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Made in de
Longtime Dakkanaut




 MajorWesJanson wrote:
Rogerio134134 wrote:
Can't wait for the absolutely wild over reactions to the new book. It happens every single release, I remember when GSC were released and everyone lost their minds bit I've never seen them actually used before.


I'm a little sad since I was playing around with a guilliman + aggressors list for a few weeks now, and now Aggressors, especially UM ones, are now rather bonkers.

It will be fun to see what some of the local SM players come up with though. Hopefully some changes from castle devastator + officers.


I think it is still good. Guilliman's to-hit-re-rolls got better, he's cheaper and Guilliman can now Honour the Chapter to fight twice. Don't underestimate the ol' Girlyman. Also, Ultramarine Aggressors can now pseudo-Greater-Good-Overwatch for each other (again with Guilliman re-rolls probably in there too).




This message was edited 3 times. Last update was at 2019/08/11 09:34:36


 
   
Made in gb
Ship's Officer



London

The nerf to guilliman’s wound rerolls is pretty major. He’s always been used to reroll wounds of low-ish strength weapons that need 5s to wound most stuff.

Now you’re not getting anything from Guilliman that you can’t from normal HQs for about half the cost - and without needing to fit in a lord of war somehow.

So it’s a pretty major nerf, combined with major buffs elsewhere. I expect the end result will be that people run other chapters more.
   
Made in de
Longtime Dakkanaut




Yes and no.

People ran Guilliman with Repulsors or Scout Bikes, Scout Snipers, etc.. re-rolling the low strength stuff and fishing for mortal wounds. That build is probably dead.


But people also ran Guilliman with, say, triple-Krast Crusaders or some such, no other Ultramarine even in sight. Just for the Advance & charge & Re-roll 1s buff, and for his insane cc. damage output.



The latter got a lot better with Guilliman fighting twice, and can I see Guilliman be very worth it in a Marine list that is something of a hybrid of the above two: A more aggressive Marine list that moves up, uses the Guilliman ranged re-rolls as a bonus turn 1, maybe 2, but is more geared towards getting Guilliman stuck in there, maybe with a Gallant or so, maybe with just more close combat Marines. etc..

This message was edited 2 times. Last update was at 2019/08/11 09:45:14


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Sunny Side Up wrote:
Yes and no.

People ran Guilliman with Repulsors or Scout Bikes, Scout Snipers, etc.. re-rolling the low strength stuff and fishing for mortal wounds. That build is probably dead.


But people also ran Guilliman with, say, triple-Krast Crusaders or some such, no other Ultramarine even in sight. Just for the Advance & charge & Re-roll 1s buff, and for his insane cc. damage output.



The latter got a lot better with Guilliman fighting twice, and can I see Guilliman be very worth it in a Marine list that is something of a hybrid of the above two: A more aggressive Marine list that moves up, uses the Guilliman ranged re-rolls as a bonus turn 1, maybe 2, but is more geared towards getting Guilliman stuck in there, maybe with a Gallant or so, maybe with just more close combat Marines. etc..



Remeber gallant means no combat doctrines.
   
Made in fr
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

Does anyone know if they've fixed heavy and assault plasma incinerators like they've apparently fixed auto and stalker bolt rifles?

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Duskweaver wrote:
Does anyone know if they've fixed heavy and assault plasma incinerators like they've apparently fixed auto and stalker bolt rifles?
no changes to the hellblasters according to the reviews
   
Made in ca
Commander of the Mysterious 2nd Legion





IMHO the assault hellblaster varient isn't that bad, you lose some strength but the assault function is handy,

Opinions are not facts please don't confuse the two 
   
Made in gb
Ship's Officer



London

Dudeface wrote:
Sunny Side Up wrote:
Yes and no.

People ran Guilliman with Repulsors or Scout Bikes, Scout Snipers, etc.. re-rolling the low strength stuff and fishing for mortal wounds. That build is probably dead.


But people also ran Guilliman with, say, triple-Krast Crusaders or some such, no other Ultramarine even in sight. Just for the Advance & charge & Re-roll 1s buff, and for his insane cc. damage output.



The latter got a lot better with Guilliman fighting twice, and can I see Guilliman be very worth it in a Marine list that is something of a hybrid of the above two: A more aggressive Marine list that moves up, uses the Guilliman ranged re-rolls as a bonus turn 1, maybe 2, but is more geared towards getting Guilliman stuck in there, maybe with a Gallant or so, maybe with just more close combat Marines. etc..



Remeber gallant means no combat doctrines.


If the end result is that Guilliman ends up pushing forward to chop things up, rather than standing in a gunline, then I'm all for it.

The elites slot feels very busy now. You've got Aggressors competing with the Invictor, and you likely still want an ancient a lot of the time. I don't like reivers but a unit held back to drop on an objective could be worth its points, as they'd be fairly hard to shift late game.

At 2k I'm actually considering a brigade. Vague shape of the army is captain, Lieutenant and chaplain, 4x10 intercessors, 2x5 incursors, Aggressors and ancient for elites, supporessors for FA and eliminators for HS. It fits into 2k, more or less. I quite like the idea of effectively a Primaris horde of roughly 80 models, most of which are obsec.

The alternative is a repulsor-based list. It looks like repulsor executioners with squads of 3 Aggressors inside will be a pretty good option. I think aggressors are nasty enough that now they'll attract a lot of hate - but there's always the option of just taking loads of them. Having 3 wounds each instead of 2 is just fantastic.

Auto rifle intercessors seem like a pretty awesome troop unit now. Each guy almost has an assault heavy bolter now, with the tactical doctrine running. I can see these guys causing havoc and I particularly like how they don't require any CP nonsense to work. They just chuck out 3 shots each at 24" and are hard to get rid of. I'm not sure if I'd always take them over normal rifles, but I think there's a strong case for going half and half now - where before you'd only ever take normal rifles. Auto rifle guys have close to the number of shots per point you get from aggressors now, in a troop choice with a lot more bodies, but of course they lack the option to fire twice and have no power fists.

Whatever happens I've got a ton of stuff I'd need to paint for the London GT, if taking this army. Probably more than I can do. Tricky.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Don't autorifles have no AP and 24" though? If not, then there's still a reason to take bolt rifles, which are 30" range and -1 AP.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 CthuluIsSpy wrote:
Don't autorifles have no AP and 24" though? If not, then there's still a reason to take bolt rifles, which are 30" range and -1 AP.


they're assault 3 so have some definate uses.

Opinions are not facts please don't confuse the two 
   
Made in gb
Ship's Officer



London

Yeah I'm thinking about the tactical doctirine, giving them AP-1. Admittedly that also gives normal rifles -2.

But 3 shots is a lot. I'd rather have 3 shots at 24" than 1 at 30, even if it meant sometimes missing out that shot.

Normal rifles do have access to the rapid fire stratagem though. Going to 4 shots each at -2 ap is definitely enough to warrant taking at least one unit with those I think. That's proper dakka. The auto rifle thing of auto-hitting within 12" is nowhere near as good.

Sadly I'm pretty sure stalkers remain rubbish in comparison. I guess you could take a squad with them to snipe characters but that's pricey on CPs, and eliminators exist. I could well be wrong about this though. 10 guys with D2 sniper rifles would be scary, and they aren't expensive. AP-3 on turn 1 with the devastator discipline too. Actually that really isn't bad.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 CthuluIsSpy wrote:
Don't autorifles have no AP and 24" though? If not, then there's still a reason to take bolt rifles, which are 30" range and -1 AP.


You're right on the auto's profile, and thus there's still a reason to use the basic rifle, but auto bolt rifles are now extremely viable. They're much better against GEQ, match them against MEQ, and have a similar threat range to 30" immobile bolt rifles (because they don't need to stand still, they can move 6" and still fire out to 24"). They trade -1 AP and an extra point for 1 shot the flexibility to advance and fire if needed. That's a fair trade off considering that 1 extra shot makes them either equivalent or slightly better than the rifle against almost every target.
   
Made in de
Longtime Dakkanaut




Dudeface wrote:
Sunny Side Up wrote:
Yes and no.

People ran Guilliman with Repulsors or Scout Bikes, Scout Snipers, etc.. re-rolling the low strength stuff and fishing for mortal wounds. That build is probably dead.


But people also ran Guilliman with, say, triple-Krast Crusaders or some such, no other Ultramarine even in sight. Just for the Advance & charge & Re-roll 1s buff, and for his insane cc. damage output.



The latter got a lot better with Guilliman fighting twice, and can I see Guilliman be very worth it in a Marine list that is something of a hybrid of the above two: A more aggressive Marine list that moves up, uses the Guilliman ranged re-rolls as a bonus turn 1, maybe 2, but is more geared towards getting Guilliman stuck in there, maybe with a Gallant or so, maybe with just more close combat Marines. etc..



Remeber gallant means no combat doctrines.


I don't think that kind of list cares.

Combat Doctrines can be nice, if you build your army for it, but they certainly aren't necessary.



   
Made in us
Committed Chaos Cult Marine





 Kirasu wrote:
It's pretty amazing with all these upgrades that reivers still manage to be trash. Their grenades still don't so anything due to range, their CC is on par with intercessors who are troops with better guns and their shooting is on par with scouts who are cheaper.



I wouldn't call Reivers trash as they are only a point (well two points in practical use) more expensive than Intercessors and offer deep strike. I will admit continuing to be Elites does hamper them a bit not having a Objective Secured and potentially getting the way of other Elites options thus costing CP. However, they do have a unique niche, a small one but a niche none the less, to offer a space marine army. Especially a Primaris only army like mine. . As for their melee, I think there is something to be said for not having to foot slog or buy a transport to get them on the other side of the table.

At the same time, all Reivers really having going for them is deep strike (and Phobos Librarian powers if they work the same) compared to Intercessors. The rest of the things Reivers have that Intercessors don't tends to be pretty situational. So I can't say the extra point makes much sense, but we are talking about 10 points or so here so I am less concerned about to this feasibility of Reivers vs. Intercessors now. In summary, I think they are a weaker option but not so much that with a little extra effort they can pulling their own weight to not be a burden.

I do kinda hope that Raven Guard or some other chapter can make them Troop options though.
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

All the fancy rules seem to have stopped them looking at some core issues, like what are Reivers for? Why does a Pred have only one more wound than a Rhino? etc.

But FWIW Reivers went down 2pts apparently. I like them (my version at least) but wish they had a tiny bit more utility (being troops would be a good start).

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in au
Hissing Hybrid Metamorph






Quick question, soz if it’s been answered: how many points does the War Walker cost with the flamer or autocannon and whatever wargear it can have?
And how many points is the new Reiver Lt? Trying to work out if I can shove them into my list.
   
Made in us
Decrepit Dakkanaut




Reivers are still useless. Morale tricks aren't good, they don't get Assault 3 on their Carbines, and I can get Vanguard to do more.

They're a great example of a pointless model. Proxy them into Intercessors because skull helmets for your troops is cool.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Fresh-Faced New User




Slayer-Fan123 wrote:
Reivers are still useless. Morale tricks aren't good, they don't get Assault 3 on their Carbines, and I can get Vanguard to do more.

They're a great example of a pointless model. Proxy them into Intercessors because skull helmets for your troops is cool.


They're not terrible, but ya, the carbine version are outperformed by troops right now.

Still, it's quite possible that some chapters that have complimentary abilities will get a use out of the knife version. It wouldn't take much for BT to use them with a phobos lieutenant. Their charge rerolls plus the +1 to charge warlord trait would help them get in close. A combat knife relic, another way to boost charges, or a way to get to assault phase turn two would just be gravy. I'm sure they will get at least one thing that helps reivers.

The same goes for Raven Guard. Who knows what their character will do and a combat knife relic would be right up their ally. With every supplement getting so many stratagems, odds are one of the books will make knife reivers useful. It really wouldn't take all that much.
   
Made in gb
Ship's Officer



London

I'm wondering if I can use spare bits from the new kits to turn the Reiver bodies I've got into any of the cool new stuff. Depends if they come with multiple of the bolt guns or just 5 with alternate scopes - which seems more likely.

I did use the body of one to make a standing eliminator using most of the bits from a shadowspear one. That worked ok.
   
Made in fi
Courageous Space Marine Captain






If I squint correctly, the Reiver liutenant seems to be even crappier than I first though. It seems that in order to gain the Reiver mask, the pistol, combat blade and smoke grenades, he has to (along with weapons) sacrifice the grav-chute! So he cannot even do the only think he could reasonably be there for: to deploy along Reivers to give them rerolls and an extra terror stack.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Were there photos of the loadouts for the characters?

I sat through a video review, but they never talked about it.
   
Made in fi
Courageous Space Marine Captain






 Kanluwen wrote:
Were there photos of the loadouts for the characters?

I sat through a video review, but they never talked about it.

No photos, I tried to squint at the video. I'm pretty sure I'm correct, but it was blurry so not 100% confirmed.

   
Made in gb
Ship's Officer



London

Though rubbish, this isn't surprising. Presumably it's because the Reiver one doesn't come with a grav chute, having accidentally swapped back packs with the inwhatever lieutenant.

A Reiver lieutenant sort of isn't awful. Scarier than a normal lieutenant, but hard to actually argue in favour of. Not exactly bad, but certainly unclear what the actual point of him is. You mostly want a lieutenant stood around his own lines buffing stuff, don't you?

Edit, here he is. Classic tripping over, grav-chute-free pose:

This message was edited 1 time. Last update was at 2019/08/11 16:47:22


 
   
Made in pl
Regular Dakkanaut




I really hope they FAQ reivers bolt carbine to be assault 3. Currently I do not see benefit in taking them over Intercessors with auto bolt rifles
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I really like the scaling between the bolt rifles. Either:
3 shots at 24" with AP-0/1
2 shots (rapid fire, bolter Discipline, etc) at 15/30" with AP1/2
Or 1 shot at 36" with AP2/3 with damage 2.

Makes the Auto and Stalker feel like they have a specific purpose while the standard BR is more all purpose but not as good against either the first 2's ideal targets

-

This message was edited 1 time. Last update was at 2019/08/11 16:50:45


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Preorders for Next Week
Invictor Warsuit, Phobos Librarian and Captain, Wake the Dead Lieutenant.


Automatically Appended Next Post:
 Crimson wrote:
 Kanluwen wrote:
Were there photos of the loadouts for the characters?

I sat through a video review, but they never talked about it.

No photos, I tried to squint at the video. I'm pretty sure I'm correct, but it was blurry so not 100% confirmed.

The reason I ask is that I'm curious as to whether or not there are upgrade options.

It'd be weird as hell for there to be two Phobos Lieutenant profiles when the standard Primaris Lieutenant had some options from the outset.

This message was edited 1 time. Last update was at 2019/08/11 17:01:21


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Kanluwen wrote:
Preorders for Next Week
Invictor Warsuit, Phobos Librarian and Captain, Wake the Dead Lieutenant.
Wow. Another week of no purchases from me. The Invictor Warsuit is not doing for me. It looks like they are spreading this release out quite a bit. Unfortunately, it also means other armies besides the UM and WS have to continue waiting for their piece of the pie.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Terrifying Doombull




The funny thing about the wake the dead lieutenant is its armed exactly like one of the starter set lieutenants. (Sword and pistol, different pose), so having it wandering free in the world doesn't actually increase available options in any way at all.

Efficiency is the highest virtue. 
   
Made in gb
Ship's Officer



London

Notable that the lieutenant from Shadowspear isn't available, as he's not on his own sprue. I actually douubt we'll see him again.

In general those previews are a disappointment. I'd been expecting rules for another chapter or two. And there are quite a lot of models not yet with a release date. I guess they're spacing them out for some reason.

Edit: Small thing, but the guy driving the Invictor has controls that look kind of useless for it. I know people hate the baby carrier but at least it's got a vaguely believable control system. I don't think you can say that of the Invictor.

Overall I don't hate the thing but I definitely don't love it. The other releases are better though.

This message was edited 1 time. Last update was at 2019/08/11 17:20:49


 
   
Made in gb
Stalwart Tribune





Mandragola wrote:
Notable that the lieutenant from Shadowspear isn't available, as he's not on his own sprue. I actually douubt we'll see him again.

In general those previews are a disappointment. I'd been expecting rules for another chapter or two. And there are quite a lot of models not yet with a release date. I guess they're spacing them out for some reason.


Impulse buys form all of the pre-existing marine players - oh this week you need a codex and ultras suppliment, here you go. two weeks later... here is the xxx marines suppliment with even better rules, you want this one too?

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
 
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