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![[Post New]](/s/i/i.gif) 2019/08/01 16:02:41
Subject: Aeronautica Imperialis at Gencon
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Douglas Bader
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lord_blackfang wrote:Hmmm those models don't even look to scale with each other, let alone other games. GW figured if Xwing can get away with it so can they?
It's hard to say. Note that the product display shots are composites of images scaled so that each plane is about the same size on the screen. You can see that the base sizes don't match up at all, and if you scale the model size to correct for this you get something a lot closer to proper fighter vs. bomber scale. And the on-table shots look about right.
(Also, remember that the Thunderbolt model at 40k scale is larger than some superheavy tanks.)
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2019/08/01 16:05:42
Subject: Aeronautica Imperialis at Gencon
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Lone Wolf Sentinel Pilot
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Can you combine this with the Titanicus? Its almost like they are releasing micro scale in batches to slowly recreate epic?
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10000+
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*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2019/08/01 16:20:51
Subject: Aeronautica Imperialis at Gencon
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Longtime Dakkanaut
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The Forge World Thunderbolt fuselage is 10ish inches long and the Marauder is 15ish if I recall correctly, so the AI models seem to be scaled properly in relation to each other.
Kinda hard to gauge how they match up to the Titanicus stuff, but I'd be surprised if they were out of scale.
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This message was edited 1 time. Last update was at 2019/08/01 16:21:07
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![[Post New]](/s/i/i.gif) 2019/08/01 16:22:04
Subject: Aeronautica Imperialis at Gencon
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Powerful Phoenix Lord
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Nice looking minis. Don't like the bases (but that's easily fixed), and they do seem rather large for use with AT.
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![[Post New]](/s/i/i.gif) 2019/08/01 16:24:52
Subject: Aeronautica Imperialis at Gencon
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Fixture of Dakka
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Scale is really hard in a game where you can't really change base sizes too much.
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![[Post New]](/s/i/i.gif) 2019/08/01 16:28:36
Subject: Aeronautica Imperialis at Gencon
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Powerful Phoenix Lord
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Yep, but I suspect a good 50-60% of the people buying this stuff will end up using it for classic games of Epic, or combining it house-rules with AT etc. I agree though they're not going to go ham with sizing.
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![[Post New]](/s/i/i.gif) 2019/08/01 16:29:36
Subject: Aeronautica Imperialis at Gencon
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Yu Jing Martial Arts Ninja
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Have been looking at Blood red skies from Warlord but hot damn I’m in on this for sure.
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![[Post New]](/s/i/i.gif) 2019/08/01 16:32:39
Subject: Aeronautica Imperialis at Gencon
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Foxy Wildborne
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The change to a hex board is worrying also. Looks like the old system, which people praised a lot IIRC, is being thrown out.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2019/08/01 16:34:58
Subject: Aeronautica Imperialis at Gencon
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Longtime Dakkanaut
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Doesn't seem out of scale to me, Thunderbolts are huge, they are not Chimeras with wings.
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This message was edited 1 time. Last update was at 2019/08/01 16:35:06
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![[Post New]](/s/i/i.gif) 2019/08/01 16:35:53
Subject: Aeronautica Imperialis at Gencon
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Rampaging Reaver Titan Princeps
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lord_blackfang wrote:The change to a hex board is worrying also. Looks like the old system, which people praised a lot IIRC, is being thrown out.
I have a hunch that it won’t be that big a departure. The flight dials, damage, speed, fuel, ammo and altitude seem to be in place. The manoeuvring will be a lot more rigid with the hexes but there are a max of 10 manoeuvres like before with planes only able to perform a certain number
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This message was edited 1 time. Last update was at 2019/08/01 16:38:29
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![[Post New]](/s/i/i.gif) 2019/08/01 16:40:37
Subject: Aeronautica Imperialis at Gencon
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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On the group pics the bombers have been shrunk to fit on the page - check out the bases: they're slightly smaller images.
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![[Post New]](/s/i/i.gif) 2019/08/01 16:54:36
Subject: Aeronautica Imperialis at Gencon
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Battlefield Tourist
MN (Currently in WY)
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MUST BUY!
Shut up and take my money!
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2019/08/01 16:55:19
Subject: Re:Aeronautica Imperialis at Gencon
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Even with the image compression I think the Marauder is cut down a bit. I don't mind this, jet bombers don't need to be much larger than fighters. It would not be the first time a vehicle was rescaled.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2019/08/01 16:57:51
Subject: Aeronautica Imperialis at Gencon
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Fixture of Dakka
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Sqorgar wrote:I was under the impression that this was going to be compatible with Adeptus Titanicus... is that not the case?
They never said that.
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![[Post New]](/s/i/i.gif) 2019/08/01 17:31:34
Subject: Aeronautica Imperialis at Gencon
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Longtime Dakkanaut
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The old movement system was pretty much hex-based - it just used the manoeuvre cards to make it work on a board without a grid.
Just means something like a slow turn is move one hex forward and two hexs right and rotate one facing of the hex. High-G turn is then one hex forward and one right, rotate two faces on the hex.
Looks like there's a set of moves on the one of the sheets in the box picture. They're not all there, but the super agile fighters might come with the top level manoeuvres as part of their rules - so might the Aces decks.
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This message was edited 1 time. Last update was at 2019/08/01 17:33:19
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![[Post New]](/s/i/i.gif) 2019/08/01 17:44:52
Subject: Aeronautica Imperialis at Gencon
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Nope. The size differences between aircraft (both in real world and in 40k terms) are actually pretty misleading.
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![[Post New]](/s/i/i.gif) 2019/08/01 17:45:07
Subject: Aeronautica Imperialis at Gencon
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Longtime Dakkanaut
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So.....Price speculation.? And how they'll handle that core rulebook.... All the core race with their core aircraft in the book would be great, but I suspect they hold them all off for future book to release along new kit. Worse they won't have any aircraft data in the book and only in card form. Also bummer they didn't make any ground anti-air gun platform, or grot bomb :(( Also snippet from the video show that the overall attitude level had been reduced (to 5,6 max?), unless dakkajet is a low-flying fighter unlike the old "fighta"
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This message was edited 5 times. Last update was at 2019/08/01 17:59:14
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![[Post New]](/s/i/i.gif) 2019/08/01 17:57:16
Subject: Aeronautica Imperialis at Gencon
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Rampaging Reaver Titan Princeps
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Chopstick wrote:
Also bummer they didn't make any ground anti-air gun platform, or grot bomb :((
...yet. If they do ground defences like last time, expect Epic return hype to escalate!
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![[Post New]](/s/i/i.gif) 2019/08/01 18:00:50
Subject: Aeronautica Imperialis at Gencon
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[DCM]
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Too late - it already has!!!
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![[Post New]](/s/i/i.gif) 2019/08/01 18:05:07
Subject: Re:Aeronautica Imperialis at Gencon
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Longtime Dakkanaut
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Would not wonder if they bring rules to make the Imperial Fighters compatible to AT...
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![[Post New]](/s/i/i.gif) 2019/08/01 18:13:18
Subject: Aeronautica Imperialis at Gencon
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Ancient Venerable Dreadnought
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This looks pretty cool, the minis look great and I'm probably down for this. Unfortunately the impending Sororitas release has me pinching pennies, so maybe after credit card takes a breath.
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![[Post New]](/s/i/i.gif) 2019/08/01 18:57:13
Subject: Aeronautica Imperialis at Gencon
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Ridin' on a Snotling Pump Wagon
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Also nice to see GW have learned from the AT release.
Decent looking variety in the boxed game. Of course that’s just based on the first look. Who knows whether it’s a decent selection in-game.
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![[Post New]](/s/i/i.gif) 2019/08/01 19:13:53
Subject: Aeronautica Imperialis at Gencon
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Sadistic Inquisitorial Excruciator
USA
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This tickles me, I definitely interested to see how the advance release rules are, because it seems like something that I would be into. I know a few people were bummed about the Orks inclusion in the base game, but personally I really like it. I love the idea of Ork fighter aces.....each with a "unique" fighter hand "customized" by them.
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![[Post New]](/s/i/i.gif) 2019/08/01 19:18:34
Subject: Re:Aeronautica Imperialis at Gencon
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Boosting Space Marine Biker
Texas
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Can't put my finger on it, but as a first reveal, I am pretty underwhelmed, especially compared to the other specialist games.
The mini's look "okay". Honestly about I was expecting given the standard that X-Wing has set. However not really keen to paint them. Again, X-Wing might be affecting what I am wanting out of a dog fighting game.
Hope they have other factions ready to go as I seeing getting really bored quickly with IN and Orks.
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"Preach the gospel always, If necessary use words." ~ St. Francis of Assisi |
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![[Post New]](/s/i/i.gif) 2019/08/01 19:37:20
Subject: Aeronautica Imperialis at Gencon
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Longtime Dakkanaut
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I was too busy eyeballing those Thunderbolt, now I've just noticed the Ork aircraft have a bit of customisation going on, different wings, fins, nose cone, and cockpit. Very nice.
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This message was edited 2 times. Last update was at 2019/08/01 19:39:03
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![[Post New]](/s/i/i.gif) 2019/08/01 19:59:19
Subject: Aeronautica Imperialis at Gencon
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Inspiring SDF-1 Bridge Officer
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Hex board will be an easy fix, just like converting Battletech from hex maps to inch-based movement.
It will be nice if it is in AT scale, one step closer to having Epic back again (honestly, with the Apocalypse Rules, we’re pretty much already there, just could use models for ground vehicles and infantry)
Likely I’ll just pick up the Imperial models, no interest in orks. Would also pick up Tau and Tyranids if they come out too.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2019/08/01 20:09:31
Subject: Re:Aeronautica Imperialis at Gencon
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Ridin' on a Snotling Pump Wagon
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Lord of Deeds wrote:Can't put my finger on it, but as a first reveal, I am pretty underwhelmed, especially compared to the other specialist games.
The mini's look "okay". Honestly about I was expecting given the standard that X-Wing has set. However not really keen to paint them. Again, X-Wing might be affecting what I am wanting out of a dog fighting game.
Hope they have other factions ready to go as I seeing getting really bored quickly with IN and Orks.
Considering X-Wing, there’s a few things this needs to get right if it’s going to tempt players away from FFG’s finest.
1) Price Point. This is actually fairly tricky. X-Wing is sometimes billed as cheap. But we know that’s not entirely true. Yes, it’s start up Cost is low, but due to the business model, a near constant buy in is required to keep up. So here, Aeronautica need only really match ship for ship cost. And each model should, ideally, come with all the bits needed to field it,
2) Accessibility. X-Wing doesn’t require a huge gaming area. 3x3 is all you need, which is easy enough. Looking at the pics, it seems Aeronautica may have nailed that, if the board we see is the standard play area, and not a ‘this will do for your first few games’. Being a board, that opens up Floorhammer at the very least. You can do that with X-Wing, but you still ideally need a mat or something to properly and clearly show the board edges.
3) Tactical Depth. I may have been put off X-Wing by the constant buy-in, but in its way, that’s a testament to the game’s tactical depth. Just a new card or two can really shake up what’s effective. This? Well we know nowt about the mechanics behind it at present. But, given its Hex based, I’m wondering if that’s intentional. I can see movement being in set hexes, and manoeuvres allowing for so many 30 degree turns, turning your straight line move into a more graceful arc. Speaking of arcs? Fire arcs. How do they work? I know X-Wing copped a bit of flack because of how turrets dominated at one point - but I believe that’s been addressed now?
4) Availability. Until relatively recently, all my X-Wing purchases were online only, as the UK isn’t exactly noted for its FLGS. But now I’ve got the Galactic Toy Store up the road, who stock at least a selection. And in the early days (I’m not up to speed on things at the moment) stuff sold out, and wouldn’t restock for weeks. If GW can keep this available? Not just online, but on FLGS shelves? So much the better.
5) Difficulty Curve. Another reason I fell out of love with X-Wing was that as someone with limited gaming opportunities, I just couldn’t compete with those who could play regularly. Yes that’s a sign of a decent game, as much depends on player skill (though it would’ve helped if my pilots could hit the Death Star from the inside!). But it’s not to my taste, as I quickly found my enjoyment sucked out, and myself suffering defeats so heavy, I just couldn’t learn anything. If Aeronautica’s rules reward experience, without ‘punishing’ newcomers? That’ll be a leg up.
Remember. It’s been a good two or three years since I played X-Wing, so I fully accept my knowledge is out of date, and many of the things I mentioned above could well have been addressed, spesh as it’s on a Second Edition.
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![[Post New]](/s/i/i.gif) 2019/08/01 20:16:48
Subject: Aeronautica Imperialis at Gencon
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Mekboy Hammerin' Somethin'
Alaska
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I'm happy that the main box is Orks vs Imperial Navy. I'm also happy tthey included the Fighta-Bomma and it's not totally being thrown down the memory hole.
If they come out with Heavy Bommerz in the future I would be extra-happy.
quote=Ratius 778581 10521827 ec97b3455d25310a00e49c9abf0633a1.jpg]Are the TBs a bit out of proportion to the Maras? (i.e. too big)?
And are those new pointy nosed Orks jets new?
I'm guessing they're just Dakkajets with pointy noses. The original Dakkajet/Blitza-Bommer/Burna-Bommer kit was great, but it could lead to too samey-looking Ork jets without converting.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2019/08/01 20:21:49
Subject: Aeronautica Imperialis at Gencon
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Inspiring SDF-1 Bridge Officer
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I haven’t played the original Aeronautica Imperialis, but if they treat it with the same contempt of a ruleset that they used for Stormcloud Attack, this game won’t go far.
I don’t know about others, but for me the big concerns are:
1) Rules - GW is already behind the 8-ball with this as they are known for their pants rules
2) Price - Again, a trouble point for US buyers; X-Wing prices have jumped, but the minis are already assembled and painted. If GW makes the mistake of releasing unassembled and unpainted sets at X-Wing++ prices, it’s going to go nowhere fast
3) Breath of selection - If GW does not expand the base model selection quickly - if it drips out models at the same pace as AT or worse - it will be quickly forgotten. At the least, if there is going to be slow release schedule GW needs to keep its base informed at what’s coming down the pipe for the game - something they are relatively bad at doing.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2019/08/01 20:25:06
Subject: Aeronautica Imperialis at Gencon
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Ridin' on a Snotling Pump Wagon
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Looks like the dials on the base may also include altitude?
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