Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2020/02/25 17:08:34
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
So I finally got to play my first game of Warhammer last weekend in a beginners escalation league. The point options were 750-1000. I was the only one that brought 750 unfortunately, and was pounded into last place. I didn't take it too bad however because I wanted it to be an easy list to learn the basic skills with. Next month the points goes to 1250 and I intend to take full advantage of that with more of my toys available.
I have a question though.
I want to use a detachment of Deathskulls, and a detachment of Freebooters. How do I make that happen in Battlescribe, and what happens to each army?
Do the units each keep all the bonus' for there clans throughout the game?
Do I lose CP for combining cultures?
Is my army battleforged?
This message was edited 3 times. Last update was at 2020/02/25 17:34:38
2020/02/25 17:43:51
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
You have to add 2 detachments in battlescribe, the same way you selected the initial one just hit the + button at the bottom to add another.
One detachment can be Deathskullz, the other Freeboota. Any unit in those detachments will be the corresponding klan (except flashgitz and badrukk of course)
You do not lose kulture benefits unless you are using multiple kultures in the SAME detachment (excluding flashgitz/badrukk). If they are different detachments you are fine.
Battleforged is literally you are using proper detachments rather than just taking whatever you want (if youre using battlescribe and dont use the "Unbound Army" option, youre battleforged)
Mixed kultures do not cost CP. Just keep them in their own detachment so you dont kill your kulture bonus.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/02/25 18:08:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I've been hosting and partaking in a slow grow 40k campaign with around 15ish people in it and I decided to get my Orkz out again! I havent played since May last year (took a break from 8th as I couldnt really stand it anymore) and with Ghaz on the way I've been reinvigorated to crack on with the boyz!
Im really hoping Saga of the Beast does us some justice. There are a couple units I hope really get some love, burnaboyz, warbikerz, trukkboyz, nobz and the majority of the Klans.
Ive always been an Evil Sunz type of Orkz but since coming back I've been trying out Deathskulls and my lord, they feel a lot better to play than Evil Sunz! I dont run Da Soup-up Shokka like most but hes nearly painted and I'll be trying him out soon.
My main wishes are just for some more cost iffiecent stratgems that affects more units instead of being too specialised by keywords.
This message was edited 1 time. Last update was at 2020/02/25 18:52:11
How many kans can a killa kan kill if a killa kan can kill kans?
2020/02/25 21:29:42
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Vineheart01 wrote: was anybody surprised?
Pretty sure every PA book the imp half got way more than the xenos half. Nids almost didnt even get mentioned in their book by comparison to the BA
To be fair cadia got blown the fek up and creed is a statue now. The main guard regiment got hosed.
Ghaz is getting a new model and isn’t going anywhere I expect pyrrhic victory at best for space wolves but likely a symbolic victory for orks. This part of the story is just building up.
I’m expectinn that ork vs space wolf box set rumour is probably legit now that Ragnar new mini is all but confirmed. I don’t expect much for space wolves except Ragnar and some type of primarus upgrade kit and orks get ghaz and a big Mek w kff.
Also most of SM pages is actually reprint of datasheets they could already use before PA book. No more new stuff than if GW reprinted whole bunch of ork datasheets in the PA6 book
This message was edited 1 time. Last update was at 2020/02/25 21:29:59
2024 painted/bought: 109/109
2020/02/26 00:03:10
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Ive always been an Evil Sunz type of Orkz but since coming back I've been trying out Deathskulls and my lord, they feel a lot better to play than Evil Sunz! I dont run Da Soup-up Shokka like most but hes nearly painted and I'll be trying him out soon.
Deathskulls is far and above the best all around clan out there.
A lot of people mix in a bit of Evil Suns or Bad Moons, but it's definitely not necessary to build a good list.
2020/02/26 00:33:21
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Deathskullz offer quite a lot to every ork unit is why theyre so good. Other kultures....lot of units either dont benefit at all or dont benefit enough to mention
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/02/26 02:17:38
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Not optimized in the slightest, but it looks like a ton of fun. Hide the under the double KFF at the beginning (after tucking the Dread into a Tellyporta), then use the speedy boiz to harass things.
2020/02/26 06:17:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Otherwise the Orks don't have much of a story. He's a uniter, which is why Orks are quite a bit more dangerous. They could take it in new directions, but that would literally be just "another new big boss shows up" in all likelihood.
It would be MORE interesting if a badass Ork killed Ghazzy in an epic fight, because he could take his place.
Eh seeing PA covers events between fall of cadia and start of 8th ed they aren't killing. Would be pretty crazy even for gw writing to kill off ghaz and not mention in say 8th ed rulebook. "oh yeah he's dead. we just didn't mention it"
2024 painted/bought: 109/109
2020/02/26 18:06:02
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
everyone is probably refreshing the news page over and over to wait for ghaz's stats reveal.
I mean...why would anyone do that? totally not me nope nuh-uh not at all. *cough*
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/02/26 21:09:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
As a Guardsmen scrolling past, I have to compliment you Xenos on the name of your thread. It always brings a smile to my face. Plus Ork players are usually hilarious to play against.
Not really on topic, just thought I would drop by. Do carry on...
tneva82 wrote: Well for one Your army is hardly casual. And if there's not much terrain it's going to be largely you go first, you auto win.
Furthermore game is designed around 2k level and scales up and down very badly. Already shaky balance is totally off the tracks in smaller or bigger games.
Play with more terrain. Here you can't alpha strike that freely even in 2k game and in 500 pts there's lot less you need to be able to hide. If he could not hide even part of his army...well gosh that's why playing on planet bowling ball sucks.
It had more to do with how lucky my roles were. But yeah, 2 shooty lists at 500pts means things are going to die quickly.
Either way, I played game 2 this weekend at 1k points. To upgrade my list I added a Morkanaut and a 3rd scrapjet to the list. Went against a Chaos themed army that brought a Lord of Skulls super heavy a character and a Lord Discordant as well as half his list in Terminators in reserve. turn 1 he reduced my Morkanaut but it was alive and that was all he managed, on my turn I bum rushed him with Morky, my 3 Scrapjets and then shot the piss out of him with my Mek gunz and Big Mek. I managed to kill everything he had on the table in the shooting phase and then in the close combat phase with my Scrapjets rolling 9 Mortal wounds with their charge against his warlord
My army is a themed Big Mek army with nothing but vehicles, when we go up to 1,500pts next week I think I am going to add in some Deff Koptas.
Vineheart01 wrote: everyone is probably refreshing the news page over and over to wait for ghaz's stats reveal.
I mean...why would anyone do that? totally not me nope nuh-uh not at all. *cough*
Ya, I've been relying on dakka and facebook to keep me updated since I can't access Warhammer community from my work computer. Sadly, nothing for today.
2020/02/27 01:05:55
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I’m super surprised the didn’t start the book teasers this week considering the slow news from weak reboxed preorders for this sat. Im hoping rise of beast drops first weekend in March but it feels more and more like it’s after the sisters finish their releases first.
2020/02/27 04:31:35
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
So I'm jumping in feet first like my name was Killboy. Not ITC prep, but rather assembling a WAAAAGH for a local campaign coming in a couple months. I'm leaning towards Goffs backed by Kans and Dreads, but I haven't committed to a Klan yet partially because I want to see what mess the PA book gives us.
So far my little pile of stuff is:
SAG Big Mek
Mek (not using, but I have him)
10 Slugga Boyz (1 Nob with Big Choppa)
5 Stormboyz (1 Nob with Big Choppa)
6 Rokkit/Saw Kans
2 Claw/Double Skorcha Deff Dreads
Basically I snagged the Apoc box and a box of Boys and Stormboys, but I'm not 100% sure on what to pick up (beyond more Boyz) to get it to 2k.
Though I admit, a Mork/Gorkanaught is tempting.
2020/02/27 07:31:56
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
The ‘nought would fit the theme, and you might consider the Dreadd Mob detachment - sounds like it fits your requirement, and gives buffs to your SAG and walkers. A KFF added to the other Mek would be useful, and easy enough to convert.
As to further expansions, you might want to consider more vehicles, which would mean your opponent is getting less profit from any anti-infantry choices they have.
Good luck!
2020/02/27 07:39:14
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Moriarty wrote: The ‘nought would fit the theme, and you might consider the Dreadd Mob detachment - sounds like it fits your requirement, and gives buffs to your SAG and walkers. A KFF added to the other Mek would be useful, and easy enough to convert.
As to further expansions, you might want to consider more vehicles, which would mean your opponent is getting less profit from any anti-infantry choices they have.
Good luck!
I was thinking of splitting between 1k of mechanized threats and then running up 1k worth of green tide goodness, but with how easy massed bolter fire is, pending any major changes to our rules, taking more vehicles is likely a good start.
2020/02/27 09:10:49
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Vineheart01 wrote: everyone is probably refreshing the news page over and over to wait for ghaz's stats reveal.
I mean...why would anyone do that? totally not me nope nuh-uh not at all. *cough*
Thats unfair, its not just Ghaz's stats Im after.
2020/02/27 09:40:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Vineheart01 wrote: everyone is probably refreshing the news page over and over to wait for ghaz's stats reveal. I mean...why would anyone do that? totally not me nope nuh-uh not at all. *cough*
Thats unfair, its not just Ghaz's stats Im after.
Yeah, his point costs and keywords are very important as well
btw: Back from a three day ban for ork-speaking in the PA thread. Be very careful to not post off-topic in the N&R forum - if in doubt, just discuss any news here.
This message was edited 1 time. Last update was at 2020/02/27 09:41:52
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/02/27 10:24:06
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
btw: Back from a three day ban for ork-speaking in the PA thread. Be very careful to not post off-topic in the N&R forum - if in doubt, just discuss any news here.
WAT ?
2020/02/27 10:37:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
btw: Back from a three day ban for ork-speaking in the PA thread. Be very careful to not post off-topic in the N&R forum - if in doubt, just discuss any news here.
WAT ?
I am sorry jidmah, i just wanted to make a joke
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2020/02/27 13:45:11
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Do you guys think the Marine nerfs will improve our odds of victory? Dread castles seem to be off the table now, but Marines are still real good at mowing down Orkz in bulk, so I dunno.
2020/02/27 13:50:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I still think thunderfire cannons being way too cheap, alongside with bolter aggressors and centurions also grossly undercosted it's still going to be a real tough matchup for most ork lists but it's certainly swinging into a more doable territory..
2020/02/27 14:03:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
flandarz wrote: Do you guys think the Marine nerfs will improve our odds of victory? Dread castles seem to be off the table now, but Marines are still real good at mowing down Orkz in bulk, so I dunno.
What marine nerfs? Did I miss something?
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/02/27 14:08:41
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Yeah, some pretty massive changes to the SMFAQ today. T1 is always dev doctrine, T2 is always tactical, T3 is either tactical or assault and T4 onwards is always assault.
-Removed the strat to change doctrines.
-Duty eternal strat is -1damage and not half damage.
-No more RG super up close centurions.
-IH "shield drone" strat only works on infantry now, and not chaplain dreads as well.
2020/02/27 14:50:45
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Ok, have read them. In general, I think this is good for orks, as we will be facing a lot less firepower. IH castles took a huge hit, as did raven guard but I'd be warry of white scars centurions though.
Outside of that, it really depends on whether the imperial side shifts back to soup. Using CA missions, I never had trouble fighting the more balanced marine factions like Ultramarines and Dark Angels, so this might be just enough to bring orks back into the game.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/02/27 14:51:44
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]