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![[Post New]](/s/i/i.gif) 2020/07/23 18:57:56
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Gargantuan Gargant
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Going to be trying out my first game of 9th on TTS tomorrow, so this is the list I whipped up, any particular suggestions or critiques? Context is that I'm facing a Berserker heavy list, so I feel like I'll lose in the infantry vs infantry fight, so I'm keeping the ladz in the warkoptas until I whittle their numbers sufficiently before engaging.
I'm considering putting the 4 Smasha Gunz into Strategic Reserve, though having them available at the beginning would help kill a few rhinos at the beginning, what do you guys think?
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![[Post New]](/s/i/i.gif) 2020/07/23 19:12:45
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Flashy Flashgitz
North Carolina
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Grimskul wrote:Going to be trying out my first game of 9th on TTS tomorrow, so this is the list I whipped up, any particular suggestions or critiques? Context is that I'm facing a Berserker heavy list, so I feel like I'll lose in the infantry vs infantry fight, so I'm keeping the ladz in the warkoptas until I whittle their numbers sufficiently before engaging.
I'm considering putting the 4 Smasha Gunz into Strategic Reserve, though having them available at the beginning would help kill a few rhinos at the beginning, what do you guys think?
Grot mob patrol for only 4 smasha gunz seems like a big investment for relatively little improvement. If you were running 8+ gunz I'd consider the grot mob. On paper, I don't really see the value in KBB over SJD or scrapjets, but maybe Jidmah can weigh in as he has run all of the buggies. Good luck and let us know how it goes!
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![[Post New]](/s/i/i.gif) 2020/07/23 19:33:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Umm, the KBBs are amazing as flanking units for a cheapo cost. Now that they can shoot into CC with the, quite frankly, amazing "da burning highway" strat they're looking even better. Don't bother with their Kustom Job but they have 2 really nice gun profiles and neither of them are blast so now it's not such a bad thing in trying to proc MWs with their spiked ram here and there.
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![[Post New]](/s/i/i.gif) 2020/07/23 19:44:41
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Grimskul wrote:Going to be trying out my first game of 9th on TTS tomorrow, so this is the list I whipped up, any particular suggestions or critiques? Context is that I'm facing a Berserker heavy list, so I feel like I'll lose in the infantry vs infantry fight, so I'm keeping the ladz in the warkoptas until I whittle their numbers sufficiently before engaging.
I'm considering putting the 4 Smasha Gunz into Strategic Reserve, though having them available at the beginning would help kill a few rhinos at the beginning, what do you guys think?
I love the core of your list. I agree with Dendarien, though. Your second detachment is causing you to waste 110 points.
Let's do better. Drop the second detachment, and I'd suggest going one of two routes.
Switch a chinork for a trukk, largely so your KFF mek can keep up when you move out turn 1 / 2. Otherwise he'll get left behind.
1) Add 4 more Mek Guns with the points you save (110 + 25 = 135). Upgrade all your Nobs to double saw nob, KMB on the remainder?
2) 4 mek guns ain't much anyway. You could drop them all, and be at 270 + 25 (295) with the trukk swap. Swap your megatrakk for a 2nd SJD, but a 3rd SJD, give them the kustom job. (185 points left). Buy a burna bomber (30 points left). Buy KMB on two Chinorks, buy upgrades for to double saw nobs, take a grot on the KFF?
You could also keep the KFF with the mek guns after your army moves out to give them an invul. If that's the case, maybe just take 2 mek guns more, then take those 30 points to upgrade your chinorks and nob w/ saws.
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This message was edited 6 times. Last update was at 2020/07/23 19:53:27
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![[Post New]](/s/i/i.gif) 2020/07/23 20:10:08
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Waaagh! Ork Warboss
Italy
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I'd keep the mek gunz but bring them in the DS detachment avoiding the second big mek and grots. The exact amount of points for an additional MSJ or SJD. Or 3 additional Smasha Gunz if you cut the rokkit on a boyz squad.
IMHO KBBs are the best buggies at the moment. Cheap and mobile anti infantry which is something that orks need. There are lots of effective range anti tank options but not many mid strenght weapons with good rate of fire: with the nerf of Flash Gitz, Lootas and arguably Dakkajets there's only the Gorkanaut with massed S5-6 AP-1 (or better) weapons other than the KBB but the big walker is a massive investment in terms of points, CPs and strategy. Anything that a SJD does can be achieved by other units, while the KBB fills some kind of gap. MSJ are amazing for their jack-of-trades role and their kustom job gives them some kind of unique role as well, but without that job if you just need a ranged anti tank tool the SJD is better.
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This message was edited 1 time. Last update was at 2020/07/23 20:13:26
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![[Post New]](/s/i/i.gif) 2020/07/23 22:20:57
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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PiƱaColada wrote:Umm, the KBBs are amazing as flanking units for a cheapo cost. Now that they can shoot into CC with the, quite frankly, amazing "da burning highway" strat they're looking even better. Don't bother with their Kustom Job but they have 2 really nice gun profiles and neither of them are blast so now it's not such a bad thing in trying to proc MWs with their spiked ram here and there.
This nails it. The KBB is great value for its points and you'll never find it useless.
As for scrapjets and SJD, they really do the same thing, pick one. SJD is more reliable and mobile, the scrapjet is more raw power, but slow. The main reason to run both is because of model availability, three of one kind is superior due to how kustom jobs, slots and certain secondaries work.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/23 22:25:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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If i ever do use vehicle spam I'll be rockin my 3 Scrapjets  maybe i'll invest and get some KBBs
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![[Post New]](/s/i/i.gif) 2020/07/23 22:29:55
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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addnid wrote:cody.d. wrote:You can get some mileage with a 30/10 mobbed up unit of badmoons with more dakka and showin off. But that's a loooot of dice to roll with honestly not that much effect. That same combo could work decently with mechanical seizures as well I suppose.
I think mechanical seizures works only for DS units, so not for double shooting bad moon boyz. To be verified though
Yeah, the mechanical seizures and DS trait would be sitting in as a replacement for the second volley. Cheaper CP wise, and less dice to roll. Dunno the maths but i'd imagine against mid armour targets you'd get roughly the same wounds. Automatically Appended Next Post: Jidmah wrote:PiƱaColada wrote:Umm, the KBBs are amazing as flanking units for a cheapo cost. Now that they can shoot into CC with the, quite frankly, amazing "da burning highway" strat they're looking even better. Don't bother with their Kustom Job but they have 2 really nice gun profiles and neither of them are blast so now it's not such a bad thing in trying to proc MWs with their spiked ram here and there.
This nails it. The KBB is great value for its points and you'll never find it useless.
As for scrapjets and SJD, they really do the same thing, pick one. SJD is more reliable and mobile, the scrapjet is more raw power, but slow. The main reason to run both is because of model availability, three of one kind is superior due to how kustom jobs, slots and certain secondaries work.
Now that the KBB and Snazzwagon are pretty much the same points, do you think the higher volume of shots and grenades give the wagon some more life compared to the KBB? Or does that wonderful burnin' highway strat just hold too much gold?
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This message was edited 1 time. Last update was at 2020/07/23 22:31:50
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![[Post New]](/s/i/i.gif) 2020/07/23 23:09:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Gargantuan Gargant
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Thanks for all the advice on the list guys! I guess I'm still a little too used to multiple detachments from the previous edition and it feels kinda naked to bring just a non-brigade single detachment. I've chosen to keep the smashas in the DS battalion and use the extra points to get another megatrakk skrapjet for the extra versatility. If I do get another skrapjet, is it worth spending the kustom job for them to attack twice? Or is it better to go with the potential character assassination ability of 2 SJD with their kustom job?
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This message was edited 1 time. Last update was at 2020/07/23 23:09:43
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![[Post New]](/s/i/i.gif) 2020/07/23 23:14:46
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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Can't you shoot in combat with walkers? And Skorchas got a price reduction. Why not just throw Skorchas on Deff Dreads. Not a care about ballistic skill.
They average a wound on MEQs for each Skorcha.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/07/23 23:18:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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TedNugent wrote:Can't you shoot in combat with walkers? And Skorchas got a price reduction. Why not just throw Skorchas on Deff Dreads. Not a care about ballistic skill.
They average a wound on MEQs for each Skorcha.
Oh Mork, imagine that silly build? A deffdread with 4 skorchas that just storms into combat with mid to large units, gradually grinding them down with the autohits while doing almost no damage with the actual melee swings. xP
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![[Post New]](/s/i/i.gif) 2020/07/23 23:20:45
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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cody.d. wrote: TedNugent wrote:Can't you shoot in combat with walkers? And Skorchas got a price reduction. Why not just throw Skorchas on Deff Dreads. Not a care about ballistic skill.
They average a wound on MEQs for each Skorcha.
Oh Mork, imagine that silly build? A deffdread with 4 skorchas that just storms into combat with mid to large units, gradually grinding them down with the autohits while doing almost no damage with the actual melee swings. xP
I didn't say four. I'm thinking two klaws and two skorchas, specifically on an Evil Sunz Dredsquad.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/07/23 23:21:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Gargantuan Gargant
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TedNugent wrote:Can't you shoot in combat with walkers? And Skorchas got a price reduction. Why not just throw Skorchas on Deff Dreads. Not a care about ballistic skill. They average a wound on MEQs for each Skorcha. You can but I feel like it wouldn't be the most points efficient thing since they only went down about 2 points per skorcha, so it's still a lot for a unit that only has functional 14+ D6" threat range. KBB has the actual speed to take advantage of the skorcha profile with their strat and for only 90 points I'd say they're the better option atm. Whoops, just saw that you clarified that it was a dual CC and skorcha combo. I think that actually might be viable now that numbers in the middle matter more and castling is less of a thing. Guess it depends on your meta, if its marine focused it's probably better to stick with 4 CC weapons for the consistent 2+ damage, but against guys like GSC or Eldar, I think the skorchas are a good idea.
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This message was edited 1 time. Last update was at 2020/07/23 23:22:50
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![[Post New]](/s/i/i.gif) 2020/07/23 23:27:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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TedNugent wrote:cody.d. wrote: TedNugent wrote:Can't you shoot in combat with walkers? And Skorchas got a price reduction. Why not just throw Skorchas on Deff Dreads. Not a care about ballistic skill.
They average a wound on MEQs for each Skorcha.
Oh Mork, imagine that silly build? A deffdread with 4 skorchas that just storms into combat with mid to large units, gradually grinding them down with the autohits while doing almost no damage with the actual melee swings. xP
I didn't say four. I'm thinking two klaws and two skorchas, specifically on an Evil Sunz Dredsquad.
Didn't claim you did. But I'm taking your idea to the next level simply because it amuses me and could be curiously viable. A trio of deffdread with evil suns, orkymatic pistons and a wartrike can cover a lot of ground with wonderful speed. and 4D6 Str5 ap1 auto hits is nothing to sneeze at.
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This message was edited 1 time. Last update was at 2020/07/23 23:27:30
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![[Post New]](/s/i/i.gif) 2020/07/23 23:46:56
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Was eyeballing the pyromaniacs detachment rules to max burna bombas, but got me thinking on burna Boyz.
Reroll the burna dice with pyromaniacs.
10 man squad - 110pt
Roll 2 shots at least on the D3 with reroll and you about tied hits and str with an average round of 30 man shoota blob. Then they -2 ap in melee and reroll wounds. On top of morale immune if they get a kill.
Had wrote them off for so many edition. Is this worse than I'm thinking?
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This message was edited 1 time. Last update was at 2020/07/24 00:21:07
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![[Post New]](/s/i/i.gif) 2020/07/24 00:59:28
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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cody.d. wrote:Now that the KBB and Snazzwagon are pretty much the same points, do you think the higher volume of shots and grenades give the wagon some more life compared to the KBB? Or does that wonderful burnin' highway strat just hold too much gold?
They always have been the same points and nothing has changed about how horrible the snazzwagon is in comparison. Heck, it even got worse, since the burna bottles are blast now, so you can't throw them in combat.
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![[Post New]](/s/i/i.gif) 2020/07/24 01:03:46
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Jidmah wrote:cody.d. wrote:Now that the KBB and Snazzwagon are pretty much the same points, do you think the higher volume of shots and grenades give the wagon some more life compared to the KBB? Or does that wonderful burnin' highway strat just hold too much gold?
They always have been the same points and nothing has changed about how horrible the snazzwagon is in comparison. Heck, it even got worse, since the burna bottles are blast now, so you can't throw them in combat.
Huh, you're right. For some reason I thought the Snazzwagon was around the 90 or 100 pts mark. Yeah, it's hard to argue against the KBB being pretty good as an all-rounder unit.
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![[Post New]](/s/i/i.gif) 2020/07/24 01:21:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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the KBB is faboo, if fragile. It's good for most forces but it can really sing in the Blood Axes. Roll up, shoot over THERE, fwoosh over HERE, charge into combat. Twiddle your thumbs in the enemy turn, then fall back and fire some more in yours. Sadly, you can't fall back, shoot, and CHARGE, but you're still better than most forces with half that.
If you feel that Deepstrikers are on the way, Burning Highway is just a holy terror, fwooshing them too ash if they dare to try and charge you for a second round of briquettes after the first unit you fwoosh.
Oh, and as a reminder? You can take 1 at a time to fill up a Brigade's Fast Attack slots, OR you can take one in a single slot, which deploy close but then separate once the fight starts if you need more slots open.
The 2 damage on the rivet gun, with the good Strength, make sthem good for plucking small units of Intercessors, but otherwise, they own the flanks, leaving the bigger guns to take the middle of the board.
Just real, real good vehicles, those.
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![[Post New]](/s/i/i.gif) 2020/07/24 01:25:13
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Snazzwagon WAS in the 100pt range, it dropped same time the KBB did to 80pts.
There is no reason to ever use it. Unless they finally faq it to say the Kustom Job was supposed to not drop its str/ap, its trash. If they do faq that....oh...ok they got good suddenly lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/24 01:48:21
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Quick Goff list I threw together. I don't.. hate it? I dunno if I love it, though.
Ghaz would be in a supreme detachment for the 4th HQ slot.
-5 CP total.
Automatically Appended Next Post: I've seen a scan of the Ork FW stuff for points.
Yeah, Squiggoth and Zhard aren't listed. How... odd. Especially for the Squiggoth. I wonder if it's a mistake.
I guess legends will be announced soon. Automatically Appended Next Post: Also another fun fact:
Mad Dok is 90 points, not 100. Named characters seem to have all their wargear baked into their cost.
Warboss on Warbike is 100 points INCLUDING wargear. Based on the model, he must have a power klaw. I will laugh if they made him have a single Kill saw, which screws up his build.
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This message was edited 2 times. Last update was at 2020/07/24 02:43:09
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![[Post New]](/s/i/i.gif) 2020/07/24 08:43:30
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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well the only melee weapon that fits the description would be a rippa klaw (20points)... so yeah thats fethed up...
also no squiggoth :( Automatically Appended Next Post: Gsquig, killtanks and the kustom stampa are LoW and 360,420 and 960 points respectivly (without extra weapons)
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This message was edited 1 time. Last update was at 2020/07/24 08:45:34
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![[Post New]](/s/i/i.gif) 2020/07/24 09:15:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Source?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/24 09:35:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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tulun wrote:Quick Goff list I threw together. I don't.. hate it? I dunno if I love it, though.
Ghaz would be in a supreme detachment for the 4th HQ slot.
Note ghaz has no keyword so can't go to supreme command detachment
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/24 10:00:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tneva82 wrote:tulun wrote:Quick Goff list I threw together. I don't.. hate it? I dunno if I love it, though. Ghaz would be in a supreme detachment for the 4th HQ slot. Note ghaz has no keyword so can't go to supreme command detachment Yeah, apparently they went with the minimum amount of effort necessary to make old codices work in 9th. A proper integration will most likely not happen before the 9th edition codex. Automatically Appended Next Post: RedNoak wrote:well the only melee weapon that fits the description would be a rippa klaw (20points)... so yeah thats fethed up... also no squiggoth :( Automatically Appended Next Post: Gsquig, killtanks and the kustom stampa are LoW and 360,420 and 960 points respectivly (without extra weapons) The rippa klaw is the close combat weapon mekka-dreads are equipped with, Zardsnark's klaw was called "Da Pain Klaw" Until we get a new datasheet, it's still Index:Xenos 2 - so free weapons for everyone
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This message was edited 2 times. Last update was at 2020/07/24 10:24:07
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/24 10:39:52
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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the squiggoth is "TEMPORARILY OUT OF STOCK"
well... i guess i could use my scratch build one as a battlewagon... :/
zardsnark is just called "Huge Ork Warboss on a jet powered Warbike. Complete resin kit including base. Nob warbike "
maybe he just has a big choppa xD
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![[Post New]](/s/i/i.gif) 2020/07/24 10:53:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Waaagh! Ork Warboss
Italy
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tulun wrote:Quick Goff list I threw together. I don't.. hate it? I dunno if I love it, though.
Ghaz would be in a supreme detachment for the 4th HQ slot.
-5 CP total.
I don't hate it as well, I'd just remove the painboy and the dual killsaws on nobz to field 2 more Meganobz. But it should be ok as it is.
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![[Post New]](/s/i/i.gif) 2020/07/24 11:07:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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Jidmah wrote:
Yeah, apparently they went with the minimum amount of effort necessary to make old codices work in 9th. A proper integration will most likely not happen before the 9th edition codex.
Yep. All that " PA books are made 9th ed in mind" and then can't have simple keyword added for Ghaz(unless they INTEND for Ghaz to not be usable with that detachment period...) and rules that gets made irrelevant in 9th like ad mech have. Makes mockery of that statement.
For added fun shadowsun has special rule called supreme commander though as that's special rule rather than keyword doesn't work there either. Couldn't have come up with different name for that ability?-)
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/24 11:28:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Have read the War of the Spider Death Guard rules? It's absolutely clear their authors had no edition what 9th would be about
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This message was edited 1 time. Last update was at 2020/07/24 11:28:33
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/24 11:41:20
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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No I haven't but have heard some less than stellar notes of it.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/24 12:19:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tneva82 wrote:No I haven't but have heard some less than stellar notes of it.
Don't get me wrong, the rules inside are absolutely great for DG, but there are a bunch of stratagems which would have been situational to decent in 8th but simply make no sense in the context of 9th, like the one which allows you to bring pox walkers in from the battlefield edges or another one which allows three vehicles to ignore the penalties for moving and shooting heavy weapons.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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