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2020/01/26 21:51:39
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Tomsug wrote: Play with 150 boyz fast is not a problem. I have a metal moving trays with the stick in the midle and all boyz magnetized. It' s a metal plate for 5 25 or 32mm bases. I bring the units like this to the table and deplou and move very very fast.
Any information about the “pure buggies” list? I don' t see the guy in top 100.
From Frontline Gaming-
"Table 253 – Podcast Favorite Chris Fischer vs Tyler Hautaniemi: Chris beautiful Ork buggies unfortunately lose the first turn and mostly get shot off the board."
God is real!
2020/01/27 00:51:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
All buggies list finished 292. Not bad, 3-3, I’d imagine the difference in them was getting to go first or not
DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000)
2020/01/27 02:57:45
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
im kinda wondering how baller the damage rolls against those buggies...
Yeah T6 8W 4+ isnt that tough to crack but....there were 20 of individual units with that statline so you had to watch it about overkilling and wasting shots.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/01/27 03:08:37
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Honestly the buggies and bikes (and trukks) need a buff that grants them -1 to hit if they move 10 or more... they are just to squishy on the table. unfortunately this won’t help any of the dreads but they need their own fix.
2020/01/27 07:29:48
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
gungo wrote: Honestly the buggies and bikes (and trukks) need a buff that grants them -1 to hit if they move 10 or more... they are just to squishy on the table. unfortunately this won’t help any of the dreads but they need their own fix.
Wouldn't have actually helped. Bonus that depends on moving doesn't help when you go 2nd which was biggest issue for this list. If it went first it had potential to basically delete core of enemy army in one go.
2024 painted/bought: 109/109
2020/01/27 07:59:05
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
GreenTidePackers wrote: Is anyone able to post Anthony Birdsong's list? for some reason, he's like the only list that won't load for me on BCP lmao.
120 boyz
110 grots
3 SAG 2 weirboy
Warboss
Runtherd
Mad Dok
hopefully we can actually have some tactical flavor and flexibility come march, our PA + (hopefully) some nerf so marines. But yeah, that list looks boring as gak, same with poole's.
Automatically Appended Next Post: Our answer to the worst diversified meta of anytimes is ... MORE boyz
2020/01/27 08:04:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Emicrania wrote: Because I have nothing to do at work, here are all orks list in the top 100
Thanks for all the work. Added them to the first post
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/01/27 08:15:44
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Watched good part of the match on Warhammer TV.
Sean had turn 1. With quicken and path of twilight he advanced fast, punched a hole in the screen and killed SSAG warlord and SAG.
From then Jeff had a hard time to remove those threats and was hardly able to leave his deployment zone.
Not sure if they made it into turn 3 till they clocked out.
Kudos to Sean. He knew exactly what his army was capable of.
2020/01/27 10:30:11
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Ioldar wrote: Watched good part of the match on Warhammer TV.
Sean had turn 1. With quicken and path of twilight he advanced fast, punched a hole in the screen and killed SSAG warlord and SAG.
From then Jeff had a hard time to remove those threats and was hardly able to leave his deployment zone.
Not sure if they made it into turn 3 till they clocked out.
Kudos to Sean. He knew exactly what his army was capable of.
The turn 1 took like 2 hours and ended up with both sides decimated. Had they been able to play to natural end orks could have won as not much of army left for eldar but eldar likely knew game would run out of time first so alpha striked enough vp's to win.
2024 painted/bought: 109/109
2020/01/27 14:17:44
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: Trevor Harris at 29th has 1 unit of boys.
And Dustin has no SAG? What? Where did he place?
According to BCP he came in 58th with 5 wins and 1 loss. Struggling to pull up the actual lists of his opponents right now.
Opponent Outcome Army
Chris Drawbond W Adeptus Mechanicus
Arron Aleong L Adeptus Astartes
Jared Parker W Imperium
Zachary Wilson W Drukhari
Ken Onyeabor W Tyranids
BamBam Hunter W Adeptus Astartes
He plays at the store I normally go to, I can ask him what his strategy was and report back if he responds.
3500+
3300+
1000
1850
2000
2020/01/27 16:07:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: Trevor Harris at 29th has 1 unit of boys.
And Dustin has no SAG? What? Where did he place?
According to BCP he came in 58th with 5 wins and 1 loss. Struggling to pull up the actual lists of his opponents right now.
Opponent Outcome Army
Chris Drawbond W Adeptus Mechanicus
Arron Aleong L Adeptus Astartes
Jared Parker W Imperium
Zachary Wilson W Drukhari
Ken Onyeabor W Tyranids
BamBam Hunter W Adeptus Astartes
He plays at the store I normally go to, I can ask him what his strategy was and report back if he responds.
I’m sure that’ll be interesting. At a glance, it looks like he mobs a bunch of boys then has the option to fallback and charge with his warlord trait.
Just shocked he didn’t take at least an SSAG. I get maybe trimming the other 2...
This message was edited 1 time. Last update was at 2020/01/27 16:07:50
2020/01/27 16:20:16
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: Trevor Harris at 29th has 1 unit of boys.
And Dustin has no SAG? What? Where did he place?
According to BCP he came in 58th with 5 wins and 1 loss. Struggling to pull up the actual lists of his opponents right now.
Opponent Outcome Army
Chris Drawbond W Adeptus Mechanicus
Arron Aleong L Adeptus Astartes
Jared Parker W Imperium
Zachary Wilson W Drukhari
Ken Onyeabor W Tyranids
BamBam Hunter W Adeptus Astartes
He plays at the store I normally go to, I can ask him what his strategy was and report back if he responds.
I’m sure that’ll be interesting. At a glance, it looks like he mobs a bunch of boys then has the option to fallback and charge with his warlord trait.
Just shocked he didn’t take at least an SSAG. I get maybe trimming the other 2...
Probably just thought it wasn't worth it since both detachments were Evil Sunz, not having the rerolls just make it too unreliable.
3500+
3300+
1000
1850
2000
2020/01/27 17:05:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Probably just thought it wasn't worth it since both detachments were Evil Sunz, not having the rerolls just make it too unreliable.
Honestly I wish we could crunch the numbers on this one.
The SSAG on Deathskulls is definitely best-skulls... but it's so hard to say how much better. SSAG is just so swingy no matter what lol. You roll 11 strength and 10-12 shots as Evil suns, you should be laughin'.
2020/01/27 17:08:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
man... that buggie list, the hero we need! il ove the models and have several of each. would love GW to look at that and decide to make them actually good. GW "here you anted new buggies, have a bunch of amazing models" ork players "oo new buggies will they be competitive" GW "we gave you your models be happy with it and buy them"
10000 points 7000 6000 5000 5000 2000
2020/01/27 19:03:20
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Probably just thought it wasn't worth it since both detachments were Evil Sunz, not having the rerolls just make it too unreliable.
Honestly I wish we could crunch the numbers on this one.
The SSAG on Deathskulls is definitely best-skulls... but it's so hard to say how much better. SSAG is just so swingy no matter what lol. You roll 11 strength and 10-12 shots as Evil suns, you should be laughin'.
Want to define some target practices and what kind of odds you would like? What % you get >X wounds etc? I could crunch it out tomorrow if desired numbers are given.
2024 painted/bought: 109/109
2020/01/27 19:25:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
gungo wrote: Honestly the buggies and bikes (and trukks) need a buff that grants them -1 to hit if they move 10 or more... they are just to squishy on the table. unfortunately this won’t help any of the dreads but they need their own fix.
Wouldn't have actually helped. Bonus that depends on moving doesn't help when you go 2nd which was biggest issue for this list. If it went first it had potential to basically delete core of enemy army in one go.
Agh you’re right ok buggies bikes and trukks just need a speed freak -1 to hit detachment buff.
2020/01/28 00:31:37
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I essentially got my second Naut, so Mork and Gork are now battle ready. To keep it thematic I also have 3 deff dreads and 6 kill kans, along with a mek with shokk.
Torn between going dread ham or putting 3 meganobz in one, boss and nobs in the other and rushing.
I don't expect either to end particularly well... but it seems fun.
2020/01/28 01:15:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I'm kind of wondering atm if the retirement of the Forgeworld indexes will cast doubt on the position of Zhad and the bikerboss.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
2020/01/28 01:17:26
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
you make it sound like the rules are going away. Theyre being updated not removed, they just announced that its happening ahead of time because FW books rarely get reprinted
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/01/28 02:08:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Go to about 1:50 in the video and it shows up, it looks pretty sweet from what I can see although it is just a Facebook video unfortunately. If there are better pictures I'd love to see them.
Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on!