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Made in ca
Commander of the Mysterious 2nd Legion





 Daedalus81 wrote:
 Drudge Dreadnought wrote:


Their trait already encourages DA to be a boring gunline, and this is doubling down on that. But dull as it may be, they'll be good at it.


Maybe? It ups double tap range.


which makes your hellblastrs double tapping at 18 inches range. (your bolt rifler intercessors if they're on the move as well) potentially pretty good.

Opinions are not facts please don't confuse the two 
   
Made in fi
Locked in the Tower of Amareo





mortar_crew wrote:
 Crimson wrote:
MiguelFelstone wrote:
 Crimson wrote:
The buff that the GK need is the Primaris GK, but unfortunately that's not happening yet.


Never wanted Primaris, still don't. I'll be perfectly happy killing them.

GK look pathetic next to the Primaris. They're supposed to be super astartes and now they're small and feeble compared to other marines.


This sums up pretty well the whole primaris thing in my opinion...


Well fluffwise gk are supposed to be head shorter so...

2024 painted/bought: 109/109 
   
Made in us
Boosting Space Marine Biker





 Brometheus wrote:
 cole1114 wrote:
BrianDavion wrote:
 cole1114 wrote:
So pretty much all the dangels stuff has supposedly leaked. I dunno if I can post it all but there's some neat stuff. Couple examples (not the full thing, because again I dunno if it's ok to post it all) below.

Spoiler:
Doctrine

Whilst the Devastator Doctrine is active, the range characteristic of all Heavy and Rapid Fire weapons equipped on DARK ANGELS units with this ability is increased by 6", and the range characteristic of all Assault and Pistol weapons equipped on Dark Angels units with this ability is increased by 3"

Litany

If this litany is inspiring, then when a friendly DARK ANGELS INFANTRY unit that is within 6" of this unit and did not ADVANCE or FALL BACK this turn is chosen to shoot with, models in that unit can shoot with ranged weapons as if their unit had remained stationary.


a range buff for devestatore doctrine? that's actually intreasting. It's not gonna be game breaking but could be pretty useful.


They also get a 2CP stratagem to let a deathwing unit deepstrike within 6" of a ravenwing unit, and outside of 6" of an enemy unit. And a bunch more stuff.



Sick. Where are you seeing these? PM me if you can't post


I'll just go ahead and post the link, and if it's not allowed then a mod can delete this: https://docs.google.com/document/d/1bnHw6tv4T8IFFE49xz0Oz9srx-cYWK1bMJbr1xNFQto/edit

There's a lot of stuff in here that makes playing dangels in *wildly different ways* more viable. I actually really love this super doctrine, because it's the first one we've seen that might actually be worth eventually moving past.
   
Made in ca
Commander of the Mysterious 2nd Legion





Looks like most of the new stuff is focused on death wing and raven guard. thats good, as a lot of DA players have been feeling it's not very well focused this edition

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




BrianDavion wrote:
Looks like most of the new stuff is focused on death wing and raven guard. thats good, as a lot of DA players have been feeling it's not very well focused this edition


Sadly, i don't think this is going to be enough to make my all Deathwing army from 3rd viable again.
   
Made in gb
Longtime Dakkanaut




 cole1114 wrote:
 Brometheus wrote:
 cole1114 wrote:
BrianDavion wrote:
 cole1114 wrote:
So pretty much all the dangels stuff has supposedly leaked. I dunno if I can post it all but there's some neat stuff. Couple examples (not the full thing, because again I dunno if it's ok to post it all) below.

Spoiler:
Doctrine

Whilst the Devastator Doctrine is active, the range characteristic of all Heavy and Rapid Fire weapons equipped on DARK ANGELS units with this ability is increased by 6", and the range characteristic of all Assault and Pistol weapons equipped on Dark Angels units with this ability is increased by 3"

Litany

If this litany is inspiring, then when a friendly DARK ANGELS INFANTRY unit that is within 6" of this unit and did not ADVANCE or FALL BACK this turn is chosen to shoot with, models in that unit can shoot with ranged weapons as if their unit had remained stationary.


a range buff for devestatore doctrine? that's actually intreasting. It's not gonna be game breaking but could be pretty useful.


They also get a 2CP stratagem to let a deathwing unit deepstrike within 6" of a ravenwing unit, and outside of 6" of an enemy unit. And a bunch more stuff.



Sick. Where are you seeing these? PM me if you can't post


I'll just go ahead and post the link, and if it's not allowed then a mod can delete this: https://docs.google.com/document/d/1bnHw6tv4T8IFFE49xz0Oz9srx-cYWK1bMJbr1xNFQto/edit

There's a lot of stuff in here that makes playing dangels in *wildly different ways* more viable. I actually really love this super doctrine, because it's the first one we've seen that might actually be worth eventually moving past.


Thanks! A very interesting read!

Hopefully we can get the same for TSons and GKs as well at some point.
   
Made in it
Longtime Dakkanaut





With these buffs a balanced list GW, RW, DW will be quite fearsome.

It is also sporting a super doctrine which does exactly what it should.

The list will start in dev doctrine and use the improved range to lay the first strike. Then you switch to assault doctrine and use the ravenwing to drop a deathwing in easy assault range (you can do this with a dark talon too, so you have a lot of freedom where to position them). The turn 2 shooting phase and assault phase will be murderous.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The new character also provides a FNP bubble to stack with Azrael's 4++ and the Darkshroud's -1 to hit.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Spoletta wrote:
With these buffs a balanced list GW, RW, DW will be quite fearsome.

It is also sporting a super doctrine which does exactly what it should.

The list will start in dev doctrine and use the improved range to lay the first strike. Then you switch to assault doctrine and use the ravenwing to drop a deathwing in easy assault range (you can do this with a dark talon too, so you have a lot of freedom where to position them). The turn 2 shooting phase and assault phase will be murderous.


agreed. Dark Angels won't be as point and click as some marines (Iron Hands for example) but I like how they'll synergize with doctrines

Opinions are not facts please don't confuse the two 
   
Made in gb
Fresh-Faced New User




Can I just ask - with the updated stratagems etc, do we still get to keep the ones in the codex like weapons of the dark age? I believe ones like killshot got FAQ’d to no longer be useable but it would be terrible to lose what is arguably our strongest stratagem...!
   
Made in ca
Commander of the Mysterious 2nd Legion





as far as I know no strats have been lost

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




BrianDavion wrote:
as far as I know no strats have been lost


Keep an eye out for Blood Ravens.
   
Made in gb
Towering Hierophant Bio-Titan






Atroxus wrote:
Can I just ask - with the updated stratagems etc, do we still get to keep the ones in the codex like weapons of the dark age? I believe ones like killshot got FAQ’d to no longer be useable but it would be terrible to lose what is arguably our strongest stratagem...!


Killshot is gone because the new Codex: Space Marines replaced the old one.

No other marine faction has a new codex, so they can use PA content alongside their old codex.
   
Made in de
Perturbed Blood Angel Tactical Marine




Killshot is still usable for BA. Even after the FAQ. So I guess DA will also keep it.
   
Made in fi
Jervis Johnson






New Dark Angels are great. Points already dropped in CA. Now, no penalty from moving for Sammael, Talonmasters, the 6 flyers, or Black Knights advancing and shooting, who can also ambush with the second warlord trait and assault first turn if necessary.

Ravenwing jumped into top 6 factions for team tournaments etc. instantly, and before next summer’s ETC we might have about 4 of the 8 players per team playing Marines, and the fifth Chaos Space Marines (Lords of Skulls or the Possessed/Talons list).
   
Made in gb
Gore-Drenched Khorne Chaos Lord




On of my buddies plays dark angels and talking it through with him, this feels like one of the better if not best doctrines so far, since even within devastator the other weapon types get a valid buff. Flamers in particular benefit nicely.
   
Made in gb
Hungry Ork Hunta Lying in Wait





I've been working on a fallen Deathwing to run as either DA or use as Chaos termies in Black Legion, how do the DW buffs look like?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I am liking what I see from Dark Angels. My brother plays them, so I can't wait to see his Ravenwing hit the board. They will be strong as hell, but my Crimson Fists will be up to the task.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Shadowy Grot Kommittee Memba






man I am hoping for a Thousand Sons leak soon. I'm jonesing for some sorcery!

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

No need for a leak, they will likely do TS upload soon and then DA article tomorrow.

KEEP REFRESHING THE PAGE, BOYS

This message was edited 1 time. Last update was at 2020/01/14 13:29:12


 
   
Made in fi
Courageous Space Marine Captain






 Daedalus81 wrote:

Are you talking models or rules?

Both. They should get Primaris scale models and the statline

With GW saying no Primaris I imagine they'll get such an update in the far future.

There was actually a recent FB post were the community people said 'maybe in the future', which is more than they've said before. It will happen eventually, I'm just a bit disappointed that it it now. But it it understandable, it would be a pretty big update as they would need several new kits. Not that the GK have that many dedicated kits to begin with so it is still an update that could be done in one batch.

   
Made in us
Bounding Dark Angels Assault Marine





At least that super doctrine benefits RW and DW too. Rapid fire twin linked bolters and storm bolters say hello. 21" range plasma talons anyone?

The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

This all sounds too good to be true
   
Made in us
Longtime Dakkanaut





BrianDavion wrote:
 cole1114 wrote:
So pretty much all the dangels stuff has supposedly leaked. I dunno if I can post it all but there's some neat stuff. Couple examples (not the full thing, because again I dunno if it's ok to post it all) below.

Spoiler:
Doctrine

Whilst the Devastator Doctrine is active, the range characteristic of all Heavy and Rapid Fire weapons equipped on DARK ANGELS units with this ability is increased by 6", and the range characteristic of all Assault and Pistol weapons equipped on Dark Angels units with this ability is increased by 3"

Litany

If this litany is inspiring, then when a friendly DARK ANGELS INFANTRY unit that is within 6" of this unit and did not ADVANCE or FALL BACK this turn is chosen to shoot with, models in that unit can shoot with ranged weapons as if their unit had remained stationary.


a range buff for devestatore doctrine? that's actually intreasting. It's not gonna be game breaking but could be pretty useful.


That combined with the new litany makes Hellblasters look decent again.
   
Made in gb
Towering Hierophant Bio-Titan






https://www.warhammer-community.com/2020/01/14/ritual-of-the-damned-faction-focus-thousand-sonsgw-homepage-post-4/
   
Made in us
Regular Dakkanaut




I like the Capricious Crest quite a bit. Yet another way to help Magnus fire off his super-Smite eye-beams.

This message was edited 1 time. Last update was at 2020/01/14 16:14:40


 
   
Made in gb
Power-Hungry Cultist of Tzeentch




I don't know if it's just me but this TS preview looks very disappointing? specially if compared to GK.
No passive bonus of any kind, so most of the army still doesn't have any trait at all,
Time Flux looks decent, but doesn't really have any good target for, maybe just SoT but they are a very underwhelming unit to begin with.
The trait and relic shown are totally MEH, I have a feeling that TS will remain just a Codex Supreme Command detachment still...
   
Made in us
Bounding Dark Angels Assault Marine





deTox91 wrote:
I don't know if it's just me but this TS preview looks very disappointing? specially if compared to GK.
No passive bonus of any kind, so most of the army still doesn't have any trait at all,
Time Flux looks decent, but doesn't really have any good target for, maybe just SoT but they are a very underwhelming unit to begin with.
The trait and relic shown are totally MEH, I have a feeling that TS will remain just a Codex Supreme Command detachment still...


I'm having the complete opposite reaction, I think this looks great!

Chaos psychic apothecaries? Yes please!

Auto re-deploys? Yes please!

Auto-pass your powers while forcing failures on your enemies? That's tight!

Plus isn't everyone complaining that they're being too free with passive bonuses? Having cool abilities locked behind mechanic requirements seems like the best of both worlds.

This message was edited 2 times. Last update was at 2020/01/14 16:18:53


The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






deTox91 wrote:
I don't know if it's just me but this TS preview looks very disappointing? specially if compared to GK.
No passive bonus of any kind, so most of the army still doesn't have any trait at all,
Time Flux looks decent, but doesn't really have any good target for, maybe just SoT but they are a very underwhelming unit to begin with.
The trait and relic shown are totally MEH, I have a feeling that TS will remain just a Codex Supreme Command detachment still...


the new strat is OP and will totally feth you in half.

IMAGINE taking 20 rubrics with flamers for the low low cost of 480 pts and deploying them in your opponent's face.

thats TONS OF DAMAGE and has LITTERALLY NO COUNTERS.

Except being seized, or marines deploying their "no deepstrike allowed" units or being a super fragile expensive bomb in your opponents face.....

god i hope the sons get more interesting stuff in the rest of the book.
   
Made in gb
Power-Hungry Cultist of Tzeentch




 Nah Man Pichu wrote:
deTox91 wrote:
I don't know if it's just me but this TS preview looks very disappointing? specially if compared to GK.
No passive bonus of any kind, so most of the army still doesn't have any trait at all,
Time Flux looks decent, but doesn't really have any good target for, maybe just SoT but they are a very underwhelming unit to begin with.
The trait and relic shown are totally MEH, I have a feeling that TS will remain just a Codex Supreme Command detachment still...


I'm having the complete opposite reaction, I think this looks great!

Chaos psychic apothecaries? Yes please!

Auto re-deploys? Yes please!

Auto-pass your powers while forcing failures on your enemies? That's tight!

Plus isn't everyone complaining that they're being too free with passive bonuses? Having cool abilities locked behind mechanic requirements seems like the best of both worlds.


Auto re-deploy -> in your deployment zone which costs a warlord trait, in an army that has no way to take more then 1.
Auto-pass powers -> IF you roll a 1, on a single psychic test, and costs a relic slot which also don't come cheap.

on the passive bonuses I would agree with you if it wasn't for the constant disparity between Imperium and not Imperium, and SM keep on getting tones of passives, nobody else does, this creates a hell of a disadvantage for everybody that doesn't bath in the emperors "light", really being on the receiving end it sucks

also this just noticed that you're a DA player, so I can feel a very strong bias given that you KNOW that tomorrow you'll be reviewing all your PASSIVE abilities that apparently are a problem if anybody else gets...

This message was edited 2 times. Last update was at 2020/01/14 16:28:10


 
   
 
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