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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'd expect the autocannon guys to be Heavy Support and Eliminators as Elites, while the others would be Troops.
   
Made in us
Savage Khorne Berserker Biker





If the terminator model was only the guy in the picture wielding the two-handed censer mace weapon, then why the picture of the power fist?

Perhaps a new character/lord/whatever kit with the option for multiple loadouts? Can only speculate, but it doesn't seem particularly ornate for a one-off character's armament.
   
Made in ca
Steadfast Ultramarine Sergeant






Oh boy another vague picture...
   
Made in gb
Ship's Officer



London

I’ve seen that picture of a “Gatling” weapon everyone is talking about. It’s obviously just a bolt rifle, isn’t it? There’s a big blast coming out of it but the gun seems to be identical to the ones the other guys gave.

Otherwise yes I agree it would be a surprise to see a heavy weapon in a troop choice. We’ve seen an image with two auto cannon guys and no other squad members around, which suggests that you get units of them on their own.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Kanluwen wrote:
I'd expect the autocannon guys to be Heavy Support and Eliminators as Elites, while the others would be Troops.
That is what I'd expect too. Although at first, I did think the Snipers would be Troops, until I realize how redundant it would make Scouts

I kinda hope the none of the new units are Elites though. Eliminators mgith fit well in either Fast/Heavy depending on their method of deployment/weapon loadout. Same goes for the heavy weapon "jump devs" Could be Fast or Heavy. Primaris already has 3 Elite options, but only 1 Fast/Heavy currently

-

This message was edited 1 time. Last update was at 2019/02/26 17:17:59


   
Made in gb
Ship's Officer



London

I count five elite choices (including the ancient and apothecary), one fast and one heavy.

It's interesting (to me, maybe nobody else!) that we keep getting Primaris infantry and apparently no vehicles. It seems to me that the line could really use some thing like a Predator-equivalent and maybe a land speeder. A flyer would also be good.

Primaris chapters can't only use repulsors for all their vehicular needs. How do they get down to the planet?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Mandragola wrote:
How do they get down to the planet?
Super easy, barely an inconvenience, if the lore is anything to go by,
They just jump out of the ship in orbit and fall miles to the ground and make a super-hero landing.

-

This message was edited 1 time. Last update was at 2019/02/26 17:35:25


   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 Galef wrote:
Mandragola wrote:
How do they get down to the planet?
If the lore is anything to go by, they just jump out of the ship in orbit and fall miles to the ground and make a super-hero landing.

-

That and Overlords.

   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Thing with elites slots and marines is they already have 24 of them

only 6 fast and 12 heavy

guess it is the 'heart' of a marine army to have that many elites and shouldn't complain elites get a good deal in the battalion/brigade

This message was edited 1 time. Last update was at 2019/02/26 17:36:58


 
   
Made in de
Stalwart Ultramarine Tactical Marine






The standard Vanguard Primaris have battleline markings just as Intercessors. Exterminators and the autocannon dudes have markings for fire support.
AFAIK there are no Marines with battleline symbol that are not troops.
   
Made in gb
Ship's Officer



London

 Crimson_ wrote:
The standard Vanguard Primaris have battleline markings just as Intercessors. Exterminators and the autocannon dudes have markings for fire support.
AFAIK there are no Marines with battleline symbol that are not troops.

Cool. However, Reivers have the fast attack symbol and Aggressors have the heavy support one. Both are elites.

Not saying that the vanguard guys aren't troops (and I hope that they are) only that whatever's painted on them doesn't give us much to go on. It's not an immutable thing for GW.
   
Made in de
Stalwart Ultramarine Tactical Marine






Yep. Reivers are close support and Aggressors fire support while beeing an elite choice.

But there is no hope for Eliminators beeing troops. I'd say they are elites.

This message was edited 1 time. Last update was at 2019/02/26 18:44:08


 
   
Made in us
Using Object Source Lighting





Portland

Oh, that's really strange. I never noticed that they don't have the right markings.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Mandragola wrote:
 Crimson_ wrote:
The standard Vanguard Primaris have battleline markings just as Intercessors. Exterminators and the autocannon dudes have markings for fire support.
AFAIK there are no Marines with battleline symbol that are not troops.

Cool. However, Reivers have the fast attack symbol and Aggressors have the heavy support one. Both are elites.

Not saying that the vanguard guys aren't troops (and I hope that they are) only that whatever's painted on them doesn't give us much to go on. It's not an immutable thing for GW.

Let's get some terminology correct here.
Reivers and Inceptors both have the "Close Support" Squad markings. The role per the fluff is "the designated troops must be fast, aggressive, and hard-hitting". It's a bit of a laugh about them with regards to Reivers certainly, but the role is pretty clearly defined. It doesn't say they're Elites or Fast Attacks or whatever.
Hellblasters and Aggressors are both classed as "Fire Support" Squads and have that marking--again they don't have a specific slot.

Was anyone really surprised though that the pseudo-Terminator unit ended up in Elites while the pseudo-Devastator unit ended up in HS? That the kinda/sorta Assault Squad was in FA and the kinda/sorta Company Veterans ended up in Elites?
   
Made in us
Using Object Source Lighting





Portland

I don't think they're much like company vets, nor do I think they really belong in Elites when they're not very, and they've mostly got movement and assault things going for them.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Wolf_in_Human_Shape wrote:
If the terminator model was only the guy in the picture wielding the two-handed censer mace weapon, then why the picture of the power fist?

Perhaps a new character/lord/whatever kit with the option for multiple loadouts? Can only speculate, but it doesn't seem particularly ornate for a one-off character's armament.
I'm going to guess rather than a new terminator squad kit we're getting a more elite terminator unit. Sorta the undivided alternative to the DG deathshroud.
   
Made in gb
Ship's Officer



London

Yeah I think reivers should be in the fast attack slot. If they are an analogue with anything in the mini-marine range, it’s assault squads.

But really there’s no simple read-across. Aggressors aren’t veterans like terminators are, inceptors aren’t for close combat like assault squads. Primaris guys are just different.

Which means that these new guys are also different. I think it sounds pretty appropriate for sneaky sniper guys to be elites. I don’t know what slot the auto cannon guys should be in, though HS seems likely. It kind of depends how mobile they are.

Reivers are the only unit that feels badly out of place to me. They should clearly be FA. But it’s not really an issue while they are terrible.
   
Made in us
Steadfast Ultramarine Sergeant






 aka_mythos wrote:
 Wolf_in_Human_Shape wrote:
If the terminator model was only the guy in the picture wielding the two-handed censer mace weapon, then why the picture of the power fist?

Perhaps a new character/lord/whatever kit with the option for multiple loadouts? Can only speculate, but it doesn't seem particularly ornate for a one-off character's armament.
I'm going to guess rather than a new terminator squad kit we're getting a more elite terminator unit. Sorta the undivided alternative to the DG deathshroud.


Abaddon saw Calgar with his new honour guard and was like"boys! We can't have the loyalists showing us up! More gold more spikes!"
   
Made in de
Regular Dakkanaut




Soooo.... What kind of rules would a elite terminator unit need in the current game to be viable? 4++? 3-4 wounds per modell?
   
Made in us
Using Object Source Lighting





Portland

stormcraft wrote:
Soooo.... What kind of rules would a elite terminator unit need in the current game to be viable? 4++? 3-4 wounds per modell?

4++ justaerin (sp?) in cataphractii armor with an extra wound for being extra veteran wouldn't be unbelievable.

Personally, I think that bikes' flexible squad size and ability to not need to buy melee weapons makes the Terminator niche pretty difficult to fill: you pretty much need to want to get them right in melee, or need them to come in at exactly the right spot at probably full health.

The best suggested rule I've seen is reduce incoming damage either by one or half, so plasma etc. doesn't nuke them. The new damage system makes them about right against small arms fire, but unfortunately it's just too easy to spam good AP damage 2 etc. Or, figure out a way of giving them better offense at range, which would both be symptomatic of and reinforce the ranged supremacy that is a lot of this edition.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
Sniper scouts will be an awful lot cheaper than eliminators, I'd assume. Eliminators are going to be tougher and have better guns.

That said, I'd be amazed if they were troops. The guys in not-reiver armour might be troops but I'd assume the snipers and autocannon guys would be something else. I'm just not sure what, and I hope they aren't yet more elites.


I'd be amazed if they were troops too on account of having the fire support chevron on their knee pads. Despite there not being a 1 to 1 equivalency for marine battlefield role and force org slot it does kind of follow some basic logic - they aren't battleline, that's for sure.

This message was edited 1 time. Last update was at 2019/02/26 20:28:35


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

I'm so glad they are redoing the chaos space marine plastic box, that is getting embarrassing. Obliterators too. I hope all of the rest follow. Devastators(Havoks) /Mutilators etc.

This message was edited 1 time. Last update was at 2019/02/26 20:52:53


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Irbis wrote:
I like how people speculate termie trophy rack is Abby when I put picture that matches it nearly 100% here 50 pages ago...
It was already brought up. No one really commented on it.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 spiralingcadaver wrote:
stormcraft wrote:
Soooo.... What kind of rules would a elite terminator unit need in the current game to be viable? 4++? 3-4 wounds per modell?

4++ justaerin (sp?) in cataphractii armor with an extra wound for being extra veteran wouldn't be unbelievable.

Personally, I think that bikes' flexible squad size and ability to not need to buy melee weapons makes the Terminator niche pretty difficult to fill: you pretty much need to want to get them right in melee, or need them to come in at exactly the right spot at probably full health.

The best suggested rule I've seen is reduce incoming damage either by one or half, so plasma etc. doesn't nuke them. The new damage system makes them about right against small arms fire, but unfortunately it's just too easy to spam good AP damage 2 etc. Or, figure out a way of giving them better offense at range, which would both be symptomatic of and reinforce the ranged supremacy that is a lot of this edition.


IIRC what makes death shroud so beloved is their ability to interacept weapons fire aimed at chars

Opinions are not facts please don't confuse the two 
   
Made in gb
Dakka Veteran





Getting a bit bored of all the teasing now, this weekend I was buzzing for some.pics or whatever but nothing.

In regards to making marines marines again I think reducing the ap of all incoming fire by 1 would be spot on.
   
Made in ca
Commander of the Mysterious 2nd Legion





Rogerio134134 wrote:
Getting a bit bored of all the teasing now, this weekend I was buzzing for some.pics or whatever but nothing.

In regards to making marines marines again I think reducing the ap of all incoming fire by 1 would be spot on.


yeah, and I agree, they need to show us the models. they've reached the point of prolonging the hype

Opinions are not facts please don't confuse the two 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 spiralingcadaver wrote:
stormcraft wrote:
Soooo.... What kind of rules would a elite terminator unit need in the current game to be viable? 4++? 3-4 wounds per modell?

4++ justaerin (sp?) in cataphractii armor with an extra wound for being extra veteran wouldn't be unbelievable.

Personally, I think that bikes' flexible squad size and ability to not need to buy melee weapons makes the Terminator niche pretty difficult to fill: you pretty much need to want to get them right in melee, or need them to come in at exactly the right spot at probably full health.

The best suggested rule I've seen is reduce incoming damage either by one or half, so plasma etc. doesn't nuke them. The new damage system makes them about right against small arms fire, but unfortunately it's just too easy to spam good AP damage 2 etc. Or, figure out a way of giving them better offense at range, which would both be symptomatic of and reinforce the ranged supremacy that is a lot of this edition.

2+/4++ would be a good start. Assuming its a new unit, I think the main thing GW will want to think about is how far to take Abaddon's flavor of undivided. In the books he has 4 adviser/generals each committed to a different chaos god. What if these terminators play off that theme in a lesser way, or even just represent the 40k equivalent of the fantasy Varanguard. A 4 model swiss army knife, that notionally benefits from all the chaos gods, without fizzying out into "undivided".
   
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Regular Dakkanaut




A terminator with +1 inv, 5+++, +1attack on the charge who always fights first? I would take it
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Seeing as the Vigilus teasers are also posted here, might as well make this into a combined thread for both the boxed set and upcoming book.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






stormcraft wrote:
A terminator with +1 inv, 5+++, +1attack on the charge who always fights first? I would take it
The balance to something hypothetical like this could easily be that if you lose the representative of the particular god you lose the respective god's benefit to the whole unit. Or not, its GW, who needs balance when you can say its streamlined.

This message was edited 1 time. Last update was at 2019/02/26 22:02:12


 
   
 
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