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2019/08/16 18:32:17
Subject: Necron overhaul
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Decrepit Dakkanaut
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Yeah we pay for a rule that's negated by the very basic premise of focused fire. No other army has to go through that.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2019/08/19 14:20:38
Subject: Necron overhaul
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Irked Necron Immortal
Colorado
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Can I just talk about the Warscythe for a sec? This weapon used to be one of the most feared CC weapons in the game now it's basically a joke. Each iteration is worse than the one before. I'd like to see a buff of some sort maybe flat 3 damage or MW's for wound rolls of 6+ or Str 8, or how about all 3?!
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This message was edited 1 time. Last update was at 2019/08/19 14:21:42
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2019/08/19 14:36:14
Subject: Necron overhaul
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Decrepit Dakkanaut
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S8 seems reasonable. I dunno about a straight D3 but I'm open to it.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2019/08/19 14:36:46
Subject: Necron overhaul
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Proud Triarch Praetorian
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Give them back the 3rd Ed rules.... S:User Ignore all saves
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2019/08/19 14:43:00
Subject: Necron overhaul
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Irked Necron Immortal
Colorado
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I doubt GW would go for ignore all saves, but flat D3 would be good at the very least. I think Void Scythe could be "always wounds on a 2+" as well to give it that extra something.
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This message was edited 1 time. Last update was at 2019/08/19 14:47:13
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2019/08/20 07:34:17
Subject: Necron overhaul
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Freaky Flayed One
United Kingdom
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For me a key part of the Necron character as a tabletop faction and in the lore is their focus on defeating armour. Gauss just removes it layer by layer and dedicated melee weapons ignore it by vibrating in and out of dimensional states.
I would give Warscythes, Hyperphase Swords, Voidblades and Rods of the Covenant (in melee) the ability to subtract one from enemy invulnerable saves.
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2019/08/20 13:45:44
Subject: Necron overhaul
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Irked Necron Immortal
Colorado
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That is interesting. Obviously, our most iconic CC weapons need a rework to compare to their former glory.
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2019/08/20 15:33:19
Subject: Necron overhaul
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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*grumble*
Our HQs could also use another attack. Sheesh....3 attacks....cmon.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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2019/08/20 15:35:02
Subject: Necron overhaul
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Trazyn's Museum Curator
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The destroyer lord could have a 2+ WS as well. I mean, marines get 2+ WS with rerolls, and necrons don't? There is no reason why that has to be the case balance wise.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2019/08/20 16:21:28
Subject: Necron overhaul
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Loyal Necron Lychguard
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Voidblades grant an extra attack, there's your fourth power sword attack, same as what a Captain has and they'll thankfully soon be paying an arm and a leg for their thunder hammers so maybe we won't have to be so jealous of their amazing damage output.
Destroyer Lords could have WS 2+, but it wouldn't fit with their previous WS and would degrade the value of WS 2+. Obyron and Overlords having WS 2+ is special because they're the only ones that get it, where does it stop? Lychguard, Praetorians and Lords could be WS 2+ as well. People have asked for the same to be extended to Terminators, but there is too little granularity in the system to do so IMO. Improve the weapons or attacks characteristics, that has more granularity.
For Lychguard I might want to see something like one big attack or two small attacks to represent their fluff of being calculating and precise instead of furiously hacking away at their target.
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2019/08/20 16:28:19
Subject: Necron overhaul
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Trazyn's Museum Curator
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Don't all marine HQ characters get 2+ WS though? I don't see what makes them so special.
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This message was edited 1 time. Last update was at 2019/08/20 16:35:52
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2019/08/20 18:47:38
Subject: Necron overhaul
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Irked Necron Immortal
Colorado
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An extra attack for Overlords is a no brainer.
Automatically Appended Next Post:
What might be a good idea is to make Tesla go off on an unmodified 6 so it can't be rebuffed. Then Stormlord can buff it or a strategem could buff it to 5+.
Automatically Appended Next Post:
What might be a good idea is to make Tesla go off on an unmodified 6 so it can't be debuffed. Then Stormlord can buff it or a strategem could buff it to a 5+.
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This message was edited 3 times. Last update was at 2019/08/20 19:34:11
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2019/08/21 00:08:50
Subject: Necron overhaul
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Dakka Veteran
Australia
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Update Warscythes:
- They now have -6 AP
- For every point a save is reduced beyond 6+ reduce their invulnerable save by that much
Update Warriors:
- 3+ Save
Update Immortals:
- 5 Toughness
Update Lychguard w/ shields:
-3++ save, 6's reflect (Martian robots get this for free.)
Re-add cryptek domains and artifacts
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2019/08/21 00:10:33
Subject: Necron overhaul
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Humming Great Unclean One of Nurgle
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Eonfuzz wrote:Update Warscythes:
- They now have -6 AP
- For every point a save is reduced beyond 6+ reduce their invulnerable save by that much
Because feth Daemons, right? Actually...
Not even Terminators get an invuln against this.
The ABSOLUTE BEST you can get is a 2+/3++, which would be reduced to a 5++ by that. That's crazy.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2019/08/21 00:19:47
Subject: Necron overhaul
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Dakka Veteran
Australia
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JNAProductions wrote: Eonfuzz wrote:Update Warscythes:
- They now have -6 AP
- For every point a save is reduced beyond 6+ reduce their invulnerable save by that much
Because feth Daemons, right? Actually...
Not even Terminators get an invuln against this.
The ABSOLUTE BEST you can get is a 2+/3++, which would be reduced to a 5++ by that. That's crazy.
Didn't the original warscythe just flat out ignore saves of any kind?
Automatically Appended Next Post: JNAProductions wrote:
Entropic Strike Improvement: Seems fine, considering the Necron's lackluster melee profiles.
You're kinda cool with ignoring invulnerable saves for a 1 CP stratagem
But lets assume a 2A weapon on a 5" walking platform is a problem.
Warscythe:
- AP 4
- Also reduces any invulnerable saves taken against this weapon by 1
How's that?
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This message was edited 1 time. Last update was at 2019/08/21 00:23:06
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2019/08/21 00:23:49
Subject: Necron overhaul
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Humming Great Unclean One of Nurgle
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Eonfuzz wrote: JNAProductions wrote: Eonfuzz wrote:Update Warscythes:
- They now have -6 AP
- For every point a save is reduced beyond 6+ reduce their invulnerable save by that much
Because feth Daemons, right? Actually...
Not even Terminators get an invuln against this.
The ABSOLUTE BEST you can get is a 2+/3++, which would be reduced to a 5++ by that. That's crazy.
Didn't the original warscythe just flat out ignore saves of any kind?
Don't care. Tradition is not a good reason to include unbalanced things.
That is, against basically everything, 2 mortal wounds per successful wound roll. In a weapon that can be taken in good quantities.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2019/08/21 00:43:38
Subject: Necron overhaul
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Trazyn's Museum Curator
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I think warscythes are just fine. There's more important things to fix.
There's already a way to ignore invuls. Its a single attack, but its still an option.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2019/08/21 13:32:26
Subject: Necron overhaul
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Irked Necron Immortal
Colorado
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There are already things that ignore all saves called Mortal Wounds. What if Warscythes produced a MW in addition to damage on a wound roll of 6+? Warscythes are NOT fine at all.
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This message was edited 1 time. Last update was at 2019/08/21 13:46:24
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2019/08/21 13:38:27
Subject: Necron overhaul
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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v0iddrgn wrote:There already things that ignore all saves called Mortal Wounds. What if Warscythes produced a MW in addition to damage on a wound roll of 6+?
Not worth anything...we only get *3* attacks on our HQs...So, the odds of even getting a 6 to wound are already abysmally low.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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2019/08/21 13:49:14
Subject: Necron overhaul
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Irked Necron Immortal
Colorado
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Obviously, our characters need an extra attack. If that happens 6+ MW's on warscythes sounds good especially since GW is looking at how potent Lychguard can be as a result.
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2019/08/22 04:31:45
Subject: Necron overhaul
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Discriminating Deathmark Assassin
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What if Warscythes just dealt MW instead of normal damage?
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This message was edited 1 time. Last update was at 2019/08/22 04:32:07
213PL 60PL 12PL 9-17PL
(she/her) |
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2019/08/22 06:02:53
Subject: Necron overhaul
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Loyal Necron Lychguard
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Lots of people hate MW, I'd like to hear an argument as to why it's actually a bad mechanic I personally love it.
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2019/08/22 09:43:13
Subject: Necron overhaul
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Trazyn's Museum Curator
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Giving a ubiquitous weapon option that's only 11 points the ability to deal mortal wounds by default is pretty filthy, imo. If you want to buff it, make it cheaper or give it the ability to force rerolls of successful saves. You're paying mostly for -4AP anyway. You know what would be cool? If Flayed Ones can infiltrate like that new Warsuit can. T1 Flayed One horde charge would then be possible. If nids, orks and marines can T1 charge, I don't see why we can't as well
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This message was edited 2 times. Last update was at 2019/08/22 09:44:55
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2019/08/22 10:43:12
Subject: Necron overhaul
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Freaky Flayed One
United Kingdom
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Infiltrating Flayed Ones would be cool and quite fluffy.
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2019/08/22 10:47:33
Subject: Necron overhaul
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The Dread Evil Lord Varlak
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CthuluIsSpy wrote:Giving a ubiquitous weapon option that's only 11 points the ability to deal mortal wounds by default is pretty filthy, imo.
If you want to buff it, make it cheaper or give it the ability to force rerolls of successful saves. You're paying mostly for -4AP anyway.
You know what would be cool? If Flayed Ones can infiltrate like that new Warsuit can.
T1 Flayed One horde charge would then be possible. If nids, orks and marines can T1 charge, I don't see why we can't as well
Sniperrifles cost 2 pts and have that ability.
Are they also "filthy"?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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2019/08/22 10:51:46
Subject: Necron overhaul
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Trazyn's Museum Curator
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Not Online!!! wrote: CthuluIsSpy wrote:Giving a ubiquitous weapon option that's only 11 points the ability to deal mortal wounds by default is pretty filthy, imo.
If you want to buff it, make it cheaper or give it the ability to force rerolls of successful saves. You're paying mostly for -4AP anyway.
You know what would be cool? If Flayed Ones can infiltrate like that new Warsuit can.
T1 Flayed One horde charge would then be possible. If nids, orks and marines can T1 charge, I don't see why we can't as well
Sniperrifles cost 2 pts and have that ability.
Are they also "filthy"?
Do they deal mortal wounds by default, or do you have to roll a 6? One is not the same as the other.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2019/08/22 11:15:13
Subject: Necron overhaul
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The Dread Evil Lord Varlak
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CthuluIsSpy wrote:Not Online!!! wrote: CthuluIsSpy wrote:Giving a ubiquitous weapon option that's only 11 points the ability to deal mortal wounds by default is pretty filthy, imo.
If you want to buff it, make it cheaper or give it the ability to force rerolls of successful saves. You're paying mostly for -4AP anyway.
You know what would be cool? If Flayed Ones can infiltrate like that new Warsuit can.
T1 Flayed One horde charge would then be possible. If nids, orks and marines can T1 charge, I don't see why we can't as well
Sniperrifles cost 2 pts and have that ability.
Are they also "filthy"?
Do they deal mortal wounds by default, or do you have to roll a 6? One is not the same as the other.
Ah i meant the first exemple that proposed mw on 5-6, had missed the one with total all wounds mortal..
My bad.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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2019/08/24 21:45:12
Subject: Necron overhaul
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Irked Necron Immortal
Colorado
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What can be done about Spyders this edition?
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2019/08/24 22:12:41
Subject: Necron overhaul
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Trazyn's Museum Curator
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Make them characters. That should increase their rate of survival.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2019/08/24 22:13:34
Subject: Necron overhaul
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The Dread Evil Lord Varlak
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Why, that is not really making much sense now doesn't it.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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