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Made in gb
Horrific Hive Tyrant





Alkaline_Hound wrote:
Bruh I might be reading a different profile but he does like one wound per turn on average. I suppose being able to toss one wound at the enemy backline is nice, but I think there are better places to spend all those points. I'll have to try him and see if my "magnet" tactic works.

Which models are you guys using for your tigers? The offical models look like toys 'r us knock offs.


It lacks the rend, but the rest of the profile on the spear is almost the same as a cannon ball if you run.

Yeah, the rend is significant. But also Ironblasters aren't as powerful without additional buffs as people might think! It only does 1.4 wounds on average, vs 5+ or worse armour.

This message was edited 1 time. Last update was at 2019/12/01 10:47:28


 
   
Made in us
Humming Great Unclean One of Nurgle






The hunter and ironblaster simply aren't comparable; they do different things. Its apples to oranges. Even with just shooting the ironblaster has far more range with its cannonball vs higher damage output with the scattershot. The hunter has short range but is deploying from reserve potentially near targets that were kept out of range/los from conventional shooting.

This message was edited 1 time. Last update was at 2019/12/01 11:11:57


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Horrific Hive Tyrant





I absolutely agree they are very different units. My only point was that the Hunter's shooting is really rather good considering both his points and the other things he brings.
   
Made in fi
Been Around the Block




But which models do you use for the tigers?
   
Made in gb
Horrific Hive Tyrant





Alkaline_Hound wrote:
But which models do you use for the tigers?


I don't know if anyone in this thread yet actually runs them. I sometimes play in GW store so I'd have to get the official models, and I don't like those enough, and I don't think they're a necessary unit anyway, so I don't plan to use them.
   
Made in gb
Dakka Veteran





Alkaline_Hound wrote:
But which models do you use for the tigers?


Most common alternative I see is the lord of the rings wild wargs.
They are cheap, plastic and only a fraction smaller.

If you go away from GW stuff though then reaper has tons of models to look through.
   
Made in us
Humming Great Unclean One of Nurgle






I have plenty of 'quadruped predator' models from tabletop RPGs to tap into. But nothing specific.

This message was edited 1 time. Last update was at 2019/12/02 18:09:59


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut




Back when charge blocking was a bigger thing I used Fenrisian Wolves from 40K as sabre standins.
   
Made in us
Furious Fire Dragon




USA

Jackal90 wrote:
Alkaline_Hound wrote:
But which models do you use for the tigers?


Most common alternative I see is the lord of the rings wild wargs.
They are cheap, plastic and only a fraction smaller.

If you go away from GW stuff though then reaper has tons of models to look through.
Fell wargs are perfect for the jungle themed Ogors I am doing. Thanks for the tip!

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Humming Great Unclean One of Nurgle






Now one can, of course, use the ankle biters.

http://titan-forge.com/bloodsail-island/10-anklebiters

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Furious Fire Dragon




USA

strongly considered those, but they appear to be metal, and I loathe metal models.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Cog in the Machine




Washington, DC

 Stux wrote:
Alkaline_Hound wrote:
But which models do you use for the tigers?


I don't know if anyone in this thread yet actually runs them. I sometimes play in GW store so I'd have to get the official models, and I don't like those enough, and I don't think they're a necessary unit anyway, so I don't plan to use them.


I am using Fenrisian wolves.

[img]http://imgur.com/gallery/14GWoQi[img]


Automatically Appended Next Post:
hmm, how do I post an image?

This message was edited 1 time. Last update was at 2019/12/15 23:09:57


#dontbeatony

3500+
(Raven Guard) 7000+
(Scions) 1500+ 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hey guys, i've been planning to start an ogre army, what are your pros and cons about ogres? At first look, they seem to have very good all-around statlines, but their armour save is probably the weakest.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in gb
Horrific Hive Tyrant





 Spreelock wrote:
Hey guys, i've been planning to start an ogre army, what are your pros and cons about ogres? At first look, they seem to have very good all-around statlines, but their armour save is probably the weakest.


Battle shock is one of the biggest issues, but there are ways to mitigate it. Either running MSU or making use of Bully of the First Degree.

I think they're a pretty good all around army to be honest. Fairly killy, fairly durable, fairly mobile. If theres a weakness, it's simply lacking any broken combos that some other armies can put together. Too balanced would be another way of phrasing that!
   
Made in us
Humming Great Unclean One of Nurgle






"Con" would be that its a well-balanced battletome, so an uphill matchup against B-tier and A-tier will crush you.

Actual cons would be low armor saves only partly mitigated by wounds count, and low rend. Ogors do very well against non-specialized enemies because they deal a lot of damage and can also take a good chunk of damage (an ogor with 3 wounds on him still fights at 100%). But glass-cannon enemies can overwhelm your wounds count and the potency of your offense is wasted on squishy stuff. Meanwhile high-save enemies can outlast you through attrition because your armor isn't good for preventing damage outright.

Model count for objectives may seem like it is a potential issue, but with the allegiance counting monsters as 10 and everyone else as 2 that concern is considerably reduced. Ogors also tend to clear swarms very quickly.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Horrific Hive Tyrant





Although they have low rend, I should add they have quite a few sources of mortal wounds. You'll generally do 1 or 2 for every charge you make in the game.
   
Made in us
Humming Great Unclean One of Nurgle






They don't have any reliable MW generation though. A couple of MW on the charge is nice but really just puts a dent in things. Like most battletomes Ogors do not have reasonable means to consistently keep dealing MWs round to round.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Horrific Hive Tyrant





 NinthMusketeer wrote:
They don't have any reliable MW generation though. A couple of MW on the charge is nice but really just puts a dent in things. Like most battletomes Ogors do not have reasonable means to consistently keep dealing MWs round to round.


I've been having a lot of success with Fiery Whirlwind vs Mortex Guard too though.
   
Made in us
Humming Great Unclean One of Nurgle






That is definitely a good tool to have around. All three firebelly spells are pretty dam good.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Horrific Hive Tyrant





 NinthMusketeer wrote:
That is definitely a good tool to have around. All three firebelly spells are pretty dam good.


Yes, I'm considering getting a second one to access Billowing Ash at the same time. Possibly with a Balewind Vortex to extend the coverage.
   
Made in no
Liche Priest Hierophant





Bergen

Hi.

I am considering starting with AoS. I still have some Ogre models from warhammer fantasy that I never asembeled. I think 6 or 12 ogres, and the cannon. 2 riders.

What does a typical Ogre list look like? How many models? I have tryed to read uo on the rules on them and I am having a hard time finding an angle to build them. I have bo baseline to consider how good or bad a unit like the tyrant or basic ogre is. From what I can tell by the rules of AoS they have a large move, then you charge (in the same turn?) and hooefully your ogres eat them before they kill you.

They seem naturally mobile. And the riders seems to hit like nothing I have ever seens. (In fantasy 2 riders in the flank spelt doom fot most units.)

The aim is a 2000 point list.

It is starting these or starting sigmarites.

This message was edited 2 times. Last update was at 2019/12/25 10:22:43


   
Made in gb
Horrific Hive Tyrant





Generally speaking you'll want to focus on either Gutbuster models or Beastclaw models. You can absolutely mix and match in the same list, but all the tribes favour one or the other.

If you go Gutbusters, your decision will then be shooty focused or melee focused.

I decided to go shooty, and therefore chose Underguts. This is my current 2k list:

Spoiler:
++ **Pitched Battle** 2,000 (Destruction - Ogor Mawtribes) [1,980pts] ++

+ Leader +

Firebelly [120pts]: 0. Gnoblar Blast Keg, 2. Billowing Ash

Tyrant [160pts]: 0. Mass of Scars, 2. Brawlerguts, 3. Gruesome Trophy Rack, General

+ Artillery +

Ironblaster [120pts]

Ironblaster [120pts]

Ironblaster [120pts]

Ironblaster [120pts]

+ Battalion +

Battalion: Butcher's Band [1,220pts]
. Butcher: 3. Ribcracker, Tenderiser
. Ironguts: 4 Ironguts, Bellower, Rune Maw Bearer
. Leadbelchers: 2x 2 Leadbelchers
. Leadbelchers: 2x 2 Leadbelchers
. Leadbelchers: 2x 2 Leadbelchers
. Ogor Gluttons: 2x 3 Ogor Gluttons, Bellower, Paired Clubs or Blades, Tribal Banner Bearer

+ Allegiance +

Allegiance
. Ogor Mawtribes: Underguts Mawtribe

+ Game Options +

Game Type: 2000 Points - Battlehost

++ Total: [1,980pts]


The main trick this list pulls is have the Tyrant accompany the Ironblasters, and use the command ability every turn to give them all an extra shot using the Underguts command ability, and then also give them +1 to hit versus leaders and monsters with the relic. The shooting is really rather brutal! This is also the reason the list really wants a battalion, because you cant take the Trophy Rack without getting a second relic.

Spells can be changed up. I really like Fiery Whirlwind vs armies with lots of models and good saves, but Billowing Ash is extremely good versus other shooty armies (it works in melee too, but at range is where you'll most need protecting). For the Butcher, I really want to give Blubbergrub Stench a go what with having 4 Ironblasters, but i haven't run it yet. Huge potential, but its risky taking a spell that will only do anything on specific friendly units, especially when Ribcracker is just always very good.

This message was edited 4 times. Last update was at 2019/12/25 12:02:04


 
   
Made in no
Liche Priest Hierophant





Bergen

So you have :

4 leader models
12 ogre troop models
4 Artilery pieces.

Do Gluttons have more models in their builds? I think 20 models sounded a bit small for 2000 points. Although the ease to paint sounds nice.

Your army seems very focused on one thing. I think as a new player I should focus on something more generic. (Big squads + spell buggs perhaps?)

How does battalions work in AoS? And how do command points work? I know them from 40K. Can you use them on stragaems and/or buying more magic items here as well?

   
Made in gb
Horrific Hive Tyrant





Its 29 models, I think you're missing the 6 gluttons, or some of the 12 Leadbelchers, and the Ironguts are a unit of 4, not a leader.

Being focused on one thing is sort of what makes a list strong in this game to be honest! But focusing on Gluttons is absolutely valid. Look up Meatfist or Bloodgullet tribes (there's a short write up on both in the very first post in this thread).

Battalion in AoS are a completely different thing to 40k, forget 40k hah. In Age of Sigmar, Battalions are specific collections of units that the army has access to. You pay points for the Battalion itself, and have to take the specified units in it. In exchange, you get a few benefits: you get an extra cp at the start of the game, you get an extra free relic, you deploy all models in the Battalion as one drop (making it more likely to go first) and the Battalion gets access to some special ability.

Mentioning CP, note that in Sigmar CP are much more restricted than 40k, but you'll have less things to spend them on so it works out ok usually! There's no command reroll for instance, it just isnt a thing. You just get 1 cp each turn (you can save them up over turns if you want), and that's often it. Battalions give you an extra 1, and you can also purchase extra CP for 50 points each (which is usually not worth it, but it's nice to have the option!).

So the Battalion I took is called Butcher's Band. It costs 140pts (on top of the models in it), and must contain a Butcher, a unit of Ironguts, 1 to 3 units of Leadbelchers, and 1 to 3 units of Gluttons. I get the extra CP and relic (allowing me to take the Trophy Rack on my Tyrant - the extra relic doesnt have to be used on a model in the Battalion), and the Battalion ability for this specific Battalion is this:

At the start of your hero phase, you can heal 1 wound allocated to each friendly unit from this battalion that is wholly within 12" of the BUTCHER from this battalion.


Which is fairly decent. Ogors have a bunch of other Battalion, but I think this is pretty much the best they have (certainly for Gutbusters, I'm less familiar with Beastclaws). It would also work well with a Glutton focused list, so consider using it!

This message was edited 3 times. Last update was at 2019/12/25 12:31:02


 
   
Made in fi
Been Around the Block




Ogres is one of the armies which really rewards converting, so if you're good with greenstuff 1k points is equivalent to three boxes of gluttons converted to various units.
   
Made in no
Liche Priest Hierophant





Bergen

I used to love converting. But later on I wanne save time. The best way to convert is to take parts from other things and glue them on with as little greenstuff as possible.

I have an old tyrant model I tryed to convert up. I can fibish that.

Likevice I can proxy the butchers. Just add an apron. Some cooking/butcher implements

I am a bit unsure how to convert the big pot butcher, or firebelly.

The elites (been there done that) can be made with tyranid parts. They just have some chaos mutations.

I REALLY do not want to paint globlars. I do not want to have them on the list. I understand screening and tarpitting can be good. (Is there some way to kongaline them and have 2" reach weapons attack from behind.)

   
Made in gb
Horrific Hive Tyrant





Agreed on Gnoblars. I think they are somewhat decent. Not the best horse by a long way (though being able to make them immune to battle shock is pretty rad), but this is an edition that really incentivised hordes, so they should do a lot of work for their cost. But I did not get into Ogors to paint 60 goblins! And I think the army can do just fine without them.

I'm not really sold on the Slaughtermaster compared to a normal Butcher so I wouldn't worry too much there.
   
Made in no
Liche Priest Hierophant





Bergen

I could imagine 2 units of 12 ogres as my core. Preferably buffing them with some mages. I looked over the spells, and they seemed descent enough.

Being fast and having redundancy means I do not colapse once onenof them falls.

Shooting seems like a specialised type of list. Trying to dictate when and where I attack seems better.

Then Ibprobably would need some fast moving units so I do not get outmanovered. The beast riders seema good at being where I need to be and hit glass cannon backline units. Also suporting the ogre units.

   
Made in gb
Horrific Hive Tyrant





I'd actually call the shooty list the more generalist, as Leadbelchers and Ironblasters are both actually alright in melee too! Ironblasters are also really fast.

But anyway, bare in mind that for 2k points you need to bring 3 battleline units (sort of Sigmar equivalent of Troops - no bonus on holding objectives, but you need a minimum of them). Your 2 Ogor Glutton units gives you 2, so you need another. Your battleline options depend on your general though. If you take a Tyrant, then Leadbelchers and Ironguts become battleine. If you take a Frostlord then you can have Mournfangs as battleline, etc.
   
Made in no
Liche Priest Hierophant





Bergen

Yeah, fufulling the bare minimum I am not as worried about. But I need some minimum to unlock more bonuses?

Does having more battalions give me more CP or something?

What I like about the ogres is that the battleline units seems to be a good meats and potatoes unit, as opposed to a tax you need to pay.

Ledbelchers seems a bit bad? You pay exstra for the shooting? But once you are looked in combat you cab not shoot any more. Ogre wants to get the charge for the possabilaty for mortal wounds? You do not want the eneny to come to you.

That being said having versatilaty and options wheb you play. Adopting to what your opponent is doing. But is the ogre way? I thought they where a bit exspensive for the option. (Although the 18" range might help.)

   
 
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