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Made in us
Longtime Dakkanaut





Yeah, I got a 'thank you' page from Survey Monkey.

   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

The Newman wrote:I wish there was a way to go back and edit your responses or a "I took the survey but I thought of something else I wanted to say" button, I forgot to complain about Space Marine Transport Segregation.

Same. I completely forgot to express my confusion as to why digital publications are comparable in price to paper publications, when the production costs must be significantly lower. Although I did mention price in general.
   
Made in gb
Decrepit Dakkanaut







The Newman wrote:
Yeah, I got a 'thank you' page from Survey Monkey.

Yup, same here.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

It was blocked at the end for me in the GW Page and I had to do it in survey monkey with the Link from the email.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I know this is a 40k thread, but I asked for dropper bottle paints, a Wood Elf battletome, and more/quicked blood bowl content and releases, as I have already given up hope for 40k

This message was edited 1 time. Last update was at 2019/04/18 13:11:58


 
   
Made in us
Longtime Dakkanaut





 Ginjitzu wrote:
The Newman wrote:I wish there was a way to go back and edit your responses or a "I took the survey but I thought of something else I wanted to say" button, I forgot to complain about Space Marine Transport Segregation.

Same. I completely forgot to express my confusion as to why digital publications are comparable in price to paper publications, when the production costs must be significantly lower. Although I did mention price in general.


I keep thinking of point-cost things that are off.

- Didn't call out Aggressors now that Terminators can put out 8 shots on the move and Aggressors only average 9.5 at 3/4 of the range.
- Didn't call out that Flamers really should have gone down in price to not look terrible next to Storm Bolters. And probably should never have cost more than a Storm Bolter in the first place.
- Didn't mention that Heavy Flamers have no business costing more than a Heavy Bolter.
- Didn't call out the bizarre discrepancies amongst the actual values of army traits / warlord traits / relics. (I'll count it since they all cost exactly the same.)
- Didn't ask why the feth Sternguard can take a Heavy Flamer when they want to stand back but Company Veterans can't take one when they're just about the only mini-marine unit that might actually want one. (Ok, that's not a points issue but it's still baffling.)

Edit: Actually now that I think about it almost nothing that can take a Heavy Flamer in the Marine codex wants one and almost nothing fast that wants to be in melee and could actually leverage one has the option. They'd be viable on Assault Marines, Vanguard Veterans, Inceptors, and Attack Bikes, and meanwhile they're an awful choice on Land Speeders and they can take two of the ruddy things.

This message was edited 4 times. Last update was at 2019/04/18 15:06:39


   
Made in ca
Regular Dakkanaut






 Inquisitor Lord Katherine wrote:
I commented on startup cost and on cost of books.


This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.

This message was edited 1 time. Last update was at 2019/04/18 17:09:45


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Sunsanvil wrote:
 Inquisitor Lord Katherine wrote:
I commented on startup cost and on cost of books.


This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.


in fairness Dark Imperium is pretty close to that. whats the points costs of those armies?

Opinions are not facts please don't confuse the two 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I tried to explain that the ability to mix and match parts/convert things they don't specifically sell is a big selling point of 40k and an important part of the hobby, and the push to single-pose models and no-rules-for-conversions is sort of strangling that.

Also suggested in the AoS section that I might use more GW terrain if they made some kind of build-modular-stone-buildings range the way 40k has the modular Sector Imperialis stuff instead of all the single army-specific kits that don't look like they belong anywhere near each other.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

The Newman wrote:
Spoiler:
 Ginjitzu wrote:
The Newman wrote:I wish there was a way to go back and edit your responses or a "I took the survey but I thought of something else I wanted to say" button, I forgot to complain about Space Marine Transport Segregation.

Same. I completely forgot to express my confusion as to why digital publications are comparable in price to paper publications, when the production costs must be significantly lower. Although I did mention price in general.


I keep thinking of point-cost things that are off.

- Didn't call out Aggressors now that Terminators can put out 8 shots on the move and Aggressors only average 9.5 at 3/4 of the range.
- Didn't call out that Flamers really should have gone down in price to not look terrible next to Storm Bolters. And probably should never have cost more than a Storm Bolter in the first place.
- Didn't mention that Heavy Flamers have no business costing more than a Heavy Bolter.
- Didn't call out the bizarre discrepancies amongst the actual values of army traits / warlord traits / relics. (I'll count it since they all cost exactly the same.)
- Didn't ask why the feth Sternguard can take a Heavy Flamer when they want to stand back but Company Veterans can't take one when they're just about the only mini-marine unit that might actually want one. (Ok, that's not a points issue but it's still baffling.)

Edit: Actually now that I think about it almost nothing that can take a Heavy Flamer in the Marine codex wants one and almost nothing fast that wants to be in melee and could actually leverage one has the option. They'd be viable on Assault Marines, Vanguard Veterans, Inceptors, and Attack Bikes, and meanwhile they're an awful choice on Land Speeders and they can take two of the ruddy things.

I wonder if points balancing doesn't deserve a yearly survey all to itself.
   
Made in us
Fixture of Dakka






That was one of the question in the big survey, i voted for yes a yearly update to points.

   
Made in us
Steadfast Ultramarine Sergeant






The Newman wrote:


- Didn't call out Aggressors now that Terminators can put out 8 shots on the move and Aggressors only average 9.5 at 3/4 of the range.


Terminators DO NOT GET 8 SHOTS
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How long does it take to fill out the survey?

Former moderator 40kOnline

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Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

 wuestenfux wrote:
How long does it take to fill out the survey?
Depends how big your is. But it is quite big to be fair.

This message was edited 1 time. Last update was at 2019/04/19 07:46:23


 
   
Made in us
Auspicious Aspiring Champion of Chaos






 AnomanderRake wrote:
I tried to explain that the ability to mix and match parts/convert things they don't specifically sell is a big selling point of 40k and an important part of the hobby, and the push to single-pose models and no-rules-for-conversions is sort of strangling that.


TBF, we've gotten several White Dwarf, WarCom, and Chapter Approved articles about conversions for Open Play in the last couple years, and that's probably the best we'll get with the new Three Ways to Play mentality. It would be almost impossible to balance conversions and kit bashes for Match Play.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
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Made in fi
Longtime Dakkanaut






 EnTyme wrote:
 AnomanderRake wrote:
I tried to explain that the ability to mix and match parts/convert things they don't specifically sell is a big selling point of 40k and an important part of the hobby, and the push to single-pose models and no-rules-for-conversions is sort of strangling that.


TBF, we've gotten several White Dwarf, WarCom, and Chapter Approved articles about conversions for Open Play in the last couple years, and that's probably the best we'll get with the new Three Ways to Play mentality. It would be almost impossible to balance conversions and kit bashes for Match Play.


Anomander probably meant that there should be rules that require conversion work to use, like there was in years gone by, not that wild conversions would get matched rules.

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 fraser1191 wrote:
The Newman wrote:


- Didn't call out Aggressors now that Terminators can put out 8 shots on the move and Aggressors only average 9.5 at 3/4 of the range.


Terminators DO NOT GET 8 SHOTS


Yeah, I was having a moment there. I also complained about Multimeltas costing more than Lascannons even though CA 2018 fixed that already.


Automatically Appended Next Post:
 Amishprn86 wrote:
That was one of the question in the big survey, i voted for yes a yearly update to points.


I voted for the 3-month option on that.

This message was edited 1 time. Last update was at 2019/04/19 13:53:56


   
Made in ca
Drop Trooper with Demo Charge





Ontario

Filled it out. I am optimistic with the possible outcome from this. The new CEO is doing a great job.

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3,000 CSM
5,000 guard
2200 Tyranids 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Sherrypie wrote:
 EnTyme wrote:
 AnomanderRake wrote:
I tried to explain that the ability to mix and match parts/convert things they don't specifically sell is a big selling point of 40k and an important part of the hobby, and the push to single-pose models and no-rules-for-conversions is sort of strangling that.


TBF, we've gotten several White Dwarf, WarCom, and Chapter Approved articles about conversions for Open Play in the last couple years, and that's probably the best we'll get with the new Three Ways to Play mentality. It would be almost impossible to balance conversions and kit bashes for Match Play.


Anomander probably meant that there should be rules that require conversion work to use, like there was in years gone by, not that wild conversions would get matched rules.


Pretty much. I'm talking more about things like the way the Primaris infantry are only allowed the really short list of weapons that are on their own sprues despite the fact that arm swaps from existing Marine kits are trivial, or how Marine characters forget how motorcycles work as soon as they go off for a stint in the Deathwatch, or how newer armies (GSC, AdMech, etc.) have only single-pose/single-loadout HQ choices instead of encouraging you to build your own.

If more armies worked like the Thousand Sons (with a big multi-HQ box that builds several models in a variety of different ways) or like the Custodes (where instead of buying separate HQ blisters there are specific parts in the unit kits to signify "this is a commander") I'd be very happy.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Auspicious Aspiring Champion of Chaos






Okay. I got you. I don't know that we're ever going to get back to the point where GW is releasing rules for models they don't sell again (like SM captains on bikes). You'd be better off asking GW to release more options with the kits.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 AnomanderRake wrote:
I tried to explain that the ability to mix and match parts/convert things they don't specifically sell is a big selling point of 40k and an important part of the hobby, and the push to single-pose models and no-rules-for-conversions is sort of strangling that.

Also suggested in the AoS section that I might use more GW terrain if they made some kind of build-modular-stone-buildings range the way 40k has the modular Sector Imperialis stuff instead of all the single army-specific kits that don't look like they belong anywhere near each other.


GW does seem to be at least semi reckongizing that, the enw CSM kit is pretty modular. arms, heads, shoulderpads and backpacks are pretty interchangable. I've made a few minor kitbashes with my new CSMs using various other kits. stormbolters from sternguard veterns, MK3 heads, pondering a MK3 backpack on one. etc.

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut





BrianDavion wrote:
 AnomanderRake wrote:
I tried to explain that the ability to mix and match parts/convert things they don't specifically sell is a big selling point of 40k and an important part of the hobby, and the push to single-pose models and no-rules-for-conversions is sort of strangling that.

Also suggested in the AoS section that I might use more GW terrain if they made some kind of build-modular-stone-buildings range the way 40k has the modular Sector Imperialis stuff instead of all the single army-specific kits that don't look like they belong anywhere near each other.


GW does seem to be at least semi reckongizing that, the enw CSM kit is pretty modular. arms, heads, shoulderpads and backpacks are pretty interchangable. I've made a few minor kitbashes with my new CSMs using various other kits. stormbolters from sternguard veterns, MK3 heads, pondering a MK3 backpack on one. etc.


Sometimes I wish they'd gone full-modular with troop/vehicle chassis and weapon classes so we could take whatever we could kit-bash within reason. If Marines are too expensive for their fire output with bolt guns and someone want to give Storm Bolters and Suppressor Cannons to all their Astares squads, or kit an entire Hellblaster squad with Onslaught cannons, or build a Land Raider with three Demolisher Cannons and two pintle mount Multimeltas, or mount a Twin Lascannon and four Suppressor Cannons on a Redemptor, then more power to 'em.

It would be a nightmare to balance properly but at least nobody would have to worry about their troops/vehicles being arbitrarily restricted from taking their faction's on-meta weapon options. Although the whinging when something like the Suppressor Cannon gets introduced and Marine players suddenly feel like they need to replace every heavy weapon in their army would be breathtaking.

This message was edited 1 time. Last update was at 2019/04/20 11:43:40


   
Made in ca
Regular Dakkanaut






BrianDavion wrote:
 Sunsanvil wrote:
This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.


in fairness Dark Imperium is pretty close to that. whats the points costs of those armies?


No really. DI is just shy of $200, only available with two specific factions which may or may not be what you want to collect, and even if they just happen to be and you split it with a friend...someone walks away without a rulebook.

Come to think of it, if all they did was put a softcover rulebook+Codex in the "start collecting" skus (and left the price as is!), most of the "entry cost" objections would disappear.

This message was edited 1 time. Last update was at 2019/04/20 15:18:56


 
   
Made in gb
Walking Dead Wraithlord






 Sunsanvil wrote:
BrianDavion wrote:
 Sunsanvil wrote:
This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.


in fairness Dark Imperium is pretty close to that. whats the points costs of those armies?


No really. DI is just shy of $200, only available with two specific factions which may or may not be what you want to collect, and even if they just happen to be and you split it with a friend...someone walks away without a rulebook.

Come to think of it, if all they did was put a softcover rulebook+Codex in the "start collecting" skus (and left the price as is!), most of the "entry cost" objections would disappear.


The core rules are available free on the interwebs. There really isint more than about 6 pages of rules in the rulebook. CA misions are being played prety much everywhere so you'd want that.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut





 Argive wrote:
 Sunsanvil wrote:
BrianDavion wrote:
 Sunsanvil wrote:
This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.


in fairness Dark Imperium is pretty close to that. whats the points costs of those armies?


No really. DI is just shy of $200, only available with two specific factions which may or may not be what you want to collect, and even if they just happen to be and you split it with a friend...someone walks away without a rulebook.

Come to think of it, if all they did was put a softcover rulebook+Codex in the "start collecting" skus (and left the price as is!), most of the "entry cost" objections would disappear.


The core rules are available free on the interwebs. There really isint more than about 6 pages of rules in the rulebook. CA misions are being played prety much everywhere so you'd want that.


There are a lot of side-bar clarifications that aren't in the downloadable rules. I guarantee you nobody working from just the quick rules is going to play plasma guns correctly.

   
Made in gb
Longtime Dakkanaut




 Argive wrote:
 Sunsanvil wrote:
BrianDavion wrote:
 Sunsanvil wrote:
This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.


in fairness Dark Imperium is pretty close to that. whats the points costs of those armies?


No really. DI is just shy of $200, only available with two specific factions which may or may not be what you want to collect, and even if they just happen to be and you split it with a friend...someone walks away without a rulebook.

Come to think of it, if all they did was put a softcover rulebook+Codex in the "start collecting" skus (and left the price as is!), most of the "entry cost" objections would disappear.


The core rules are available free on the interwebs. There really isint more than about 6 pages of rules in the rulebook. CA misions are being played prety much everywhere so you'd want that.


Also the detachment rules, which aren't available for free, as well as the core stratagems and CP generation rules, which aren't available for free. The idea that you can download the rules for free from GW is a nice marketing gimmick butt the reality is you won't get very far with just the downloadable PDF.
   
Made in au
Towering Hierophant Bio-Titan





Slipspace wrote:
 Argive wrote:
 Sunsanvil wrote:
BrianDavion wrote:
 Sunsanvil wrote:
This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.


in fairness Dark Imperium is pretty close to that. whats the points costs of those armies?


No really. DI is just shy of $200, only available with two specific factions which may or may not be what you want to collect, and even if they just happen to be and you split it with a friend...someone walks away without a rulebook.

Come to think of it, if all they did was put a softcover rulebook+Codex in the "start collecting" skus (and left the price as is!), most of the "entry cost" objections would disappear.


The core rules are available free on the interwebs. There really isint more than about 6 pages of rules in the rulebook. CA misions are being played prety much everywhere so you'd want that.


Also the detachment rules, which aren't available for free, as well as the core stratagems and CP generation rules, which aren't available for free. The idea that you can download the rules for free from GW is a nice marketing gimmick butt the reality is you won't get very far with just the downloadable PDF.

Battalion patrol and brigade rules are all available for free directly from GW so you can definitely still play off that. But I think the idea that you need even the extra detachment rules given to you for free is ridiculous - you can easily find them anywhere and you do not need to bring them to a match to play it. I think we're just being the contrarion in acting like this is any sort of a speedbump to competitive play.

And what rules are there for stratagems and CP gen that aren't available for free?


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ch
The Dread Evil Lord Varlak





Spoiler:
 SHUPPET wrote:
Slipspace wrote:
 Argive wrote:
 Sunsanvil wrote:
BrianDavion wrote:
 Sunsanvil wrote:
This was the big thing that I brought up more than once in the survey. Its unreasonable to expect a newcomer to drop $100 on rules+1 codex. That should be the total cost of rules/codex (make them softcover...I dont care), AND about 500 points worth of models.THEN you'd see new players taking it up in droves.


in fairness Dark Imperium is pretty close to that. whats the points costs of those armies?


No really. DI is just shy of $200, only available with two specific factions which may or may not be what you want to collect, and even if they just happen to be and you split it with a friend...someone walks away without a rulebook.

Come to think of it, if all they did was put a softcover rulebook+Codex in the "start collecting" skus (and left the price as is!), most of the "entry cost" objections would disappear.


The core rules are available free on the interwebs. There really isint more than about 6 pages of rules in the rulebook. CA misions are being played prety much everywhere so you'd want that.


Also the detachment rules, which aren't available for free, as well as the core stratagems and CP generation rules, which aren't available for free. The idea that you can download the rules for free from GW is a nice marketing gimmick butt the reality is you won't get very far with just the downloadable PDF.

Battalion patrol and brigade rules are all available for free directly from GW so you can definitely still play off that. But I think the idea that you need even the extra detachment rules given to you for free is ridiculous - you can easily find them anywhere and you do not need to bring them to a match to play it. I think we're just being the contrarion in acting like this is any sort of a speedbump to competitive play.

And what rules are there for stratagems and CP gen that aren't available for free?



So is the idea that we need to pay all 6 months in what is essentially a balance Patch, not to mention that we are now over 90 documments....

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 fraser1191 wrote:
 Lord Damocles wrote:
 highlord tamburlaine wrote:
Glad to see so many echoing the sentiment of getting prices at a point that the target audience can participate in.

Not just that, but getting prices to a point where they don't appear to have been decided upon using a random number generator.

The Officio Praefectus Commissar is £12.50
Severina Raine is £20.00
the METAL Commissar with Power Fist is £8.20
The resin Lord Commissar is £9.50
Yarrick is £11.00

Wut???



I brought up prices because there's an obvious creep in cost for models. It's getting expensive. $40 for a single model


$60 for a pack of ten of the new CSM. I feel like I'm being slapped in the face with these prices. Indeed, prices were a big issue for me, and I reiterated the point several times; if it weren't for ebay, I probably wouldn't have a third of what I have now. And not just model prices, but prices for the rule books and codices. I wish that I had mentioned it, but why do 40k and the newer AoS books have to be hardcover. I own the softback Disciples of Tzeentch that was only twenty bucks, and it's still in very good condition. I pointed out that if prices were reduced significantly, the amount of would go up considerably in all corners of the fandom. Also, as it is, many people who want to get into it are just priced out; lower prices would lead to a much larger community, and thus, more sales and participation in events.

Other things that I brought up:

- Warhammer Community needs direct fan participation, in the form of moderated comments sections and maybe even a new moderated forum (yes, I know that the last one got really bad, but with clear rules that are firmly enforced, I believe that it could be a success). Also, I'd like either text and/or video interviews of fans who give their own take on Warhammer, their stories, what got them into the hobby, and why they love it so much. I mentioned that the FB comment sections were good, but with no direct fan interaction on the site of any kind, it doesn't really feel like a 'Warhammer community' but rather stuff being fed from us on high (I was quick to point out that most of the content already there is awesome). Indeed, as things are, calling the site a 'community' strikes me as insulting and backhanded. Also, there needs to be better organization of the site, with more sections and menus to search for specific content. For example, I want to read the Vigilus story shorts, but in order to do that, I have to use the search function which makes finding stuff alot longer and alot harder to do.
- Some basic instructions on how to apply the paint placed in the model instructions (and make sure that the paint list is complete, as many times, I feel that vital paints are left out); don't just throw out paint names and expect people to immediately know what to do. Also, there needs to be info on the rules concerning if they can be found in a specific codex/battletome/index and what edition they are for so I know if they are valid or not.
- Updated models for decades-old units. I pointed out the Khorne Berzerker models specifically, as they look ridiculous when placed side by side with the new CSM models. As it is, if I want to have a truly good looking KB army, I have to convert AoS Bloodwarriors which is more money than I should have to spend.
- Being able to put models from other factions into a detachment with killing the buffs. As things are, I can either put Be'lakor in a de-buffed detachment, or have him as an auxiliary detachment that causes me to lose a command point.
- Did I mention prices?

Things I sorely wish I had mentioned:

- Lost and the Damned codex
- World Eaters codex soon, with updated models
- Daemon primarchs
- More Chaos cultists. What happened to the awesome Dark Vengeance models that had those great weapons? All GW did was repackage the same boring models.

This message was edited 1 time. Last update was at 2019/04/21 08:31:16


 
   
Made in ca
Regular Dakkanaut






Argive wrote:The core rules are available free on the interwebs. There really isint more than about 6 pages of rules in the rulebook.


Ratio of rules to fluff notwithstanding, unless I am grotesquely mistaken (which I grant is always a possibility) I dont think there is a soul on earth who is going to play even a casual pick up game with me using only 15 pages of "Battle Primer" and nothing else. And even if the rulebooks is 90% fluff, you still need a $50 codex (again, I think a softcover version in the $100ish Start Collecting skus is fair idea).

The Newman wrote:There are a lot of side-bar clarifications that aren't in the downloadable rules. I guarantee you nobody working from just the quick rules is going to play plasma guns correctly.

Slipspace wrote:The idea that you can download the rules for free from GW is a nice marketing gimmick butt the reality is you won't get very far with just the downloadable PDF.


Thats what I thought...
   
 
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