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![[Post New]](/s/i/i.gif) 2020/06/29 11:37:11
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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i could see the supa skorcha option going away but not the others.
The others do have proper weapons, FW stuff is mostly buy the model and then buy what gun you want. And i'd mainly want the Supa Kannon if it gets priced right this time, as that remedies the bigtrakk's durability weakness less of an issue.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 12:53:14
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Supa-cannon battlewagons also need some love.
A gunwagon with da boomer feels exactly like those things should feel.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/29 13:02:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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It essentially is.
2D6 S8 AP2 shots at long range, but it does 3D instead of 2 and has table reach instead of just long range.
But that slight boost does not justify the what 60pts difference? If they gave it Periscope and it remained 50-60pts more i'd be a little less harsh on it (4D6 shots....yikes) but even then i'd be skeptical of its worth since thats still over 200pts for a pure shooty model. Yeah it CAN take a deffrolla, why would you do that? Its never going to see combat, i ran mine quite a bit prior to PA making the Mork so dang ridiculously good and i think it got charged...once? every other time it either got ignored or shot off the board.
Though it still holds probably the best slay the warlord denial ive ever done. Had my SSAG mek sitting 3" from it so he could repair it if it got shot, SSAG mek gets tagged in combat thanks to long-consolidation after my grot screen got smoked. Looked at the transport rules real quick....saw no mention of it...SSAG fell back right inside the Supakannon Wagon and it booked it, since it wasnt in combat. He eventually caught the wagon but failed to kill it before the game ended lol.
This was like a year ago and he still brings it up as the most annoying thing ive done lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 13:55:16
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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tneva82 wrote:tulun wrote:cody.d. wrote:Yeah, bigtrakks have a lot of appeal due to the versatility of them. Though that may change if GW is writing the rules and sticks to their current design philosophy of only giving options that are represented in the kit. (Bloody hell I wish they brought back the Mekboy Junka)
As the Big Trakk I think comes with just a big shoota... it would turn useless. Just an overpriced battlewagon.
I think they'll probably leave that kit alone. As long as it keeps the Big Lobba and Supa Skorcha, and gets a bit of a price cut, could get a new leaf on life. It's just too expensive given its cost, albeit the Supa Skorcha just feels... unfair.
Well that would fit GW's goal to leave FW purchaces only to collectors who don't spam same good option forever but rather get all units couple times. More profit when gamers spam good plastic over resin.
The Chaplain Dreadnaught would like to speak with you
For whatever reason, FW makes amazing, meta defining dreadnaughts.
No, that's totally fine, though. The cost of these kits is unaccessible, although to be honest, only the most competitive driven players would spam it anyway. Probably be a good sales proposition for them.
As long as they keep stuff like the Warboss on Warbike solid. No excuse that's a FW option.
It's funny, stuff is actually really close to being decent. My biggest complaint with the Garg Squiggoth is gone (it can't move and shoot heavies currently) -- if it actually doesn't get too big a points hike, it could probably see some play. My Big Trakks have done well, so I hope they keep the supa skorcha (literally nothing more satisfying then melting a unit with negative hit modifiers with a massive flamer).
Chinork is probably on the chopping block, but is arguably a better Trukk. If you own the hilarious 2x Rattler Kannon version, they now officially move and shoot heavy weapons without penalty.
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This message was edited 2 times. Last update was at 2020/06/29 13:59:20
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![[Post New]](/s/i/i.gif) 2020/06/29 13:59:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:i could see the supa skorcha option going away but not the others.
The others do have proper weapons, FW stuff is mostly buy the model and then buy what gun you want. And i'd mainly want the Supa Kannon if it gets priced right this time, as that remedies the bigtrakk's durability weakness less of an issue.
Odds are the suppa kannon won’t be as good as da booma however if you have the model it’s an awesome da booma model.
Also odds are if they don’t make the kit it’s going away. The suppa skorcha is a good weapon without a model.
Doesn’t the garb squig cost 3cp now? Unless a super heavy slot gets added to brigade that’s a price hike
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This message was edited 1 time. Last update was at 2020/06/29 14:03:25
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![[Post New]](/s/i/i.gif) 2020/06/29 14:14:01
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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gungo wrote: Vineheart01 wrote:i could see the supa skorcha option going away but not the others.
The others do have proper weapons, FW stuff is mostly buy the model and then buy what gun you want. And i'd mainly want the Supa Kannon if it gets priced right this time, as that remedies the bigtrakk's durability weakness less of an issue.
Odds are the suppa kannon won’t be as good as da booma however if you have the model it’s an awesome da booma model.
Also odds are if they don’t make the kit it’s going away. The suppa skorcha is a good weapon without a model.
Doesn’t the garb squig cost 3cp now? Unless a super heavy slot gets added to brigade that’s a price hike
I mean more points wise.
Tbh, if you were taking a Garg Squiggoth anyway, you weren't at 18 CP. It's probably a bit of a wash between editions.
On paper, the thing actually might be good now. The howdah rule allows you to fire the passengers while the thing is tagged -- the Garg squiggoth can also continue to fire at anything IF tagged. The biggest thing was the damn thing didn't have a move and shoot heavy rule, for whatever reason.
And indirect fire is probably going to be worth it's weight in teeth in 9th.
I am very eager to see the FW indexes. I would love to toss one of these on the table unironically.
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![[Post New]](/s/i/i.gif) 2020/06/29 14:17:01
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Yes, taking any super costs 3cp now. And 6 if you use the Superheavy Detachment (which is utter bullcookies for anyone except mono Knight players, and even for them its a bit of a kick in the pants) We dont know the cost of the Supreme or even if it exists but i would be surprised if it was less than 3 since the PATROL is 3. Everyone i know really, really doesnt like the cp costs for supers and are saying theyre unusuable now. I could easily see that being one of the first reconned changed in 9th.
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This message was edited 1 time. Last update was at 2020/06/29 14:18:37
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 14:50:02
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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HOLY CRAP.
They killed daisy chaining.
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![[Post New]](/s/i/i.gif) 2020/06/29 14:53:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Um...that coherency rule doesnt impact daisychaining at all now that i think about it. How can a model not be within 2 of another in a daisy chain, except the very end of said chain? It shrinks daisychaining by a whopping 1" lol Also the 5" tall rule will not be followed. Way too many people have extremely tall tiers that are just considered a 3" move to go up or down, because if it was actually that short being under it would be a pain in the butt. Its always just been "1 floor difference is coherency"
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This message was edited 1 time. Last update was at 2020/06/29 15:04:05
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 15:01:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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People have suggested this.
But I guarantee you they'll just errata it.
https://i.imgur.com/XQ71jWj.png
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![[Post New]](/s/i/i.gif) 2020/06/29 15:05:27
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Been Around the Block
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That was my first thought too.
Can see units needing 3 other models in cohesion as an attempted fix, but that'll make moving hordes around the field tricky in certain terrain.
So it'll likely happen.
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![[Post New]](/s/i/i.gif) 2020/06/29 15:07:21
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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Vineheart01 wrote:Yes, taking any super costs 3cp now. And 6 if you use the Superheavy Detachment (which is utter bullcookies for anyone except mono Knight players, and even for them its a bit of a kick in the pants)
We dont know the cost of the Supreme or even if it exists but i would be surprised if it was less than 3 since the PATROL is 3.
Everyone i know really, really doesnt like the cp costs for supers and are saying theyre unusuable now. I could easily see that being one of the first reconned changed in 9th.
Patrol is 2 actually
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/29 15:08:39
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Lysit wrote:
That was my first thought too.
Can see units needing 3 other models in cohesion as an attempted fix, but that'll make moving hordes around the field tricky in certain terrain.
So it'll likely happen.
I think it hurts a bit, casualties weaken the chain greatly as it'll start collapsing on itself quickly.
But I think we can still easily grot screen
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![[Post New]](/s/i/i.gif) 2020/06/29 15:17:43
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:Um...that coherency rule doesnt impact daisychaining at all now that i think about it.
How can a model not be within 2 of another in a daisy chain, except the very end of said chain? It shrinks daisychaining by a whopping 1" lol
Also the 5" tall rule will not be followed. Way too many people have extremely tall tiers that are just considered a 3" move to go up or down, because if it was actually that short being under it would be a pain in the butt. Its always just been "1 floor difference is coherency"
5in is because that’s gw new terrain heights. Sector imperialis or frontier or sector mechanics. I think this might also conform to gf9 terrain now too
Automatically Appended Next Post:
tulun wrote:gungo wrote: Vineheart01 wrote:i could see the supa skorcha option going away but not the others.
The others do have proper weapons, FW stuff is mostly buy the model and then buy what gun you want. And i'd mainly want the Supa Kannon if it gets priced right this time, as that remedies the bigtrakk's durability weakness less of an issue.
Odds are the suppa kannon won’t be as good as da booma however if you have the model it’s an awesome da booma model.
Also odds are if they don’t make the kit it’s going away. The suppa skorcha is a good weapon without a model.
Doesn’t the garb squig cost 3cp now? Unless a super heavy slot gets added to brigade that’s a price hike
I mean more points wise.
Tbh, if you were taking a Garg Squiggoth anyway, you weren't at 18 CP. It's probably a bit of a wash between editions.
On paper, the thing actually might be good now. The howdah rule allows you to fire the passengers while the thing is tagged -- the Garg squiggoth can also continue to fire at anything IF tagged. The biggest thing was the damn thing didn't have a move and shoot heavy rule, for whatever reason.
And indirect fire is probably going to be worth it's weight in teeth in 9th.
I am very eager to see the FW indexes. I would love to toss one of these on the table unironically.
You start w 12 cp now minus 3 is 9 left over. That’s a low amount. Makes taking low pointless. Especially our LOW. Good thing is ghaz is a decent warlord and stomps sucks. However I can see a LOW slot added to brigade detachment.
Automatically Appended Next Post:
There is some broken combos w rules.
For instance a blob of 30 boys can deep strike into your deployment zone and daisy chain into combat outside of your deployment zone
The rules as posted so far allow this.
This edition is going to have a massive faq. It was nowhere near as tested as 8th which had massive changes but was relatively well done release.
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This message was edited 4 times. Last update was at 2020/06/29 15:25:16
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![[Post New]](/s/i/i.gif) 2020/06/29 15:32:23
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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huh? the reserves directly into combat thing is specifically within an inch of your deployment zone table edge. I saw that as extremely pointless because nobody is going to be that close to the edge knowing its a risk something can just poof right on them.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 15:37:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:huh? the reserves directly into combat thing is specifically within an inch of your deployment zone table edge. I saw that as extremely pointless because nobody is going to be that close to the edge knowing its a risk something can just poof right on them.
Within vs wholly within is the issue. A single close to your board edge then daisy chain up.
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![[Post New]](/s/i/i.gif) 2020/06/29 15:47:44
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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tulun wrote: Vineheart01 wrote:huh? the reserves directly into combat thing is specifically within an inch of your deployment zone table edge. I saw that as extremely pointless because nobody is going to be that close to the edge knowing its a risk something can just poof right on them.
Within vs wholly within is the issue. A single close to your board edge then daisy chain up.
QFE
The rule (as shown) say you have to deploy not that combat needs to be. The deploy rules say nothing about how you deploy so daisy chain is allowed except they messed up this daisy chain rule to control that too... so feel free to deepstrike into your deployment and chain into combat under these rules... might make a reason to switch to 32mm based too Get more reach. But probably not since you will expect this to get faq.
Also to be clear these are just what’s been previewed maybe the actual rules in the book are a bit more defined.
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This message was edited 1 time. Last update was at 2020/06/29 15:50:25
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![[Post New]](/s/i/i.gif) 2020/06/29 15:58:10
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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i dont see how thats a thing but its previewed rules so grain of salt.
The reserves thing says "wholly within 6" - that doesnt magically go away if you deploy within 1" of your board edge for the combat thing. It would let you daisy up to 6" technically but not further.
Also the bit talking about that deploying in combat isnt in a rule form, its just a paragraph so probably fudged up.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 16:07:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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I think I can officially say: Never take 6 models. This rule hurts 6 models the most, and then you get boned by blast weapons.
It's 5 or less, 10, or beyond that, a crapton.
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This message was edited 1 time. Last update was at 2020/06/29 16:08:08
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![[Post New]](/s/i/i.gif) 2020/06/29 16:13:57
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:i dont see how thats a thing but its previewed rules so grain of salt.
The reserves thing says "wholly within 6" - that doesnt magically go away if you deploy within 1" of your board edge for the combat thing. It would let you daisy up to 6" technically but not further.
Also the bit talking about that deploying in combat isnt in a rule form, its just a paragraph so probably fudged up.
“Strategic Reserves units can’t normally be set up within 9″ of any enemy models, but if you set them up within 1″ of your own battlefield edge, they can be set up within this distance – and even within the 1″ Engagement Range of enemy models! ”
I agree the rules shown aren’t the full rules just bullet points and paragraphs. And if written incorrectly I assume it will be faq regardless.
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![[Post New]](/s/i/i.gif) 2020/06/29 16:16:46
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Also did we see the Eradicator datasheet today?
6 24" meltagun shots on a T5, 3 wound body, with all the marine trimmings. Looking to be about 33 ppm.
This is obscene, right? Like, potentially some of the best anti-tank in the game per point?
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![[Post New]](/s/i/i.gif) 2020/06/29 16:26:27
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Well the daisy chain really is dead.
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![[Post New]](/s/i/i.gif) 2020/06/29 16:39:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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6 24" meltas on a T5 3W model for 33pts? Theres no way. There is absolutely no way thats real. A single 12" melta is 14pts. Even 2 melta shots with that profile is bonkers broken. Thats more melta power than the knight gun for less points than THE GUN ALONE ohh...coherency matters now in general not just when the unit is done moving. Ok that kills daisychaining as now you gotta watch it or you accidentally kill more than you should have.
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This message was edited 2 times. Last update was at 2020/06/29 16:41:23
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 16:41:37
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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That hurts bit but still just remove from one end and check is not a worry Automatically Appended Next Post: Vineheart01 wrote:6 24" meltas on a T5 3W model for 33pts?
Theres no way. There is absolutely no way thats real. A single 12" melta is 14pts. Even 2 melta shots with that profile is bonkers broken. Thats more melta power than the knight gun for less points than THE GUN ALONE
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It's for marines. What you are expecting? They are the master faction. Rest are jusw npc's to be joyful of being blasted apart by their masters
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This message was edited 1 time. Last update was at 2020/06/29 16:43:15
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/29 16:47:41
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:6 24" meltas on a T5 3W model for 33pts?
Theres no way. There is absolutely no way thats real. A single 12" melta is 14pts. Even 2 melta shots with that profile is bonkers broken. Thats more melta power than the knight gun for less points than THE GUN ALONE
ohh...coherency matters now in general not just when the unit is done moving. Ok that kills daisychaining as now you gotta watch it or you accidentally kill more than you should have.
You better believe they are real.
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This message was edited 2 times. Last update was at 2020/06/29 16:48:18
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![[Post New]](/s/i/i.gif) 2020/06/29 16:49:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Humming Great Unclean One of Nurgle
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33 PPM is a guess. Could be as much as 36 or 37, given what we know.
Which is still bonkers, but ever so slightly better.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/29 17:16:54
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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what in the absolute hell is that bullcrap?
I will flatout refuse to play anybody that uses those things. Aggressors are bad enough that they cost so little for hard countering everything that isnt T8 (RoF even gets though T7 enough to be a problem) but now this?
even without the shoot twice ability that is insanely powerful for the cost.
Even the Sisters' multimelta squad isnt that good, and thats kinda their schtick.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/29 17:28:32
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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Well it's marines. Gw has dropped all pretense of not favouring them.
And yeah i'm either not going to play marines or keep the cheesiest anti marine list with me if i end up vs marines just to have some chance
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/29 17:29:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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If you can increase that unit size I'll be really surprised.
Still 6 shots at the same target is enough to delete anything you need deleted.
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![[Post New]](/s/i/i.gif) 2020/06/29 17:31:04
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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6 meltas with marine shenanigans stacked on it can easily pop a naut outside of 12" Thats how stupid that unit is. They are going to delete things 2x-3x their price without even blinking an eye, and unless you have access to high ap 3damage guns (which orks dont) you wont get rid of them without expelling 2x-3x points worth of shooting either. The best unit against them would be rokkits, as anything else would be overkilling or need insane rate of fire. Well, orks dont have any stupid high AP2-3 1D guns so theyre gonna save most of the shots from say a Gorkanaut's kustom job gun, rokkits arent easily massed outside tankbustas (which dont wanna shoot them because they arent a vehicle), and flash gitz need 2 wounds to kill one so even theyre not as great a choice.
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This message was edited 1 time. Last update was at 2020/06/29 17:34:06
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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