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How do you deal with Castellan/Titan? What in your army can put out 28 wounds @ T8  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Just like it says in the subject I was wondering how other peoples armies deal with Castelian/Titans with their army/factions?

I personally like to play Crimson Fist even in ITC and it seems like unless I'm willing to take a Knight/Castelian myself Adeptus Astartes have no way to deal with these powerful units. To me it seems like most peoples solution is to just ally in other factions that i.e. a knight or something like Astra Militrum. I'm fine with soup in 40K so I don't really want to limit that.

This message was edited 1 time. Last update was at 2019/04/20 14:45:23


 
   
Made in us
Regular Dakkanaut




Deathhex. Take away that 3++ invulnerable save and dies real easy.
   
Made in gb
Witch Hunter in the Shadows





Without allies?

Ignoring them or slowly grinding away at them with small arms.

The sisters heavy tanks got a big buff from the beta dex, but with average rolls 3 exorcists will only manage 4 wounds between them (closer to 5 with a support character).
   
Made in de
Regular Dakkanaut




Good rolls with the Gauss Pylon

10 Novokh Scythe Lychguard with the +1 STR stratagem but getting them in melee with all the deep strike nerfs plus necrons mobility is almost impossible
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Usually punch it to death when I play WE since that 3++ is only vs shooting. Lately I've been playing pure RK so I have a lot of firepower available.

This message was edited 1 time. Last update was at 2019/04/20 15:29:42


 
   
Made in us
Damsel of the Lady




It's not the T8 that gets you. It's the 3++/4++.

The key is to not kill them with guns. It just too hard. Almost nothing is worth the investment. You should do it in melee, which gives it extra synerhy with Guard cause Infantry/Bullgryns choke up and block your melee access. This would be much less of a problem if the Fly nerf was reverted, but consider it an unintended consequences.
   
Made in us
Gore-Soaked Lunatic Witchhunter







In games where I manage to kill a Castellan it usually involves getting to it in melee; Vertus Praetors do a good job of getting damage through but they're hard to work into a list as allies because the cost of the detachment is so high.

Space Marines don't really have the right tools; they don't have melee units that can get there, or ranged units that put out enough volume of S8+ to make a difference. If you do want to try grinding a Castellan down from a distance the Sicaran Venator (Forge World) does help; it can hide out of LOS since it moves and fires at no penalty, and gives the Castellan a to-hit penalty if it gets damage through.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in us
Ferocious Blood Claw



Michigan

SW hammernator with support.
2-6 attacks each depending on how many characters with +1 attack aura I can fit nearby. Hitting on 3s rerolling...
Or some wulfen hammers. In any case a smash wolford is in there with them for an extra 6 attacks hitting on 2s rerolling...

Bits box, I ain't got no bits box...I have a bits room...
 
   
Made in us
Powerful Phoenix Lord





My general lists probably couldn't deal with it. I can barely deal with normal knights etc. Could I maybe think something up to try to address it? Maybe.
   
Made in gb
Norn Queen






You need to take your own Knight.
   
Made in us
Fixture of Dakka




NE Ohio, USA

Same way I've always dealt with such things: I shoot them. Lots. Sometimes beating them down/finishing them off in CC is an option.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





GW were smoking crack when they gave knights the ability to have a 3++, it really hurts lists that rely on shooting to kill them.

For my DAs, I'm thinking more of getting some DW knights into combat with it. So I need the reroll charge trait plus Ravenwing to clear the chaff before the knights arrive. A libby is also in the mix to cast aversion and mind worm.

Chaos can probably now get the job done by using chaincannons etc to clear chaff, while dropping in a smash lord or two from raptorial host.

However, while knights continue to be a safe choice with little downsides, I'll continue to bring Haywire/Doom/Jinx.
   
Made in us
Hellacious Havoc





For Tau, Kauyon and Focused Fire with every gun I can get into range. Even small arms can really chip away at the Castellan with enough buffs on them.

Aside from that, my Bloodthirster of Insensate Rage could do the 28 damage to it....if I can make a hole for it, land Death Hex, make the charge, and not get clipped too bad in Overwatch. Tall order. My other armies have even less of a chance against it.
   
Made in us
Painlord Titan Princeps of Slaanesh




I'm kind of surprised that most SM armies don't like a Librarian with the spell that stops invulnerable saves from being taken. Considering that Knights seem to be the OP de jour I know I'd have one in my list.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Sicarion venators, don't care about your toughness or saves, just leadership, eat mortal wounds, rapier laser destroyers make mince meat of vehicles and monsters with 2d6 wound on a 4+ or 3d6 wounds on a 6+ and are mega cheap, if I get death hex off the same turn your knight is dead or crippled most of the time.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





death hex and null zone issue is simple.... You have to get into range, and that knight probably has a nice little 85pt Culexus or Vindicare for you.
   
Made in us
Regular Dakkanaut





3++ on a knight is FETHING stupid.
   
Made in us
Hardened Veteran Guardsman




Salt Lake City

Hades breaching drill(s).

1. Subterranean Assualt the back door.
2. Charge. (cross fingers)
3. Survive overwatch. (cross fingers)
4. Scrap metal with the melta-cutter drill! (Ad6, WS3+, S10, AP-4, Dd6)

Relatively cheap and durable. Plus a bunch of expendable veterans ride along to use as meat shields or send in all directions for added anarchy. Bring a couple to accelerate the pain!
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

ImPhaeronWeasel wrote:
Good rolls with the Gauss Pylon

10 Novokh Scythe Lychguard with the +1 STR stratagem but getting them in melee with all the deep strike nerfs plus necrons mobility is almost impossible


Why not wraiths? They also benefit from Novokh, and whilst its only -2AP, -4AP is wasted against 4++ invuls. They'd be wounding on 5+ too, just like with warscythes. They can't use disruption fields, but at least they have a good chance of getting into combat.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Formosa wrote:
Sicarion venators, don't care about your toughness or saves, just leadership, eat mortal wounds, rapier laser destroyers make mince meat of vehicles and monsters with 2d6 wound on a 4+ or 3d6 wounds on a 6+ and are mega cheap, if I get death hex off the same turn your knight is dead or crippled most of the time.


The Chaos one doesn't ignore Invulnerable saves, and the Loyalist one totally cares about your Toughness (though since it's S12 it doesn't really).

Chaos Leviathans, now, those have a gun that just does mortal wounds.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in gb
Longtime Dakkanaut




People are complaining about the castellen again, while clearly having no clue how it's rules actually work.

1 if your CF and infantry heavy, as you probably should be since marine vehicals don't benifit from chapter tactics.
A Castellen isn't going to be wasting it's time killing marines unlike killing guard so just ignoring it isn't a good plan.
2 You have the benefits to have a chance of clearing the line of guard, at which point you just beat on the castellen in CC where for the hard of reading it doesn't get the 3++ you all complaining about, also if it's a pure knights list it's not going to have 3++ when you shoot at it the second time as the list will have no CP.

This message was edited 1 time. Last update was at 2019/04/20 19:05:58


 
   
Made in us
Steadfast Grey Hunter





Debuff with tempest's wrath, aversion, mind wipe, sicaran venator's main cannon, cloaked by storm until the knight is -4 to hit. Grind to death at leisure with power fists, hellblasters, aforementioned sicarans, lascannons, smite, probably after killing anything else dangerous.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Ice_can wrote:
...you just beat on the castellen in CC...


With Space Marines?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in gb
Longtime Dakkanaut




 AnomanderRake wrote:
Ice_can wrote:
...you just beat on the castellen in CC...


With Space Marines?

Yes might of heroes and thunderhammer or might of heroes on srike. And fight twice,


Automatically Appended Next Post:
Of course their is also the recious method of sniper scouts with Guilliman for that reroll for MW spam.

This message was edited 1 time. Last update was at 2019/04/20 19:24:14


 
   
Made in us
Damsel of the Lady




Ice_can wrote:
 AnomanderRake wrote:
Ice_can wrote:
...you just beat on the castellen in CC...


With Space Marines?

Yes might of heroes and thunderhammer or might of heroes on srike. And fight twice,


Automatically Appended Next Post:
Of course their is also the recious method of sniper scouts with Guilliman for that reroll for MW spam.


Right, now get that CC character into combat with the Castellan when Fly doesn't work in the charge phase. It's not easy at all
   
Made in us
Longtime Dakkanaut




Audustum wrote:
Ice_can wrote:
 AnomanderRake wrote:
Ice_can wrote:
...you just beat on the castellen in CC...


With Space Marines?

Yes might of heroes and thunderhammer or might of heroes on srike. And fight twice,


Automatically Appended Next Post:
Of course their is also the recious method of sniper scouts with Guilliman for that reroll for MW spam.


Right, now get that CC character into combat with the Castellan when Fly doesn't work in the charge phase. It's not easy at all

Against knights that's not a problem, if your complaint is that guardsmen are too good a screen, you have a point.
But that's why turn 1 you hammer them with as much firepower as you can.
   
Made in gb
Sinewy Scourge




Skyweavers, Scourges, taloi, ravagers, shining spears. Castellans aren't too tough for aeldari
   
Made in us
Regular Dakkanaut




So how exactly does the smash cpt work? I get you drop him in and get him to the knight then you need his 3++ to work for the overwatch. However he only gets 4 attacks w/3 damage for each hit but still the knight will just leave CC won't it?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 AnomanderRake wrote:
 Formosa wrote:
Sicarion venators, don't care about your toughness or saves, just leadership, eat mortal wounds, rapier laser destroyers make mince meat of vehicles and monsters with 2d6 wound on a 4+ or 3d6 wounds on a 6+ and are mega cheap, if I get death hex off the same turn your knight is dead or crippled most of the time.


The Chaos one doesn't ignore Invulnerable saves, and the Loyalist one totally cares about your Toughness (though since it's S12 it doesn't really).

Chaos Leviathans, now, those have a gun that just does mortal wounds.



Did I mis remember the rules? Thought the chaos one could put mortal wounds down, been a while since I used it though.
   
Made in us
Longtime Dakkanaut




dkoz wrote:
So how exactly does the smash cpt work? I get you drop him in and get him to the knight then you need his 3++ to work for the overwatch. However he only gets 4 attacks w/3 damage for each hit but still the knight will just leave CC won't it?

He gets an additional attack from MoH, so 5 attacks hitting on 2 rerolls 1's wounding on 2's (champion of humanity)
Fight again for 3CP or in death for 2CP.
   
 
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