Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2020/05/13 13:29:13
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Decrepit Dakkanaut
|
The TL Lascannons on the Predator are too swingy with the D6 damage, and against non-Imperial Knight Imperium Tanks you can expect the AP-3 to matter but not to anyone else.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/16 19:38:36
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Longtime Dakkanaut
|
Are ultramarine successors a thing people use, or do people mostly use the founding chapter?
Seems like a lot of people use the UM characters in lists I’ve seen, but their chapter bonus seems lacklustre compared to other bonuses you could take instead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/16 23:10:37
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Decrepit Dakkanaut
|
If you could custom Chapter to still get the pseudo Fly Successors might be a thing for them.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/16 23:11:16
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Humming Great Unclean One of Nurgle
|
Slayer-Fan123 wrote:If you could custom Chapter to still get the pseudo Fly Successors might be a thing for them.
You... You can. You can just use "Inheritors Of The Primarch" and gain the Ultra tactic.
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/16 23:12:13
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Decrepit Dakkanaut
|
JNAProductions wrote:Slayer-Fan123 wrote:If you could custom Chapter to still get the pseudo Fly Successors might be a thing for them.
You... You can. You can just use "Inheritors Of The Primarch" and gain the Ultra tactic.
I'm talking about without the +1LD bonus.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/16 23:47:42
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Humming Great Unclean One of Nurgle
|
So you mean as a half-tactic? Okay.
Your post was not clear on that point.
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/17 01:03:00
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Decrepit Dakkanaut
|
I thought I made that concise. My apologies.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/17 01:50:48
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Longtime Dakkanaut
|
Slayer-Fan123 wrote:If you could custom Chapter to still get the pseudo Fly Successors might be a thing for them.
Wouldn't you just take ultras at that point so you can use their characters? It's the only one they can take, right.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/17 04:09:21
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Decrepit Dakkanaut
|
tulun wrote:Slayer-Fan123 wrote:If you could custom Chapter to still get the pseudo Fly Successors might be a thing for them.
Wouldn't you just take ultras at that point so you can use their characters? It's the only one they can take, right.
The pseudo Fly is really the best part about them as the really good shooty choices without Fly in the first place want to not be stuck trying to hit stuff. The good characters is merely why you don't choose a Successor with Inheritors. Once we have updated rules/points for the FW characters we will see if that continues to be the case.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 06:00:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Decrepit Dakkanaut
|
Alright so I prepared my third iteration of a Carcharodons list out of boredom. Won't be playing for probably a few months so yeah. ANYWAY here you go, and it's two Battalions, and the traits for the army are Raven Guard Successors w/ Stealthy and Hungry For Battle (or should it be Whirlwind of Gore?):
x1 Tyberos
x1 Lt. w/ MC Bolter, Power Fist
3x5 Intercessors w/ Aux Grenade Launcher, Power Sword
2x4 Assault Centurions w/ Hurricane Bolters, Flamers
2x2 Relic Contemptors w/ TL Autocannon, Chainfist
x1 Captain w/ TH/SS, Jump Pack
x1 Librarian w/ Stave
3x5 Scouts w/ Sniper Rifles, ML
x1 Apothecary
x1 Relic Contemptor w/ TL Autocannon, Chainfist
The list is pretty darn simple. You rush at the opponent. Centurions have the durability to be deployed more midfield and not lose any firepower, with either Tyberos next to them, Suicide Captain runs with the Contemptors, who won't lose any movement speed on their damage chart (which is a godsend if you want melee Dreads). My main reason for being here is getting advice on how to select Librarian powers (since I'm not using them ever) and where to put my Warlord Traits and relics.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/07 04:26:25
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Noise Marine Terminator with Sonic Blaster
|
I know the Celestial Lions are Imperial Fists successors, but what traits represent them best? And can an good army be made from a core of just Devastators, Assault Marines and Dual Claw Terminators and shooty Terms? With no primarius or vehicles other than Land Speeders? EDIT Nevermind. Just made an army list to get feedback.
|
This message was edited 1 time. Last update was at 2020/06/08 06:38:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/16 01:33:38
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Quick question:
What do people tend to arm Intercessors/Hellblasters with?
I'm thinking about maybe perhaps doing a small Primaris only force but have no idea if people use Auto-Bolt Rifles, or Heavy Plasma Incinerators, etc.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/16 01:55:44
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
The Marine Standing Behind Marneus Calgar
|
H.B.M.C. wrote:Quick question:
What do people tend to arm Intercessors/Hellblasters with?
I'm thinking about maybe perhaps doing a small Primaris only force but have no idea if people use Auto-Bolt Rifles, or Heavy Plasma Incinerators, etc.
Any idea on chapter tactics?
Also, with 9th incoming, any advice is on the clock.
For the bolt rifle, I think they are all situationally useful. Chapter can make a big swing here. As an Ultra, the rapid fire is my go-to, The weight of fire from the autos is nice, and the heavy can plink some wounds on.
Plasma I think is still fixed on the rapid fire rifle. Not worth loosing the S for the assault, or the shot for the heavy.
All IMHO of course.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/17 18:02:28
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Boosting Black Templar Biker
|
I'm returning to my Black Templars with the new melee models. I intended to get some Impulsors to emulate the rhino rush of old, but those things are superexpensive money wise. Am i better off slamming a few repulsors? What is the "must have" core of Primaris? (Besides Cap, Lt and 3 Intercessors ofc  )
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/23 04:14:21
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Esteemed Veteran Space Marine
Ottawa
|
Cpt. Icanus wrote:I'm returning to my Black Templars with the new melee models. I intended to get some Impulsors to emulate the rhino rush of old, but those things are superexpensive money wise. Am i better off slamming a few repulsors? What is the "must have" core of Primaris? (Besides Cap, Lt and 3 Intercessors ofc  )
Honestly? Everything in Indomitus is must have for Templars.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/26 14:05:16
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Boosting Black Templar Biker
|
Lemondish wrote:Cpt. Icanus wrote:I'm returning to my Black Templars with the new melee models. I intended to get some Impulsors to emulate the rhino rush of old, but those things are superexpensive money wise. Am i better off slamming a few repulsors? What is the "must have" core of Primaris? (Besides Cap, Lt and 3 Intercessors ofc  )
Honestly? Everything in Indomitus is must have for Templars.
I sure think so, i'll get more of those bladeguard vets as soon as they hit shelves ^^
The question was more aimed at the rest of the army though, like repulsors or impulsors for transport. Do i need an executioner as fire support or do a nappy dread or two suffice? Are eliminators necessary? For troops i think of a large blobe of assault intercessors, 5mam regular Intercessors and some Incursors for backfield fun, but those won't take apart tanks. And since i didn't play my men in black for some time and don't have many primaris models i'm curious to know, what actually works on the tabletop.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/26 17:11:26
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Esteemed Veteran Space Marine
Ottawa
|
It's going to really take some time to tease out what works the best competitively given the 9th edition changes, especially regarding points costs.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/03 00:38:36
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Battlewagon Driver with Charged Engine
|
So, we've seen the points cost of pretty much everything in the basic marine codex. Has anyone done a breakdown on the pts increase as of yet? I'd be curious to see the bench mark rise in costs.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/03 06:44:43
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Bounding Assault Marine
Madrid, Spain
|
cody.d. wrote:So, we've seen the points cost of pretty much everything in the basic marine codex. Has anyone done a breakdown on the pts increase as of yet? I'd be curious to see the bench mark rise in costs.
Close combat weapons are still missing AFAIK
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/04 17:57:18
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Been Around the Block
|
Curious to see if Assault Centurions are still going to be worth taking now that they're 34% more expensive with 2xFlamer + Hurricane.
Counterpoint to the new price is that, with the addition of a Judiciar, they're absolutely untouchable by any single melee unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/04 18:26:29
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Dakka Veteran
Illinois
|
So Primaris Marines are getting the following releases in 9th:
New Captain
New Lieutenant
New Chaplain (same rules just new sculpt)
Judiciar
Bladeguard Veterans
Bladeguard Ancient
Eradicators
Assault Intercessor Squad
Outriders
Invader ATV (essentially the new attack bike)
Firestrike Servo-turret
Hammerfall Bunker
Techmarine
Chaplain on a bike
Am I missing anything?
Looking at the rules for what was previewed so far everything looks good. The eradicators will be probably be nerfed I would expect.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/05 07:51:37
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Resentful Grot With a Plan
|
There is definitely a landspeeder looking thing in one of the fuzzy potato pics Looks like some new tank there too, or at least a turret. (i actually hope its some sort of baal repulsor and the chapters start getting a bit of their own primaris flavour)
|
This message was edited 2 times. Last update was at 2020/07/05 07:54:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/05 12:14:12
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
The Marine Standing Behind Marneus Calgar
|
So we are getting a pile of new stuff, but how much of it looks to be worth taking?
The melta guys look to be a clear winner. Their one big issue looks to be how to get them where thy need to be.
Bikes look solid, more so if priced aggressively.
I still tend to think of chaplains as melee beatsticks and combat multipliers. But the range of litanies available to them makes them a lot more these days. He’s our first generic primaris character who’s not footslogging. (although some had deployment options)
Some new gear options on old characters will be welcome.
A bunch of choppy stuff. Which is welcome, but all suffers from the problem of being on foot.
The turret and bunker could be useful for adding to castles if the price is right.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/05 21:25:17
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Dakka Veteran
Illinois
|
Shooter wrote:There is definitely a landspeeder looking thing in one of the fuzzy potato pics
Looks like some new tank there too, or at least a turret. (i actually hope its some sort of baal repulsor and the chapters start getting a bit of their own primaris flavour)
I forgot about that pic. I hope the tank on the bottom left is more of predator style primaris vehicle. The repulsor tanks are nice but expensive.
Nevelon wrote:So we are getting a pile of new stuff, but how much of it looks to be worth taking?
The melta guys look to be a clear winner. Their one big issue looks to be how to get them where thy need to be.
Bikes look solid, more so if priced aggressively.
I still tend to think of chaplains as melee beatsticks and combat multipliers. But the range of litanies available to them makes them a lot more these days. He’s our first generic primaris character who’s not footslogging. (although some had deployment options)
Some new gear options on old characters will be welcome.
A bunch of choppy stuff. Which is welcome, but all suffers from the problem of being on foot.
The turret and bunker could be useful for adding to castles if the price is right.
The main models I am iffy on are the bladeguard unit and ancient. Sword and shield primaris on foot conceptually I think should struggle in a game where shooting is so powerful. The ancient suffers from the new character rules I think. At only 3 man squads if the bladguard take any casualties then they can't screen for him anymore and he himself is very squishy.
The assault intercessors I was worried about but they look potentially rather good. Unless their SM chainsword cost pts then they should be cheaper than the other primaris troop choices. Under assault doctrine, they put out a good number of AP -2 attacks with their pistols and SM chainswords.
All the characters look great. I have played against armor of Russ before so I know how powerful the Judiciar's ability can be. Both the new profiles for the primaris captain and lieutentant look great. IMO the best primaris captain prior to the this was the Captain in Phobos armor but the new one looks great if you want more of a front line captain.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/06 16:36:15
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Fresh-Faced New User
|
Greetings,
How do you think Scions of Guilliman (if it remains the same) will interact with the reinforcement rules from 9th? Thinking of Aggressors arriving as strategic reserves from t2 for example.
Scions says "...models with this ability that moved in your Movement phase, but did not Advance or Fall Back, can make attacks with ranged weapons in the following Shooting phase as if their unit had remained stationary this turn."
Reinforcement rules: "Reinforcement units cannot make a normal move, Advance, Fall Back or remain stationary for any reason, but they can otherwise act normally (shoot, charge, fight etc.)....
Thanks!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/06 17:15:16
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Dakka Veteran
Illinois
|
Bryten wrote:Greetings,
How do you think Scions of Guilliman (if it remains the same) will interact with the reinforcement rules from 9th? Thinking of Aggressors arriving as strategic reserves from t2 for example.
Scions says "...models with this ability that moved in your Movement phase, but did not Advance or Fall Back, can make attacks with ranged weapons in the following Shooting phase as if their unit had remained stationary this turn."
Reinforcement rules: "Reinforcement units cannot make a normal move, Advance, Fall Back or remain stationary for any reason, but they can otherwise act normally (shoot, charge, fight etc.)....
Thanks!
I think they would benefit from Scions of Guilliman. The reinforcement rules say you count as moving a distance equal to your movement characteristic. At no point does it say you count as falling back or advancing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/06 17:59:25
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Esteemed Veteran Space Marine
Ottawa
|
KingmanHighborn wrote:I know the Celestial Lions are Imperial Fists successors, but what traits represent them best?
And can an good army be made from a core of just Devastators, Assault Marines and Dual Claw Terminators and shooty Terms? With no primarius or vehicles other than Land Speeders?
EDIT Nevermind. Just made an army list to get feedback.
Any combo that makes them stubborn as hell to kill. Also, remember never to ally with Inquisitors or Assassins
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/06 19:19:05
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Fresh-Faced New User
|
Blood Hawk wrote:Bryten wrote:Greetings,
How do you think Scions of Guilliman (if it remains the same) will interact with the reinforcement rules from 9th? Thinking of Aggressors arriving as strategic reserves from t2 for example.
Scions says "...models with this ability that moved in your Movement phase, but did not Advance or Fall Back, can make attacks with ranged weapons in the following Shooting phase as if their unit had remained stationary this turn."
Reinforcement rules: "Reinforcement units cannot make a normal move, Advance, Fall Back or remain stationary for any reason, but they can otherwise act normally (shoot, charge, fight etc.)....
Thanks!
I think they would benefit from Scions of Guilliman. The reinforcement rules say you count as moving a distance equal to your movement characteristic. At no point does it say you count as falling back or advancing.
Hi, its the "... or remain stationary for any reason ..." in the Reinforcement rule that I am thinking about. "For any reasons" seems like a definit no-go if you want to shoot twice with aggressors from strategic reserve while Scions of Guilliman is active. I hope I am wrong though!
|
This message was edited 2 times. Last update was at 2020/07/06 19:21:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/07 03:32:53
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Esteemed Veteran Space Marine
Ottawa
|
Bryten wrote: Blood Hawk wrote:Bryten wrote:Greetings,
How do you think Scions of Guilliman (if it remains the same) will interact with the reinforcement rules from 9th? Thinking of Aggressors arriving as strategic reserves from t2 for example.
Scions says "...models with this ability that moved in your Movement phase, but did not Advance or Fall Back, can make attacks with ranged weapons in the following Shooting phase as if their unit had remained stationary this turn."
Reinforcement rules: "Reinforcement units cannot make a normal move, Advance, Fall Back or remain stationary for any reason, but they can otherwise act normally (shoot, charge, fight etc.)....
Thanks!
I think they would benefit from Scions of Guilliman. The reinforcement rules say you count as moving a distance equal to your movement characteristic. At no point does it say you count as falling back or advancing.
Hi, its the "... or remain stationary for any reason ..." in the Reinforcement rule that I am thinking about. "For any reasons" seems like a definit no-go if you want to shoot twice with aggressors from strategic reserve while Scions of Guilliman is active. I hope I am wrong though!
It definitely remains to be seen exactly how in depth the new FAQ and errata will be. If they went through and touched every overwatch piece, would they have gone and done the same to all movement related items? Now that they have defined different move types, it would be trivial to update these rules be easier to understand.
And there's the question on if the app makes these things easy to reference. I have very high hopes for the app, especially if it provides unit rules all in one place.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/07/09 20:59:32
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
|
 |
Boosting Ultramarine Biker
|
Just been reading my current codex again and for some reason I’d never read the grapnal launcher rules properly for Reivers. From what I can tell, if the whole unit has the launchers they basically have “Strategic Reinforcement” already for free (as in no CP cost) as in they can arrive from any table edge. Or am I reading that wrong? Automatically Appended Next Post: I’m also liking the new Primaris Chaplain on bike. A good way to get litanies further up field fast and I’m wondering if he’ll get the “devastating charge” rule that the Outriders got? If so give him the relic crozaius and Imperiums sword warlord trait and have fun with the Outriders.
|
This message was edited 1 time. Last update was at 2020/07/09 21:03:18
|
|
 |
 |
|