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![[Post New]](/s/i/i.gif) 2020/01/15 14:58:34
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Pyro Pilot of a Triach Stalker
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Spreelock wrote:Hey, has anyone got Grey Knights stuff summarized? They seem to have good potential from the rules so far.
All we have is what's on the Warhammer Community page at this point as the book won't get previewed by reviewers until Saturday.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2020/01/15 15:27:39
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Spreelock wrote:Hey, has anyone got Grey Knights stuff summarized? They seem to have good potential from the rules so far.
So far, we know:
Tides of the Warp: Grey Knights gain one of the following army-wide special rules if your army only has the GREY KNIGHTS keyword. These last all game, and can be changed via a psychic power (we don't know the WC cost). Players are assuming the change takes place immediately after the cast in the psychic phase but we have not seen the text of the rule.
1) Reroll 1s to wound with attacks made by Nemesis weapons in the fight phase
2) Add 1 to Strength and Damage of all Psi weapons fired by Infantry models
3) All units gain the benefit of cover. Units on or within terrain are -1 to hit with shooting attacks
4) The psychic power Smite deals 1 additional mortal wound
Grey knights will get 6 additional psychic powers. Swapping the Tides is one of them. Empyrean Domination is another one: WC7, gain 1 Command Point.
Grey Knights will also get additional stratagems. We know 2: Empyric Surge. WC1, use after a GREY KNIGHTS unit manifests a psychic power. All other GREY KNIGHTS units within 6" gain +1 to cast.
Another stratagem we know is 1CP, use when a unit deploys on the board after using the Teleporter datasheet ability (So, all units that can natively deep strike, not units that have to use the stratagem to deep strike). That unit can be placed over 3" away instead of over 9" away, but cannot charge.
GK also have new relics. Presumably 6. We know 1: Replaces Nemesis Warding Stave. When an enemy psyker manifests within 18" of the bearer, it perils on any roll of doubles.
And finally they have 6 new chaplain litanies. Unknown whether they get the base codex ones as well. We know 1: Recitation of Projection. All GREY KNIGHTS units within 6" of the chaplain add 6" to the maximum range of their bolt and psi weapons.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/01/15 15:31:53
Subject: Psychic Awakening N&R - FAQs p.183.
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Decrepit Dakkanaut
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Do Grey Knights have Chaplains?
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![[Post New]](/s/i/i.gif) 2020/01/15 15:36:06
Subject: Psychic Awakening N&R - FAQs p.183.
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Heroic Senior Officer
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Apparently, I was shocked too. I had no idea they were a thing either, let alone seen one.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2020/01/15 15:40:24
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Yep, that iconic unit that everybody remembered existed before now, the grey knight chaplain.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/01/15 15:57:27
Subject: Psychic Awakening N&R - FAQs p.183.
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Towering Hierophant Bio-Titan
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MrMoustaffa wrote:
Apparently, I was shocked too. I had no idea they were a thing either, let alone seen one.
I'm actually more shocked they have Librarians. When you have a faction 100% comprised of psykers it seems a bit odd to still have a unit whose only notable feature is 'psyker'.
EDIT:
https://www.warhammer-community.com/2020/01/15/ritual-of-the-damned-chapter-focus-dark-angelsgw-homepage-post-2/
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This message was edited 1 time. Last update was at 2020/01/15 16:02:11
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![[Post New]](/s/i/i.gif) 2020/01/15 16:06:24
Subject: Psychic Awakening N&R - FAQs p.183.
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Decrepit Dakkanaut
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Librarians have the specific role of keeping track of what's going on for the after-action report, and lore-keeping, as well as battlefield psychic duties. Also, they're part of the Chapter High Command (including Company Captains, Reclusium, Apothecarium, and Forge Masters).
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![[Post New]](/s/i/i.gif) 2020/01/15 16:06:47
Subject: Psychic Awakening N&R - FAQs p.183.
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Courageous Space Marine Captain
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xttz wrote:
I'm actually more shocked they have Librarians. When you have a faction 100% comprised of psykers it seems a bit odd to still have a unit whose only notable feature is 'psyker'.
Yeah, I always thought that was silly.
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![[Post New]](/s/i/i.gif) 2020/01/15 16:14:48
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Crimson wrote: xttz wrote:
I'm actually more shocked they have Librarians. When you have a faction 100% comprised of psykers it seems a bit odd to still have a unit whose only notable feature is 'psyker'.
Yeah, I always thought that was silly.
It's double silly because they're identical to regular SM librarians rules-wise except that their smites are worse and they have access to 6 powers instead of 54.
...God, every time I type out that one faction has access to 54 psychic powers and it's not any of the like 4 factions that are the dedicated psychic ones...
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/01/15 16:18:45
Subject: Psychic Awakening N&R - FAQs p.183.
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Regular Dakkanaut
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People really need to get over the fact that Marine chapters are treated as unique armies.
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![[Post New]](/s/i/i.gif) 2020/01/15 16:25:55
Subject: Psychic Awakening N&R - FAQs p.183.
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Khorne Chosen Marine Riding a Juggernaut
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So dark angels successor chapters with the range buff can have 33" bolters and 15" flamers....
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![[Post New]](/s/i/i.gif) 2020/01/15 16:29:09
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Towering Hierophant Bio-Titan
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I'm suddenly feeling better about having painted up a Leviathan in Deathwing colours at the end of last year:
Devastator doctrine increases the storm cannons to AP-3 30" rangeDA can now use Duty Eternal on dreadsThe rumours yesterday said a new strat gives +1T on DEATHWING units. Dreads can get that keyword via an existing stratagem.
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![[Post New]](/s/i/i.gif) 2020/01/15 16:40:45
Subject: Psychic Awakening N&R - FAQs p.183.
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Fixture of Dakka
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Sentineil wrote:People really need to get over the fact that Marine chapters are treated as unique armies.
But often at the expense of other armies who don't have oversized shoulders.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/01/15 16:41:01
Subject: Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
Ute nation
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The dark angel's update seems more or less as Valarak said it would be, and I'm trying to temper my initial reaction. Additional range is pretty weird, not necessarily unwelcome, Given that plasma has a shorter range than most other heavy weapons. The issue is that it seems like GW is doubling down on the DA castle, which has not been successful in this entire edition, and a little extra range is not going to fix that. On the bright side though, at least we get to start in our favored doctrine, which is more than the BA got.
I'll withhold judgment on the Deathwing raven wing thing until we get more info (probably this Friday or Saturday), because it seems like DA might have a fix for what's wrong with termies, getting them into the fight, but that will depend on warlord traits and relics.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/01/15 16:52:52
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Lone Wolf Sentinel Pilot
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There's been a list of rumours, that so far have been accurate (also from valrak). The deathwing and ravenwing had pretty good load-out of traits and stratagems, most notably relic banners. I've been a little disappointed about super-doctrine being a range buff, but that's welcome since Dark Angels are more suited for gunline army. As a long-term Dark Angels player, i've been so hyped about this release, that I even started considering Grey Knights army for my next project.
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Wh40k, necromunda, Mordheim |
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![[Post New]](/s/i/i.gif) 2020/01/15 17:03:09
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Bounding Dark Angels Assault Marine
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I think others here summed this up pretty well, the new rules are interesting and fun without being broken auto-takes.
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2020/01/15 17:04:29
Subject: Psychic Awakening N&R - FAQs p.183.
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Stalwart Dark Angels Space Marine
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The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
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![[Post New]](/s/i/i.gif) 2020/01/15 17:11:26
Subject: Psychic Awakening N&R - FAQs p.183.
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Bounding Dark Angels Assault Marine
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abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2020/01/15 17:27:07
Subject: Psychic Awakening N&R - FAQs p.183.
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Hungry Ghoul
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Latro_ wrote:So dark angels successor chapters with the range buff can have 33" bolters and 15" flamers....
Flamers are 8" range, 8+3+3... Regardless, Blood Angels successors did not get access to the successor trait system in the Space Marine Codex. Dark Angels successors will undoubtedly be the same--so this will not be possible.
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![[Post New]](/s/i/i.gif) 2020/01/15 17:53:01
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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RogueSangre
The Cockatrice Malediction
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Why is their super doctrine called Relentless Hunt? What does shooting people from farther away have to do with being relentless or hunting? Wouldn't it have made more sense to call it Relentless Shooters or Shooty Hunt?
From the Great Beasts of Caliban to their nefarious Fallen brothers, the Dark Angels have always been shooty in shooting their quarry.
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![[Post New]](/s/i/i.gif) 2020/01/15 17:55:06
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/01/15 17:58:23
Subject: Psychic Awakening N&R - FAQs p.183.
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Terrifying Doombull
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Well, traditionally when hunting, being further away from your prey makes it easier to shoot them unawares.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/01/15 17:58:28
Subject: Psychic Awakening N&R - FAQs p.183.
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Mighty Vampire Count
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the_scotsman wrote: Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
Nicely done Sir, nicely done
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/01/15 18:02:45
Subject: Psychic Awakening N&R - FAQs p.183.
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RogueSangre
The Cockatrice Malediction
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the_scotsman wrote: Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
Yes. A true tactical genius (hurr) chooses his battles wisely so he has won before the first shot is fired.
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![[Post New]](/s/i/i.gif) 2020/01/15 18:05:46
Subject: Psychic Awakening N&R - FAQs p.183.
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Bounding Dark Angels Assault Marine
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the_scotsman wrote: Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
Need some pepper with all that salt hombre? God forbid I try to tie the lore to my rules.
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This message was edited 1 time. Last update was at 2020/01/15 18:06:32
The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2020/01/15 18:05:48
Subject: Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Mr Morden wrote:the_scotsman wrote: Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
Nicely done Sir, nicely done 
Yeah I give that quote
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![[Post New]](/s/i/i.gif) 2020/01/15 18:31:12
Subject: Psychic Awakening N&R - FAQs p.183.
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Humming Great Unclean One of Nurgle
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the_scotsman wrote: Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
Well let's break this down:
-Proper deployment is a HUGE tactical element
-He never said nor implied nothing would move
-He referenced RW and DW serving different roles to support the castle
So what were you responding to? It wasn't his post, you must have misquoted. Automatically Appended Next Post: deTox91 wrote:
Imho yes, mind you that’s just me, getting nothing means that at some point in the future you’ll get something and it might be good, getting something mediocre (might not be as bad, opinion based on what was seen) means that you indeed got something and given the very slow release cycle also means you won’t see anything else for 1+ years.
Add to that that this is the “Psychic Awakening” and as an one trick pony psychic phase army you’d think that’s your time to shine, and the fact that sadly everything ends up being benchmarked against space marines (since the amazing cool rules they keep on getting) and there you go you have a whole lot of underwhelmed TS players
That makes sense. Though we haven't seen everything yet--there could still be some juicy bits in there!
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This message was edited 1 time. Last update was at 2020/01/15 18:33:19
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/01/15 18:53:41
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Did this get posted up?
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![[Post New]](/s/i/i.gif) 2020/01/15 19:08:02
Subject: Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
Ute nation
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the_scotsman wrote: Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
I'd say it's more like outboxing, using a reach advantage in combination with speedier elements to set the pace and limit your opponent's options. By having a castle with better than space marine normal range, that can support their short-range units from relative safety. If the leaks are correct we could be looking at a DA castle with a 4+ invul and a 5+ FnP, which could be a tough nut to crack. The castle will be as mobile as any marine formation thanks to Azrael and the fact that most of the DA shooting will be rapid-fire.This is while wielding weapons specifically designed to kill other marines. That's what I imagine they are going for, whether or not they pull it off depends on how good the buffs to Deathwing and Ravenwing are.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/01/15 19:29:33
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Grimgold wrote:the_scotsman wrote: Nah Man Pichu wrote:abyrn wrote:The range buff is great in the current meta since DA will outrange their counterparts in marine "mirror" matches.
It's also great for Ravenwing since it allows them to remain out of range of opponents while harassing (or in the case of Talonmasters, dumping insane amounts of dakka - one of the rumored relics gives a Talonmaster BS 2+ and +6 extra range).
Overall, it looks like DA will be able to play a very strong deny game against other marine armies, and will be able to play a stronger board control game than previously.
Which kind of suites their lore. Stoic warriors being extremely tactical and outplaying opponents while the DW and RW act as the mobile hammer and anvil.
I like it!
Stoic warriors, being tactical by...standing still, outplaying opponents by...getting more rules than them for not doing anything.
This is my favorite space marine player take. I hope that there is someone out there who won a game without moving a single model after the marine supplements came out and thought
"heh. Get outplayed."
I'd say it's more like outboxing, using a reach advantage in combination with speedier elements to set the pace and limit your opponent's options. By having a castle with better than space marine normal range, that can support their short-range units from relative safety. If the leaks are correct we could be looking at a DA castle with a 4+ invul and a 5+ FnP, which could be a tough nut to crack. The castle will be as mobile as any marine formation thanks to Azrael and the fact that most of the DA shooting will be rapid-fire.This is while wielding weapons specifically designed to kill other marines. That's what I imagine they are going for, whether or not they pull it off depends on how good the buffs to Deathwing and Ravenwing are.
All the new rules are leaked. We know what DW and Ravenwing are getting, and honestly, a shiny nickel says competitive DA lists are going to look incredibly similar to competitive RG lists. You might have one unit of Ravenwing using the free turn 1 charge warlord trait as a disruption unit, but the rest of the army is gonna be a huge blob of marines that will move if and only if they can't win by sitting on the objectives in their DZ and blowing the opponent off the table.
Space Marines have been fundamentally changed from a mostly mechanized army to a gunline, and the army of players that used to gak on Tau for only playing in a single phase of the game are now applauding rules that allow them to never ever ever have to leave their deployment zone, and get extra rules for making the "tactical" decision of standing still.
The people who thought a fire warrior was unfun bs for standing in the DZ plunking away with a 30" range S5 gun now have 36" range S4 Ap-1 guns with double the shots.
DW and Ravenwing seem like support elements to a really fun, cool army. Too bad instead of that they're stapled on to the most boring marines in the entire game. I am 1000% offering every DA player I play against a free 5CP if he agrees to bring no greenwing at all.
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This message was edited 1 time. Last update was at 2020/01/15 19:33:39
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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