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Really quick note on Treason of Tzeentch from a post further up the page ^
It basically never works in competitive. This is firstly because it specifies the target cannot be the enemy warlord which seriously reduces the available worthy targets. Second, and most importantly, your opponent can just stand potential targets within 1" of a friendly model. As soon as you cast ToT your opponent's friendly model becomes hostile to the target. Since you are within 1" you get locked in combat preventing the target from moving, shooting or charging.
ToT got thrown around as an idea to stop Castellans when they were still tearing through everything but to shut it down it's as simple as keeping a Guardsman within 1". You can be damn sure that Guardsman will quickly turn into a fine pink mist once you cast ToT but there are much easier ways of accomplishing that.
Want to put together a 1000 point World Eaters army, but I need help. I haven't ventured into the realm of Chaos yet which also means that I don't really know how WE play. I'm using a lot of my Dark Vengeance models on an Alpha Legion army I'm putting together slowly, but I guess since you can use Cultists in really any army, this is what I have available:
Chaos Lord
Dark Apostle
Exalted Champion
20 Cultists
12 Berzerkers
That's all I have so far. Anyone be willing to help me get to somewhere near 1000 and fit into how the WE play?
Thanks
SG
40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers
*** I only play for fun. I do not play competitively. ***
Reaper havocs go into the rhino. Sorcerer for drop invul for shooting. Csm for there is more where they came from to get those objectives and withdraw from unpleasant combat. Helbrutes are backfield sheriffs and distraction.
Dropped venom crawler and lord discordant for more shooting..
ServiceGames wrote: Want to put together a 1000 point World Eaters army, but I need help. I haven't ventured into the realm of Chaos yet which also means that I don't really know how WE play. I'm using a lot of my Dark Vengeance models on an Alpha Legion army I'm putting together slowly, but I guess since you can use Cultists in really any army, this is what I have available:
Chaos Lord Dark Apostle Exalted Champion 20 Cultists 12 Berzerkers
That's all I have so far. Anyone be willing to help me get to somewhere near 1000 and fit into how the WE play?
Thanks
SG
Hmm, difficult you would need more mobility, that is a main drawback for WE.
Probably i would add 10 more cultists since the recycling is alsoa mobility option.
2 Rhinos would be decent. probably another 6 berzerkers?.
You'd need also some Firesupport, and thankfully WE do love AC's so maybee go for the fluffy route with havocs with 4 AC's (it's also comparatively a cheap squad at 110pts)
This message was edited 1 time. Last update was at 2019/06/12 12:50:12
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Gangland wrote: I’d say get a rhino and a Land Raider. Get a few more bezerkers and spread them between the rhino and land raider.
A landraider? Off all things?
Considering he is intending to play WE,meaning allready gimping himself, he should also just waste more then 25% of his list on a easily neutering option?
No, if anything:
HQ Lord Jumpack, 2 Chainswords, Warlord trait of Spitefull flames. (generates atleast 1 MW per fightphase that way) 93 + pts DA: -1 to hit prayer, if you really intend to field it. 100
This message was edited 1 time. Last update was at 2019/06/12 19:30:24
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Gangland wrote: I’d say get a rhino and a Land Raider. Get a few more bezerkers and spread them between the rhino and land raider.
A landraider?
Off all things?
Considering he is intending to play WE,meaning allready gimping himself, he should also just waste more then 25% of his list on a easily neutering option?
No, if anything:
HQ Lord Jumpack, (beatstick of choice) 93 + pts
DA: -1 to hit prayer, if you really intend to field it. 100
This list is good advice, some combat, some shooting and a good amount of bodies.
I'm not sure you can take an inferno combi-bolter on a rhino, I think they are only available for thousand sons. If so that will give you a handful of extra points to play with to equip your lord.
Gangland wrote: I’d say get a rhino and a Land Raider. Get a few more bezerkers and spread them between the rhino and land raider.
A landraider?
Off all things?
Considering he is intending to play WE,meaning allready gimping himself, he should also just waste more then 25% of his list on a easily neutering option?
No, if anything:
HQ Lord Jumpack, (beatstick of choice) 93 + pts
DA: -1 to hit prayer, if you really intend to field it. 100
This list is good advice, some combat, some shooting and a good amount of bodies.
I'm not sure you can take an inferno combi-bolter on a rhino, I think they are only available for thousand sons. If so that will give you a handful of extra points to play with to equip your lord.
It's an inferno rocket launcher and combi bolter.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Automatically Appended Next Post: So i fixed the list up and added in the beatsticks, 2 chainswords, and gave the lord the warlord trait spitefull flames.
Statistics dictate that you should generate atleast one MW1 per fight.
This message was edited 1 time. Last update was at 2019/06/12 19:31:26
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Hang on. What’s the point in generating +1MW per combat round when most of the actual hits are going to bounce off? I’m pretty sure a power axe is going to do more damage; trades a sixth of a MW for better wound rolls against T4,5,8 and better AP against anything that’s not a storm shield. Or, better yet, a relic weapon. Either way, you can still take an extra Chainsword for a chance of a cheeky bonus MW.
lindsay40k wrote: Hang on. What’s the point in generating +1MW per combat round when most of the actual hits are going to bounce off? I’m pretty sure a power axe is going to do more damage; trades a sixth of a MW for better wound rolls against T4,5,8 and better AP against anything that’s not a storm shield. Or, better yet, a relic weapon. Either way, you can still take an extra Chainsword for a chance of a cheeky bonus MW.
Actually, a chainaxe is fluffy and one point totally forgot that chain axe Chainsword it is then, would also put the List at 1000 pts.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
You could just drop the plasma gun off the havocs (often won't be in range anyway) and use the 22 points to take either a pair of lightning claws and 2 dark disciples (best weapons for flames of spite imo) or a thunder hammer (as there is no other good anto tank in the list).
small_gods wrote: You could just drop the plasma gun off the havocs (often won't be in range anyway) and use the 22 points to take either a pair of lightning claws and 2 dark disciples (best weapons for flames of spite imo) or a thunder hammer (as there is no other good anto tank in the list).
At this point that is preference, i personally don't run into that knight/ tank heavy lists all that often.
I also doubt a single Hammerlord would solve an issue a knight is for this list.
However beeing WE atleast he get's access to VotWL which probably would be used rather liberally against a knight.
Also the double fighting stratagem would be rather obsolete 90% of the time since as a WE we talk allready about more then enough attacks.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
small_gods wrote: You could just drop the plasma gun off the havocs (often won't be in range anyway) and use the 22 points to take either a pair of lightning claws and 2 dark disciples (best weapons for flames of spite imo) or a thunder hammer (as there is no other good anto tank in the list).
At this point that is preference, i personally don't run into that knight/ tank heavy lists all that often.
I also doubt a single Hammerlord would solve an issue a knight is for this list.
However beeing WE atleast he get's access to VotWL which probably would be used rather liberally against a knight.
Also the double fighting stratagem would be rather obsolete 90% of the time since as a WE we talk allready about more then enough attacks.
Pretty much 50% of tournament lists I run into are knights , tau battle suits, AM tanks etc etc. Suppose it depends on who you're likely to face but 9 thunder hammer attacks with VotLW would be handy if facing arnour or LoW.
This message was edited 1 time. Last update was at 2019/06/13 09:42:13
For a Demon engine heavy list that wants to use Brazen Beasts, am I missing out on psychic powers hard enough to warrent making a supreme command detachment for them? Things like warptime and most powers on the MoP are freat bonuses for an army like that. Or would it not be that much of a loss as it seems, if I go mono khorne?
vaklor4 wrote: For a Demon engine heavy list that wants to use Brazen Beasts, am I missing out on psychic powers hard enough to warrent making a supreme command detachment for them? Things like warptime and most powers on the MoP are freat bonuses for an army like that. Or would it not be that much of a loss as it seems, if I go mono khorne?
Some daemon relic (Crimson crown ) i belive could help you.
Warpsmiths and LoD can cover some weaknesses.
(you will probably require a lot of CP, so warpsmiths are doubly good in a way for strenghtening durability and beeing cheap HQ tax)
The special formation would be a must imo.
Maybe one or two DA's with +1 to hit?
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
vaklor4 wrote: For a Demon engine heavy list that wants to use Brazen Beasts, am I missing out on psychic powers hard enough to warrent making a supreme command detachment for them? Things like warptime and most powers on the MoP are freat bonuses for an army like that. Or would it not be that much of a loss as it seems, if I go mono khorne?
There's nothing stoppong you taking a brazen beast sorcerer or master of possession. It might not be super fluffy but you could have a complete mark of slanesh brazen beast army if you wanted. Although as others have said your probably better going for khorne daemon heralds for +1 str and reroll charge aura.
This message was edited 1 time. Last update was at 2019/06/13 23:36:10
vaklor4 wrote: For a Demon engine heavy list that wants to use Brazen Beasts, am I missing out on psychic powers hard enough to warrent making a supreme command detachment for them? Things like warptime and most powers on the MoP are freat bonuses for an army like that. Or would it not be that much of a loss as it seems, if I go mono khorne?
There's nothing stoppong you taking a brazen beast sorcer or master of possession. It might not be super fluffy but you could have a complete mark of slanesh brazen beast army if you wanted. Although as others have said your probably better going for khorne daemon heralds for +1 str and reroll charge aura.
FAQ from GW says Brazen Beasts have to be Khornate.
Clocks for the clockmaker! Cogs for the cog throne!
vaklor4 wrote: For a Demon engine heavy list that wants to use Brazen Beasts, am I missing out on psychic powers hard enough to warrent making a supreme command detachment for them? Things like warptime and most powers on the MoP are freat bonuses for an army like that. Or would it not be that much of a loss as it seems, if I go mono khorne?
There's nothing stoppong you taking a brazen beast sorcer or master of possession. It might not be super fluffy but you could have a complete mark of slanesh brazen beast army if you wanted. Although as others have said your probably better going for khorne daemon heralds for +1 str and reroll charge aura.
FAQ from GW says Brazen Beasts have to be Khornate.
vaklor4 wrote: For a Demon engine heavy list that wants to use Brazen Beasts, am I missing out on psychic powers hard enough to warrent making a supreme command detachment for them? Things like warptime and most powers on the MoP are freat bonuses for an army like that. Or would it not be that much of a loss as it seems, if I go mono khorne?
There's nothing stoppong you taking a brazen beast sorcer or master of possession. It might not be super fluffy but you could have a complete mark of slanesh brazen beast army if you wanted. Although as others have said your probably better going for khorne daemon heralds for +1 str and reroll charge aura.
There is, Brazen Beasts are not allowed to field psykers.
As is the fact that the new renegades got god locked.
Ninja'd
This message was edited 2 times. Last update was at 2019/06/13 23:47:05
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
vaklor4 wrote: For a Demon engine heavy list that wants to use Brazen Beasts, am I missing out on psychic powers hard enough to warrent making a supreme command detachment for them? Things like warptime and most powers on the MoP are freat bonuses for an army like that. Or would it not be that much of a loss as it seems, if I go mono khorne?
There's nothing stoppong you taking a brazen beast sorcerer or master of possession. It might not be super fluffy but you could have a complete mark of slanesh brazen beast army if you wanted. Although as others have said your probably better going for khorne daemon heralds for +1 str and reroll charge aura.
I wish that were true. As soon as the codex dropped I went out and got everything and started painting up a brazen beasts army based around daemon engines led by a MoP. Then they nuked it in the faq.
Lord Discordant on Helstalker [9 PL, 160pts]: 2. Indomitable, Autocannon, Mark of Slaanesh, Mecha-serpents, Warlord
. Helstalker: Techno-virus injector
Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Master of the Soulforges, No Chaos Mark
. Helstalker: Techno-virus injector
Warpsmith [4 PL, 62pts]: Combi-bolter, Flamer, Meltagun, No Chaos Mark, Power axe
Lord Discordant on Helstalker [9 PL, 160pts]: 2. Indomitable, Autocannon, Mark of Slaanesh, Mecha-serpents, Warlord
. Helstalker: Techno-virus injector
Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Master of the Soulforges, No Chaos Mark
. Helstalker: Techno-virus injector
Warpsmith [4 PL, 62pts]: Combi-bolter, Flamer, Meltagun, No Chaos Mark, Power axe
Hmm, isn't a Warpsmiths markable by Slaanesh, because that is enough dakka imo to justify it.
As someone that has that exact setup of decimator i can't for effectiveness reccomend the siege claw, 2 butchercannons are better.
I am not a huge fan of the flamers on the bikes.
Considering that Combibolters are better average hits and range and price i feel they are unnescessary.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
As far as my most recent army list which I'm still putting together (I haven't even assembled all of the models) involves this: One battalion of World Eaters with the Khorne mark including a unit of berserkers, one battalion of Death Guard, and one battalion of Khorne daemons including three units of bloodletters, one or two bloodmasters, and Skulltaker. I plan to deepstrike the daemon battalion as early as possible. To anyone here, does this general concept for an army seem valid? Also, I'm thinking of adding a Hellforged Contemptor Dreadnought to my army (not sure to which battalion) and I'm up in the air if I want to give it butcher cannons or soul burners. I know that the cannons have great range and firepower, but that in some ways, the soul burners are more powerful. Which one would probably be better, and which CSM battalion do you think I should put it and my Helbrute in?
ArcaneHorror wrote: As far as my most recent army list which I'm still putting together (I haven't even assembled all of the models) involves this: One battalion of World Eaters with the Khorne mark including a unit of berserkers, one battalion of Death Guard, and one battalion of Khorne daemons including three units of bloodletters, one or two bloodmasters, and Skulltaker. I plan to deepstrike the daemon battalion as early as possible. To anyone here, does this general concept for an army seem valid? Also, I'm thinking of adding a Hellforged Contemptor Dreadnought to my army (not sure to which battalion) and I'm up in the air if I want to give it butcher cannons or soul burners. I know that the cannons have great range and firepower, but that in some ways, the soul burners are more powerful. Which one would probably be better, and which CSM battalion do you think I should put it and my Helbrute in?
1. I mean WE cuts you out from the most powerfull stuff CSM have. It can work, it just needs alot of mobility options. Also a battalion filled out of what?
2.DG are good imo, they will give you the needed durability.
3. How much points, remember that this can make or break your army.
the concept can work, altough i doubt WE would be good for it.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
1. I mean WE cuts you out from the most powerfull stuff CSM have. It can work, it just needs alot of mobility options. Also a battalion filled out of what?
Khorne Berzerkers armed only with chain swords and chain axes, a chaos lord or two, either a Helbrute with heavy bolters or lascannons and a powerfist, or a Hellforged Contemptor Dreadnought with butcher cannons or soul burners (not sure which I want to place with which battalion; Khorne, Tzeentch, or Nurgle), and good ol' Kharn. Instead of the daemons, I think I'll have a Tzeentch battalion with Tzaangors (regular, Enlightened, Skyfires, and a Shaman), possibly a Lord of Change and an exalted sorcerer (converted Gaunt Summoner on foot).
2.DG are good imo, they will give you the needed durability.
I thought they would. Ideally, I would have plague marines, Typhus, a malignant plaguecaster, and a lord of contagion or daemon prince (a regular daemon prince with Nurgle mark and DG allegiance, not the nut sack chin guy).
3. How much points, remember that this can make or break your army.
I haven't calculated them yet, which I know is crucial. I'll probably have to say goodbye to a Tzeentch and/or Nurgle HQ unit (I really want to keep Kharn, Typhus, the sorcerer, and one lord [I'll be converting an AoS Skullgrinder to a WE Chaos Lord armed, with the swinging hammer as a thunder hammer and a plasma pistol on his hip]).
the concept can work, altough i doubt WE would be good for it.
What about with berzerkers as the main troops? They're vicious up close, especially when armed with two chain weapons.