn't used for their stratagem, they are used strictly for lucky and obsec. If you could combo lucky with another useful trait, you could largely swap them out.

Evil suns, similarly, are used for movement bonuses. If you could combo that with another useful trait for infantry / deep strikers (etc), you could swap them out easily, too.

The only one that's semi locked in is Bad Moons for the shoot twice strat, but who know, maybe you can have a "bad moon successor" which gives them access to said strat.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah i suspect we'll all be Bad Moonz successors unless some of the new stratagems we get happen to be kulture locked and are really good.
Showin' Off is like the only kulture-locked stratagem that is ever mentioned. I cant even remember off hand what the Evil Sunz, Snakebites, Deathskullz, or Bloodaxe locked strats even do lol. I only remember Freeboota because i am constantly reminded that "orks have an area bomb strat" - its horrible...costs the exact same as other similar effects but has lower odds to actually work. Few times either i or someone else has used the ork bombardment it has done absolutely no damage lol.

This message was edited 1 time. Last update was at 2020/01/08 18:37:33


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Skar Boyz would be great, if the Goff Kultur was better.

And that's what I'd prefer to see: improvements to our current units and rules that are performing poorly. Don't need Kustom Kulturz if the ones we have are all good. New stuff just means more that can be broken (in either an OP or UP way). Just fix what we already got GW.

Only new thing I'd really like to see would be a "Soupa Doktrinz" rule for going Mono Kultur.

   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
Yeah i suspect we'll all be Bad Moonz successors unless some of the new stratagems we get happen to be kulture locked and are really good.
Showin' Off is like the only kulture-locked stratagem that is ever mentioned. I cant even remember off hand what the Evil Sunz, Snakebites, Deathskullz, or Bloodaxe locked strats even do lol. I only remember Freeboota because i am constantly reminded that "orks have an area bomb strat" - its horrible...costs the exact same as other similar effects but has lower odds to actually work. Few times either i or someone else has used the ork bombardment it has done absolutely no damage lol.


Deathskulls is Wreckers (unit can re-roll to wound against vehicles). Actually not bad, but not worth caring about at 2 CP. We already wreck vehicles generally speaking.
Drive-by Krumpin' is Evil Sunz (ES Speed Freek unit can move again and *not* charge at the end of shooting phase) for 1 CP. Very situational.
Blood Axes is the cheap infantry infiltrate (actually not bad, but Blood axes suck butt). I could actually see this as being halfway decent *if* you can combo the blood axe stuff with another buff. 1 CP to infiltrate 5 Nobs w/ Big Choppa + ammo runt actually seems good to me if they could get a charge bonus on top of it.
Snakebites is monster hunter (choose a 10+ wound model, all snakebites get +1 wound for the phase) at 3 CP. Situational and way too expensive.

Showin' off is the good one by miles, though.

This message was edited 1 time. Last update was at 2020/01/08 18:50:43


 
   
Made in us
Battlewagon Driver with Charged Engine




Drive by krumpin' is hilarious on a shokkjump dragsta, but probably best saved for more friendly games
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You really want to make SJD deff skulls though, as you want with all buggies.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




Isn't the KBB potentially good as Evil Suns, though? I guess it depends if you want a larger threat range for your flamers.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Our Buggies have SOOO much range already. Even without Evil Sunz, you can usually get to wherever you wanna be without needing to Advance. And, since Flamers auto-hit, even if you DO Advance, you don't have to worry about the penalties.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Most of the time you want to use the rivet gun and just use the flamers/stikkbomb/grotblasta on some unit with weak defense that won't be charging them that happens to be in range. So you aren't exactly driving across the table to get those burnas to do anything.

In my experience re-rolls to hit and to wound on the rivet gun vastly outperform the entire damage of the other weapons. Burnas exhausts are still just S4 AP0, nothing to write home about.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 flandarz wrote:
Our Buggies have SOOO much range already. Even without Evil Sunz, you can usually get to wherever you wanna be without needing to Advance. And, since Flamers auto-hit, even if you DO Advance, you don't have to worry about the penalties.


I am DS fan for sure for every other buggy, and it's totally good on the KBB.

You do add +3" threat range to your KBB Burnas (Minimum of 24" now, max 29") -- plus you can advance and shoot the rivet gun without penalty. It's potentially the only exception if you care about squeezing more threat out of the flamer, which you might not.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The "threat" is 4d3 S4 hits with no AP though. Anything more durable than gretchin doesn't give a damn.
Don't waste resources on that, especially not a clan trait.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




For me the KBB is a flexible disruption unit rather than a dedicated threat for any one type of target. I don't feel the need to increase the effectiveness of its shooting, as I don't expect it to outright kill anything. Evil Sunz bonus gives it better movement range so I can keep it in spots where I have several routes to a few different suitable targets and a good shot of making flamer and charge range, and the rivet kannon can still be peppering stuff in the meantime.

This message was edited 1 time. Last update was at 2020/01/09 13:33:26


 
   
Made in us
Mekboy on Kustom Deth Kopta






on wishlisting for the update...

I want ardboys back. i want them back at the 4+ armor. they were never great but for more mobile looting focused mech lists they made sense. I loved running my battlewagon bash list where everybody had a 4+

10000 points 7000
6000
5000
5000
2000
 
   
Made in gb
Longtime Dakkanaut






PiñaColada wrote:
I know a mono-clan buff isn't what a lot of hyper competitive people want but there should be some reason to try and keep everything uniform, even if "soup" isn't really unusual for Orks.

Not a remotely competitive player but this would be dreadful. Ork warbands have comprised Orks from multiple clans since forever.
   
Made in nl
Dakka Veteran





Netherlands

And don't forget the spiked ram on the KBB and Scrapjet. They are a nice bonus. But for me not enough of it to go for Evil Sunz instead of DS.

   
 
Forum Index » 40K General Discussion
Go to: