Switch Theme:

+ Space Marines 8th Edition Codex Mark II Tactica +  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




 Tibs Ironblood wrote:

While I agree his shooting is superior he is nowhere near the level of calgar in melee. They're not even playing the same game in terms of legality up close and melee counter punch. Calgar has more attacks, hit's harder, hits essentially every time (2+ re-rollable versus flat 3+) and is on similar levels of overall durability depending on what hits him. I think Iron boy is comparable for sure and overall in the same ballpark (albeit less strong IMO), but he's not the fighter boss that Calgar is.


Nor does papa Cybork help his lads with melee support rerolls. Get in under the guns of an Iron Hands parking lot and they're gonna have a bad, bad day.

   
Made in gb
Ship's Officer



London

Yeah this is my thinking too. He has a decent melee weapon but he's not going toe to toe with anything serious. And sure, the gun is good for a character, but not amazing. The relic bolt rifle available to anyone is better, as it has 4 shots instead of 3 - albeit at less range.

So but he's a buffer, not a fighter. If the cost is right then that's fine. He keeps your stuff alive rather than killing enemy stuff.

One other thing that counts against him is the other relic that's been teased. Reducing incoming damage by 1 is an immense buff in today's meta, which is very full of 2-damage weapons. Halving the damage Hemlocks cause is phenomenal.
   
Made in us
Longtime Dakkanaut




Iron hands is the new marine hotness
   
Made in nl
Crazed Spirit of the Defiler




Can't wait till Shrikes' preview tomorrow, curious what that gun of his does, how good he is in melee and whether he'll have any special interaction with Phobos units. And hopefully he'll keep his Winged Deliverance ability.

This message was edited 1 time. Last update was at 2019/09/12 20:49:38


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 DoomMouse wrote:
Just noticed we can give scout sergeants thunder hammers these day. Could be interesting for a first turn surprise punch for 16pts extra on a scout squad.


And yet, Sternguard sarges are called out as not being allowed to have them still. Would it be to powerful to put on a sarge with 3 attacks that can hide in a squad? Let’s ask intercessor sergeants...

<grumble>

   
Made in gb
Ship's Officer



London

 Nevelon wrote:
 DoomMouse wrote:
Just noticed we can give scout sergeants thunder hammers these day. Could be interesting for a first turn surprise punch for 16pts extra on a scout squad.


And yet, Sternguard sarges are called out as not being allowed to have them still. Would it be to powerful to put on a sarge with 3 attacks that can hide in a squad? Let’s ask intercessor sergeants...

<grumble>

For some reason sternguard were the first guys to be hit by the “no kitbash” rule. There’s no thunder hammer in the box, so they can’t have one.
   
Made in de
Boosting Black Templar Biker




And where is the Thuderhammer in the Scout box? Cause there sure is none in mine...





 
   
Made in de
Nihilistic Necron Lord






Germany

Inceptors look pretty good now. They are 41 per model, got a third wound, they can re-rolls 1s to hit with bolter fusillades, no captain babysitter needed, and with hammer of wrath they can do MW on 5+, in addition to their 6+ MW meteoric descent after charging. After charging they get +1 attack in melee with shock assault.
   
Made in gb
Ship's Officer



London

Cpt. Icanus wrote:
And where is the Thuderhammer in the Scout box? Cause there sure is none in mine...

Well yeah that’s my point. The “no kitbash” rule is bizarre and gets applied totally arbitrarily. The only consistent thing seems to be that it applies to kits released after a particular time.

It’s mostly a problem for Primaris, where it applies to everything apart from (for no obvious reason) intercessor sergeants. Stuff released earlier gets let off the hook, even when it would actually be quite tricky to convert them in some cases. I think it would be quite hard to make a scout with thunder hammer look good, but you van just go for it.
   
Made in us
Longtime Dakkanaut




Scouts with thunder hammers are silly, but if you used dwarf hammers from aos it would look ok, if still a bit under sized. But hey, you have undersized power fists on imperial guard commanders as an option as well so..... yeah? :p

Note : i am not suggesting you put thunder hammers on your scouts..... that seems like a bad idea.
   
Made in gb
Pyromaniac Hellhound Pilot






Azuza001 wrote:
Scouts with thunder hammers are silly, but if you used dwarf hammers from aos it would look ok, if still a bit under sized. But hey, you have undersized power fists on imperial guard commanders as an option as well so..... yeah? :p

Note : i am not suggesting you put thunder hammers on your scouts..... that seems like a bad idea.


Why not? Give them 'whirlwind of rage' and 'master artisans' successor tactics and you average 2.6 thunder hammer hits with a scout sergeant on the charge

Yeah I know it's probs not the strongest and it's probably a bad idea to convert a model that could easily not exist next edition but I would find it funny.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Longtime Dakkanaut




So... shrikes info has been shown..... so its a 14" moving shrike. Sigh. I mean, i hope he doesn't cost much but at the moment thats very underwhelming vs the iron father.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Well, he gives Chapter Master rerolls, where as the Iron Father might not give rerolls at all.

Of course, if you build your list with all heavies, you don't really care about Captain Rerolls...

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




Yeah, but he is just shrike with an extra attack, wound, and 2" movement. Oh and he has a sniper pistol. Very underwhelming vs what the iron father can add to your force. There isnt anything the primaris shrike can do that non primaris couldnt, so he isnt andding anything new really to the army.

Don't get me wrong, i am not complaining about shrike as i have always enjoyed him. Its just gw keeps showing awsome thing day 1, day 2 not so much, day 3 awsome, day 4 not so much. They should have done it the other way to drum up excitement instead they end on a low note and makes me go mmmmm.
   
Made in us
Regular Dakkanaut




I guess it saves feeling compelled to buy the RG book... :p. Though I’m still tempted since Reece has mentioned how they’re his favorite due to their tricks and the preview didn’t show any of their stratagem tricks yet.

RG does seem like a pretty good counter army to IH though. They can snipe the Ironstone character and get in cc without taking overwatch vs the packed in heavy vehicles.
   
Made in us
Regular Dakkanaut




I was just reading through the codex again (prepping for a RTT tomorrow) and did anyone else realize that they changed Honour The Chapter to now work on ANY Adeptus Astartes unit, So Dreadnoughts can now fight twice in CC.
   
Made in nl
Crazed Spirit of the Defiler




Azuza001 wrote:
Yeah, but he is just shrike with an extra attack, wound, and 2" movement. Oh and he has a sniper pistol. Very underwhelming vs what the iron father can add to your force. There isnt anything the primaris shrike can do that non primaris couldnt, so he isnt andding anything new really to the army.

Don't get me wrong, i am not complaining about shrike as i have always enjoyed him. Its just gw keeps showing awsome thing day 1, day 2 not so much, day 3 awsome, day 4 not so much. They should have done it the other way to drum up excitement instead they end on a low note and makes me go mmmmm.


That sniper pistol can easily one-shot a Commissar or Ethereal from deepstrike though. 2+ rerollable to hit and 2+ to wound in tactical doctrine. But no, he isn't as original as the Iron Father. But if GW changed Shrike too much you'd hear no end of complaints about that.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I wanted sniper rifle and camo cloak Shrike, but nooooo everyone else insisted "jUmP pAcKs aRe rAvEn GuArD!!!1!".

Personally, I'm pleasantly happy with him in spite of what my wishes were. The model's really nice so he'll be getting purchased, while the current Shrike model has never been owned by me.


With that out of the way, I do think it silly that we didn't see a Phobos Assault Marines styled unit. Really would have solidified this release.
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

more IH stuff:

https://imgur.com/a/vabCad0

I was hoping gorgon chain would be a 3++ but making a leviathan a char now lets you put any wounds that do get through onto that squad of stalker intercessors next to it. Kind of silly.

This message was edited 1 time. Last update was at 2019/09/13 21:32:40


Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Longtime Dakkanaut




Damn.... thats sweet. Ironclad chr dread is comming for ya! Lol
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Khornatedemon wrote:
more IH stuff:

https://imgur.com/a/vabCad0

I was hoping gorgon chain would be a 3++ but making a leviathan a char now lets you put any wounds that do get through onto that squad of stalker intercessors next to it. Kind of silly.

Have we seen anything like this for Raven Guard?
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Kanluwen wrote:
Khornatedemon wrote:
more IH stuff:

https://imgur.com/a/vabCad0

I was hoping gorgon chain would be a 3++ but making a leviathan a char now lets you put any wounds that do get through onto that squad of stalker intercessors next to it. Kind of silly.

Have we seen anything like this for Raven Guard?


Nothing that i've come across. I found the IH one on reddit but there hasnt been anything else posted. Apparently its from a twitch stream on warhammer tv that also stated the iron father is 110 points and that in the IH book dreads can take relics and warlord traits with the character strat.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in gb
Ship's Officer



London

An option for iron hands would be a bunch of venerable and/or Mortis dreads (not contemptors) made into characters. With 8 wounds you could have a gunline that the enemy couldn’t fire back at. That seems fair.
   
Made in us
Regular Dakkanaut




Mandragola wrote:
An option for iron hands would be a bunch of venerable and/or Mortis dreads (not contemptors) made into characters. With 8 wounds you could have a gunline that the enemy couldn’t fire back at. That seems fair.


Venerables waste their innate 6fnp though. Normally I'd still buy them for the 2+ stats, but if you can get a source of +1 to hit or 2+ BS from the named IH guy then you could use a regular dread for cheaper.

But all this still gets back to my thought, yeah RG may not be as good in general as IH, but RG seems like they could be a pretty solid counter pick to an IH meta. All those character dreads just got easier to kill and if you were bunched up for the 3" aura then anything reaching cc while avoiding overwatch will be a serious problem.
   
Made in ca
Commander of the Mysterious 2nd Legion





the ability to intercept wounds on characters for a strat seems pretty nice. I can just imagine how the design development of this supplement went.

"Fans have long complained that Iorn Hands aren't given very good treatment, lacking a special character etc" "HOLD MY BEER!"

I mean the more I see the more rediculas this looks.

This message was edited 1 time. Last update was at 2019/09/14 07:23:49


Opinions are not facts please don't confuse the two 
   
Made in qa
Fresh-Faced New User




BrianDavion wrote:
the ability to intercept wounds on characters for a strat seems pretty nice. I can just imagine how the design development of this supplement went.

"Fans have long complained that Iorn Hands aren't given very good treatment, lacking a special character etc" "HOLD MY BEER!"

I mean the more I see the more rediculas this looks.


GW making up for the past and future 20 years of neglect all at once
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Had a game with non-primaris ultramarines against chaos knights soup. In the particular game seal of oath was naturally mean and rapid deployment was great too. My opponent conceded after my second turn. I overwatched a lord disco T1 with four units, that strat was nice too. I had chronus in a assback and it wasn't that bad choice either.

I dunno if we played right, but my enemy tried to save his knight by tying it in melee against drop pod, he multi-charged one of my grav devs and their pod and made all attacks against dev squad (stomping only three hehe ws5+). My chapter master with teeth of terra finished the knight off T2, but it's not good against T8 not so suprisingly, had to fight twice..

One more thing I liked was adept of the codex and scryer's gaze 2cp farming.. my librarian with jump pack had two WT (2nd masters of strategy) hiding in my gunline.
   
Made in gb
Stalwart Veteran Guard Sergeant




Xirax wrote:
One more thing I liked was adept of the codex and scryer's gaze 2cp farming.. my librarian with jump pack had two WT (2nd masters of strategy) hiding in my gunline.


You can’t refund 2 CP. As per the April 2019 update...

Tactical Restraint (page 7)
There are several Warlord Traits, Relics, psychic powers and abilities that give you a chance to gain or refund Command Points. Each player can only gain or have refunded a total of 1 Command Point per battle round as the result of such rules, regardless of the source.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Ok, thanks. Thought it didn't involve psychic powers such as scryer's gaze. On 2nd turn I think I failed luke 6 5+ in a row for adept of the codex. But still makes it more reliable to have to sources to try it.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Guerilla Miniature's review of the Raven Guard book:
Spoiler:


There's definitely some nice Warlord Traits(Swift and Deadly would be great for a Captain with Jump Pack; Advance+Charge in a 6" bubble).

Oppressor's End is a Relic Combat Knife, so the Reiver Lt can get a nasty trick with attacks vs characters getting resolved at 3 damage.
Ex Tenebris can go on Phobos Captains to give you a Assault 3 S4 -2AP 2 Damage Bolt Carbine that ignores Cover.
Shadowmaster's Cloak(3+ Invuln when wholly on a terrain feature) is nice.

But can we talk about the Stratagem, "Strangehold"? Am I wrong in thinking that might be a Big Deal? If you have Phobos or Scout units in your Raven Guard army, your opponent has to roll each time they do a Stratagem...if they fail their CP cost goes up by 1 for the Stratagem.

Am I crazy for thinking that's a good trick?
   
 
Forum Index » 40K General Discussion
Go to: