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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 aka_mythos wrote:
The new kit coming out... why do think that FW kit doesn't have 40k rules?

Because it would have been in Flames of Cyraxus, which got sidetracked/deleted by Alan Bligh's death and 8th edition dropping?

Seriously. That's why the Mechanicum stuff doesn't have 40k rules.

This message was edited 1 time. Last update was at 2019/05/07 21:57:14


 
   
Made in us
Shadowy Grot Kommittee Memba






 aka_mythos wrote:
 Uriels_Flame wrote:


We already have transports - just need 40k rules...
The new kit coming out... why do think that FW kit doesn't have 40k rules?


yeah i've got about 2000$ of 30k admech stuff and none of it has any 40k rules at all. Not the giant, MUUUUCH better looking robots, not the techpriest myrmidons, not the thallaxi, not the Tech-thralls, not the triaros armored conveyor nor the Krios main battle tanks!

it's great! Nobody in my area plays 30k either so i just proxy the whole kit and kaboodle!

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Pious Palatine




the_scotsman wrote:
 aka_mythos wrote:
 Uriels_Flame wrote:


We already have transports - just need 40k rules...
The new kit coming out... why do think that FW kit doesn't have 40k rules?


yeah i've got about 2000$ of 30k admech stuff and none of it has any 40k rules at all. Not the giant, MUUUUCH better looking robots, not the techpriest myrmidons, not the thallaxi, not the Tech-thralls, not the triaros armored conveyor nor the Krios main battle tanks!

it's great! Nobody in my area plays 30k either so i just proxy the whole kit and kaboodle!


All the better in the end. Forgeworld's terrible rules writing would make them either bustedly OP, unusabely terrible, or just straight up non-functional. Like everything else they've made for 40k.


 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

It would be nice if we got something like a plastic Triaros Armoured Conveyer, since it's the base for the Karacnos Assault Tank. Then Forgeworld could use the new plastic verstion as a base for the Karacnos and newer variants
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Oh! A Triaros on legs, so it looks like a rhino beetle or something. A fitting homage to the original insectile beast of burden that inspired the humble M.U.L.E.….

This message was edited 1 time. Last update was at 2019/05/08 18:46:52


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Mr_Rose wrote:
Oh! A Triaros on legs, so it looks like a rhino beetle or something. A fitting homage to the original insectile beast of burden that inspired the humble M.U.L.E.….


that would be kinda neat

Opinions are not facts please don't confuse the two 
   
Made in gb
Incorporating Wet-Blending




U.k

I think I’d actually be a bit disappointed with just a tank, hope for something more out there. Beetle thing would be cool.
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Kanluwen wrote:
 aka_mythos wrote:
The new kit coming out... why do think that FW kit doesn't have 40k rules?

Because it would have been in Flames of Cyraxus, which got sidetracked/deleted by Alan Bligh's death and 8th edition dropping?

Seriously. That's why the Mechanicum stuff doesn't have 40k rules.

Its been 2 years, at some point a person's death isn't an explanation for a continued lack of doing. There have been several FW releases in the intervening time that "magically" had 40k rules written for them on release and Alan Bligh isn't writing those from beyond the grave. The 40k rules writing for FW products was largely taken over by GW's main studio because of his passing and the FW studios staff being split up onto all the different specialist games. At this point if it hasn't happened it's because of a lack of corporate will power to get 40k rules for the mechanicum stuff written. That speaks to motive; is it intentional or not? -If it isn't intentional, its apathetic; if it is intentional its strategic. I believe I'm giving GW the benefit of the doubt in thinking it's intentional as opposed to assuming incompetence or antipathy for the product.

We have several anecdotal instances where something FW was working on was held back or altered because of overlap with the main studio; its clear their management does think about the relationship of the products from each. I have to believe, now that the management guy who was in charge of FW is now GW's CEO, that there is more intermixing between the FW and main GW studios and that these sorts of product and release considerations are just as likely now if not more likely than ever.

Remember GW's products are developed with about a 2 year lag from when they start development to a products release. Meaning for this new transport to be at the point they're "announcing" it now, it means they were either working on it when Alan Bligh died or shortly there after. The people making the decision on product development and products release would reasonably be cognizant of both the hold up on FW rules and the eventual 40k release that seemingly plugs the same hole in the range players wanted filled. Whether the decision was conscious then, I think its clear GW saw the reaction to the lack FW rules, the clear communication by Mechanicus players that they had been relying on 8th ed rules from FW to fill a gap in the Mechanicus army list and GW simply decided to fill that hole with a GW plastic kit. Again the people making these decisions are reasonably cognizant of both. Also with GW's development cycle, even if the 40k mechanicum rules were a low priority and tagged to the end of their schedule, they'd have hit the point in their cycle that it would have come up.

It doesn't really matter whether the inception of this new unit precedes or follows the delay and cancellation of 8th edition rules for the Mechanicum units. The rules simply aren't a priority and priority for a corporation are based on what yields the greater return; so while I said this new transport is the reason we don't have a new rules, I could just as easily point to anything else that was in development and released in the intervening years and not be that far removed from my larger point. Which will make GW more money this plastic kit or rules for FW units?-The plastic kit. So from a business mindset at what point should the FW rules become a priority? -No sooner than 4 weeks after the new unit's release when the kits sales peak, if ever.


Automatically Appended Next Post:
ERJAK wrote:

All the better in the end. Forgeworld's terrible rules writing would make them either bustedly OP, unusabely terrible, or just straight up non-functional. Like everything else they've made for 40k.
Forgeworlds priority had always been less about balance and power and more about representation in relation to the narratives that drove their releases. A high point cost to FW has as much to do with scarcity in a campaign as it does with capability. That said, everything written for 40k for FW units after the indexes has been GW's main studio. FW's priority is supporting the specialist games and anything that isn't immediately that has been delegated out.

This message was edited 1 time. Last update was at 2019/05/09 14:28:53


 
   
Made in gb
Sadistic Inquisitorial Excruciator






 aka_mythos wrote:
 Kanluwen wrote:
 aka_mythos wrote:
The new kit coming out... why do think that FW kit doesn't have 40k rules?

Because it would have been in Flames of Cyraxus, which got sidetracked/deleted by Alan Bligh's death and 8th edition dropping?

Seriously. That's why the Mechanicum stuff doesn't have 40k rules.

Spoiler:
Its been 2 years, at some point a person's death isn't an explanation for a continued lack of doing. There have been several FW releases in the intervening time that "magically" had 40k rules written for them on release and Alan Bligh isn't writing those from beyond the grave. The 40k rules writing for FW products was largely taken over by GW's main studio because of his passing and the FW studios staff being split up onto all the different specialist games. At this point if it hasn't happened it's because of a lack of corporate will power to get 40k rules for the mechanicum stuff written. That speaks to motive; is it intentional or not? -If it isn't intentional, its apathetic; if it is intentional its strategic. I believe I'm giving GW the benefit of the doubt in thinking it's intentional as opposed to assuming incompetence or antipathy for the product.

We have several anecdotal instances where something FW was working on was held back or altered because of overlap with the main studio; its clear their management does think about the relationship of the products from each. I have to believe, now that the management guy who was in charge of FW is now GW's CEO, that there is more intermixing between the FW and main GW studios and that these sorts of product and release considerations are just as likely now if not more likely than ever.

Remember GW's products are developed with about a 2 year lag from when they start development to a products release. Meaning for this new transport to be at the point they're "announcing" it now, it means they were either working on it when Alan Bligh died or shortly there after. The people making the decision on product development and products release would reasonably be cognizant of both the hold up on FW rules and the eventual 40k release that seemingly plugs the same hole in the range players wanted filled. Whether the decision was conscious then, I think its clear GW saw the reaction to the lack FW rules, the clear communication by Mechanicus players that they had been relying on 8th ed rules from FW to fill a gap in the Mechanicus army list and GW simply decided to fill that hole with a GW plastic kit. Again the people making these decisions are reasonably cognizant of both. Also with GW's development cycle, even if the 40k mechanicum rules were a low priority and tagged to the end of their schedule, they'd have hit the point in their cycle that it would have come up.

It doesn't really matter whether the inception of this new unit precedes or follows the delay and cancellation of 8th edition rules for the Mechanicum units. The rules simply aren't a priority and priority for a corporation are based on what yields the greater return; so while I said this new transport is the reason we don't have a new rules, I could just as easily point to anything else that was in development and released in the intervening years and not be that far removed from my larger point. Which will make GW more money this plastic kit or rules for FW units?-The plastic kit. So from a business mindset at what point should the FW rules become a priority? -No sooner than 4 weeks after the new unit's release when the kits sales peak, if ever.


Automatically Appended Next Post:
ERJAK wrote:

All the better in the end. Forgeworld's terrible rules writing would make them either bustedly OP, unusabely terrible, or just straight up non-functional. Like everything else they've made for 40k.
Forgeworlds priority had always been less about balance and power and more about representation in relation to the narratives that drove their releases. A high point cost to FW has as much to do with scarcity in a campaign as it does with capability. That said, everything written for 40k for FW units after the indexes has been GW's main studio. FW's priority is supporting the specialist games and anything that isn't immediately that has been delegated out.


If I remember correctly, “Fires of Cyraxus” was nothing to do with Alan Bligh. It was being worked on by Andy Hoare as a side project, mostly in his free time. What basically killed it off was the double whammy of the arrival of 8th Edition and Andy Hoare being promoted to being in charge of Specialist Games.
   
Made in gb
Longtime Dakkanaut





Yeah. They had no one available to work on it after to change to 8th.
They have to fit things in a schedule remember, which is plotted far in advance, so there may not have been a spot or a person to work on it for ages.
(Which they may now have someone on or a slot given, but we still wouldn’t know till a release comes..)

I think it will come eventually, but who knows if and when..
   
Made in gb
Ridin' on a Snotling Pump Wagon






I just want hold over rules.

They managed them for everything else - just nowt for Mechanicus.

I wouldn't mind, except I've got an Ordinatus Sagittar, which, going on the Warlord Volcano Cannon rules can one shot anything in the game. And it's just gathering dust. No rules for it. At all. Not one.

   
Made in us
Shadowy Grot Kommittee Memba






 Mad Doc Grotsnik wrote:
I just want hold over rules.

They managed them for everything else - just nowt for Mechanicus.

I wouldn't mind, except I've got an Ordinatus Sagittar, which, going on the Warlord Volcano Cannon rules can one shot anything in the game. And it's just gathering dust. No rules for it. At all. Not one.


Yup. Released the whole Custodes line, folks seem to enjoy those rules. They make rules for stupid gak like ambots and the rogue trader poxtulent flobblewobblers. And yet you've got years old, freakin' incredible models like the Thanatar Battle Automata just sitting there gathering dust (I use mine as a Helverin).

Current proxy rules I use are:

Thallax = Electropriests with shooty gloves
Thanatar = Helverin
Vorax = Shooty kastelans
Castellax = Punchy Kastelans
Myrmidons = Battle Servitor Breachers+Destroyers
Thralls = Skitarii vanguard
Krios = Onager
Triaros = Drill Transport
Magos = TPD


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

 Mad Doc Grotsnik wrote:
I just want hold over rules.

They managed them for everything else - just nowt for Mechanicus.

I wouldn't mind, except I've got an Ordinatus Sagittar, which, going on the Warlord Volcano Cannon rules can one shot anything in the game. And it's just gathering dust. No rules for it. At all. Not one.


I've got one too, and I'm really itching to use it to teach some Tau what real firepower is. I also want to use Rad engines on a Riptide. Too bad 7th isn't around any longer because Trarios and Macrocarids were immune to all but the biggest of Tau guns back then.
   
Made in us
Dakka Veteran





I like the new hoverboat.

   
Made in us
Nasty Nob on a Boar





Galveston County

Is the tank version going to be a razorback type, or does it lose transport entirely?

Doesn't look like the hull opens for the tank, so looks more like a Wave Serpent/Fireprism kit.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Longtime Dakkanaut





That is one ugly dork of a brick for a tank, I love it

   
Made in ca
Gargantuan Gargant






Anything that invokes the Gorgon from FW gets a green thumbs up from me!
   
Made in se
Longtime Dakkanaut




A literal hovercraft is very unusual but still very 40K. They've knocked it out of the park with this design.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

I love it. A small piece of me was hoping for a walker-transport, just so I could field my old VOID Tiger APC. I can live with this though.
[Thumb - Tiger APC.jpg]

   
Made in us
Longtime Dakkanaut






Its awesome. A Small Tray class land landing craft. Told my flgs to put me down for 4.
   
Made in us
Terrifying Doombull




 Grimskul wrote:
Anything that invokes the Gorgon from FW gets a green thumbs up from me!

The transport mostly invokes D-Day landing boats. Which is neat in its own way, though I'm not certain AdMech is the place for that inspiration.

Efficiency is the highest virtue. 
   
Made in us
Humorless Arbite





Maine

 aracersss wrote:
I like the new hoverboat.



Wow, I almost threw up when I saw that. But I'm starting to like its grotesqueness.


Automatically Appended Next Post:
Definitely going to loot that for my future IG brown water navy.

This message was edited 1 time. Last update was at 2019/05/12 00:19:38


Voxed from Salamander 84-24020
 
   
Made in us
Haemonculi Flesh Apprentice






I'm just considering the gaming implications. Giving skitarii an open topped transport could be crazy good for them. It also looks to kick out 12 shots from stubbers to boot. Thats a ton of firepower off the back if it holds 10 guys.

   
Made in us
Powerful Phoenix Lord





The transport looks great...the tank, not so much.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

 Red Corsair wrote:
I'm just considering the gaming implications. Giving skitarii an open topped transport could be crazy good for them. It also looks to kick out 12 shots from stubbers to boot. Thats a ton of firepower off the back if it holds 10 guys.


Yeah, no kidding. Skitarii have some "interesting" weapons that would be fun to shoot on the move, and in mass.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

I'm guessing it's not open topped in the sense that any occupants can fire from it - there's nothing that allows them to shoot over the sides other than the stubbers - just that the toughness and/or armour save will be lower than the other version

   
Made in us
Humorless Arbite





Maine

Hmmm. Could buy 2 and build a double wide....wonder if a Leeman Russ would fit inside....

Voxed from Salamander 84-24020
 
   
Made in us
Terrifying Doombull




 Elbows wrote:
The transport looks great...the tank, not so much.


I'm a big fan of the concave angle created by the jutting 'prow.'
'Please shoot here for largest weak point' is a great design. But I'm sure the nicely spaced roll bars will stop high powered rounds.

Or are just there in case of a sudden fax...


I do find the idea of skitarri hand-loading ammo belts while taking up transport space to be really odd. If only they had some mechanism for automating ammo feeds....

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





Denison, Iowa

 Redemption wrote:
I'm guessing it's not open topped in the sense that any occupants can fire from it - there's nothing that allows them to shoot over the sides other than the stubbers - just that the toughness and/or armour save will be lower than the other version


It wouldn't be the first transport that looks open topped and isn't. The Necron Ghost Ark would be MUCH cooler if the guys inside could fire out too.
   
Made in gb
Sadistic Inquisitorial Excruciator






As a model in its own right, I do like the new Ad Mech vehicles. Having said that, I find myself continuously disappointed that 40k Ad Mech don’t follow similar design choices to the utterly gorgeous Horus Heresy Mechanicum range.
   
 
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