Switch Theme:

Psychic Awakening N&R - FAQs p.183.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




Howling Banshees, in particular, will benefit greatly from the chance to inflict additional Damage in this manner, as the -3 AP of their power swords means that they’ll likely cut straight through their target’s armour. All of a sudden, that solid line of 2-Wound Primaris Space Marines doesn’t look so intimidating!


Hahahahahahahahaha don't make me laugh GW!!

Banshees killing Primaris????

They forgetting that Primaris will kill more in return attacks??

Also how is Ghostwalk a speed boost?? When I think Ghostwalk I think Invoker from dota where he goes invisible.

This message was edited 1 time. Last update was at 2019/10/08 14:35:40


 
   
Made in au
Longtime Dakkanaut




 Imateria wrote:
We've already seen that stratagem when they showed off the Banshee Exarch 4 weeks ago.


No we didn't . We saw Piercing Strike, which is -1A in return for +3 S and D3 for an Executioner armed Banshee Exarch.
   
Made in gb
Sinewy Scourge






So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?
   
Made in gb
Lethal Lhamean




Birmingham

Iracundus wrote:
 Imateria wrote:
We've already seen that stratagem when they showed off the Banshee Exarch 4 weeks ago.


No we didn't . We saw Piercing Strike, which is -1A in return for +3 S and D3 for an Executioner armed Banshee Exarch.

Yes, we did. https://www.warhammer-community.com/2019/09/09/psychic-awakening-the-first-prophecygw-homepage-post-4/
Keep up.
   
Made in au
Longtime Dakkanaut




It just means there is an Exemplar for each Shrine then, although if they are making each Shrine have a separate stratagem that is really just filler.

This message was edited 2 times. Last update was at 2019/10/08 14:44:43


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Shadenuat wrote:
6 powers for CH Exarches lmao.


First thing that made me giggle too. Initial thought.....oh baby, those points in Chapter Approved are going to soar just like the plane! At least they will be deadly for the next 2 months.
   
Made in gb
Lethal Lhamean




Birmingham

Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?

Splinter weapons don't have a strength value so will never benefit from it.

Test of Skill for Wych Cult Flyers could be an auto take, Dissies wounding Knights on 4's, Dark Scythes on 3's and Void Lances on 2's will be good, epsecially since a pure Drukhari list tends to struggle against such units.



Automatically Appended Next Post:
 bullyboy wrote:
 Shadenuat wrote:
6 powers for CH Exarches lmao.


First thing that made me giggle too. Initial thought.....oh baby, those points in Chapter Approved are going to soar just like the plane! At least they will be deadly for the next 2 months.

Have I missed something? That stratagem specifically says it's Once per Battle.

This message was edited 1 time. Last update was at 2019/10/08 14:47:25


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Imateria wrote:
Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?

Splinter weapons don't have a strength value so will never benefit from it.

Test of Skill for Wych Cult Flyers could be an auto take, Dissies wounding Knights on 4's, Dark Scythes on 3's and Void Lances on 2's will be good, epsecially since a pure Drukhari list tends to struggle against such units.



Automatically Appended Next Post:
 bullyboy wrote:
 Shadenuat wrote:
6 powers for CH Exarches lmao.


First thing that made me giggle too. Initial thought.....oh baby, those points in Chapter Approved are going to soar just like the plane! At least they will be deadly for the next 2 months.

Have I missed something? That stratagem specifically says it's Once per Battle.


They are giving Crimson Hunter Exarchs Exarch Powers.....which will make the already crazy good flier, even better.

6 powers for each of the 9 aspects..

Banshees
Scorpions
Reapers
Dragons
Avengers
Warp Spiders
Shining Spears
Crimson Hunters
Hawks

This message was edited 1 time. Last update was at 2019/10/08 14:51:18


 
   
Made in us
Been Around the Block





I don't usually comment on these things, but as an Eldar and Dark Eldar player I think these new rules are terrible. Very powerful, very stupid, just poorly designed compared to previous stuff.

Any Craftworld unit can have +2 charge after deepstriking in with the Ghostwalk power? Can't wait for Skathatch Wraithknights and Shining Spears to be charging out of DS reliably. If they don't change Biel-tan's stratagem then Shining Spears can get a +4 to charge after DS.

Wych Cults with +1 to wound on all attacks against anything with 10+ wounds? Great now Raider Disintegrator Cannons can wound all vehicles with 10+ wounds on 4s. And that Tantalus....

Did GW not learn anything? I thought they at least learned to put "INFANTRY and BIKER" before the really OP psychic powers and abilities but I guess not.....
   
Made in ru
Screaming Shining Spear




Russia, Moscow

That's exactly why it is not limited, although limited by <Craftworld> tag. Because units like Wraithknights suck since you can't cast a lot of cool things on them. And so do Scorpions and somewhat WG who struggle with their 5" Move.
This power is perfect for many units which are too fragile or too slow to be put on the table.

Wych Cults with +1 to wound on all attacks against anything with 10+ wounds? Great now Raider Disintegrator Cannons can wound all vehicles with 10+ wounds on 4s. And that Tantalus....

Ravagers are <Kabal>.

This message was edited 3 times. Last update was at 2019/10/08 15:14:41


 
   
Made in fi
Dakka Veteran




Vihti, Finland

Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?


Had to check but pretty much yes.

As it refers to models strength value, not weapons, it does indeed make Poisoned Weapons wound on 3+.

This message was edited 1 time. Last update was at 2019/10/08 15:17:56


 
   
Made in us
Dakka Veteran





Shining spears charging out of deep strike isn't as good as shining spears quickening 32" across the map.

Meanwhile skathach wraithknights are 500 points. :(

--- 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

To be Quickened you have to start on the table, which is bad for Spears when playing with bad terrain, or against enemies with flyers who can see through even tall buildings, or someone with lots of indirect shooting. This is why they are still often taken as Biel-Tan and always were. Having a potential extra +2 on that, hell, even when not DSd, means you can move over enemy models with 2d6+4 charge.
   
Made in gb
Regular Dakkanaut




After looking at the math the extra damage on a 6 to wound is actually really good.

It means Scorps AND Banshees should be doing about 10 damage~ with Doom. Which actually isn't that bad of a charge. Especailly for Banshees as theyre so quick.
   
Made in de
Longtime Dakkanaut




Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?


T4 or less, but yes.
   
Made in us
Dakka Veteran





I never had issues with starting spears on the table between Alaitoc and LFR. I do always play with plenty of LOS blocking terrain though.

--- 
   
Made in gb
Sinewy Scourge




Sunny Side Up wrote:
Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?


T4 or less, but yes.
When stood next to a haemonculus the venom is T6 as it gets +1 Toughness. And the rule compares Toughness values I think, not S v T. So for Wracks it'll be 3+ against anything T4 or lower if next to a Haemie. I could be confusing myself though.

This message was edited 1 time. Last update was at 2019/10/08 15:27:32


 
   
Made in gb
Lethal Lhamean




Birmingham

 THE_LIST_MASTER wrote:
I don't usually comment on these things, but as an Eldar and Dark Eldar player I think these new rules are terrible. Very powerful, very stupid, just poorly designed compared to previous stuff.

Any Craftworld unit can have +2 charge after deepstriking in with the Ghostwalk power? Can't wait for Skathatch Wraithknights and Shining Spears to be charging out of DS reliably. If they don't change Biel-tan's stratagem then Shining Spears can get a +4 to charge after DS.

Wych Cults with +1 to wound on all attacks against anything with 10+ wounds? Great now Raider Disintegrator Cannons can wound all vehicles with 10+ wounds on 4s. And that Tantalus....

Did GW not learn anything? I thought they at least learned to put "INFANTRY and BIKER" before the really OP psychic powers and abilities but I guess not.....

Why is that bad compared to say Bloodletters getting a 3D6" charge or Infiltraitors ability to deny deep strike within 12". Anyone taking a Scathach isn't playig to win anyway.

That Tantalus is 400pts, and Drukhari in general struggle against high toughness units that have invulns or can be taken en mass. That it can't be used on Ravagers will limit it a little.
   
Made in us
Been Around the Block





I completely forgot about Wych Cult flyers, can't wait for these Wych Cult Razorwing Airwings to join the Alaitoc flying circus. The +1 to wound ability is only HALF the Obession bonus too. They will need to nerf Craftworld flyers or Alaitoc really hard to prevent an even better flyer spam list from coming out of these silly rules.
   
Made in us
Dakka Veteran





All of these buffs seem more fluff-oriented than power-oriented tbh. Nothing particularly meta-worthy yet.

--- 
   
Made in gb
Sinewy Scourge




 Imateria wrote:
Spoiler:
Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?

Splinter weapons don't have a strength value so will never benefit from it.

Test of Skill for Wych Cult Flyers could be an auto take, Dissies wounding Knights on 4's, Dark Scythes on 3's and Void Lances on 2's will be good, epsecially since a pure Drukhari list tends to struggle against such units.
I agree with Test of Skill, will make the planes very strong, shame that the Ravager can't be Cult.

I don't see why the strength of the splinter cannon matters, its a comparison between the toughness of the two models as far as I can tell.

This message was edited 1 time. Last update was at 2019/10/08 15:32:00


 
   
Made in gb
Lethal Lhamean




Birmingham

Drager wrote:
Sunny Side Up wrote:
Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?


T4 or less, but yes.
When stood next to a haemonculus the venom is T6 as it gets +1 Toughness. And the rule compares Toughness values I think, not S v T. So for Wracks it'll be 3+ against anything T4 or lower if next to a Haemie. I could be confusing myself though.

It seems very weirdly worded, I'm hoping that it's a screw up from WarCom along with the mention that Torturers Craft is +1 to wound, as it's currently reroll all failed wounds (doubly so if they've changed it and kept it at 2CP).
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Drager wrote:
Sunny Side Up wrote:
Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?


T4 or less, but yes.
When stood next to a haemonculus the venom is T6 as it gets +1 Toughness. And the rule compares Toughness values I think, not S v T. So for Wracks it'll be 3+ against anything T4 or lower if next to a Haemie. I could be confusing myself though.


No, that's right, Venoms would wound anything T5 and under on a 3+.
Which is silly, but I don't think its game breaking.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Sinewy Scourge




 CthuluIsSpy wrote:
Drager wrote:
Sunny Side Up wrote:
Spoiler:
Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?


T4 or less, but yes.
When stood next to a haemonculus the venom is T6 as it gets +1 Toughness. And the rule compares Toughness values I think, not S v T. So for Wracks it'll be 3+ against anything T4 or lower if next to a Haemie. I could be confusing myself though.


No, that's right, Venoms would wound anything T5 and under on a 3+.
Which is silly, but I don't think its game breaking.
I think it depends what it can be paired with. If there is a way to get AP-1 on that it will be very strong. Also what if it's a T5 vehicle, like, say an enemy venom? Does it wound on 3s or 6s?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Drager wrote:
 CthuluIsSpy wrote:
Drager wrote:
Sunny Side Up wrote:
Spoiler:
Drager wrote:


So a Venom stood next to a Haemonculus wounds everything T5 or less on 3s? Or am I missing something that restricts this to melee or none vehicles or something?


T4 or less, but yes.
When stood next to a haemonculus the venom is T6 as it gets +1 Toughness. And the rule compares Toughness values I think, not S v T. So for Wracks it'll be 3+ against anything T4 or lower if next to a Haemie. I could be confusing myself though.


No, that's right, Venoms would wound anything T5 and under on a 3+.
Which is silly, but I don't think its game breaking.
I think it depends what it can be paired with. If there is a way to get AP-1 on that it will be very strong. Also what if it's a T5 vehicle, like, say an enemy venom? Does it wound on 3s or 6s?


It would wound on 5s. It doesn't say that the rule overrides the 6+ to wound against vehicles, just it adds +1 to the wound roll.
So against a T5 vehicle that venom would effectively be wounding on 5+. Which is still silly, but I've seen them give marines stupider crap.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dakka Veteran




7th edition levels of crazy incoming.

Between the marine release and what we've seen so far from this release decurion war convication taudar here we come...
   
Made in de
Longtime Dakkanaut




 CthuluIsSpy wrote:

No, that's right, Venoms would wound anything T5 and under on a 3+.
Which is silly, but I don't think its game breaking.


Yeah. My bad. It's T5 and under.


But yeah, it's not game breaking, and they'd really need to be creative (or game breaking) with coven traits to beat +1 invul, Vexator Mask and Diabolical Soothsayer. So I doubt it'll come up much.

Presumably the coven part of those rules remain just wasted space, as all non-Prophets Coven rules have been thus far.



This message was edited 1 time. Last update was at 2019/10/08 15:52:27


 
   
Made in us
Haemonculi Flesh Apprentice






 Shadenuat wrote:
That's exactly why it is not limited, although limited by <Craftworld> tag. Because units like Wraithknights suck since you can't cast a lot of cool things on them. And so do Scorpions and somewhat WG who struggle with their 5" Move.
This power is perfect for many units which are too fragile or too slow to be put on the table.

Wych Cults with +1 to wound on all attacks against anything with 10+ wounds? Great now Raider Disintegrator Cannons can wound all vehicles with 10+ wounds on 4s. And that Tantalus....

Ravagers are <Kabal>.


But raiders, the two fliers and both FW heavies can be cult.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

bananathug wrote:
7th edition levels of crazy incoming.

Between the marine release and what we've seen so far from this release decurion war convication taudar here we come...


+1 to wound on poison is not 7th edition level.
Come back if they decide to give Dark Eldar free squads of Wracks.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

So maybe Jain Zar lost Disarming Strike because it's an Exarch power that she has access to anyway?
   
 
Forum Index » News & Rumors
Go to: