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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

oh please the stompa will probably go up 200pts because its got 2 rather rude blast weapons.

Worth noting that Aux doesnt say anything about not benefiting from kultures anymore. Or was that in the codex? i forget where that was.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
Got rare pleasure of facing orks today. Not most common tournament army here and I keep missing them. I have faced orks precisely once since I think 5th ed...

It was rather casual list even for casual tournament so not much of note from that. Except that triumph is rather tricky one to take down it seems for orks at least if you can't point big blob of boyz or couple dreadnoughts at it. Flashgit, scrapjet, the mek's speshul buggy, warboss with the upgrade stratagem and power klaw(not relic one), weirdboy and gunwagon(even charging in with grabbing klaw) tried for 2 or 3 turns(minus casualties each turn) to take her down and it kept resisting.

Well as said casual list but if you face triumph best tool is likely tons of attacks. Boyz mob rather than dreadnought for example. -1 to hit, 18 wounds and up to 3 virtually quaranteed inv saves passed per phase keeps her surprisingly resilient.


In general, orks struggle with taking down multi-wound units, but I don't see how the triumph would have caused a lot of trouble unless you got really lucky with your saves (4++ and -1 to hit if I recall correctly?). To me the issue it reads like he spent a lot of points on an incoherent army made of bad units, which is enough for an ork army to defeat itself against pretty much any kind of list.


Automatically Appended Next Post:
 Vineheart01 wrote:
oh please the stompa will probably go up 200pts because its got 2 rather rude blast weapons.

Worth noting that Aux doesnt say anything about not benefiting from kultures anymore. Or was that in the codex? i forget where that was.


It's in the codex.

If you now try to deep strike a stompa using vigilus, it will cost your 11CP

This message was edited 1 time. Last update was at 2020/06/27 23:17:26


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Emicrania wrote:
tulun wrote:
 Emicrania wrote:
LoW auxiliary costs now 3 CP.... The Stompa gets better and better every edition


At that point, might as well go for the Supreme Command, assuming it's 3 CP. Might want more HQs anyway.

I'm gonna laugh a bit if the Stompa is the only unit in 40k to receive additional points decreases in this whole change over.


Good point, I just REALLY wanna field one this edition.


Fair. I'm hoping the Garg Squiggoth gets a fair shake, as I just love the model. It's already close to being a half decent LOW.

3 CP for it seems a bit steep, though, but it could be your second detachment for fun. It can finally move and shoot its heavy guns without penalty which was actually one of my biggest pet peeves about the thing.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'm really wondering how much a supreme command detachment will be now. If it's 3CP as well, LoW might disappear from games.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:


In general, orks struggle with taking down multi-wound units, but I don't see how the triumph would have caused a lot of trouble unless you got really lucky with your saves (4++ and -1 to hit if I recall correctly?). To me the issue it reads like he spent a lot of points on an incoherent army made of bad units, which is enough for an ork army to defeat itself against pretty much any kind of list.



You cause 6 wounds in phase, i autopass 3 and roll for 3 4++. Cometh next phase repeat. Warboss has what 7 attacks so that's even with relic claw 4 hits, wounds and i get to roll 2 saves 1 being in essecnce 2++. See the issue? Especially in 1k hard to get sufficient amount of attacks per phase without 30 boyz(and getting those to triumph is bit trickier). That's 120 attacks, 60 hits, 40 wounds and 12 wounds(keeping ln mind autopasses). So that works. But if you can't get more than 5-6 hits per phase it's bouncing a lot whi'e not losing much of ability until gets to last degrade table.

And the 2++ is basically after rolls so l roll 2 and 4 i pass both as i can upgrade that 2 or 3 to 4.

This message was edited 1 time. Last update was at 2020/06/28 00:37:58


2024 painted/bought: 109/109 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

thats kinda the feeling im getting.
But given the Patrol, the most basic detachment, is 3cp i'd be surprised if anything else is less than that.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




No wolves on Fenris wrote:
Has anyone seen the new rules for Gruk Facerippa and other Goff Ork units in the new WD? The Goff rocka in particular is pretty good! They are open and narrative play only but quite fun and I know my regular opponent would let me use them.

Ya it’s a missed opportunity making them narrative only.

Grukk and that nob swuad are decent in thier own right..
Not enough to take goff
But if grukk was reasonable pointed he would be a fairly durable HQ with a decent klaw
The nob squad would also be a decent trukk squad.

But the rocker is a nice way to make Goff’s kultur more reliable.
And would have almost made Goff’s competitive.

This message was edited 1 time. Last update was at 2020/06/28 01:19:11


 
   
Made in gb
Boosting Ultramarine Biker




Was thinking about it yesterday. Put that Nobz squad within 6’ of Grukk and a banner nob. Give them all power claws and then use the 5+ extra hits ability off the rocka. Each Nob now has 4 attacks each hitting on 2s at str 10 -3 ap with extra hits triggering on a 5+. Put them within 6’ of Ghazghkull as well and they’d re roll any 1s to hit as well


Automatically Appended Next Post:
And yes it is a shame they’re not pointed and able to use in match play

This message was edited 2 times. Last update was at 2020/06/28 08:04:53


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






What's even more annoying is that everything else gets points costs, like every single random thing that they release for BSF, random kill teams, a bunch of inquisitors or single AM models or farsight's friends. All of them are pretty bad on the table, but they have point costs.

But orks keep getting PL only stuff that is basically auto-banned from every game ever. Might as well just not release things like looted wagon or this WD at all.

This message was edited 1 time. Last update was at 2020/06/28 08:19:57


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in at
Rogue Grot Kannon Gunna






Yeah is a bitch really. There is so much potential to reboot old kits but GW is kind of stuck in the force of habit to selling new kits all the time
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Didnt even that BSF Flashgit not get points? While every other model does?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Rogue Grot Kannon Gunna






Looted tank
Grukk
grot tanks

What else is missing points? I want to mail GW and see if I can get an answer.
   
Made in ca
Longtime Dakkanaut




It's definitely a missed opportunity.

I don't play Goffs, but I would 100% buy a Goff Rocker if they re-released or resculpted one. I'm sure that model would sell like hot cakes.

And the rules are legitimately good.

I'm sure you and your opponent could come to a rough agreement on points value for a casual matched play game if you really wanted to play with them, though. It's a shame you have to go through that rigamaroll but *shrug*

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Goff rokkers
Grukk's nobs whatever theyre called
Grukk
Looted Trio

They dont have points, only powerlevel. Grot Tanks have points, ive been using them.

Feel like theres 1 more im forgetting that doesnt have points though.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Rogue Grot Kannon Gunna






gak I totally missed that grot tanks had points. Why the f they cost as much as killa kanz and have worst stats???
   
Made in ca
Longtime Dakkanaut




 Emicrania wrote:
gak I totally missed that grot tanks had points. Why the f they cost as much as killa kanz and have worst stats???


Forgeworld doesn’t know how to write rules?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The three looted tanks, the FW legacy models, Goff Rokka, Grukk, Skrak's Skull Nobz and Skarburn Zapdakka.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Theyre slightly cheaper...slightly...also they have a baked in 6++ while the killakanz dont (redundant with Grot Mobz but its been there far longer)

I pretty much only use them for KMBs, 9 of them hitting on 4s rerolling 1s and exploding 6s is shockingly deadly, and people tend to go after the mork, wagons, or planes before the grot tanks for some reason for me.
(though like killakanz, LD is a major issue...a boss or Follow Me Ladz mek is mandatory)

But yeah main thing is theyre FW, kanz are not. Realistically they should be about 25pts a pop, after the KMB. Tons of other T5 3/4/5W models that cost the same price grot tanks do and are at least twice as good. Hoping in the new FW book theyre either buffed a bit (more wounds? better armor?) or appropriately costed. I'd love to pr- er make some with Skorchas and just ram them into things at full speed belching a wall of fire in shooting and melee, but not at their current price lol

This message was edited 2 times. Last update was at 2020/06/28 18:03:08


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Rogue Grot Kannon Gunna






Do we know if the fw index is a day 1 release aswell?
   
Made in us
Longtime Dakkanaut




 Emicrania wrote:
Do we know if the fw index is a day 1 release aswell?

Doubtful they don’t like other things stealing a major releases thunder.. not even the necron codex is day 1 reportedly.
It might get the week After release if they want to give a break before the next wave of releases.
   
Made in ca
Gargantuan Gargant






Unfortunately, it seems that as far as extra bonus rules go, Imperials by far dominate that as adding them into the game with actual points to use them by, or at the very least, they have to be affiliated with Imperials in some way (e.g., Blackstone Fortress). Outside some fringe cases like the Bonesinger, xenos really get the short end of the stick when it comes to unique new rules outside of an official supplement or codex. It baffles me that they'll bend themselves backwards to try and give all the different modelling and corresponding rules options for Primaris Lieutenants but will deny basic rules for existing Ork kits that have been there for years.
   
Made in ca
Longtime Dakkanaut




gungo wrote:
 Emicrania wrote:
Do we know if the fw index is a day 1 release aswell?

Doubtful they don’t like other things stealing a major releases thunder.. not even the necron codex is day 1 reportedly.
It might get the week After release if they want to give a break before the next wave of releases.


It’s supposed to be early in 9th. I reckon within a month of the start since it’s supposedly ready.

I’d love to know if anything goes to legends / we finally get a decent FW set. If we’re occupying the centre of the board anyway I could see stuff like big trakk with supa Skorchas being awesome. They are just a tad too expensive.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's probably 9th, then the first few codices and then FW. Unless the indices take the space that would normally be occupied by releases like the titan game, then it could be coming out at once.

This message was edited 1 time. Last update was at 2020/06/29 04:19:48


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i would be thrilled if Big Trakks became viable, more vehicle types is OK by me.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Battlewagon Driver with Charged Engine





Yeah, bigtrakks have a lot of appeal due to the versatility of them. Though that may change if GW is writing the rules and sticks to their current design philosophy of only giving options that are represented in the kit. (Bloody hell I wish they brought back the Mekboy Junka)
   
Made in ca
Longtime Dakkanaut




cody.d. wrote:
Yeah, bigtrakks have a lot of appeal due to the versatility of them. Though that may change if GW is writing the rules and sticks to their current design philosophy of only giving options that are represented in the kit. (Bloody hell I wish they brought back the Mekboy Junka)


As the Big Trakk I think comes with just a big shoota... it would turn useless. Just an overpriced battlewagon.

I think they'll probably leave that kit alone. As long as it keeps the Big Lobba and Supa Skorcha, and gets a bit of a price cut, could get a new leaf on life. It's just too expensive given its cost, albeit the Supa Skorcha just feels... unfair.
   
Made in au
Battlewagon Driver with Charged Engine





tulun wrote:
cody.d. wrote:
Yeah, bigtrakks have a lot of appeal due to the versatility of them. Though that may change if GW is writing the rules and sticks to their current design philosophy of only giving options that are represented in the kit. (Bloody hell I wish they brought back the Mekboy Junka)


As the Big Trakk I think comes with just a big shoota... it would turn useless. Just an overpriced battlewagon.

I think they'll probably leave that kit alone. As long as it keeps the Big Lobba and Supa Skorcha, and gets a bit of a price cut, could get a new leaf on life. It's just too expensive given its cost, albeit the Supa Skorcha just feels... unfair.


As a kit it's a bit of an odd little duck. Comes with 2 big shootas and nothing else stock, but I think pretty much every one of the forgeworld big guns fits on the back (And there has never been a Supa Skorcha one which is a shame, I'd love to have it just to have it)
   
Made in it
Waaagh! Ork Warboss




Italy

A big trakk with supa skorcha could be a viable unit as it's something that the ork roster lacks: a light transport with solid anti-infantry shooting, but not at the current price of 163 points.

I'd love to convert one or two just magnetizing the weapon to regular trukks, as I'd finally find some use for the spared Flamestorm Cannons from the Crusader/Redeemer kit that I have in the bitz box.

This message was edited 1 time. Last update was at 2020/06/29 06:55:42


 
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
cody.d. wrote:
Yeah, bigtrakks have a lot of appeal due to the versatility of them. Though that may change if GW is writing the rules and sticks to their current design philosophy of only giving options that are represented in the kit. (Bloody hell I wish they brought back the Mekboy Junka)


As the Big Trakk I think comes with just a big shoota... it would turn useless. Just an overpriced battlewagon.

I think they'll probably leave that kit alone. As long as it keeps the Big Lobba and Supa Skorcha, and gets a bit of a price cut, could get a new leaf on life. It's just too expensive given its cost, albeit the Supa Skorcha just feels... unfair.


Well that would fit GW's goal to leave FW purchaces only to collectors who don't spam same good option forever but rather get all units couple times. More profit when gamers spam good plastic over resin.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree, GW will most likely aim to make FW stuff just barely good enough to hold their own in casual games.

Whether they succeed at that, is a completely different story

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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