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Made in ca
Gargantuan Gargant






 flandarz wrote:
I know. I was being facetious. I kinda think it might be a common issue here though. Especially in YMDC, I see a lot of folks answering the OP question days after it was already answered. So, I figure he just clicked "quote" and replied without reading the rest of the thread.


Ah, my bad. Hard to pick up tone sometimes through text. That's probably what happened. Either way, this has certainly opened my eyes as far as the limitations of the Goffs Kultur is. I read a previous suggestion from another thread that they should have swapped the Goff WL trait (the part with -1AP when you are charged, you charged or heroically intervene) with the normal trait. Would you think it makes goffs more viable then? It would give boyz and stormboyz squads some much needed teeth in melee against tougher targets while also making big chops nobz especially dangerous. It would even make things like gorkanauts more dangerous since when you choose the smash option you make it more effective against enemy armour.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

As in a -1 AP and +1 Attack bubble around the Warlord (only usable after being charged, having charged, or performing a HI)? I think that *would* go a long way towards making Goff more competitive... I dunno how it'd stack up against the other Traits though, nor if it would be worth giving up more reliable charges, or better shooting. On the other hand, depending on the unit the Warlord is buffing, it could also end up being very unbalanced. Like bringing in a group or two of BC Nobz and you could probably tear through an enemy army extremely quickly. Combined with Warpath and you got 5 S7, AP-2, D2 attacks, multiplied by the number of Nobz you got, and hitting on 3s, with exploding 6s. Hell, use it with some Double Saw MANz (with Warpath) and you got 6 S10, AP-5, D2 attacks, multiplied by the number of MANz, hitting on 4s with exploding 6s. That's moving into "one shot a Knighr" territory right there, and that's before you start accounting for Ghaz (or whatever Warlord you got).

Yeah, I think that might be a bit much, if I'm being honest. And, to be fair, I don't think Goff is really "bad" anyway. It just doesn't bring enough to the table to compete with the Big 3 Kulturz (Evil Sunz, Deathskullz, and Bad Moonz). But it's still better (in my opinion) than Snakebitez and Blood Axez. Worse than Freebooterz, though probably not by much.
   
Made in ca
Gargantuan Gargant






 flandarz wrote:
As in a -1 AP and +1 Attack bubble around the Warlord (only usable after being charged, having charged, or performing a HI)? I think that *would* go a long way towards making Goff more competitive... I dunno how it'd stack up against the other Traits though, nor if it would be worth giving up more reliable charges, or better shooting. On the other hand, depending on the unit the Warlord is buffing, it could also end up being very unbalanced. Like bringing in a group or two of BC Nobz and you could probably tear through an enemy army extremely quickly. Combined with Warpath and you got 5 S7, AP-2, D2 attacks, multiplied by the number of Nobz you got, and hitting on 3s, with exploding 6s. Hell, use it with some Double Saw MANz (with Warpath) and you got 6 S10, AP-5, D2 attacks, multiplied by the number of MANz, hitting on 4s with exploding 6s. That's moving into "one shot a Knighr" territory right there, and that's before you start accounting for Ghaz (or whatever Warlord you got).

Yeah, I think that might be a bit much, if I'm being honest. And, to be fair, I don't think Goff is really "bad" anyway. It just doesn't bring enough to the table to compete with the Big 3 Kulturz (Evil Sunz, Deathskullz, and Bad Moonz). But it's still better (in my opinion) than Snakebitez and Blood Axez. Worse than Freebooterz, though probably not by much.


I worded it badly since I was using my phone at the time, but I originally meant that the new Goff WL trait would be 6's to hit explode alongside giving +1 Attack, while the baseline Goff Kultur would be giving Goff units -1 AP to their melee weapons in the turn they charged, were charged, or heroically intervene, rather than 6's exploding in CC. It's mainly to make Goffs the "definitive" CC kultur trait, in the same way that Evil Sunz are the ones that the fastest, the Bad Moonz the shootiest (generally), and Deffskullz the most reliable/lucky.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I think it'd make Greentides a lot more threatening. Not sure how much good it would do for other styles of lists, though. The bigger things generally aren't hurting for AP in CC. Might work alright for mobile armies, but I think those usually benefit more from Evil Sunz anyway. I *do* agree that it would cement Goffs as the "melee army", though. It'd certainly be better than the pretty much useless exploding 6s. Any unit that could make decent use of that Kultur Trait isn't hurting for attacks anyway.
   
Made in ca
Gargantuan Gargant






 flandarz wrote:
I think it'd make Greentides a lot more threatening. Not sure how much good it would do for other styles of lists, though. The bigger things generally aren't hurting for AP in CC. Might work alright for mobile armies, but I think those usually benefit more from Evil Sunz anyway. I *do* agree that it would cement Goffs as the "melee army", though. It'd certainly be better than the pretty much useless exploding 6s. Any unit that could make decent use of that Kultur Trait isn't hurting for attacks anyway.


While it definitely would benefit green tides the most (which is at least fluffy since it typically is an iconic army archetype for Goffs), there are several instances where it would benefit non-green tide armies. It would give some CC oriented units like the Gorkanaut some extra oomph, since it means you can use its Smash attacks (the ones that do 3 attacks instead of 1 for each attack you have on your profile) without compromising too much on AP, especially against vehicle/monster targets. Some of the buggies CC (Skrapjet and the ones with Buzzsaws) would actually be decent in clearing chaff with the additional AP clearing through any armour they might have. Burna boyz suck atm, but if they ever price or errata them right at some point, having a full squad with power swords wouldn't be terrible. It also makes Power Stabba Nobz decent anti-infantry against armoured units as well. Ofc, it won't fully compete against the current top tier of the holy trinity of Kulturs but it at least makes them more interesting to take. That's currently the issue with Goffs, Snakebitez and Blood Axes, their Kulturs don't add much and their stratagems are too situational to really build an army around.
   
Made in us
Shadowy Grot Kommittee Memba






 General Malarky wrote:
What do you say? Does this qualify as (at least the starting of) a Big Trakk with Big Zappa?

(Sorry about the potato)


Looks good. I would encourage you to try it out as a Bonebreaka at some point too you take that, put your nobz and warboss in it, pop it under the KFF turn 1 with your trukk and trakks, watch it mulch everything you throw it at.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
 General Malarky wrote:
Are Orks doing so well in tournaments because people show up with green carpets with more wounds than can be shot out in a game, as well as drawing out the game's duration to prevent subsequent turns from happening while also controlling points by sheer volume that the opponent cannot even hope to compete?

Cos that sounds like what they are supposed to be doing and that is dirty fething pool.

Also, it would invalidate them being considered "a strong force" because they are ruining the fun of the game in exchange for an easy win.


Most ork lists doing well in tournaments are those who just shoot their enemies to bits with lootas, planes and/or mek guns. They have about as many close combat elements in their lists as your average eldar, chaos or imperial army.


Yep. More bodies that can be shot is pretty hard to accomplish when armies can shoot 60 models in a turn without too much trouble. I have had 119 model go poof in one turn. 8th ed is not about weathering firepower but having bigger alpha strike than the other. Succesful orks blow enemy apart. Not weather firepower. Nothing in 8th ed really survives well.

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

tneva82 wrote:
 Jidmah wrote:
 General Malarky wrote:
Are Orks doing so well in tournaments because people show up with green carpets with more wounds than can be shot out in a game, as well as drawing out the game's duration to prevent subsequent turns from happening while also controlling points by sheer volume that the opponent cannot even hope to compete?

Cos that sounds like what they are supposed to be doing and that is dirty fething pool.

Also, it would invalidate them being considered "a strong force" because they are ruining the fun of the game in exchange for an easy win.


Most ork lists doing well in tournaments are those who just shoot their enemies to bits with lootas, planes and/or mek guns. They have about as many close combat elements in their lists as your average eldar, chaos or imperial army.


Yep. More bodies that can be shot is pretty hard to accomplish when armies can shoot 60 models in a turn without too much trouble. I have had 119 model go poof in one turn. 8th ed is not about weathering firepower but having bigger alpha strike than the other. Succesful orks blow enemy apart. Not weather firepower. Nothing in 8th ed really survives well.
Can you provide a list that does that?

Because tourney lists have to handle Knights too.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Yeah, that seems like a fairly rare situation. Accounting for standard BS, and the chances to fail Wound, pass Save, and possible "overkill" shots, that'd be like 400 attacks or more.
   
Made in us
Shadowy Grot Kommittee Memba






 JNAProductions wrote:
tneva82 wrote:
 Jidmah wrote:
 General Malarky wrote:
Are Orks doing so well in tournaments because people show up with green carpets with more wounds than can be shot out in a game, as well as drawing out the game's duration to prevent subsequent turns from happening while also controlling points by sheer volume that the opponent cannot even hope to compete?

Cos that sounds like what they are supposed to be doing and that is dirty fething pool.

Also, it would invalidate them being considered "a strong force" because they are ruining the fun of the game in exchange for an easy win.


Most ork lists doing well in tournaments are those who just shoot their enemies to bits with lootas, planes and/or mek guns. They have about as many close combat elements in their lists as your average eldar, chaos or imperial army.


Yep. More bodies that can be shot is pretty hard to accomplish when armies can shoot 60 models in a turn without too much trouble. I have had 119 model go poof in one turn. 8th ed is not about weathering firepower but having bigger alpha strike than the other. Succesful orks blow enemy apart. Not weather firepower. Nothing in 8th ed really survives well.
Can you provide a list that does that?

Because tourney lists have to handle Knights too.


Competitive Tau lists typically feature a flying <removed> of fire warriors, Riptides, and support elements like firesight marksmen and fireblades to increase firepower, relying on a couple alpha striking commanders to provide anti tank spot removal.

I think in most cases they shoot everything but the knight and just weather the firepower while they win on objectives if they're up against Guard+Knight or Admech+Knight lists.

Edited for language

This message was edited 1 time. Last update was at 2019/06/17 13:28:56


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

 flandarz wrote:
Yeah, that seems like a fairly rare situation. Accounting for standard BS, and the chances to fail Wound, pass Save, and possible "overkill" shots, that'd be like 400 attacks or more.


Last game i played i had slightly above 100 infantry orks (no gretchins, just boyz and meganobs). Dark eldar wiped them out in 2 rounds with witches, an exploding tantalus, venoms and disintigrators.

I've had similar experience vs imperial guard (vultures and punishers). I dont think just relying on massed bodies to survive is that viable.

Brutal, but kunning!  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 JNAProductions wrote:
tneva82 wrote:
 Jidmah wrote:
 General Malarky wrote:
Are Orks doing so well in tournaments because people show up with green carpets with more wounds than can be shot out in a game, as well as drawing out the game's duration to prevent subsequent turns from happening while also controlling points by sheer volume that the opponent cannot even hope to compete?

Cos that sounds like what they are supposed to be doing and that is dirty fething pool.

Also, it would invalidate them being considered "a strong force" because they are ruining the fun of the game in exchange for an easy win.


Most ork lists doing well in tournaments are those who just shoot their enemies to bits with lootas, planes and/or mek guns. They have about as many close combat elements in their lists as your average eldar, chaos or imperial army.


Yep. More bodies that can be shot is pretty hard to accomplish when armies can shoot 60 models in a turn without too much trouble. I have had 119 model go poof in one turn. 8th ed is not about weathering firepower but having bigger alpha strike than the other. Succesful orks blow enemy apart. Not weather firepower. Nothing in 8th ed really survives well.
Can you provide a list that does that?

Because tourney lists have to handle Knights too.


https://www.dakkadakka.com/dakkaforum/posts/list/767149.page#top

Top-Placing ork list can be found at the end of that post, if you do some research, you can probably find more.

Lootas+SAGs+smashas are plenty to handle knights, some run Wazzbomm blastajets instead of either lootas or mek guns, as it's basically three mek guns on a plane.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Over 2 turns I can see it. The argument was that 119 models were slain in a single turn. That why I said his situation was probably an outlier. But I agree, you need to also be able to reduce your casualties through slaying enemy units. 6 Boy Mobz would be 180 models and cost you 1260 pts. Between them, and whatever support you can bring for an addition 740 pts, I would assume you'd be able to reduce your enemy forces enough, over the course of the game, to "survive on massed bodies". Especially if you can manage to pull off EGT and bring a nearly dead Boy Mob back. That's effectively over 200 Boyz.
   
Made in ca
Yellin' Yoof





Kingston

Can we please take a moment and compare some things?

What are the saves on a standard Space Marine, no fancyauras or upgrades purchased?
Ork Boyz (in fact, most of the army) have just a 6+ armour save (easily negated by half of the opponent's, or more)
Full squad of Space Marines (I assume) is $50 for 10 Marines.
11 Boyz costs $40, multiply that by 3, to make a full squad, for $120.
How many Boyz am I expected to lose on turns 1 and 2, to an average amount of shooting? How much money did that cost me? Meanwhile, the vast majority of my opponents have good saves. I COMPREHEND THAT A HORDE LIST WILL, YES, LOSE MODELS, but the way that games tend to go, it is just me removing model after model with little to show for it. So it really feels like a waste of time and money and effort (again, I want close matched games, not wins)

I think I have a point, but my brain is too cluttered this morning to get things out in proper order and I am getting frustrated and upset.

This ain't the place to be getting in to non-40k things, so I'll spare you further ranting.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

No one said GW was fair with its prices. But, atleast the Boyz cost about 4 bucks a model. A single Mek Gun (which includes the 6 Grot Krew) is 46 bucks, meaning each model is costing you a little less than 6 bucks. A single Wazbom is 56 bucks. And that's just on the Ork side of things. I'm certain other Factions have similar "these are fething expensive" issues as well. However, Orkz (in general) require more models than a lot of other Factions. Kinda the nature of the beast on this one. You might wanna consider checking on eBay for some secondhand models.
   
Made in us
Nasty Nob




Crescent City Fl..

Orks cost about twice what they did when I started collecting I want to say there were either 16 or 20 boyz in a box back then.
If you are just looking for boys to fill the ranks look for the Assault On Black Reach set or Battle for Vedros which use the same models for the most part. They are nearly mono pose but do the job of filling the ranks. You can probably find those on Ebay, used or new.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in ca
Gargantuan Gargant






 General Malarky wrote:
Can we please take a moment and compare some things?

What are the saves on a standard Space Marine, no fancyauras or upgrades purchased?
Ork Boyz (in fact, most of the army) have just a 6+ armour save (easily negated by half of the opponent's, or more)
Full squad of Space Marines (I assume) is $50 for 10 Marines.
11 Boyz costs $40, multiply that by 3, to make a full squad, for $120.
How many Boyz am I expected to lose on turns 1 and 2, to an average amount of shooting? How much money did that cost me? Meanwhile, the vast majority of my opponents have good saves. I COMPREHEND THAT A HORDE LIST WILL, YES, LOSE MODELS, but the way that games tend to go, it is just me removing model after model with little to show for it. So it really feels like a waste of time and money and effort (again, I want close matched games, not wins)

I think I have a point, but my brain is too cluttered this morning to get things out in proper order and I am getting frustrated and upset.

This ain't the place to be getting in to non-40k things, so I'll spare you further ranting.


GW pricing for horde armies has always been rough, and Orks are no exception. Ebay as mentioned is your friend for getting the bulk of your boyz for a reasonable cost. Also, I dont think comparisons to basic marines are very good since, if you haven't noticed, they haven't exactly taken the world by storm. Tactical marine equivalents have been deplored by a significant amount of their player base as both too easy to kill and doing too little damage for their cost, since high AP weaponry is so prevalent and bolters/special weapons not doing enough to offset their lack of significant defense. You need to learn how to mitigate your losses based on what your opponent has and plan accordingly, it doesn't matter if half of your boyz are dead if the rest make it into combat and prevent any further shooting. The core part of that is threat saturation so no matter what your opponent does they have sub optimal responses. If you keep playing reactively then you will be on the back foot and allow your opponent to dictate the pace of the game.

Watch battle reports with Orks, heck have a game against OTHER orks. You may be able to pick up things you missed and if you lose against Orks you really cant complain about the faction itself.
   
Made in us
Shadowy Grot Kommittee Memba






Well, if you don't want any fancy upgrades or whatever 4 ork boyz is 10$ if you buy the Ezbuild kit: https://www.games-workshop.com/en-US/Easy-To-Build-Ork-Boyz-2018

So, hilariously, 50$ actually gets you MORE points of orks than it gets you points of naked space marines (your point of comparison here)

50$ for 10 marines: 130pts.

50$ for 20 snapfit boyz: 140 points.

It is helpful that in the comparison of "what is the competitive build for this unit?" the competitive build for ork boyz...is the snapfit kit. Just naked choppa boyz.

if there's still an easy to build tactical squad fair enough (I think they used to sell the old aobr sculpts for the marines too but I don't see them with a quick googling). But yes in general the higher points something is in the game, the lower the monetary cost per point will be because at the end of the day it's a game with plastic models.

Nearly all guns in the game remove more points of space marines than they do points of orks though.

This message was edited 2 times. Last update was at 2019/06/17 19:07:55


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Dakka Veteran





Here's the thing about the Ork box that is great information for most beginners. If you buy 3 boxes. You make 1 Nob. Then you make a rokkit boy. The 2nd box you use the kit to make 9 boys and 1 rokkit boy, then use the NOB parts with the slugga/choppa option (not sure how it works with the shootas) as another boy. Do the same for the 3rd box. So 3 boxes got you a full 30 man squad and 3 rokkit launchas.

Now if you start making more squads you are essentially building up your tank busta unit and don't have to buy the tank bustas box. you get 3 rokkit boys per fully built unit. So after 6 boxes of boys you essentially could have a 6 man tankbusta unit.

Or you use the extra Nob bits to build up and start a Nob squad. Your choice but we do get a little extra utility out of our boxes. But yes overall they are still pricy.

This message was edited 1 time. Last update was at 2019/06/17 20:10:25


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 flandarz wrote:
Over 2 turns I can see it. The argument was that 119 models were slain in a single turn. That why I said his situation was probably an outlier. But I agree, you need to also be able to reduce your casualties through slaying enemy units. 6 Boy Mobz would be 180 models and cost you 1260 pts. Between them, and whatever support you can bring for an addition 740 pts, I would assume you'd be able to reduce your enemy forces enough, over the course of the game, to "survive on massed bodies". Especially if you can manage to pull off EGT and bring a nearly dead Boy Mob back. That's effectively over 200 Boyz.


There are some theoretical setups that can actually kill that much (like renegade knights with dual gatlings), but they don't see much play currently. In general, armies need to divide their points between chaff/cp generation, force multipliers, anti-tank and anti-horde. Unless someone goes full anti-horde losing 100+ models turn one should be a case of severe bad luck.


Automatically Appended Next Post:
mhalko1 wrote:
Here's the thing about the Ork box that is great information for most beginners. If you buy 3 boxes. You make 1 Nob. Then you make a rokkit boy. The 2nd box you use the kit to make 9 boys and 1 rokkit boy, then use the NOB parts with the slugga/choppa option (not sure how it works with the shootas) as another boy. Do the same for the 3rd box. So 3 boxes got you a full 30 man squad and 3 rokkit launchas.

Now if you start making more squads you are essentially building up your tank busta unit and don't have to buy the tank bustas box. you get 3 rokkit boys per fully built unit. So after 6 boxes of boys you essentially could have a 6 man tankbusta unit.

Or you use the extra Nob bits to build up and start a Nob squad. Your choice but we do get a little extra utility out of our boxes. But yes overall they are still pricy.



The box has 11 pairs of legs and 12 boyz torsos, there is no need to use nobz for anything but that. While no longer a good unit, the nobz toros were the best source of bits to build nob bikers, as they are almost identical to the nob inside the warbiker box. Warbiker torsos also look rad for evil suns boyz.

In general, if you are looking for extra boyz (or tank bustas or kommandoz), you need more legs, as you'll be drowning in torsos, heads and arms of all kind sooner or later. The only boxes which really have extras are the rear gunners from the battlewagon, runtherds from the gretchin box and the spannas from the lootaz/burna box.
Make sure you save all rokkits from the boyz and lootas/burnas box so you can build your own unit of tank bustas. Kommandos can be build by combining commando-ish looking heads (burna boyz, jet pilots) with the big shoota backpack from the boyz box. Unless you want to have the models because of aesthetic reasons, don't waste money on buying what's essentially boyz with some extra bits tacked on.

So basically, any ork box that is made of plastic is using the same torsos and legs, so you can exchange parts between them freely. They big exception are storm boyz, their torsos work differntly, but their arms and heads fit other models. Most vehicle crew (planes, trukks, battlewagons) also can be mixed in, not sure about the new buggies though.

As for the big guys - a box of flash gits combined with a box of nobz allows you to build 10 flash gits - the bits from their box fit the nobz perfectly and the nobz box is almost half the flash gits box. Nobz also fit on the bikes from the warbiker box, if you feel like doing that.

Lastly, if you want any of the character models, I heavily suggest hunting down metal versions on ebay. The finecast versions can be heavily flawed up to a degree where the model cannot be used or even built - especially the Waaagh! Banner often comes in a terrible shape and it's a lot of trouble to keep sending it back until you get a good version, as stores have become reluctant to just exchange those models.

This message was edited 1 time. Last update was at 2019/06/18 08:00:54


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Yellin' Yoof





Kingston

If I had the means of resin-casting, I would be using that extra torso from every box. As it is, I am now buying boxes just for the legs. I have a box's worth (11. That means 11) of Boyz waiting for legs and an extra 5 Nobz who need legs.

It is pissing me off, that GW pulls gak like this, still. Their product is most assuredly going to sell. But if they keep fething their customer base over, it will start looking elsewhere for product.

Bugger. I am all upset, now.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 General Malarky wrote:
If I had the means of resin-casting, I would be using that extra torso from every box. As it is, I am now buying boxes just for the legs. I have a box's worth (11. That means 11) of Boyz waiting for legs and an extra 5 Nobz who need legs.

It is pissing me off, that GW pulls gak like this, still. Their product is most assuredly going to sell. But if they keep fething their customer base over, it will start looking elsewhere for product.

Bugger. I am all upset, now.


You are upset for the wrong reason though. The boyz box is supposed to build into 10 boyz, everything else is just extra bits to customize your unit or add a squad leader.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nasty Nob




Crescent City Fl..

 General Malarky wrote:
If I had the means of resin-casting, I would be using that extra torso from every box. As it is, I am now buying boxes just for the legs. I have a box's worth (11. That means 11) of Boyz waiting for legs and an extra 5 Nobz who need legs.

It is pissing me off, that GW pulls gak like this, still. Their product is most assuredly going to sell. But if they keep fething their customer base over, it will start looking elsewhere for product.

Bugger. I am all upset, now.


I would recommend a Bitz seller to you but the one I always use is out of legs for boys and I also don't know who is a good seller for your region. But I do recommend looking for a bitz seller on ebay that you can trust.
There are a lot of sellers that sell loads of second hand mini's at very reasonable prices. Another thing to think about is saving up to buy someones collection as these do come up second hand and some times at a low price. You can always sell off what ever you don't want from that. Just do a search for "Warhammer 40K Ork army" and see what comes up.
I just did an there is a fair amount up there.

This message was edited 1 time. Last update was at 2019/06/18 14:10:34


The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Regular Dakkanaut




UK

Ork legs are not such a problem - cut one pair in half, and add an 'L' shaped length of sprue to to fill in the missing part on each half.

Then, either add a small amount of putty to the hips to recreate the trousers, and gubbins to the sprue for a 'Bionic leg'; or add plates to the sprue and fill in with putty for an 'Armoured leg'.

The more you do it, the better it looks.
   
Made in us
The Dread Evil Lord Varlak





 warhead01 wrote:
 General Malarky wrote:
If I had the means of resin-casting, I would be using that extra torso from every box. As it is, I am now buying boxes just for the legs. I have a box's worth (11. That means 11) of Boyz waiting for legs and an extra 5 Nobz who need legs.

It is pissing me off, that GW pulls gak like this, still. Their product is most assuredly going to sell. But if they keep fething their customer base over, it will start looking elsewhere for product.

Bugger. I am all upset, now.


I would recommend a Bitz seller to you but the one I always use is out of legs for boys and I also don't know who is a good seller for your region. But I do recommend looking for a bitz seller on ebay that you can trust.
There are a lot of sellers that sell loads of second hand mini's at very reasonable prices. Another thing to think about is saving up to buy someones collection as these do come up second hand and some times at a low price. You can always sell off what ever you don't want from that. Just do a search for "Warhammer 40K Ork army" and see what comes up.
I just did an there is a fair amount up there.



You could have it worse, 1 reaper chaincannon / 5 Havocs in a box.
Guess which weapon is absolutely usefull atm for csm

But Yeah the 11 torso thing is annoying...
GW nickle and diming i am afraid and don't belive they will change.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Not Online!!! wrote:
But Yeah the 11 torso thing is annoying...
GW nickle and diming i am afraid and don't belive they will change.
Okay, that's not a reason to complain. I definitely agree GW charges ridiculous prices, but it's a box of 10 Boyz. So long as you can build 10 Boyz, that's truth in advertising. Extra bits are not something to be mad about.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Nasty Nob




Crescent City Fl..

Not Online!!! wrote:
You could have it worse, 1 reaper chaincannon / 5 Havocs in a box.
Guess which weapon is absolutely usefull atm for csm



A friend was very excited about them for his army. I found those on the ebays as well. Some one is casting just those bitz. Which if you have the shape mold stuff that's been out for a few years you could do as well with some green stuff.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Dakka Veteran





Blue stuff from greenstuffworld (confusing I know) is quite handy for casting small parts, legs should be doable. And it's remouldable if you want to cast something else.
There's also quite a few third party company's selling ork legs due to the fact most of us do end up with spare torsos. (don't let GW know or they'll remove them)

I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples 
   
Made in us
Mekboy on Kustom Deth Kopta






on the orks costing more... yea and no.

if you are only going to use specific GW kits for units then yes, if willing to convert other used GW models then not nearly as much. If willing to go nonGW then even less.

a ork boyz box has the arms for 10 slugga/choppa boyz, 10 shoota boyz, 1 rokkit boy, 1 big shoota, 1 nob, and a few more bits liek tank busta bomb. It has 11 bodies and legs in the box.

you can make your own bodies using "reusable clay molding" (also known as blue stuff for the branded stuff) to make ork body molds and filling with kneadite or other epoxy to make the extra bodies. they if done right will be indistinguishable from official GW ones. (note this is also 100% illegal to sell once completed so if doing i would separate only say shoota boyz for this and if ever selling the army throw these in the bin)

you can also find files on thingiverse for ork bodies and legs that you cna print on an inexpensive 3d printer or have printed for you for a lot less than a GW ork box set. note this is more expensive than molding but likely looks better and as it is a free stl and not an exact copy of GW body it is legal even to sell later (just do not try to pass as GW official have to say GW arms and maybe heads on custom bodies)

final option is ebay and buy just the ork bodies, they are cheaper than a whole box but this is the most expensive alternative. also its much more difficult to find the legs than torsos, but keep an eye out and maybe grab as available here.

other models like the mek gunz buy 1 box of mek guns and you can buy a trukk box and have the bitz to make 4 mek guns if done right.


10000 points 7000
6000
5000
5000
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Made in ca
Yellin' Yoof





Kingston

With the success (and fun building it) I have been having with that Big Trakk conversion, there is a good chance the other old model kitz will be getting converted. Any more GW purchases will be for basic Boyz or kits for bitz conversion. I could really use a Waaagh! banner carrier and the Getting Started kit will afford me many wonderful options for conversion.

I will be asking around my local club for someone who could do resin casting for the extra Boyz legs.

It is an expensive unit (200~ points after modifications) but it tends to pack a decent punch and draw a lot of fire off of the rest of my army. Deploy it directly behind my KFF Big Mek (the model is over 7" long, but under 9" , so I picture the Big Mek hanging off the dozer blade) and plop my tankbustas in front of him and I have a decnt, multi-target/wound, 5++, anti-armour doom fist. Plop some Gretchin along the front of all that and there is another layer of protection.

Here is an updated photo of the conversion: (the gunner's seat has the big red button for the big zappa, too)
[Thumb - IMG_20190616_123103_hdr.jpg]

[Thumb - IMG_20190616_123117_hdr.jpg]

[Thumb - IMG_20190616_141955_hdr.jpg]

This message was edited 1 time. Last update was at 2019/06/20 01:45:14


 
   
 
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