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2019/03/23 13:45:23
Subject: Re:Shadow Spear / New Chaos Space Marines
Renegade Stratagems: (previewed ones omitted) Red Corsairs- 3CP-At the end of your movement phase, you can remove a red corsairs chaos space marine unit from the battlefield and place it wholly within 6inches of the edge of the battlefield, more than 9inches form enemy units at full strength. (Tide of traitors for chaos marines....No limit on number of times you can use it)
sorry WHAT?!
Indeed, Red Corsairs confirmed Legion strength boys,
OVERRUN THEM!
Huron says "bah, who runs mass cultists, I run ... mass CSM!"
Latro_ wrote: yea costs 3cp... if only they had a way to gets lots of CP....
this is basically codex: red corsairs at this point
Make way for our new Chaos overlords, the Legion of the Sanguine Corsairs!
maybee he stole the Daemoncuba?
Or sold one of his Blackstone fortresses to the IW for one or 2?
Edit: also even his cultists do this better due to the +1 CP.
This message was edited 1 time. Last update was at 2019/03/23 13:47:43
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Latro_ wrote: who'd of thought... in 8th ed you are probably gonna see squads of 20 chaos space marines
I imagine this to be rather nasty tbf, if it is indeed not limited, a Battalion can do this 2 x, with a 20 man block and it's equipment, that is 260 pts each time recycled and teleported.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2019/03/23 13:50:01
Subject: Re:Shadow Spear / New Chaos Space Marines
Renegade Stratagems: (previewed ones omitted) Red Corsairs- 3CP-At the end of your movement phase, you can remove a red corsairs chaos space marine unit from the battlefield and place it wholly within 6inches of the edge of the battlefield, more than 9inches form enemy units at full strength. (Tide of traitors for chaos marines....No limit on number of times you can use it)
sorry WHAT?!
It's Chaos Space Marines. Are you really gonna run a unit of 20 CSM to get value out of this?
2019/03/23 13:52:53
Subject: Re:Shadow Spear / New Chaos Space Marines
Renegade Stratagems: (previewed ones omitted) Red Corsairs- 3CP-At the end of your movement phase, you can remove a red corsairs chaos space marine unit from the battlefield and place it wholly within 6inches of the edge of the battlefield, more than 9inches form enemy units at full strength. (Tide of traitors for chaos marines....No limit on number of times you can use it)
sorry WHAT?!
It's Chaos Space Marines. Are you really gonna run a unit of 20 CSM to get value out of this?
What speaks against this, the cheapest maximum value battalion for these shenanigans costs 500 pts.
Nothing stopping you there imo to run one blob.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
I dunno, I'm still not buying it. Chaos has a LOT of other things you can do with those CP, and part of why Tide of Traitors worked in your favor was that at the time cultists were harder to kill than their points cost - forcing your opponent to overkill the unit so they won't have to deal with it again next turn was a win for you. CSM don't really have that luxury.
In other news, the Host Raptorial shockingly has some uses with its warlord trait. I think it's clearly way better for Warp Talons than it is for Raptors, which is a bit weird but eh.
This message was edited 1 time. Last update was at 2019/03/23 13:59:52
Latro_ wrote: cannot believe obilts are still the same pts... i'm thinking omission by gw
Yeah, its gotta be an error. I wouldnt play it that way, good way to get a model thrown at your head lol
If not, then i would be severly astounded.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
xttz wrote: Did the the new oblit rules in the codex get PL6?
Allegedly yes, which is why people are thinking that shadowspear is probably correct. Also because they got a huge buff in stat line and abilities, and the unit wasn’t bad before. So having them be the same price for much better would be a little bit surprising.
But also I want that to happen because I want 9 of those new dudes, but at 115 per model it is not worth IMO
Stolen from another poster on Chaos forum, heres a rundown of vigilus (poor formatting sorry):
I summarised most of the new Vigilus Ablaze stuff.... Long post incoming:
Chaos temrinators can now take chain axes.
T5 havocs that can move and shoot heavy weps with no pentalty (still 14pts base per model)Havocs can only be taken in squads of 5. No more ablative wounds with bolter guys.
Chaos lords and chosen can take thunder hammers.
Abaddon got no point increase or change to his abilities, just the statline and Drachnyen is now 3dmg flat.
Lord Discordant is 12 wounds, T6, 160pts at its lowest cost with an autocannon. 2+ save, gains a wound back each turn and he can heal himself because hes a warpsmith. 12 inch movement.(edited)
Noctilith Crown (stargate) has 24inch bubble, turns doubles rolls into perils for enemy psykers. 6 inch aura of 5++ (models in 6inches) and psykers reroll psychic tests. For turns 2 and 3 the aura range increases by 3 inches. Has a str 7 pistol at 6 inches.
Skull Altar- increases invulns for khorne daemon characters by 1 (max of 3++) gives +1 attack to khorne daemon infantry within 6, increases a characters locus ability to 12 inches and also applies a negative to enemy psychic tests. It can be summoned apparently.
Master of Executions-3.5 Missile launchers in pts, new Dark Apostle 5 Missile Launchers in pts.
Black Legion relic- Foe cleaver axe +3 str, d3 dmg, +1 to hit against imperium units(edited)
Chosen of the warmaster- turns a terminator champion into a "mini abbaddon" (take that how you will)
Chosen Enforcers Stratagem-1CP- autopass morale at 18inches on a unit of "Bringers of Despair"
Devastation Battery detachment- Obliterators, havocs, lord, warpsmiths. Armour bane ability (as previewed), Relic: Daemons eye, gives a unit in the detachment ignore cover once per turn.
punishing volley Stratagem- 1CP-End of your opponents first movement phase, if you didnt get first turn you get to shoot with a unit from this detachment
Cult of the Damned detachment-apostles, disciples, cultists. Warlord trait- reroll failed charges for detachment units within 6inches of him and you get a flamer book that deals d3 damage. 1cp stratagem that makes cultists immune to morale for the rest of the game if they kill a model in melee. Chorus of the true faith-1CP-gives +1 to prayer roll on apostle if cultists nearby (so you can get auto prayer if hes next to his disciples and you use this strat)
Daemonkin Ritualists detachment- Master of possession, apostles, disciples, greater possessed and possessed units. Warlord trait- 6inch aura of 6's to wound deal an additional mortal wound. Vessels of the neverborn-1CP-+1 str to a detachment unit within 6 of a Master of possession. 1CP- slay a posssessed model to gain d3 mortal wounds back to a character Relic- force staff-end of each fight phase, pick a unit withing 1 inch and they suffer a mortal wound.
god theres so much.....
Soulforged pack detachment- warpsmiths and daemon engine units. Warlord trait- +2 to movement of daemon engines within 6 of the warlord. Relic-special mechatendrils- 1 attack for each enemy within 1 inch of the bearer instead of just +2 attacks. 1CP- doubles wounds characteristic of daemon engine 1CP- Allows a daemon wngine to advance and charge
Host Raptoral- ALL Jump pack dudes. Warlord trait, add 2 to charge rolls made for friendly detachment units within 6 inches of the warlord. 1CP- reroll hits in melee for a unit 1CP- more leadership shenanigans (as previewed) Relic: Jump pack (I think?) on a 4+ any unit that is moved over in the movement or charge phases suffers d3 mortal wounds
Fallen Angels detachment-take as a vanguard detachment for Fallen. You can also take rhinos and chaos sorcerers in the detachment. - 1 CP- -1 to hit a unit -1CP-Ancient Emnity- anti-dark angel strat (no other info) Relic- Force Sword- normal stats but a 6 to wound becomes d6 damage.
Legion of Skulls- Only affects Blood Letters (both HQ and Troops). Warlord Trait- +1A base and +1A more if theres an enemy character within 6inches. Relic- Goreplate- Regains d3 wounds on a 4+ if you slay any enemy models (+2 to the roll if he slew a character) 1CP-Deals mortal wounds to something (details werent clear) 2CP- If you successfully charge a unit, then other units get +2 to their charge rolls on the same target
Mere mortals-Chaos Cultists cannot benefit from legion traits.
Black Legion- No real changes to their rules
1CP- Gives an unaligned unit all the chaos marks for a turn. 3CP- Garuntees control of an objective if a Black Legion unit is in range. Regardless of Obsec. 1CP- If a Black Legion outnumbers an enemy unit in CC, +1 attack in cc 1CP- +1Ld to non-Black Legion units within 6 inches of any Black Legion unit 1 CP- If you have a lord, daemon prince or abaddon as warlord, you can gives a warlord trait to a sorceror and apostle. Extra Relic stratagem. Relics: Chainsword- str user, -3AP, 2dmg, +2A. 6+ to wound deal an additional mortal wound. Helmet- -1 BS, +1AP Angelsbane- combi-bolter as previewed Cloak that gives +1A, +1STR, +1LD for each character you slay (stacking for the rest of the game) Leadership shenanigans trophy- +1LD to friendly BL units, -1 LD to enemy units within 6inches Power Sword- +1 STR, -3AP, 1dmg, +d6 attacks Warlord traits: -Fall back and charge -Take half damage from attacks -+1 STR and on a 4+ a charged unit takes d3 mortal wounds -D3 mortal wounds when you destroy a unit. -5+ to get a command point back when you use a stratagem -DTTFE procs on a 5 on him.
Renegade traits: (Preivewed ones ommitted) The Purge- Reroll to hit rolls against units that have lost 1 or more wounds this turn. The Scourge- Reroll 1s to hit in shooting or fighting + overwatch on 5+ Brazen Beasts- any wound roll of 6+ in melee when they have charged, been charged or HI'd gets -4AP Flawless Host- 6+ to hit in the fight phase gets another attack (stacks with DTTFE)
Renegade Warlord Traits: Red Corsairs-free relic and any time your warlord kills a character they get +1 Attack Crimson Slaughter- -1 Leadership to enemies in 6, increases to -2LD in 9 inches if he kills a character. The Purge-Rerolls 1s t wound and rerolls damage rolls. The Scourged-3inches makes units always fight last (like armor of russ) Brazen Beasts- +2 Str and Attacks every time you kill a character. Flawless Host-Gets 3 extra attacks when you roll a 6+ to hit.
Renegade Stratagems: (previewed ones omitted) Red Corsairs- 3CP-At the end of your movement phase, you can remove a red corsairs chaos space marine unit from the battlefield and place it wholly within 6inches of the edge of the battlefield, more than 9inches form enemy units at full strength. (Tide of traitors for chaos marines....No limit on number of times you can use it) Brazen Beasts-1CP-At the end of the fight phase pick an enemy unit within 1 inch of a brazen beasts daemon engine, roll a d6, on 2-4 it summons d3 mortal wounds, on a 5 or 6 it suffers 3 mortal wounds. Crimson Slaughter- At the start of the enemy shooting phase, when they shoot at one f your units pick a terrain piece and any enemy units within 3 inches of it get -1 to hit till the end of the phase. Flawless Host-1CP-Reroll failed hit rolls for a unit in melee for the phase.
Renegade Relics: Red Corsairs-special combi melta (str 9 meltagun) Crimson Slaughter- Power sword-+1 str, -3AP. If a model is slain in the fight phase then for the rest of the battle, it auto-wounds everything. The Purge- grenade- thrown 8 inches at a point. Roll a d6 for each unit within d6 inches of that points (subtracting 2 vs vehicles). on a 4+ that unit suffers d3 mortal wounds. The Scourged- Any time an enemy psyker manifests a power within 18inches, on a 5+ they suffer a mortal wound. Daemonflesh Plate- 2+ armour save, +1 movement and +1 attack. Flawless host- Cloak that gives +1Attack, increases aura range by 3 inches.
Apologies for the awful formatting....
I was the original writer of this. Typed it up really quickly this morning, hence the poor formatting. By the time I got it all written I couldnt face going over it all again lol. Missed out a few things too but I got most of it....
So one thing I'm curious about... I haven't seen anyone mention anything about the Purge, Brazen Beasts, Scourged, and Flawless Host having keyword restrictions. Logically they should be tied to their respective deities in the same way World Eaters must be <Khorne>, but not making any specific restrictions means that you can use their rules to represent a variety of renegade chapters, which is nice.
Stolen from another poster on Chaos forum, heres a rundown of vigilus (poor formatting sorry):
I summarised most of the new Vigilus Ablaze stuff.... Long post incoming:
Chaos temrinators can now take chain axes.
T5 havocs that can move and shoot heavy weps with no pentalty (still 14pts base per model)Havocs can only be taken in squads of 5. No more ablative wounds with bolter guys.
Chaos lords and chosen can take thunder hammers.
Abaddon got no point increase or change to his abilities, just the statline and Drachnyen is now 3dmg flat.
Lord Discordant is 12 wounds, T6, 160pts at its lowest cost with an autocannon. 2+ save, gains a wound back each turn and he can heal himself because hes a warpsmith. 12 inch movement.(edited)
Noctilith Crown (stargate) has 24inch bubble, turns doubles rolls into perils for enemy psykers. 6 inch aura of 5++ (models in 6inches) and psykers reroll psychic tests. For turns 2 and 3 the aura range increases by 3 inches. Has a str 7 pistol at 6 inches.
Skull Altar- increases invulns for khorne daemon characters by 1 (max of 3++) gives +1 attack to khorne daemon infantry within 6, increases a characters locus ability to 12 inches and also applies a negative to enemy psychic tests. It can be summoned apparently.
Master of Executions-3.5 Missile launchers in pts, new Dark Apostle 5 Missile Launchers in pts.
Black Legion relic- Foe cleaver axe +3 str, d3 dmg, +1 to hit against imperium units(edited)
Chosen of the warmaster- turns a terminator champion into a "mini abbaddon" (take that how you will)
Chosen Enforcers Stratagem-1CP- autopass morale at 18inches on a unit of "Bringers of Despair"
Devastation Battery detachment- Obliterators, havocs, lord, warpsmiths. Armour bane ability (as previewed), Relic: Daemons eye, gives a unit in the detachment ignore cover once per turn.
punishing volley Stratagem- 1CP-End of your opponents first movement phase, if you didnt get first turn you get to shoot with a unit from this detachment
Cult of the Damned detachment-apostles, disciples, cultists. Warlord trait- reroll failed charges for detachment units within 6inches of him and you get a flamer book that deals d3 damage. 1cp stratagem that makes cultists immune to morale for the rest of the game if they kill a model in melee. Chorus of the true faith-1CP-gives +1 to prayer roll on apostle if cultists nearby (so you can get auto prayer if hes next to his disciples and you use this strat)
Daemonkin Ritualists detachment- Master of possession, apostles, disciples, greater possessed and possessed units. Warlord trait- 6inch aura of 6's to wound deal an additional mortal wound. Vessels of the neverborn-1CP-+1 str to a detachment unit within 6 of a Master of possession. 1CP- slay a posssessed model to gain d3 mortal wounds back to a character Relic- force staff-end of each fight phase, pick a unit withing 1 inch and they suffer a mortal wound.
god theres so much.....
Soulforged pack detachment- warpsmiths and daemon engine units. Warlord trait- +2 to movement of daemon engines within 6 of the warlord. Relic-special mechatendrils- 1 attack for each enemy within 1 inch of the bearer instead of just +2 attacks. 1CP- doubles wounds characteristic of daemon engine 1CP- Allows a daemon wngine to advance and charge
Host Raptoral- ALL Jump pack dudes. Warlord trait, add 2 to charge rolls made for friendly detachment units within 6 inches of the warlord. 1CP- reroll hits in melee for a unit 1CP- more leadership shenanigans (as previewed) Relic: Jump pack (I think?) on a 4+ any unit that is moved over in the movement or charge phases suffers d3 mortal wounds
Fallen Angels detachment-take as a vanguard detachment for Fallen. You can also take rhinos and chaos sorcerers in the detachment. - 1 CP- -1 to hit a unit -1CP-Ancient Emnity- anti-dark angel strat (no other info) Relic- Force Sword- normal stats but a 6 to wound becomes d6 damage.
Legion of Skulls- Only affects Blood Letters (both HQ and Troops). Warlord Trait- +1A base and +1A more if theres an enemy character within 6inches. Relic- Goreplate- Regains d3 wounds on a 4+ if you slay any enemy models (+2 to the roll if he slew a character) 1CP-Deals mortal wounds to something (details werent clear) 2CP- If you successfully charge a unit, then other units get +2 to their charge rolls on the same target
Mere mortals-Chaos Cultists cannot benefit from legion traits.
Black Legion- No real changes to their rules
1CP- Gives an unaligned unit all the chaos marks for a turn. 3CP- Garuntees control of an objective if a Black Legion unit is in range. Regardless of Obsec. 1CP- If a Black Legion outnumbers an enemy unit in CC, +1 attack in cc 1CP- +1Ld to non-Black Legion units within 6 inches of any Black Legion unit 1 CP- If you have a lord, daemon prince or abaddon as warlord, you can gives a warlord trait to a sorceror and apostle. Extra Relic stratagem. Relics: Chainsword- str user, -3AP, 2dmg, +2A. 6+ to wound deal an additional mortal wound. Helmet- -1 BS, +1AP Angelsbane- combi-bolter as previewed Cloak that gives +1A, +1STR, +1LD for each character you slay (stacking for the rest of the game) Leadership shenanigans trophy- +1LD to friendly BL units, -1 LD to enemy units within 6inches Power Sword- +1 STR, -3AP, 1dmg, +d6 attacks Warlord traits: -Fall back and charge -Take half damage from attacks -+1 STR and on a 4+ a charged unit takes d3 mortal wounds -D3 mortal wounds when you destroy a unit. -5+ to get a command point back when you use a stratagem -DTTFE procs on a 5 on him.
Renegade traits: (Preivewed ones ommitted) The Purge- Reroll to hit rolls against units that have lost 1 or more wounds this turn. The Scourge- Reroll 1s to hit in shooting or fighting + overwatch on 5+ Brazen Beasts- any wound roll of 6+ in melee when they have charged, been charged or HI'd gets -4AP Flawless Host- 6+ to hit in the fight phase gets another attack (stacks with DTTFE)
Renegade Warlord Traits: Red Corsairs-free relic and any time your warlord kills a character they get +1 Attack Crimson Slaughter- -1 Leadership to enemies in 6, increases to -2LD in 9 inches if he kills a character. The Purge-Rerolls 1s t wound and rerolls damage rolls. The Scourged-3inches makes units always fight last (like armor of russ) Brazen Beasts- +2 Str and Attacks every time you kill a character. Flawless Host-Gets 3 extra attacks when you roll a 6+ to hit.
Renegade Stratagems: (previewed ones omitted) Red Corsairs- 3CP-At the end of your movement phase, you can remove a red corsairs chaos space marine unit from the battlefield and place it wholly within 6inches of the edge of the battlefield, more than 9inches form enemy units at full strength. (Tide of traitors for chaos marines....No limit on number of times you can use it) Brazen Beasts-1CP-At the end of the fight phase pick an enemy unit within 1 inch of a brazen beasts daemon engine, roll a d6, on 2-4 it summons d3 mortal wounds, on a 5 or 6 it suffers 3 mortal wounds. Crimson Slaughter- At the start of the enemy shooting phase, when they shoot at one f your units pick a terrain piece and any enemy units within 3 inches of it get -1 to hit till the end of the phase. Flawless Host-1CP-Reroll failed hit rolls for a unit in melee for the phase.
Renegade Relics: Red Corsairs-special combi melta (str 9 meltagun) Crimson Slaughter- Power sword-+1 str, -3AP. If a model is slain in the fight phase then for the rest of the battle, it auto-wounds everything. The Purge- grenade- thrown 8 inches at a point. Roll a d6 for each unit within d6 inches of that points (subtracting 2 vs vehicles). on a 4+ that unit suffers d3 mortal wounds. The Scourged- Any time an enemy psyker manifests a power within 18inches, on a 5+ they suffer a mortal wound. Daemonflesh Plate- 2+ armour save, +1 movement and +1 attack. Flawless host- Cloak that gives +1Attack, increases aura range by 3 inches.
Apologies for the awful formatting....
I was the original writer of this. Typed it up really quickly this morning, hence the poor formatting. By the time I got it all written I couldnt face going over it all again lol. Missed out a few things too but I got most of it....
Thanks for writing this up! Questions if you know:
- Have terminators indeed dropped in points?
- How much are the new rotor cannon things?
Stolen from another poster on Chaos forum, heres a rundown of vigilus (poor formatting sorry):
I summarised most of the new Vigilus Ablaze stuff.... Long post incoming:
Chaos temrinators can now take chain axes.
T5 havocs that can move and shoot heavy weps with no pentalty (still 14pts base per model)Havocs can only be taken in squads of 5. No more ablative wounds with bolter guys.
Chaos lords and chosen can take thunder hammers.
Abaddon got no point increase or change to his abilities, just the statline and Drachnyen is now 3dmg flat.
Lord Discordant is 12 wounds, T6, 160pts at its lowest cost with an autocannon. 2+ save, gains a wound back each turn and he can heal himself because hes a warpsmith. 12 inch movement.(edited)
Noctilith Crown (stargate) has 24inch bubble, turns doubles rolls into perils for enemy psykers. 6 inch aura of 5++ (models in 6inches) and psykers reroll psychic tests. For turns 2 and 3 the aura range increases by 3 inches. Has a str 7 pistol at 6 inches.
Skull Altar- increases invulns for khorne daemon characters by 1 (max of 3++) gives +1 attack to khorne daemon infantry within 6, increases a characters locus ability to 12 inches and also applies a negative to enemy psychic tests. It can be summoned apparently.
Master of Executions-3.5 Missile launchers in pts, new Dark Apostle 5 Missile Launchers in pts.
Black Legion relic- Foe cleaver axe +3 str, d3 dmg, +1 to hit against imperium units(edited)
Chosen of the warmaster- turns a terminator champion into a "mini abbaddon" (take that how you will)
Chosen Enforcers Stratagem-1CP- autopass morale at 18inches on a unit of "Bringers of Despair"
Devastation Battery detachment- Obliterators, havocs, lord, warpsmiths. Armour bane ability (as previewed), Relic: Daemons eye, gives a unit in the detachment ignore cover once per turn.
punishing volley Stratagem- 1CP-End of your opponents first movement phase, if you didnt get first turn you get to shoot with a unit from this detachment
Cult of the Damned detachment-apostles, disciples, cultists. Warlord trait- reroll failed charges for detachment units within 6inches of him and you get a flamer book that deals d3 damage. 1cp stratagem that makes cultists immune to morale for the rest of the game if they kill a model in melee. Chorus of the true faith-1CP-gives +1 to prayer roll on apostle if cultists nearby (so you can get auto prayer if hes next to his disciples and you use this strat)
Daemonkin Ritualists detachment- Master of possession, apostles, disciples, greater possessed and possessed units. Warlord trait- 6inch aura of 6's to wound deal an additional mortal wound. Vessels of the neverborn-1CP-+1 str to a detachment unit within 6 of a Master of possession. 1CP- slay a posssessed model to gain d3 mortal wounds back to a character Relic- force staff-end of each fight phase, pick a unit withing 1 inch and they suffer a mortal wound.
god theres so much.....
Soulforged pack detachment- warpsmiths and daemon engine units. Warlord trait- +2 to movement of daemon engines within 6 of the warlord. Relic-special mechatendrils- 1 attack for each enemy within 1 inch of the bearer instead of just +2 attacks. 1CP- doubles wounds characteristic of daemon engine 1CP- Allows a daemon wngine to advance and charge
Host Raptoral- ALL Jump pack dudes. Warlord trait, add 2 to charge rolls made for friendly detachment units within 6 inches of the warlord. 1CP- reroll hits in melee for a unit 1CP- more leadership shenanigans (as previewed) Relic: Jump pack (I think?) on a 4+ any unit that is moved over in the movement or charge phases suffers d3 mortal wounds
Fallen Angels detachment-take as a vanguard detachment for Fallen. You can also take rhinos and chaos sorcerers in the detachment. - 1 CP- -1 to hit a unit -1CP-Ancient Emnity- anti-dark angel strat (no other info) Relic- Force Sword- normal stats but a 6 to wound becomes d6 damage.
Legion of Skulls- Only affects Blood Letters (both HQ and Troops). Warlord Trait- +1A base and +1A more if theres an enemy character within 6inches. Relic- Goreplate- Regains d3 wounds on a 4+ if you slay any enemy models (+2 to the roll if he slew a character) 1CP-Deals mortal wounds to something (details werent clear) 2CP- If you successfully charge a unit, then other units get +2 to their charge rolls on the same target
Mere mortals-Chaos Cultists cannot benefit from legion traits.
Black Legion- No real changes to their rules
1CP- Gives an unaligned unit all the chaos marks for a turn. 3CP- Garuntees control of an objective if a Black Legion unit is in range. Regardless of Obsec. 1CP- If a Black Legion outnumbers an enemy unit in CC, +1 attack in cc 1CP- +1Ld to non-Black Legion units within 6 inches of any Black Legion unit 1 CP- If you have a lord, daemon prince or abaddon as warlord, you can gives a warlord trait to a sorceror and apostle. Extra Relic stratagem. Relics: Chainsword- str user, -3AP, 2dmg, +2A. 6+ to wound deal an additional mortal wound. Helmet- -1 BS, +1AP Angelsbane- combi-bolter as previewed Cloak that gives +1A, +1STR, +1LD for each character you slay (stacking for the rest of the game) Leadership shenanigans trophy- +1LD to friendly BL units, -1 LD to enemy units within 6inches Power Sword- +1 STR, -3AP, 1dmg, +d6 attacks Warlord traits: -Fall back and charge -Take half damage from attacks -+1 STR and on a 4+ a charged unit takes d3 mortal wounds -D3 mortal wounds when you destroy a unit. -5+ to get a command point back when you use a stratagem -DTTFE procs on a 5 on him.
Renegade traits: (Preivewed ones ommitted) The Purge- Reroll to hit rolls against units that have lost 1 or more wounds this turn. The Scourge- Reroll 1s to hit in shooting or fighting + overwatch on 5+ Brazen Beasts- any wound roll of 6+ in melee when they have charged, been charged or HI'd gets -4AP Flawless Host- 6+ to hit in the fight phase gets another attack (stacks with DTTFE)
Renegade Warlord Traits: Red Corsairs-free relic and any time your warlord kills a character they get +1 Attack Crimson Slaughter- -1 Leadership to enemies in 6, increases to -2LD in 9 inches if he kills a character. The Purge-Rerolls 1s t wound and rerolls damage rolls. The Scourged-3inches makes units always fight last (like armor of russ) Brazen Beasts- +2 Str and Attacks every time you kill a character. Flawless Host-Gets 3 extra attacks when you roll a 6+ to hit.
Renegade Stratagems: (previewed ones omitted) Red Corsairs- 3CP-At the end of your movement phase, you can remove a red corsairs chaos space marine unit from the battlefield and place it wholly within 6inches of the edge of the battlefield, more than 9inches form enemy units at full strength. (Tide of traitors for chaos marines....No limit on number of times you can use it) Brazen Beasts-1CP-At the end of the fight phase pick an enemy unit within 1 inch of a brazen beasts daemon engine, roll a d6, on 2-4 it summons d3 mortal wounds, on a 5 or 6 it suffers 3 mortal wounds. Crimson Slaughter- At the start of the enemy shooting phase, when they shoot at one f your units pick a terrain piece and any enemy units within 3 inches of it get -1 to hit till the end of the phase. Flawless Host-1CP-Reroll failed hit rolls for a unit in melee for the phase.
Renegade Relics: Red Corsairs-special combi melta (str 9 meltagun) Crimson Slaughter- Power sword-+1 str, -3AP. If a model is slain in the fight phase then for the rest of the battle, it auto-wounds everything. The Purge- grenade- thrown 8 inches at a point. Roll a d6 for each unit within d6 inches of that points (subtracting 2 vs vehicles). on a 4+ that unit suffers d3 mortal wounds. The Scourged- Any time an enemy psyker manifests a power within 18inches, on a 5+ they suffer a mortal wound. Daemonflesh Plate- 2+ armour save, +1 movement and +1 attack. Flawless host- Cloak that gives +1Attack, increases aura range by 3 inches.
Apologies for the awful formatting....
I was the original writer of this. Typed it up really quickly this morning, hence the poor formatting. By the time I got it all written I couldnt face going over it all again lol. Missed out a few things too but I got most of it....
Thanks for writing this up! Questions if you know:
- Have terminators indeed dropped in points?
- How much are the new rotor cannon things?
Terminators have only dropped a bit because you can give them chainaxes and not the standard power weps/power fists.
From what I remember hearing, the new rotor cannons are about the same cost as a missile launcher I think.