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Made in gb
Executing Exarch





London, UK

Love the Dwemer and the spiders.

   
Made in de
Huge Bone Giant






Awesome. Frostbite Spiders are the cutest spiders.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Been Around the Block




Has anyone seen/got any pictures of the last of the chapter one stuff?

Some stockists seem to have the Skeleton Horde in stock but I can’t find an image anywhere!

Thanks.

Andover Wargaming Club, come check us out http://arbbl.com/wp/
 
   
Made in us
[DCM]
Longtime Dakkanaut





This is the only one I know of. It got delayed everywhere but the UK where some got out to distribution before they delayed the release. I don't think Modiphius has been advertising it yet due to availability issues and haven't released official photos. Even the site I posted above which has images of unannounced sets don't have the right image for the horde box.

This message was edited 1 time. Last update was at 2021/02/19 08:52:33


 
   
Made in gb
Been Around the Block




Great, thank you.

Now I know what they look like I’ll be picking these up.

Andover Wargaming Club, come check us out http://arbbl.com/wp/
 
   
Made in gb
Terrifying Wraith




Hehe, a Horde of 6. Nice models but "Skeleton Small Gathering" would be more accurate
   
Made in gb
Bane Knight






Here is a shot of the skeletons from studio if that helps anyone?

Got the Dragon Priest and Wordwall coming soon too.
[Thumb - SkeletonHorde-Group_RGB-150dpi.jpg]

[Thumb - DragonPriest_ES_Scene_RGB-150dpi.jpg]

This message was edited 1 time. Last update was at 2021/02/19 10:49:26


...and you will know me by the trail of my lead... 
   
Made in us
[MOD]
Solahma






RVA

Looks great! The armored skellies are esp cool!

   
Made in us
[DCM]
Longtime Dakkanaut





The word wall is pretty impressive looking. I think that will sell quite well.
   
Made in gb
Bane Knight






In celebration of International Women's Day, here is a line up of of some current (and forthcoming) sculpts from the Call to Arms range.

Massive thanks to the Women of Modiphius for all your hard work: Rita, Kat, Virginia, Rocio, Valya, Joana & Stephanie, plus our wider freelancer family.
[Thumb - 2021_International-Women-Day_RGB-150dpi.jpg]

This message was edited 1 time. Last update was at 2021/03/08 12:49:58


...and you will know me by the trail of my lead... 
   
Made in us
[MOD]
Solahma






RVA

lots of great sneak peeks there!

   
Made in de
Huge Bone Giant






There's a suspicious amount of shady types in that picture. Cool stuff.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
[DCM]
Longtime Dakkanaut





Nice. Some awesome looking stuff coming out.
   
Made in gb
Been Around the Block




Looking forward to these.

That looks like a civilian model laying on the floor, I’d love to see an NPC model set at some point.


Andover Wargaming Club, come check us out http://arbbl.com/wp/
 
   
Made in us
[MOD]
Solahma






RVA

That’s a really great idea. Would you want the NPC to feature them in fighting poses or normal everyday ones?

   
Made in gb
Been Around the Block




I think non combat poses would be more useful, a set that contains the civilians from the Whiterun market would be pretty cool.

I need people to pickpocket when doing settlement delves!

Andover Wargaming Club, come check us out http://arbbl.com/wp/
 
   
Made in au
Tunneling Trygon






That's Babette, the vampire child from the Falkreath Dark Brotherhood Sanctuary
   
Made in gb
Bane Knight






Into the Dark arrives as a print and play product.
https://www.modiphius.net/collections/the-elder-scrolls-call-to-arms/products/elder-scrolls-call-to-arms-into-the-dark

The ancient Tombs and Darkened Caves of Skyrim are home to many treasures - and many dangers. Dare you venture into the dark to claim them? Take on the foes and threats that the world of Elder Scrolls throws at you, where ancient enemies and fierce creatures the outcome is all up to you.

Into The Dark is a 17 page PDF Delve Mode rules expansion and three page PDF Card Expansion for the Elder Scrolls: Call to Arms.

Using a procedural generation system, you will design multi-level Tombs and Cave Complexes, with linking chambers and objectives, working towards an Ultimate Objective to complete your Delves. Each Chamber has a unique Objective to achieve before you can proceed to the next and on towards your final confrontation with the Ultimate Guardian!

Into the Dark also introduces ten new Adversary Minions and Elites to populate the Tombs and Caves, including the fearsome Snow Bear, Ice Wolf and Frost Trolls! Also included are all the tokens and markers you will need, including new Clue and Lever tokens and a Dungeon Tracking sheet so you can record and share your experiences.

Into The Dark provides the core rules for random dungeon generation, and includes modules for Nordic Tombs and Wilderness Caves. Future releases will feature additional settings, such as Bandit Camps and Dwemer Ruins.

  • 17-page random delve designer system to allow you to procedurally generate multi-level dungeons

  • Included in this initial release are modules for Draugr Tombs and Wilderness caves.

  • All the print and play tokens and markers you will need, including new Clue and Lever tokens and a Dungeon Tracking sheet so you can record and share your experiences.

  • Includes 10 additional print and play Adversary cards including the WOLF, ICE WOLF, FROSTBITE SPIDER, SKEEVER, CAVE BEAR, SNOW BEAR, BRISTLEBACK, GIANT FROSTBITE SPIDER, FROST TROLL and TROLL!
  • This message was edited 3 times. Last update was at 2021/03/19 17:05:01


    ...and you will know me by the trail of my lead... 
       
    Made in us
    [MOD]
    Solahma






    RVA

    Sounds amazing!

       
    Made in us
    [DCM]
    Longtime Dakkanaut





    interesting you went with Dice this time around instead of cards for the random generation.

    I really like the terrain points rules, though I'll have to play it as I think it might be a bit restrictive. However I think something like that would be beneficial to FWW: Into The Wasteland to help avoid set up paralysis or endless redesigning. 1 point cars or certain size scatter terrain, 4 points a building that takes up most of the 1x1 square for example.

    This message was edited 1 time. Last update was at 2021/03/19 18:42:12


     
       
    Made in gb
    Been Around the Block




    This is cool, can recommend to those thinking about it.

    A couple of questions if I may;

    1) do I treat each chamber as its own delve for the purposes of treasure tokens? For example, a 0-99 septims delve normally has 3 treasure tokens, I’m assuming that is 3 per chamber for Into the Dark delves?

    2) will the cards be in the chapter 2 deck?

    Looking forward to the bandit and dwemer expansion.

    Many thanks

    This message was edited 1 time. Last update was at 2021/03/23 15:09:27


    Andover Wargaming Club, come check us out http://arbbl.com/wp/
     
       
    Made in de
    Experienced Maneater






    I've been thinking about this game a lot lately with continued lockdowns.
    I've been playing quite a few solo games the last few months (Jagged Alliance BG, Core Space, RoSD, Bloodborne BG, KDM).
    I like quite a few sculpts, but not all (like Lydia for example).
    How much fun are the rules as a solo game, compared to other solo systems?

       
    Made in gb
    Been Around the Block




    I don’t have much solo game experience but I like Elder Scrolls a lot.

    The quest book has a set of linked adventures for solo play and the Into the Dark expansion adds dungeon creation rules for infinite variety.

    The only area I feel it is lacking is in character creation and advancement. I would like to be able to create a character, have them earn experience and spend that experience on advancements. There are advancement rules but only for certain named characters and they are limited (you earn victory points and you level up only once).

    That said, the variety can come from playing through the scenarios with the different named characters (of which there are several).

    If you have tabletop simulator it is available for free.

    Andover Wargaming Club, come check us out http://arbbl.com/wp/
     
       
    Made in us
    [DCM]
    Longtime Dakkanaut





     Hanskrampf wrote:
    I've been thinking about this game a lot lately with continued lockdowns.
    I've been playing quite a few solo games the last few months (Jagged Alliance BG, Core Space, RoSD, Bloodborne BG, KDM).
    I like quite a few sculpts, but not all (like Lydia for example).
    How much fun are the rules as a solo game, compared to other solo systems?


    I've only played it co-op but it's the same rules. It's quite good but limited on scenarios which this game mode goes a long way to address. There's also a big campaign mode coming that is all about building up a settlement but there's no ETA on it outside of "should be this year". But outside of Into the Dark, which creates scenarios randomly, you're looking at maybe 10 solo/co-op scenarios.

    The basics of it is you build a team (at least 1 hero card and any number for followers) to get your point total. Heroes get to buy equipment while followers are set in their cost/items. You then do some chart references to see how many treasures and enemy models you use (base is player point total + 25% but there are mandatory difficulty requirements at higher point costs). Then you build the adversary team which includes numbering the figures using tokens. You then place a second copy of all the numbered tokens into a draw bag and remove half the number and those are what start deployed. New enemies from the pool will spawn in at the end of each round.

    You then decide on the scenario and set up as you would any wargame.

    It's alternate turn activation but adversaries can activate in response to players actions (though each model can only activate once per round) and activate normally via blind draws from the deployed tokens pile. The weakest enemies go back into the spawn pool when dead so you can never really run out of things to fight. The AI is not as granular as Fallout (very similar game but different in important ways) but this is made up by having a lot more enemies on the board and less reference cards (1 AI card per faction instead of 1 per figure). So far there's only 4 factions, and thus AI cards, and it's hard to really tell if most of the factions play different (Fallout's system is much better for this) but where you do see noticeable differences is in the Aggressive vs Cautious create types. I've played several times and almost lost but my friends and I tend to not Level Up (see below) which makes things a lot easier.

    There's a gimmick level up system for players. Basically the hero card has two sides, with one being more powerful. You can activate victory points (they still count for win conditions but cannot be used again to level up) to flip over the hero card to the more powerful side and refill all the players depleted HP, magic and stamina.

       
    Made in de
    Experienced Maneater






    Thank you for your answers. Sounds interesting enough, will probably get the rulebook when it's back in stock here.


    Monkeysloth: Would you say Fallout is the better Coop/Solo game system?

       
    Made in us
    [DCM]
    Longtime Dakkanaut





     Hanskrampf wrote:
    Thank you for your answers. Sounds interesting enough, will probably get the rulebook when it's back in stock here.


    Monkeysloth: Would you say Fallout is the better Coop/Solo game system?


    Fallout is more mature as it's been out longer so there's a lot more for it. Custom characters, more scenarios, lots more unit options and more ways to play.

    Fallout can be a better system based off of what you like as it's way more labor intensive to set up a game and run it but you get a more complicated simulator that gives a stronger feel of the target game they're trying to mimic. But for some people that's too much as there's a ton of things to keep track up and some find it completely unplayable without using the companion app (which costs money to use). You need a lot of extra space to even have everything set up.

    Elderscrolls is a much quicker game in both set up and play. It honestly has about like 10% of the cards on the table and less things to keep track of. You loose out on a lot of customizability (heroes only on the players side and nothing else) and you don't have custom AI rules like fallout does but that means it's much easier to find the AI card you need to use (and I've never had more then two out on the table at once).

    So it depends on what you really want out of your game.

    Both games use a similar system but it's only really skin deep. While basic dice mechanics is the same (though the die themselves are different) most of the rest is different to make the experience for fit the setting. Some of them make sense, Fallout has a better ranged combat rules in my opinion, to others like how ES has rules for stealth but Fallout doesn't. Fallout is all about tokens and color coding to communicate information. ES has a little bit of that but it's a lot more text based to communicate information.

    This message was edited 1 time. Last update was at 2021/03/23 19:40:36


     
       
    Made in de
    Experienced Maneater






     Monkeysloth wrote:
    Spoiler:


    Fallout is more mature as it's been out longer so there's a lot more for it. Custom characters, more scenarios, lots more unit options and more ways to play.

    Fallout can be a better system based off of what you like as it's way more labor intensive to set up a game and run it but you get a more complicated simulator that gives a stronger feel of the target game they're trying to mimic. But for some people that's too much as there's a ton of things to keep track up and some find it completely unplayable without using the companion app (which costs money to use). You need a lot of extra space to even have everything set up.

    Elderscrolls is a much quicker game in both set up and play. It honestly has about like 10% of the cards on the table and less things to keep track of. You loose out on a lot of customizability (heroes only on the players side and nothing else) and you don't have custom AI rules like fallout does but that means it's much easier to find the AI card you need to use (and I've never had more then two out on the table at once).

    So it depends on what you really want out of your game.

    Both games use a similar system but it's only really skin deep. While basic dice mechanics is the same (though the die themselves are different) most of the rest is different to make the experience for fit the setting. Some of them make sense, Fallout has a better ranged combat rules in my opinion, to others like how ES has rules for stealth but Fallout doesn't. Fallout is all about tokens and color coding to communicate information. ES has a little bit of that but it's a lot more text based to communicate information.


    Thanks. Sounds like ES is better suited for what I'm looking for.

       
    Made in us
    [DCM]
    Longtime Dakkanaut





    The basic rules are free in PDF. https://www.modiphius.net/products/the-elder-scrolls-call-to-arms-core-rulebook

    You don't get the rules for running Delve Mode, which is the name for against the AI play, nor any of the cards needed. But you've played a lot of similar scaled games so you should easily get an idea of how it plays just by reading it.

    This message was edited 1 time. Last update was at 2021/03/24 01:32:34


     
       
    Made in us
    Dakka Veteran





    I really do wish the Fallout stuff was less card-intensive, especially Into the Wasteland. ItW especially feels like having cards for things specifically because it's a cards for things game.

    Battlefields, environments, and missions could totally have been on charts.
       
    Made in gb
    Bane Knight






     Psychopomp wrote:
    I really do wish the Fallout stuff was less card-intensive, especially Into the Wasteland. ItW especially feels like having cards for things specifically because it's a cards for things game.

    Battlefields, environments, and missions could totally have been on charts.


    There is some work going on at present (you'll see the first examples with New Vegas and Commonwealth on that front) to try to lighten the card load.

    For both practical and production reasons, its something that's been on our mind for a while.

    ...and you will know me by the trail of my lead... 
       
     
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