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After playing an intro game, it’s not bad, planes in general are more manoeuvrable than the old version of AI meaning you don’t have to think as far ahead anymore, but not necessarily in a bad way.
It’s a shame the scale increased, as it feels a bit cramped. I think it’s work better if the board was the same size but the hexes a bit smaller so that you have more of them and more space for the aircraft.
It looks like (for better or worse) the Marauder Destroyer is actually going to end up being a good fighter plane. It can only do the first 3 manoeuvres, but that's probably all it needs to frequently get enemy planes in its sights.
NivlacSupreme wrote: It’s nice to see that the inconsistency in Phantine ranks is still alive. Unless those guys are Navy, which is just even more fun.
RiTides wrote: What items have rules for the upcoming releases (Eavy Bommers, etc)?
Starter set rulebook?
Rynn's World campaign book?
Card sets?
All of the above?
I'm leaning towards 2 x starters now, and seeing what else I need / can skip... Could also circle back when those airships actually release but not sure about availability.
The starter set does not.
Looks like Rynn's World does.
The cards probably do (given we've seen a card earlier which had the Bommer profile on it). But there'll likely be some rules (like how Grot Bombs work) that aren't spelled out on the cards.
I think you'll be wanting Rynn's World book if you intend to play more than starter games. It comes with the full rules, including stuff that's not in the starter set, and also contains the scenarios.
There's no scenarios in the starter set, also the map in the starter set is quite small (about 2.5x2.5 foot).
Rynn's World is more reminisce of the old Forge World Aeronautica Imperialis book, with rules, fluff, scenarios, pictures and all that jazz.
To me, Rynn's World is the "must have" of this release, you can skip the rest and just buy Rynn's world and some fighters and get stuck in to it (you could even forgo the hex board if you wanted, or grab a 3rd party one).
That said I don't think the starter set is a bad buy, particularly if you're just wanting to try it out to see if you like the game, at least in Oz the starter set isn't much more expensive than 2 x boxes of aircraft. But if you try it out and decide you want to take it further, I think Rynn's World is going to be the thing to buy.
Personally I decided to grab the starter set for now as I figure it'd be good to have a small force of both Imperials and Orks to introduce my friends to it.
SamusDrake wrote: Was just wondering about the speed and altitude values on the bases. Does anyone know their highest values?
In the game speed aircraft can go up to 9 and altitude up to 5. If you mean what's actually printed on the bases, I didn't think to check what the numbers on the base themselves went up to, the old bases went up to 9 and 9 but maybe these ones are different.
I got the ground installation kit and cards from GW, the starter set and a box of Thunderbolts from Amazon (at a discount, but those were the only items they had listed). I'll pick up more planes and the Rynn's World book when I can get them at a discount.
Every time a terrorist dies a Paratrooper gets his wings.
NivlacSupreme wrote: It’s nice to see that the inconsistency in Phantine ranks is still alive. Unless those guys are Navy, which is just even more fun.
What?
The Phantine Air Corps have never had a consistent portrayal of their rank structure. Sometimes they have pilot officers and flight lieutenants, other times they have majors. Of course, there’s also the explanation that it varies in universe as the various sub-units don’t talk. One of the special guys I’ve seen is a flight lieutenant and the other is a “flight commander”.
AllSeeingSkink wrote: In the game speed aircraft can go up to 9 and altitude up to 5. If you mean what's actually printed on the bases, I didn't think to check what the numbers on the base themselves went up to, the old bases went up to 9 and 9 but maybe these ones are different.
BrookM wrote: The Phantine are not Navy, but rather part of Guard, hence their unique rank structure.
I am aware of that, but they’re internally inconsistent. Sometimes they follow Commonwealth air force ranks and sometimes they don’t. I’m going to stop talking about it. It’s actually kind of neat having them be inconsistent, as it shows the disparity in large organisations in a universe as vast as 40k.
The box set, Ryans Air Campign book and the cards plus larger mat.
Still have the shiny old books and a number of the old minis - not sure if I can use the old stands but should not be too hard.
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Its not a big deal but I'm surprised the assets are in a dual set of both Imperial & Ork.
It makes sense as a "Rynns world" set to kick things off to save money in that sense, but just wondering about further factions down the road. For example, if one is only concered with collecting the Eldar range, does this mean they will be buying an asset pack that might be Eldar and Tau? Or Eldar and Chaos? Could they not just get the eldar part on its own?
I really think that they should either sell the rules individually or all as one book. If the next one was Orks, Imperium, Elder, and Tau then I’d be fine with that.
SamusDrake wrote: Its not a big deal but I'm surprised the assets are in a dual set of both Imperial & Ork.
It makes sense as a "Rynns world" set to kick things off to save money in that sense, but just wondering about further factions down the road. For example, if one is only concered with collecting the Eldar range, does this mean they will be buying an asset pack that might be Eldar and Tau? Or Eldar and Chaos? Could they not just get the eldar part on its own?
Or they just made them in smaller sprue for a single faction. Elder and Tau both use Agrav vehicle as their ground support unit so maybe they would get a pair release. And probably alongside some new turret too.
This message was edited 1 time. Last update was at 2019/09/01 18:33:52
SamusDrake wrote: Its not a big deal but I'm surprised the assets are in a dual set of both Imperial & Ork.
It makes sense as a "Rynns world" set to kick things off to save money in that sense, but just wondering about further factions down the road. For example, if one is only concered with collecting the Eldar range, does this mean they will be buying an asset pack that might be Eldar and Tau? Or Eldar and Chaos? Could they not just get the eldar part on its own?
Or they just made them in smaller sprue for a single faction. Elder and Tau both use Agrav vehicle as their ground support unit so maybe they would get a pair release. And probably alongside some new turret too.
So are you thinking they're going to include "skimmer" vehicles like Falcons and Devilfish?
This message was edited 1 time. Last update was at 2019/09/01 19:41:28