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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Mad Doc Grotsnik wrote:


Does that mean Vehicles are going to have fewer wounds, but a better save?


Guilliman already confirms that.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in de
Longtime Dakkanaut





Amazing that the jokes are seemingly real now and people are going to play Epic with 40k minis

While I site here and wish for new tinier dudes to play with. My Mooncloon Squigbeasts/mini-trolls and my Nurglings could be heroes or spawns or squiggoths. Battles would've never looked so cute!

PS: Regimental Standard was pretty amazing. Poem (singular) for everyone!

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in gb
Longtime Dakkanaut




So far the onlu thing I have seen that I think they may have got wrong yet I kind of understand is the 2 small blasts becoming 1 large.

If that should be house ruled as all smalls stay small and a large has to come from a single attack, is one option.

The second is just to change up the ratio if 2 small = 1 large is a bit much move it to 3 or 4 small to a large blast.

Also I really do hope this does scale down to 2-3k games as for whatever reason it feels way more appealing than 8th edition currently is.

This message was edited 1 time. Last update was at 2019/06/20 12:03:02


 
   
Made in gb
Fixture of Dakka






 Binabik15 wrote:
Amazing that the jokes are seemingly real now and people are going to play Epic with 40k minis


They used to run games of 1st edition Epic using 40k models at Games Day. That sounds like an exercise in tedium for all concerned.
   
Made in gb
Towering Hierophant Bio-Titan






https://www.warhammer-community.com/2019/06/20/faction-focus-astra-militarumgw-homepage-post-4/

Guard faction focus is up, and confirms that Baneblade variants are 5 wounds with a 6+ save. I expect Knights are pretty close to that too.

The Deathstrike looks potentially hilarious if used with the Divine Intervention asset they showed yesterday...
   
Made in gb
Mighty Vampire Count






UK

I am becoming more interested in this the more they reveal.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ie
Norn Queen






Dublin, Ireland

Giant units of IG tanks rumbling forwards really does sum up Apoc nicely

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut




I see we can add chapter tactics to the pile of things that require hitting the lottery to actually use.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

This seems like they are sacrificing the epicness of Apoc for speed of play.

I may be wrong, but having 5 guys with 1 attack and wound on a 6+ save. Just looks very fragile (and another $ generating scheme).

I like the idea of simultaneous damage, at least in the shooting phase. And depending on how it turns out could be something I would like to see in regular 40k play. Could help with alpha striking.

And a baneblade has 5 wounds and a 6+ save. That seems very fragile to me.

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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 Dynas wrote:
This seems like they are sacrificing the epicness of Apoc for speed of play.

I may be wrong, but having 5 guys with 1 attack and wound on a 6+ save. Just looks very fragile (and another $ generating scheme).

I like the idea of simultaneous damage, at least in the shooting phase. And depending on how it turns out could be something I would like to see in regular 40k play. Could help with alpha striking.

And a baneblade has 5 wounds and a 6+ save. That seems very fragile to me.


Epic did it for years and Armageddon is still arguably one of the best rule sets ever produced which a lot of this seems based on, just updated. That said they gave baneblades more wounds and slightly less armor (in epic it's got 3 "wounds" but a 4+ rerollable against most most weapons). I'm kinda excited to see what they come up with. And then use epic models with the rules

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Purposeful Hammerhead Pilot




United States

MY big concern right now is that if Troops are required to hold objectives. but most troops units can wiped with 2 large blast markers. Then how will that balance? Is there some way to protect my troops while holding objectives? Or are the big units going to be important enough that my opponent has to focus on them rather than just wiping my troops and my ability to take objectives?
   
Made in gb
Fixture of Dakka






It's a 6+ save on a 12-sided die.

Take 5 Intercessors shooting at 5 other Intercessors;

one shot (in fact, let's assume Rapid Fire is the same here, so potentially 2 shots), hitting on a 5+ (66%). Damages on a 5+ (66%). The opposing unit then saves on a 6+ against one hit.

The firing unit has a 1/9 chance of missing completely, a 4/9 chance of exactly one hit and a 4/9 chance of exactly two hits


If the firing unit hits once, there's a 2/3 chance it'll inflict a small blast marker and a 5/12 chance the target will fail its save and take a wound. Overall, 4/9 * 4/9 * 5/12 = 10/243 = 4%

If it hits twice, then it's 4/9 chance of 1 wound, 4/9 chance of two. If it only inflicts 1 wound, then it's the same chance to fail a save and cause a point of damage; 4%

if it does two wounds, then there's no chance to save, so the unit takes a point of damage, 44% chance.

Overall, one Marine unit shooting at another will have a roughly 53% chance of inflicting one wound, with no chance to wipe the target out completely.

In 40 it's possible (although unlikely) for the five intercessors to wipe out five opposing Primaris Marines.
   
Made in fr
Longtime Dakkanaut




5W with a 6+ means you need 12 blast markers (= 6 large blast markers) to destroy it.
It feels fragile, but many units only have 1-2 attacks, that still need to hit and wound, so it will still take a lot of firepower to remove.
Intercessors for instance need a 3+ to hit, but a 8+ to wound (equivalent to a 4+ on a D6), with a single attack per 5 models. So you need 27 units, or 14 in RF range. That's 70 intercessor models. Obviously they're not good anti-tank units but still. I think we need to get used to not rolling buckets of dice.
   
Made in gb
Fixture of Dakka






It's 8+ to Wound against tanks for Intercessors; 5+ SAP.
   
Made in fr
Longtime Dakkanaut




 AndrewGPaul wrote:
It's 8+ to Wound against tanks for Intercessors; 5+ SAP.

Yes, I was responding to the comment on Baneblade. I missed your earlier post on Intercessors shooting at each other, hence the confusion.
   
Made in gb
Towering Hierophant Bio-Titan






balmong7 wrote:
MY big concern right now is that if Troops are required to hold objectives. but most troops units can wiped with 2 large blast markers. Then how will that balance? Is there some way to protect my troops while holding objectives? Or are the big units going to be important enough that my opponent has to focus on them rather than just wiping my troops and my ability to take objectives?


The main answer to that is going to be Command Assets. We've already seen a few that would help achieve what you want:

Go to Ground doubles the result of any infantry saving throws, allowing the possibility to save even against large blasts.
Divine Intervention lets you change a single dice roll to a result of your choice
Grot Shields for Orks lets them transfer blast markers

We've only seen around a dozen of the 400 different cards. I expect if you want to build an army around stubborn infantry it'll certainly be possible to do so.
   
Made in gb
Sinewy Scourge




This doesn't look as random as people seem to think to me. With a deck of 30 cards, a large selection to choose from (some are bound to duplicate effect), deckbuilding and multiple draw a turn this could be quite an interesting mechanic.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

They got an official site now: https://warhammer40000.com/apocalypse/

With a rundown of the box contents, how to play and where you can find the datasheets soon.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Towering Hierophant Bio-Titan






The new site is up with a How To Play video
https://warhammer40000.com/apocalypse/

It previews of several new command asset cards (mostly AdMech) and a few datasheets. The Boyz & Intercessor sheets pretty much match what I posted on the last page:

Intercessor Squad (5 models) 2 wounds 1 attack = 6 power
Intercessor Squad (10 models) 4 wounds 2 attacks = 12 power

Ork Boyz (10 models) 2 wounds, 1 attacks, Ld5 = 4 power
Ork Boyz (20 models) 4 wounds, 2 attacks, Ld6 = 8 power
Ork Boyz (30 models) 6 wounds, 4 attacks, Ld7 = 13 power
10+ Save

Necron Warriors (10 models) 2 wounds 2 attacks = 6 power
Necron Warriors (20 models) 4 wounds 4 attacks = 14 power
8+ save

Grotz (10 models) 2 wounds 2 attacks = 1 power
Grotz (20 models) 4 wounds 4 attacks = 2 power
Grotz (30 models) 6 wounds 6 attacks = 3 power
They have 11+ save and can take a Runtherd to bump Ld from 4 to 6

edit: it also confirms special / heavy weapons are still around.

Morale checks are taken for damaged units, roll a D6 and add the current # of blast markers. If that beats their leadership, add another damage marker.

This message was edited 7 times. Last update was at 2019/06/20 15:44:42


 
   
Made in is
Angered Reaver Arena Champion





I am so sold on this game right now.
   
Made in us
Regular Dakkanaut





Wait what am I missing? Why do 10 Necrons get 2 attacks but 10 Orks don’t? Is that a typo or are those shooting attacks?
   
Made in si
Foxy Wildborne







Yep looks like all the infantry stands in a unit pool their wounds and only die once enough damage is accumulated to kill the whole lot.

This looks like a super slick system with the one downside that it will be annoying to handle and track all the tokens. Good lord, there's gonna be a lot of tokens. I do appreciate that they all have a little arrow so you can face them towards the unit they apply to.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Towering Hierophant Bio-Titan






 zend wrote:
Wait what am I missing? Why do 10 Necrons get 2 attacks but 10 Orks don’t? Is that a typo or are those shooting attacks?


Some weapons multiply the base attacks for the unit. Ork 'close combat weapons' multiply by two, while Choppas multiply by 3.
   
Made in us
Shadowy Grot Kommittee Memba






....Huh. So until an entire unit is totally destroyed it just sticks around at full strength? interesting. I guess the LD is the drawback here.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut





 xttz wrote:
 zend wrote:
Wait what am I missing? Why do 10 Necrons get 2 attacks but 10 Orks don’t? Is that a typo or are those shooting attacks?


Some weapons multiply the base attacks for the unit. Ork 'close combat weapons' multiply by two, while Choppas multiply by 3.


Okay that makes sense. So units without melee war gear options are gonna be capped at their base attacks until buff aura/command cards/psychic shenanigans come into play.
   
Made in us
Longtime Dakkanaut





I haven't watched the video yet, and I don't know if it's been mentioned elsewhere, but do we know what kind of points or power level we're talking about for apocalypse?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Quasistellar wrote:
I haven't watched the video yet, and I don't know if it's been mentioned elsewhere, but do we know what kind of points or power level we're talking about for apocalypse?
It looks like the game uses power levels exclusively, judging from the sample datasheets shown.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Terrifying Doombull




Do the power levels shown so far match 40k power levels or does it look like its independent?

I guess in some ways it doesn't matter, since nothing suggests you can do 10 power fist shenanigans like you can with 40k power levels.

Efficiency is the highest virtue. 
   
Made in us
Douglas Bader






Sterling191 wrote:
I see we can add chapter tactics to the pile of things that require hitting the lottery to actually use.


But how would you forge a narrative without RNG?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Peregrine wrote:
Sterling191 wrote:
I see we can add chapter tactics to the pile of things that require hitting the lottery to actually use.


But how would you forge a narrative without RNG?


you don't RNG is incrediably important because it adds an element of uncertainty to the game. step back a moment and think about the games you remember years down the road. what stands out about them? in almost every case it's a lucky roll at a critical time allowing you to pull victory from the ajws of defeat, or defeat from the jaws of victory etc. no one remembers that time their abaddon slew a guardsman, but that time you actually killed abaddon the despoiler in melee with a guardsman is gonna be a story worth telling.

Opinions are not facts please don't confuse the two 
   
 
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