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 Eldarsif wrote:
I want to derail this thread into something positive in regards to Age of Sigmar.

Considering that we are about to get Lumineth Aelves it only leaves one Aelven faction(Malerion). What other factions do you think we might see from the old world expanded into the AoS realms? We know Sons of Behemat is all but given.


The only other Old World factions I'd like to see are Malerion's Aelves (whom we're sure to see eventually) and a return of the Tomb Kings in some form (and no, the OBR aren't Tomb Kings).

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Gathering the Informations.

Malerion's Aelves aren't an 'Old World' faction...and we have the Kurnothi still to go for Aelves.
   
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The Ancient Dead would also be cool. And I agree the OBR are not tomb kings. At all.
   
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 Kanluwen wrote:
Malerion's Aelves aren't an 'Old World' faction...and we have the Kurnothi still to go for Aelves.

That assumes everything from the skirmish games will make it into main game as an army.
   
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Cronch wrote:
 Kanluwen wrote:
Malerion's Aelves aren't an 'Old World' faction...and we have the Kurnothi still to go for Aelves.

That assumes everything from the skirmish games will make it into main game as an army.


It's going to happen. I mean, why would they not jump at the chance to make more aelves, and branch off into the "good beastmen" aesthetic for an army? If they made them in CAD, I'm sure they have tonnes of other assets prepared.

As to what Is like to see... Some destruction faction centered on the seas, preferably under the water. Fishmen/merfolk. But with a twist, make them clones that spawn fishmen on the battlefield from giant walking crab incubators.

Vampirates. Would love a revisited vampire coast, but make the ships fly. Give Death a flying fleet of Vampirates with zombie crewmen.

Personal pet want... Mortal Followers of the Seraphon Creed/worshippers of the big scaly Boyz. Make them Amazonian if you want some old world flavor, or make them use a lot of old one tech to solidify the connection.

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Cronch wrote:
 Kanluwen wrote:
Malerion's Aelves aren't an 'Old World' faction...and we have the Kurnothi still to go for Aelves.

That assumes everything from the skirmish games will make it into main game as an army.


I know many want Kurnothi to be an army or a wing of Sylvaneth. GW could also take things in that direction to expand the army beyond adding "more trees". That said I also believe that Underworlds allows GW to make niche-armies for small projects without having to commit to a whole new army of that design. I think the fact that we did not see a Dark Oath warband for Warcry is very telling of this. Plus even when many were saying "Oh Dark Oath are coming", a big stumbling block was the question of "Well how will they be different to Slaves to Darkness?" Because in the end they basically were the same general concepts.

I think its likely a neat outlet for concepts and ideas, but nothing we see in Underworlds is to be expected to translate to a new army nor even new subfaction or units for an army outside of the band itself

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Gathering the Informations.

 Overread wrote:

I know many want Kurnothi to be an army or a wing of Sylvaneth. GW could also take things in that direction to expand the army beyond adding "more trees".

Bluntly, the issue is that the Kurnothi got their rules in the Sylvaneth book and the Sylvaneth book is questionable as to how it is organized and presents things.

That said I also believe that Underworlds allows GW to make niche-armies for small projects without having to commit to a whole new army of that design. I think the fact that we did not see a Dark Oath warband for Warcry is very telling of this.

Or it's because the Darkoath aren't a warband vying for the favor of Archaon? Cause that's the fluff behind the warbands.
Plus even when many were saying "Oh Dark Oath are coming", a big stumbling block was the question of "Well how will they be different to Slaves to Darkness?" Because in the end they basically were the same general concepts.

No, the question was "how will they be different to Marauders?".

I think its likely a neat outlet for concepts and ideas, but nothing we see in Underworlds is to be expected to translate to a new army nor even new subfaction or units for an army outside of the band itself

You'd have a point if the Kurnothi weren't mentioned as a preview of a faction we'd never seen before. It could be referencing just the lore or it could be more...I'm going with "more" since they've also been pretty consistently teasing out Kurnoth potentially being reborn.
   
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 Carnikang wrote:

Personal pet want... Mortal Followers of the Seraphon Creed/worshippers of the big scaly Boyz. Make them Amazonian if you want some old world flavor, or make them use a lot of old one tech to solidify the connection.


Neat little factoid:

The book Black Pyramid has a character that worships Sotek. The book doesn't get too deep into it though, its just a passing comment between two characters. It would be awesome to see that expanded upon.

From the book:

Spoiler:
And we’ll be here to meet them,’ Morguin said, flatly. ‘And stop playing with that bloody knife. There’s no hearts to be cut here, you serpent-worshipping bastard.’ She paused and glanced at him. ‘No offence.’ ‘Great Sotek forgives you your blasphemy,’ Chutehk said, idly. ‘And he wouldn’t take their hearts anyway – rotten all the way through.’ He smiled, displaying teeth capped with turquoise. ‘He prefers the hearts of heroes.’

This message was edited 1 time. Last update was at 2020/02/07 16:09:37


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 Kanluwen wrote:
Malerion's Aelves aren't an 'Old World' faction...and we have the Kurnothi still to go for Aelves.


I'm assuming that Malerion's Aelves will be an expansion of the Darkling Covens the same way DoK was an expansion/adaptation of the Witch Aelves and the upcoming Light Aelves seem to be an expansion/adaptation of the old High Elves. I could be wrong, though. As far as the Kurnothi, I was mostly just stating the thing I am personally hoping for, and Kurnothi just don't appeal to me.

This message was edited 1 time. Last update was at 2020/02/07 16:58:20


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 EnTyme wrote:
 Kanluwen wrote:
Malerion's Aelves aren't an 'Old World' faction...and we have the Kurnothi still to go for Aelves.


I'm assuming that Malerion's Aelves will be an expansion of the Darkling Covens the same way DoK was an expansion/adaptation of the Witch Aelves and the upcoming Light Aelves seem to be an expansion/adaptation of the old High Elves. I could be wrong, though. As far as the Kurnothi, I was mostly just stating the thing I am personally hoping for, and Kurnothi just don't appeal to me.


Darkling Covens are all part of CoS. Mayhap there will be a unit or two shared, but in all likelyhood, they'll be quite different if the Ulgu elves from Silver Tower are anything to go off of.

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Far as we know the Shadow Aelves might well look like the Mistweaver and the Big Rule Book shows Malarion as some kind of demon dragon looking monster (he looks a bit like the dreadlords from Warcraft - so your standard horns and claws and wings demon style appearance). Until Cities of Sigmar I'd have thought he'd have likely used the Darkling Covens model,s but nope its looking like it will be a totally fresh army.

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 Overread wrote:
Cronch wrote:
 Kanluwen wrote:
Malerion's Aelves aren't an 'Old World' faction...and we have the Kurnothi still to go for Aelves.

That assumes everything from the skirmish games will make it into main game as an army.


I know many want Kurnothi to be an army or a wing of Sylvaneth.

On the other hand, I don't personally know anyone around that likes their looks. It all depends on sales of the kit i bet, but to me the underworlds is the perfect place to stick all the weird and one-off factions in, like what they did with Necromunda and Blackstone Fortress that have squats and zoats now, and neither will ever get a full army in 40k proper.
   
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It wouldn't be the first time units were shared across codices.

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 Eldarsif wrote:
I want to derail this thread into something positive in regards to Age of Sigmar.

Considering that we are about to get Lumineth Aelves it only leaves one Aelven faction(Malerion). What other factions do you think we might see from the old world expanded into the AoS realms? We know Sons of Behemat is all but given.


Hopefully wood elves & dark elves,whatever GWs calling them these days, so that existing collections (or at least good portions of them) can be used.
   
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 EnTyme wrote:
It wouldn't be the first time units were shared across codices.


Yeah, but in this case I think GW is trying to not be "Shackled" by the old ranges, even if the new ranges will have a lot of aesthetic similarities. I don't think we'll see any shared models between the Lumineth and the other Aelven ranges. Allies sure, but I don't think they will have a profile in the new book.

IMO, CoS was a good way to consolidate all those models and the primary reason I don't think there will be shared profiles from any models in CoS going forward. Any new army I think is going to be designed this way, unless the shared models were already designed with AoS in mind (I.E. OBR with Arkhan, Nagash and Morghasts)


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 auticus wrote:
The Ancient Dead would also be cool. And I agree the OBR are not tomb kings. At all.


While this is true, they really do trample on a fair bit of Tomb King design space. As such I really can't see Tomb Kings getting any kind of update for several years at a minimum. If ever.

This message was edited 1 time. Last update was at 2020/02/10 09:59:48


 
   
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To be honest I want a new revamp of Bretonnia rules. You can field all cavalry armies, but nothing quite scratches the itch of 100% knights in armour charging across with faith and holy magic.

Hell, get some interesting mount variations in there aswell, Would love to see an updated Ulgu shadow chargers, Azyr Pegasus or Chamon metal shelled crabs or something!
   
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I also really hope GW does a full heavy cavalry army with an AOS fantasy twist to it. A knights in shining armour faction is clearly missing even though stormcast sort of try and be that.

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 Overread wrote:
I also really hope GW does a full heavy cavalry army with an AOS fantasy twist to it. A knights in shining armour faction is clearly missing even though stormcast sort of try and be that.


The issue is it's too easy for 3rd parties to get on in the action with generic tropes like that.

So we get Stormcast on Gryph Chargers instead.
   
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 Stux wrote:
 Overread wrote:
I also really hope GW does a full heavy cavalry army with an AOS fantasy twist to it. A knights in shining armour faction is clearly missing even though stormcast sort of try and be that.


The issue is it's too easy for 3rd parties to get on in the action with generic tropes like that.

So we get Stormcast on Gryph Chargers instead.


Yes like medusa with bows and arrows or harpies with spears.

Also nothing stops 3rd parties making heavily armoured half-giants riding griffins without wings. Nothing in AoS is "that" unique that 3rd parties can't copy the concept. Heck as I just noted several armies are using very well established fantasy concepts.
Honestly I think GW is less afraid of 3rd parties than they once were; right now the only thing they do is give things a unique name that 3rd parties can't use and which lands GW on the first google results.

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 Stux wrote:
 Overread wrote:
I also really hope GW does a full heavy cavalry army with an AOS fantasy twist to it. A knights in shining armour faction is clearly missing even though stormcast sort of try and be that.


The issue is it's too easy for 3rd parties to get on in the action with generic tropes like that.

So we get Stormcast on Gryph Chargers instead.


To be honest, the fyreslayers isn't exactly un-generic itself. I've seen many a company produce berserker slayer esq dwarves before GW took their spin on it. As others have commented there's very few truly unique factions/model concepts that haven't been done before or wont be done again after by 3rd parties.

so I imagine the new Light elves will let you play cav heavy like Silverhelms/ dragon princes of old, I do think we NEED a full on knight army that will let us represent various knightly orders and what weird things they do in their realms to truly make it AOS.
   
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 Overread wrote:
 Stux wrote:
 Overread wrote:
I also really hope GW does a full heavy cavalry army with an AOS fantasy twist to it. A knights in shining armour faction is clearly missing even though stormcast sort of try and be that.


The issue is it's too easy for 3rd parties to get on in the action with generic tropes like that.

So we get Stormcast on Gryph Chargers instead.


Yes like medusa with bows and arrows or harpies with spears.

Also nothing stops 3rd parties making heavily armoured half-giants riding griffins without wings. Nothing in AoS is "that" unique that 3rd parties can't copy the concept. Heck as I just noted several armies are using very well established fantasy concepts.
Honestly I think GW is less afraid of 3rd parties than they once were; right now the only thing they do is give things a unique name that 3rd parties can't use and which lands GW on the first google results.


Whatever the reason, they dont seem interested in producing standard Tolkien or medieval kits at the moment. Its Stormcast and Bonereapers and sea elves and such.

The Lumineth weve seen so far are mostly a fair bit more restrained I'll grant you, so it's not impossible. But 'normal' human knights simply doesnt feel like something GW would release at the moment.
   
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The new Elves has them tho..... literally they showed off armored horse riders. Not in the for of Brets, but still we are getting some.

https://www.warhammer-community.com/wp-content/uploads/2020/01/a95ec68e.jpg

This message was edited 1 time. Last update was at 2020/02/10 13:49:47


   
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 Amishprn86 wrote:
The new Elves has them tho..... literally they showed off armored horse riders. Not in the for of Brets, but still we are getting some.

https://www.warhammer-community.com/wp-content/uploads/2020/01/a95ec68e.jpg


It's still quite stylised. A long way from Brettonian Knights of the Realm.
   
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Stylized, but to me at least the models don't look unreasonably busy or overdesigned. Clean, great looking models. For once in a long time, I'm a fan of an army's cavalry choices, and excited to build and paint these models. Damnit GW just put the army out please

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I want to see Brets done full-AoS. As in knights riding horses are the basic troops, with more elite and specialized troops riding different beasts. There's no need to anchor the army with blocks of infantry anymore, they could cut the peasant element entirely and explore the mounted angle. Have them get an ogor-esque allegiance rule where they count as additional models for controlling objectives... But only the turn they charge!

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Speaking of the aelves and GW being horrible teases by not letting me give them more money,

https://www.warhammer-community.com/2020/02/10/the-lumineth-lowdown-part-2-spear-phalanxes-and-runic-symbolismgw-homepage-post-2/

Some more info up on WarCom. A handy picture shows them near Plague Monks. Looking like they're on 32mm bases to me.

Time for... Wild Speculation! GW mentioned that the Vanari fight using their spears, while also having a backup shortsword ready. I think they may get a rule where they can fight using the spear or sword in combat, choosing which weapon the whole unit, or go on a model-by-model basis. The sword would have more attacks, but the spear is mentioned to rend through armor and flesh with ease (-1 rend weapon probably) ? There's also mention where they're the ones meant to take a charge, perhaps some sort of defensive or offensive/damage dealing buff/effect when the unit gets charged?

Edit: wrong vermin breed

This message was edited 1 time. Last update was at 2020/02/10 16:44:25


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Stux wrote:As such I really can't see Tomb Kings getting any kind of update for several years at a minimum. If ever.

Gir Spirit Bane wrote:To be honest I want a new revamp of Bretonnia rules.

While these are two of my favorite Fantasy armies, I thought that there was an announced decision that they were basically dropped spear, bow, and lance from the GW line. Their model lines aren't showing up at all for sale on their site, with only a passing nod to them with the occasional update to their Warscrolls and GHB point tallies.

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 Thadin wrote:
Stylized, but to me at least the models don't look unreasonably busy or overdesigned. Clean, great looking models. For once in a long time, I'm a fan of an army's cavalry choices, and excited to build and paint these models. Damnit GW just put the army out please


Yeah that's fair, I fully agree with you here.
   
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 Charistoph wrote:
Stux wrote:As such I really can't see Tomb Kings getting any kind of update for several years at a minimum. If ever.

Gir Spirit Bane wrote:To be honest I want a new revamp of Bretonnia rules.

While these are two of my favorite Fantasy armies, I thought that there was an announced decision that they were basically dropped spear, bow, and lance from the GW line. Their model lines aren't showing up at all for sale on their site, with only a passing nod to them with the occasional update to their Warscrolls and GHB point tallies.

Yes, GW made it quite obvious they have no interest in those two, and Ossiarchs pretty much nailed any chances of TK coming back dead, but it won't stop people from ignoring reality.
   
 
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