Switch Theme:

Chaos Marines Tactica [8th Edition]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Thrall Wizard of Tzeentch




Forgeworld dreads aren't undercosted or overpowered. You just don't have better options for shooting when you play chaos, mostly. I ran them for a while and any lists built around them were smoked by nurgle plaguebearers lists, pre-nerf Ynnari lists, and knights lists.

I then switched to thousand sons and daemons, and used tzaangor bombs and line of sight to protect characters as I brought them up the board, and it worked a lot better. Not an easy army to play, tho, and not much room for surviving bad dice luck.

It seems like now I can build a list that did what my t sons list did, only better and more easily.

   
Made in us
Regular Dakkanaut




Anyone have a sense for what unit would be the best candidate for tip of the spear? Since it can only be used T1 units like Obliterators etc. that are "typically" deep struck seem ruled out unless in a unique build - even then with a 4 inch move and 24 inch threat range the odds of shooting a juicy target would be low... What are the top candidates for this strat? I've been toying with possessed in a storm eagle but the dakka on the storm eagle is somewhat mediocre...

At the same time - units like leviathan dreads etc. that do decent dakka make strong use of a CL aura already and don't stand out as best tip of the spear candidates - or as clearly better to be alpha legion.

This message was edited 1 time. Last update was at 2019/05/06 03:07:17


 
   
Made in us
Daemonic Dreadnought





Eye of Terror

orkswubwub wrote:
Anyone have a sense for what unit would be the best candidate for tip of the spear? Since it can only be used T1 units like Obliterators etc. that are "typically" deep struck seem ruled out unless in a unique build - even then with a 4 inch move and 24 inch threat range the odds of shooting a juicy target would be low... What are the top candidates for this strat? I've been toying with possessed in a storm eagle but the dakka on the storm eagle is somewhat mediocre...

At the same time - units like leviathan dreads etc. that do decent dakka make strong use of a CL aura already and don't stand out as best tip of the spear candidates - or as clearly better to be alpha legion.


"Best" candidate for a Stratagem that only works on the unit closest to an enemy unit... shouldn't that usually be the one with the most movement?

Like you said, everyone would love to put it on Obliterators but it's not realistic. Is anyone really going to want a strong shooting unit out front of the rest of the army?

I could see it benefitting a biker squad, a Heldrake, a large Cultist blob, or maybe a Helbrute. They're going to be up-front anyways.


   
Made in cz
Fresh-Faced New User




Well premium candidate for me is Fire raptor. Start it next to Apostle and give it -1 to be hit, -1 from Nurgle sorcerer and in your 1st shooting phase reroll all hits.
   
Made in us
Regular Dakkanaut




 techsoldaten wrote:
orkswubwub wrote:
Anyone have a sense for what unit would be the best candidate for tip of the spear? Since it can only be used T1 units like Obliterators etc. that are "typically" deep struck seem ruled out unless in a unique build - even then with a 4 inch move and 24 inch threat range the odds of shooting a juicy target would be low... What are the top candidates for this strat? I've been toying with possessed in a storm eagle but the dakka on the storm eagle is somewhat mediocre...

At the same time - units like leviathan dreads etc. that do decent dakka make strong use of a CL aura already and don't stand out as best tip of the spear candidates - or as clearly better to be alpha legion.


"Best" candidate for a Stratagem that only works on the unit closest to an enemy unit... shouldn't that usually be the one with the most movement?

Like you said, everyone would love to put it on Obliterators but it's not realistic. Is anyone really going to want a strong shooting unit out front of the rest of the army?

I could see it benefitting a biker squad, a Heldrake, a large Cultist blob, or maybe a Helbrute. They're going to be up-front anyways.



Well i guess the point is it is possible to control what closest unit we put next to the enemy - and further we don't have to shoot the closest enemy unit - i think the storm eagle gunship is a reasonable example... and its limited to black legion so if you wanted to run your bikers etc. as alpha legion the black legion trait still applies so really good for soup options which is standard in competitive... just looking for other good alternatives..

This message was edited 1 time. Last update was at 2019/05/06 05:04:28


 
   
Made in us
Daemonic Dreadnought





Eye of Terror

orkswubwub wrote:
Well i guess the point is it is possible to control what closest unit we put next to the enemy - and further we don't have to shoot the closest enemy unit - i think the storm eagle gunship is a reasonable example... and its limited to black legion so if you wanted to run your bikers etc. as alpha legion the black legion trait still applies so really good for soup options which is standard in competitive... just looking for other good alternatives..

Understood.

All I was saying is I question how practical it is to control this aspect of the game. To me, the Stratagem reads as a way to get rerolls for a unit outside Abaddon's aura range. It felt more like something you use when the opportunity comes up rather than a way to choose your forces.

If you wanted to optimize your list around a unit getting rerolls to hit on first turn, a Fire Raptor might be the "best" unit in terms of shot output. A Spartan might be the best in terms of anti-tank, you could split the 8 lascannon shots over 2 vehicles. A Sicaran Venator might be a good unit to look at for killing a Knight or something.

Each of these units has at least 10" movement to get them in front of your main army and would give you plenty of punch. The tanks, however, do have at least 36" range on their guns. It might make more sense to have them just stand near Abaddon.

   
Made in us
Fresh-Faced New User




A lot of my wargame experience has me building my lists in modules.

I've been thinking on what those might be in chaos (minus adding in daemons).

What do you guys think are our strongest combos for specific situations?

Or is our strength in the individual units + stratagems instead of combos of units that get work done?
   
Made in us
Regular Dakkanaut




Anyone have the mathhammer on berzerkers vs possessed? I'm struggling with determining when / where one is better than the other with all the new legion traits and vigilus goodies.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

orkswubwub wrote:
Anyone have the mathhammer on berzerkers vs possessed? I'm struggling with determining when / where one is better than the other with all the new legion traits and vigilus goodies.


Berserkers are pretty much always better.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Daemonic Dreadnought





Eye of Terror

necrotekkie wrote:
A lot of my wargame experience has me building my lists in modules.

I've been thinking on what those might be in chaos (minus adding in daemons).

What do you guys think are our strongest combos for specific situations?

Or is our strength in the individual units + stratagems instead of combos of units that get work done?


Since Vigilus Ablaze, I've been building lists for friendly games in a modular fashion. Taking two or three optimized detachments and seeing which one excels.

The ones that have worked best in the widest number of situations for my Black Legion army are:

- Legion of Skulls: 2 units of 30 Bloodletters, a Bloodmaster and Skulltaker. Use Denizens of the Warp to drop them in. Far and away the best in terms of offense, Red Tide is useful when you absolutely need to make that charge.

- Devastation Battery: A Chainlord with Ghorivex's Teeth and 2 units of 2 Obliterators. I only spend CP on the detachment if the Oblits are not deep striking. The Oblits hit so hard, and the Chainlord becomes this huge distraction the moment he starts dishing extra mortal wounds. Takes the heat off Obliterators.

- Soulforged Pack: 3 Maulerfiends and a Lord Dischordant. Infernal Engines and Daemonforge for a massive, terrible strike.

- Abaddon and his shooty Marines: 6 MSU squads of CSM with lascannons + Abaddon. They are there to take out tanks from a distance with full rerolls to hit, then close in on objectives on my side of the board.

- Renegade Knight: Renegade Knight with twin AVCs. Opponents ignore it at their peril, other units on my side take less fire.

I can take any 3 of these for about 2000 points.

   
Made in de
Regular Dakkanaut




So one of my friends is a competitive space wolf player (yes they exist). His latest idea is based on loads of bike characters with storm shields and thunder hammers. The idea being to scout deploy some units into los blocking cover to protect them T1.

Now I'm working on an all comers lost, but I'm wondering how to counter something like this. Best idea I have is hang back and counter charge, but then you give away board control. Is this a situation where a unit like a helldrake might actually be useful?
   
Made in nl
Crazed Spirit of the Defiler




mrtomski wrote:
So one of my friends is a competitive space wolf player (yes they exist). His latest idea is based on loads of bike characters with storm shields and thunder hammers. The idea being to scout deploy some units into los blocking cover to protect them T1.

Now I'm working on an all comers lost, but I'm wondering how to counter something like this. Best idea I have is hang back and counter charge, but then you give away board control. Is this a situation where a unit like a helldrake might actually be useful?


How are SW biker characters supposed to scout deploy?
   
Made in de
Regular Dakkanaut




Pandabeer wrote:
mrtomski wrote:
So one of my friends is a competitive space wolf player (yes they exist). His latest idea is based on loads of bike characters with storm shields and thunder hammers. The idea being to scout deploy some units into los blocking cover to protect them T1.

Now I'm working on an all comers lost, but I'm wondering how to counter something like this. Best idea I have is hang back and counter charge, but then you give away board control. Is this a situation where a unit like a helldrake might actually be useful?


How are SW biker characters supposed to scout deploy?


He's scout deploying the new SM units from vigilus ablaze, the ones which deny DS within 12". He moves the bikes up as normal for a T2 charge
   
Made in ch
The Dread Evil Lord Varlak





mrtomski wrote:
Pandabeer wrote:
mrtomski wrote:
So one of my friends is a competitive space wolf player (yes they exist). His latest idea is based on loads of bike characters with storm shields and thunder hammers. The idea being to scout deploy some units into los blocking cover to protect them T1.

Now I'm working on an all comers lost, but I'm wondering how to counter something like this. Best idea I have is hang back and counter charge, but then you give away board control. Is this a situation where a unit like a helldrake might actually be useful?


How are SW biker characters supposed to scout deploy?


He's scout deploying the new SM units from vigilus ablaze, the ones which deny DS within 12". He moves the bikes up as normal for a T2 charge


Decent sized screens?

Cultists still exist, one or 2 fearless blobs ought to do the trick.
Alternatively one of the renegade chapter traits allows Overwatch on 5+
.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Regular Dakkanaut




Yeah I'm thinking a big or couple of cultists blobs might be a goo idea. What ways do we have to make them fearless apart from abbadon?
   
Made in se
Ferocious Black Templar Castellan






Sweden

Just stratagem-pass a Morale test if it is critical.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ch
The Dread Evil Lord Varlak





mrtomski wrote:
Yeah I'm thinking a big or couple of cultists blobs might be a goo idea. What ways do we have to make them fearless apart from abbadon?


Iron warriors,

Alternative make a R&H detachment, field the blobs with an enforcer that will keep the blob in line but not be as cheesy.



Automatically Appended Next Post:
 AlmightyWalrus wrote:
Just stratagem-pass a Morale test if it is critical.

Jup that also works.

This message was edited 1 time. Last update was at 2019/05/07 13:33:28


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Dakka Veteran




orkswubwub wrote:
Anyone have the mathhammer on berzerkers vs possessed? I'm struggling with determining when / where one is better than the other with all the new legion traits and vigilus goodies.

From playing both I agree zerks are typically more preferable. Zerks hit harder as an autonomous unit. Cheaper and more reliable damage.
Possessed can potentially be more productive but they are so cp hungry and very swingy even with reroll number of attacks. They require support and prefer larger unit sizes. And then no S10 fist. The best builds I believe come from flawless host detachment. But again too much support makes them dominate list design. Zerks for me. I will say that possessed are more durable especially to annoying overwatch. Zerks are overall much more efficient and blendy and can eat up enemy cp sometimes for not much gain.
   
Made in sg
Longtime Dakkanaut





Have you all seen the new teaser video from warhammer community? Seems like Chaos knights are on the way!!! Are we going to get a full renegade/chaos knights codex? Maybe we can get marked knights!!
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

I'm hopeful for another round of chaos releases. We still havent seen a pretty obvious rumor engine model. Could be renegade knight upgrade kit, sorcerer, and blackstone fortreas renegade guardsmen and rogue psykers.

Or a dark mechanicus with renegade knights rolled in, but that's a long shot

 
   
Made in us
Morphing Obliterator




The Void

I'm interested to see if we get marks of the gods on the chaos knights. If we do, then there could be some interesting buff synergy. And if there's a way to get Daemon on them, it'll get crazy.

Always 1 on the crazed roll. 
   
Made in de
Regular Dakkanaut




The new slaanesh daemon prince / herald is 210 points... what do people think of that?
   
Made in gb
Huge Hierodule






Nottingham (yay!)

30pts more than a flying DP for more abilities including an absolute bucketload of attacks? Yeah, that’s viable. Likewise 195 for the Contorted Epitome - a 12” moving super frontline support unit. Slaanesh is definitely good right now.

This message was edited 1 time. Last update was at 2019/05/08 16:18:31


   
Made in us
Longtime Dakkanaut




Apsolutly worth it at 210 pts. Thing is a monster that will crush anything it hits while being a terrific support chr as well. Add in some chaos marine stuff like maulerfiends running with it and you have a crazy smash castle that will demand attention.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I can see supporting a MoS demon engine list with a slaanesh demon supreme command of the new combo DP, mirror, and base herald. Super useful all around giving everything in their range advance and charge and they are buffing machines. Very flexible.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Can I get the low down on Magnus the Red.

Why is he good

What is he good at?

How tough is he to kill?

Tactics for (how to use) & against (how to counter?)

Cheers!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Crazed Spirit of the Defiler





So the option to take thunder hammers on bike lords or juggerlords has been removed from battlescribe. What is people's take on taking index codex wargear on index datasheets? If it's a no then can we also not take relics etc on index datasheets?

   
Made in au
Furious Raptor




Sydney, Australia

Abaddon303 wrote:
So the option to take thunder hammers on bike lords or juggerlords has been removed from battlescribe. What is people's take on taking index codex wargear on index datasheets? If it's a no then can we also not take relics etc on index datasheets?


I'm sure I'm completely reading things wrong, but my understanding was that if you want to use a model with no Codex entry, you use the Index entry and use any options available. I thought the only time one could mix the Codex and Index was when you wanted to take an Index option that doesn't exist in the Codex (like twin autocannons on a SM Dreadnought) at which point you paid Index pricing.

That being said, I wouldn't have an issue with a Juggerlord holding a Thunder Hammer, I really can't see it being game breaking. Rule of cool etc.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 buddha wrote:
So played my Red Corsairs demon engine list against eldar flyer spam today and got roasted. Was teched for horde and midfield control but eldar flyers (yes, we used the new FAQ) are the rock to my scissors so to speak.

Other than a smash lord, any good anti-flyer units? I can draw Anything from chaos (demons, legions, etc.) but I'm running a bit short on effective ideas. Would love thoughts on solving this problem.

Others has already made good suggestions.

I've found massed HB Rapier does fine work to wear down flyers.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Raichase wrote:
Abaddon303 wrote:
So the option to take thunder hammers on bike lords or juggerlords has been removed from battlescribe. What is people's take on taking index codex wargear on index datasheets? If it's a no then can we also not take relics etc on index datasheets?


I'm sure I'm completely reading things wrong, but my understanding was that if you want to use a model with no Codex entry, you use the Index entry and use any options available. I thought the only time one could mix the Codex and Index was when you wanted to take an Index option that doesn't exist in the Codex (like twin autocannons on a SM Dreadnought) at which point you paid Index pricing.

That being said, I wouldn't have an issue with a Juggerlord holding a Thunder Hammer, I really can't see it being game breaking. Rule of cool etc.

Point of order - a unitbtaken from a Codex can take a loadout permitted in its Index entry, and if the options have a different points cost in the Codex then you pay that price for them.


Automatically Appended Next Post:
My Juggerlord’s taking twin autocannons and that’s that

This message was edited 1 time. Last update was at 2019/05/09 13:04:45


   
 
Forum Index » 40K General Discussion
Go to: