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Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

This is Simon Priddis list from last year. Boyz and Stormboyz plus bunch of characters.

http://bloodofkittens.com/wp-content/uploads/2019/07/Simon-Priddis-1st-Overall-Bad-Moon-GT-Pt-2-2019-Orks.pdf

But on the photos of Warhammer world I see the pictures of very funny cartoon-like ork army with gorkonaut and lootas, so who knows...

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in nl
Regular Dakkanaut




Looks like Commander Shadowsun gets the special rule to be added to any Sept. Might be good news for us in the Ghazzy department.
   
Made in us
Longtime Dakkanaut




 Tomsug wrote:
This is Simon Priddis list from last year. Boyz and Stormboyz plus bunch of characters.

http://bloodofkittens.com/wp-content/uploads/2019/07/Simon-Priddis-1st-Overall-Bad-Moon-GT-Pt-2-2019-Orks.pdf

But on the photos of Warhammer world I see the pictures of very funny cartoon-like ork army with gorkonaut and lootas, so who knows...


Nary a Shokk Attack Gun, just a bunch of screaming boys and Stormboyz. Awesome.


Automatically Appended Next Post:
His list according to reddit.


I played against him - very scary list. As I remember it was 2 units of stormboyz, 2 units of boyz, big mek with kustom forcefield, painboy, 2x wierdboyz (both with da jump, one fists of Mork and one warpath), 2x warboss on bike, 1x waaaagh banner, 2 big units of gretchin and 1 small unit of gretchin.

I felt like I had a chance until I forgot how the timing works on declaring tremor shells, and the game rapidly turned against me from there.

Good event overall though and Simon is a great player“

This message was edited 1 time. Last update was at 2020/02/03 19:08:32


 
   
Made in us
Faithful Squig Companion



Aloha, Oregon

This is one of the lists me and my roommate kinda came up with last night trying to make a stompa work @2k points. I don't play tourneys and honestly only play against my roommate's chaos soup. We went all in with the stompa mob detachment to give it the invuln and the character keyword for fists of gork. The kill tanks can be used in either main gun config depending on opponent I suppose, though I think the bursta is my preferred loadout.

Spoiler:
  • +++ Stompa (Warhammer 40,000 8th Edition) +++

    ++ Super-Heavy Detachment +3CP (Orks) [76 PL, 1CP, 1,766pts] ++

    + No Force Org Slot [2CP] +

    Clan Kultur: Deathskulls

    Detachment CP [3CP]

    Specialist Detachment [-1CP]: Stompa Mob [-1CP]

    + Lord of War [76 PL, -1CP, 1,766pts] +

    Kill Tank (FW) [15 PL, 448pts]: Bursta Kannon [36pts], Grot Riggers [7pts], Rack of Rokkits [24pts], Reinforced Ram [6pts], Twin Big Shoota [10pts]

    Kill Tank (FW) [15 PL, 448pts]: Bursta Kannon [36pts], Grot Riggers [7pts], Rack of Rokkits [24pts], Reinforced Ram [6pts], Twin Big Shoota [10pts]

    Stompa [46 PL, -1CP, 870pts]: 3x Big Shoota [15pts], Skorcha [17pts], Stompa Mob Character, Stratagem: Field Commander [-1CP], Supa-Gatler [28pts], 3x Supa-Rokkit, Tezdrek's Stompa Power Field, Twin Big Shoota [10pts]

    ++ Battalion Detachment +5CP (Orks) [10 PL, 6CP, 232pts] ++

    + No Force Org Slot [7CP] +

    Battle-forged CP [3CP]

    Clan Kultur: Deathskulls

    Detachment CP [5CP]

    Gametype

    Specialist Detachment [-1CP]: Dread Waaagh! [-1CP]

    Use Beta Rules

    + HQ [7 PL, -1CP, 142pts] +

    Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Big Killa Boss, Choppa, Da Souped-up Shokka, Shokk Attack Gun [25pts], Warlord

    Weirdboy [3 PL, -1CP, 62pts]: 2. Warpath, 4. Fists of Gork, Warphead [-1CP]

    + Troops [3 PL, 90pts] +

    Gretchin [1 PL, 30pts]
    . . 10x Gretchin [30pts]

    Gretchin [1 PL, 30pts]
    . . 10x Gretchin [30pts]

    Gretchin [1 PL, 30pts]
    . . 10x Gretchin [30pts]

    ++ Total: [86 PL, 7CP, 1,998pts] ++

  •  Nurglitch wrote:
    Roboute Guilliman was dead for most of his career. He got better.
     
       
    Made in us
    Battlefortress Driver with Krusha Wheel




    Douglasville, GA

    You don't think it would have been better to bring the Stompa in a Supreme Command Detachment, for access to Kultur? Probably woulda saved ya 900ish pts too (unless you're married to the Kill Tanks). I don't think you can take Stompa Mob with that Detachment though, so maybe it's a wash?
       
    Made in us
    Big Mek in Kustom Dragster with Soopa-Gun





    Nebraska, USA

    stompa mob makes mo mention about needing 3 stompas (which i missed actually), it just says only stompas in that detachment benefit.
    Also its the Aux detachment that denies kultures, not supreme command enables it. Its just the only way to get a single LoW slot and still get kultures w/o a list of supers.
    Not like the stompa mob really offers much. A 5++ invul is nice but youre burning 2CP to get it (1 for detachment, 1 for extra relic). The two traits are another CP unless you for some god awful reason actually make the stompa your warlord (in that case why would you ever give him those and not Might Is Right, Brutal but Kunnin, or Big Killa Boss? Hell for that matter Ard as Nails would be better)
    The 1CP "Stomp stomp stomp" strat also wont really do much. You cant lock a stompa in combat as he can walk over infantry so nobody is gonna zerg it, i'd be surprised if hes in combat with even 10 models at once.

    edit: now that i think about it....a T9 stompa with a 5+ invul relic....hmm...that could be annoying to deal with... i almost want to do that now just because of how hilarious it would be to see my opponent's face when i say how i did that...rofl

    This message was edited 6 times. Last update was at 2020/02/03 20:56:33


    An ork with an idea tends to end with a bang.

    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
    7500pts Necron Goldboys 
       
    Made in us
    Battlefortress Driver with Krusha Wheel




    Douglasville, GA

    Yeah, the Stompa doesn't lend itself well to having a lot of CP to fall back on. Which means you REALLY want to get the most bang for your buck when you have to spend it. Unfortunately, none of the Stompa Mob's Stratagems are really good enough to justify only having like 6 CP to spend over the course of a game.
       
    Made in nl
    Regular Dakkanaut




    Can't you give him the badmoons warlord trait for 4+ invul?
       
    Made in ca
    Longtime Dakkanaut




    Stompa can only take those 2 special traits if it’s made a character.
       
    Made in us
    Big Mek in Kustom Dragster with Soopa-Gun





    Nebraska, USA

    Technically yes but i wouldnt do that.
    He gets access to a 5++ via relics, he cant use any other relic anyway. Lot of the warlord traits for orks are downright brutal, but since the warboss is so easy to pick off they dont really do much. I wouldnt sacrifice one of those traits for +1 to my invul.

    And no, stompa is not limited to those 2 traits. Every single detachment is worded the exact same way, "...you can give them..." keyword being "can" not "must" or "only" - Stompa one is worded only different to show that you cant take both traits, since its the only one that has more than 1 trait added in anyway. The difference between Stompa Mob and any other specialist detachment is "...can give them the following warlord trait" or "...can give them one of the following warlord traits" - i see no different other than accommodating theres multiples in the latter.

    Otherwise our SSAG with Big Killa Boss is technically illegal. Dread Waaagh is worded the same.
    The only way you are forced to take the detachment traits is if you are using the Field Commander strat. I'm referring to making him your legit warlord, both saves a CP and honestly with barley enough points left for weirdboyz/grots what else you gonna make warlord? a weirdboy?

    This message was edited 4 times. Last update was at 2020/02/03 21:46:51


    An ork with an idea tends to end with a bang.

    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
    7500pts Necron Goldboys 
       
    Made in ca
    Sneaky Kommando





    It literally says in the Stompa Mob description that you can give a stompa the character keyword but it can only choose the warlord traits and relic from the specialist detachment.

    So no faction or clan warlord traits, unless they've errata'ed it somewhere I haven't seen.

    Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! 
       
    Made in us
    Big Mek in Kustom Dragster with Soopa-Gun





    Nebraska, USA

    Ah dang it i missed that the restriction is over there not with the traits.

    Nvm. T9 stompa dream is gone lol

    An ork with an idea tends to end with a bang.

    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
    7500pts Necron Goldboys 
       
    Made in us
    Yellin' Yoof




    Southern Indiana

    Hmm interesting detail about Shadowsun in the new reveal, she lets the detachment she’s in take any sept, but she doesn’t benefit unless they take the overwatch one. So Ghazz will certainly be usable in any detachment too but probably doesn’t get klan rule unless you go Goff

    DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
    Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
    Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000) 
       
    Made in ca
    Longtime Dakkanaut




     acme2468 wrote:
    Hmm interesting detail about Shadowsun in the new reveal, she lets the detachment she’s in take any sept, but she doesn’t benefit unless they take the overwatch one. So Ghazz will certainly be usable in any detachment too but probably doesn’t get klan rule unless you go Goff


    Maybe they’ll do this for all named characters. It would be cool to take Zagstruk, for instance, without having to take Goffs.
       
    Made in us
    Battlefortress Driver with Krusha Wheel




    Douglasville, GA

    Doubtful. While Ghaz is well known for leading Orkz of all Klanz, the others tend to stick to their "own kind".
       
    Made in us
    Big Mek in Kustom Dragster with Soopa-Gun





    Nebraska, USA

    Not even really sure why they unlocked Shadowsun really.
    It makes sense for Ghaz to be unlocked because his entire story is about bringing the klans together and using their strengths to the best he could think of. Were not talking about two branches of a military, were talking about pseudo-enemy/rival bands that if they dont have a bigger target to fight they will quickly fight each other. Getting that kind of mentality to work together is quite a feat.

    An ork with an idea tends to end with a bang.

    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
    7500pts Necron Goldboys 
       
    Made in us
    Yellin' Yoof




    Southern Indiana

    The rule is called “Supreme Commander” it makes sense for her and Ghazz, because that what they are, no other characters have the same sole leadership of their entire races military forces.

    DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
    Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
    Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000) 
       
    Made in se
    Regular Dakkanaut






    Okay, seems like storm boyz are a valid option after all.
    I do have another question that I would be happy if you can give me some feedback on. I am just about to re-base all my ork figures to 30mm bases and plan to magnetize them and make moment trays to them. The thing I am would like to have some input on is whether I should put them in a hexagonal lattice or a rectangular one. Rectangular is easier to build but hexagonal have the advantage to be denser but foremost it would in theory allow models to fight in three rows in CC due to the 3:ed row is just within 1’’ of the 1:st for 30mm bases. I it standard to allow models to fight in CC in three rows for 30mm bases, placed in an hexagonal lattice ,or would people accuse me of sheeting if I claim this?
       
    Made in fi
    Locked in the Tower of Amareo





    tulun wrote:
     acme2468 wrote:
    Hmm interesting detail about Shadowsun in the new reveal, she lets the detachment she’s in take any sept, but she doesn’t benefit unless they take the overwatch one. So Ghazz will certainly be usable in any detachment too but probably doesn’t get klan rule unless you go Goff


    Maybe they’ll do this for all named characters. It would be cool to take Zagstruk, for instance, without having to take Goffs.


    Wouldn't make too hasty conclusions from one model. They just released sister codex with order locked characters and DA got chapter locked special character as well.


    Automatically Appended Next Post:
    Nora wrote:
    Okay, seems like storm boyz are a valid option after all.
    I do have another question that I would be happy if you can give me some feedback on. I am just about to re-base all my ork figures to 30mm bases and plan to magnetize them and make moment trays to them. The thing I am would like to have some input on is whether I should put them in a hexagonal lattice or a rectangular one. Rectangular is easier to build but hexagonal have the advantage to be denser but foremost it would in theory allow models to fight in three rows in CC due to the 3:ed row is just within 1’’ of the 1:st for 30mm bases. I it standard to allow models to fight in CC in three rows for 30mm bases, placed in an hexagonal lattice ,or would people accuse me of sheeting if I claim this?


    Hardly cheating since bases allow that. You lose in practice just half a rank compared to 25mm base and that's assuming all could reach into combat anyway. Big difference will be it taking bit more time which benefits orks so in practice 32mm helps orks. Which is why I find amusing when people fret over it. Even in optimal case it's just half a rank which isn't going to be deciding things all that often, 25mm lose on board control and 32mm makes games take longer which helps orks as less turns the better for orks in general.

    This message was edited 1 time. Last update was at 2020/02/04 08:20:18


    2024 painted/bought: 109/109 
       
    Made in no
    Rogue Grot Kannon Gunna






    Take 5 empty bases on a paper sheet where you draw 2 circles of 1" thumb each, representing within 1" of 1" . You can see that you can fight in 3 rows, given your correct placement.
       
    Made in es
    Krazy Grot Kutta Driva




    I'm about to play a tournament (again), this is the list I'm about to play after some reworking.

    Spoiler:

    ++ Battalion Detachment +5CP (Orks) [23 PL, 8CP, 472pts] ++

    + No Force Org Slot +

    Battle-forged CP [3CP]

    Clan Kultur: Bad Moons

    Detachment CP [5CP]

    + HQ +

    Weirdboy [3 PL, 62pts]: 2. Warpath

    Weirdboy [3 PL, 62pts]: 3. Da Jump

    + Troops +

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [2 PL, 33pts]
    . 11x Gretchin

    + Heavy Support +

    Lootas [13 PL, 255pts]
    . 15x Loota

    ++ Battalion Detachment +5CP (Orks) [65 PL, 4CP, 1,278pts] ++

    + No Force Org Slot +

    Clan Kultur: Goffs

    Detachment CP [5CP]

    Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

    + HQ +

    Big Mek W/ Kustom Force Field [4 PL, 75pts]: Kustom Force Field

    Warboss [4 PL, 78pts]: Attack Squig, Da Killa Klaw, Power Klaw, Shoota (Index)

    + Troops +

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    + Elites +

    Painboy [3 PL, 65pts]: Power Klaw

    Tankbustas [13 PL, 305pts]: 5x Bomb Squig
    . Boss Nob: Rokkit Launcha
    . 14x Tankbusta: 14x Rokkit Launcha

    + Heavy Support +

    Battlewagon [8 PL, 125pts]: Grot Rigger

    ++ Battalion Detachment +5CP (Orks) [11 PL, 4CP, 250pts] ++

    + No Force Org Slot +

    Clan Kultur: Deathskulls

    Detachment CP [5CP]

    Specialist Detachment [-1CP]: Dread Waaagh!

    + HQ +

    Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Shokk Attack Gun

    Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Big Killa Boss, Da Souped-up Shokka, Shokk Attack Gun, Warlord

    + Troops +

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    ++ Total: [99 PL, 16CP, 2,000pts] ++

    Created with BattleScribe


    I was playing with 40 grot and 60 boyz, I though it was too few models, now I'm going 60 grot 90 boyz. I used to play 10 tankbustas and 2 dogs in battlewagon, now I go 15 tankbustas and 5 squiggs.

    If you have some comments, we can discuss about that!

    Orks 5000p 
       
    Made in de
    Regular Dakkanaut





    Kebabcito wrote:
    I'm about to play a tournament (again), this is the list I'm about to play after some reworking.

    Spoiler:

    ++ Battalion Detachment +5CP (Orks) [23 PL, 8CP, 472pts] ++

    + No Force Org Slot +

    Battle-forged CP [3CP]

    Clan Kultur: Bad Moons

    Detachment CP [5CP]

    + HQ +

    Weirdboy [3 PL, 62pts]: 2. Warpath

    Weirdboy [3 PL, 62pts]: 3. Da Jump

    + Troops +

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [2 PL, 33pts]
    . 11x Gretchin

    + Heavy Support +

    Lootas [13 PL, 255pts]
    . 15x Loota

    ++ Battalion Detachment +5CP (Orks) [65 PL, 4CP, 1,278pts] ++

    + No Force Org Slot +

    Clan Kultur: Goffs

    Detachment CP [5CP]

    Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

    + HQ +

    Big Mek W/ Kustom Force Field [4 PL, 75pts]: Kustom Force Field

    Warboss [4 PL, 78pts]: Attack Squig, Da Killa Klaw, Power Klaw, Shoota (Index)

    + Troops +

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    + Elites +

    Painboy [3 PL, 65pts]: Power Klaw

    Tankbustas [13 PL, 305pts]: 5x Bomb Squig
    . Boss Nob: Rokkit Launcha
    . 14x Tankbusta: 14x Rokkit Launcha

    + Heavy Support +

    Battlewagon [8 PL, 125pts]: Grot Rigger

    ++ Battalion Detachment +5CP (Orks) [11 PL, 4CP, 250pts] ++

    + No Force Org Slot +

    Clan Kultur: Deathskulls

    Detachment CP [5CP]

    Specialist Detachment [-1CP]: Dread Waaagh!

    + HQ +

    Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Shokk Attack Gun

    Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Big Killa Boss, Da Souped-up Shokka, Shokk Attack Gun, Warlord

    + Troops +

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    ++ Total: [99 PL, 16CP, 2,000pts] ++

    Created with BattleScribe


    I was playing with 40 grot and 60 boyz, I though it was too few models, now I'm going 60 grot 90 boyz. I used to play 10 tankbustas and 2 dogs in battlewagon, now I go 15 tankbustas and 5 squiggs.

    If you have some comments, we can discuss about that!


    Yes. A few.

    - move the tankbustas to bad moons. So you can eventually use the double shooting strat on them.

    - change the goff detachment to evil suns. You will da jump one squad and walk the rest up the board. The faster the better. Also, +1 on the charge makes a world of difference.
       
    Made in us
    Shas'la with Pulse Carbine





    Florida

     Vineheart01 wrote:
    Not even really sure why they unlocked Shadowsun really.


    It's simple. They want the new model to sell.

    I play:
    40K: Daemons, Tau
    AoS: Blades of Khorne, Disciples of Tzeentch
    Warmachine: Convergence of Cyriss
    Infinity: Haqqislam, Tohaa
    Malifaux: Bayou
    Star Wars Legion: Republic & Separatists
    MESBG: Far Harad, Misty Mountains 
       
    Made in es
    Krazy Grot Kutta Driva




    Orkimedez_Atalaya wrote:
    Kebabcito wrote:
    I'm about to play a tournament (again), this is the list I'm about to play after some reworking.

    Spoiler:

    ++ Battalion Detachment +5CP (Orks) [23 PL, 8CP, 472pts] ++

    + No Force Org Slot +

    Battle-forged CP [3CP]

    Clan Kultur: Bad Moons

    Detachment CP [5CP]

    + HQ +

    Weirdboy [3 PL, 62pts]: 2. Warpath

    Weirdboy [3 PL, 62pts]: 3. Da Jump

    + Troops +

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [2 PL, 33pts]
    . 11x Gretchin

    + Heavy Support +

    Lootas [13 PL, 255pts]
    . 15x Loota

    ++ Battalion Detachment +5CP (Orks) [65 PL, 4CP, 1,278pts] ++

    + No Force Org Slot +

    Clan Kultur: Goffs

    Detachment CP [5CP]

    Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

    + HQ +

    Big Mek W/ Kustom Force Field [4 PL, 75pts]: Kustom Force Field

    Warboss [4 PL, 78pts]: Attack Squig, Da Killa Klaw, Power Klaw, Shoota (Index)

    + Troops +

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    Boyz [11 PL, 210pts]
    . Boss Nob: Choppa, Slugga
    . 29x Ork Boy W/ Slugga & Choppa

    + Elites +

    Painboy [3 PL, 65pts]: Power Klaw

    Tankbustas [13 PL, 305pts]: 5x Bomb Squig
    . Boss Nob: Rokkit Launcha
    . 14x Tankbusta: 14x Rokkit Launcha

    + Heavy Support +

    Battlewagon [8 PL, 125pts]: Grot Rigger

    ++ Battalion Detachment +5CP (Orks) [11 PL, 4CP, 250pts] ++

    + No Force Org Slot +

    Clan Kultur: Deathskulls

    Detachment CP [5CP]

    Specialist Detachment [-1CP]: Dread Waaagh!

    + HQ +

    Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Shokk Attack Gun

    Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Big Killa Boss, Da Souped-up Shokka, Shokk Attack Gun, Warlord

    + Troops +

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    Gretchin [1 PL, 30pts]
    . 10x Gretchin

    ++ Total: [99 PL, 16CP, 2,000pts] ++

    Created with BattleScribe


    I was playing with 40 grot and 60 boyz, I though it was too few models, now I'm going 60 grot 90 boyz. I used to play 10 tankbustas and 2 dogs in battlewagon, now I go 15 tankbustas and 5 squiggs.

    If you have some comments, we can discuss about that!


    Yes. A few.

    - move the tankbustas to bad moons. So you can eventually use the double shooting strat on them.

    - change the goff detachment to evil suns. You will da jump one squad and walk the rest up the board. The faster the better. Also, +1 on the charge makes a world of difference.

    Goff was not planned, they are evil sunz, seems like my mistake at configuring it.

    Point about bad moons is interesting, I make them evil sunz because I usually advance the battlewagon, so they do not shoot at 6's, if i do not advance the wagon, they are usually out of 24'' of the enemy tank.

    Orks 5000p 
       
    Made in ca
    Longtime Dakkanaut




    Kebabcito wrote:


    - change the goff detachment to evil suns. You will da jump one squad and walk the rest up the board. The faster the better. Also, +1 on the charge makes a world of difference.
    Goff was not planned, they are evil sunz, seems like my mistake at configuring it.

    Point about bad moons is interesting, I make them evil sunz because I usually advance the battlewagon, so they do not shoot at 6's, if i do not advance the wagon, they are usually out of 24'' of the enemy tank.


    Take Mad Dok. He's worth every point. You should never have a normal painboy if you have a DS detachment.

    For 21 points you get: +1 WS, +1 T, +2 armour save, 6+ invul save, +1 FNP (for him), he gets a reroll to hit, to wound, damage, he can advance and charge with his insanity rule, he can fallback and charge with his insanity rule, and most importantly, his pain aura affects every clan instead. He's just more resistant to sniper fire and can krump way harder in CC with the +1 to hit and rerolls.

    I'd consider Deathskulls for the wagon as well. It gets a 6+ invul in case its out of the KFF field. I think it's really up to you, though.

    BM give them the chance to hop out and shoot twice
    ES gives them extra threat range because you can advance
    DS gives them wagon a bit more survivability and the boys inside a re-roll to wound

    I recently used tankbustas as deathskulls in a trukk and a big trakk. They are insane, even without shoot twice, and even hitting on 6's. Full rerolls with explosions is nuts.

    This message was edited 3 times. Last update was at 2020/02/04 15:38:08


     
       
    Made in es
    Krazy Grot Kutta Driva




    tulun wrote:
    Kebabcito wrote:


    - change the goff detachment to evil suns. You will da jump one squad and walk the rest up the board. The faster the better. Also, +1 on the charge makes a world of difference.
    Goff was not planned, they are evil sunz, seems like my mistake at configuring it.

    Point about bad moons is interesting, I make them evil sunz because I usually advance the battlewagon, so they do not shoot at 6's, if i do not advance the wagon, they are usually out of 24'' of the enemy tank.


    Take Mad Dok. He's worth every point. You should never have a normal painboy if you have a DS detachment.

    For 21 points you get: +1 WS, +1 T, +2 armour save, 6+ invul save, +1 FNP (for him), he gets a reroll to hit, to wound, damage, he can advance and charge with his insanity rule, he can fallback and charge with his insanity rule, and most importantly, his pain aura affects every clan instead. He's just more resistant to sniper fire and can krump way harder in CC with the +1 to hit and rerolls.

    I'd consider Deathskulls for the wagon as well. It gets a 6+ invul in case its out of the KFF field. I think it's really up to you, though.

    BM give them the chance to hop out and shoot twice
    ES gives them extra threat range because you can advance
    DS gives them wagon a bit more survivability and the boys inside a re-roll to wound

    I recently used tankbustas as deathskulls in a trukk and a big trakk. They are insane, even without shoot twice, and even hitting on 6's. Full rerolls with explosions is nuts.

    I'll consider adding MDG instead of the painboy.

    The point is that all the klan benefits go to lootas (usually), so I don't think putting tankbustas in BM would worth for me.
    I've been thinking about DS invul and rerolling wounds, I supose it'll depend of the match

    Orks 5000p 
       
    Made in cz
    Growlin' Guntrukk Driver with Killacannon





    Prague

    This should be Simon Priddis list. Almost identical like the year before. It seems to be about the Simon more than about the list

    [Thumb - 24FB037D-9CB5-4D82-9A81-73A182A7539F.jpeg]


    10k p fullpaint orks ready to krump! …

    https://instagram.com/mektomsug 
       
    Made in fr
    Mekboy Hammerin' Somethin'






     D6Damager wrote:
     Vineheart01 wrote:
    Not even really sure why they unlocked Shadowsun really.


    It's simple. They want the new model to sell.


    Gaz will get the same

    Ere we go ere we go ere we go
    Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
       
    Made in ca
    Longtime Dakkanaut




    Let’s just hope it’s a mixed MA kit. I’d love if the MA warboss makes a return if he ain’t super competitive.
       
    Made in no
    Rogue Grot Kannon Gunna






    Same here. Is a MUST given our fluff
       
     
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