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![[Post New]](/s/i/i.gif) 2021/01/08 10:08:37
Subject: Re:Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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AllSeeingSkink wrote:
I don't know if TW has anything in the way of rank bonus, but I think you're looking at (or playing) overly simplistically if you think it's "all about making damage with as much models as you can".
No, I'm talking about the visual aspect of the game. When you deploy your units in formation on the board, the gameplay has directly an influence about how it looks, since you will use formations that give you an advantage in game. That's why I'm talking about the formations with deep ranks and a smaller front as much as possible.
I'm not denying the tactical value of using these formations, far from it - I used them as well in my days playing WFB, especially on the competitive scene -, but it really looks poorly on the table when you abuse even a little. It doesn't look like massive battles like in Total War Warhammer, especially when the units begin to charge massively into each other - you can clearly see the ranks quickly disappearing and becoming a huge anarchic melee blob...just like in AoS.
And yes, it was even worse in earlier versions when a rank of 4 soldiers was enough to gain the bonus in combat resolution...so instead of 5x4 formations, you had 4x4...or even deeper than that. It resulted in weird squares of units that didn't give a feeling of massive formations at all (which is why they changed it to ranks of 5 needed to gain the bonuses instead in later editions).
Like I said, I'm not letting nostalgy blinds my eyes and say WFB was all pink and nice. It wasn't. The visuals are actually something that really bothered me, and I will be saying that Total War Warhammer is the best representation of massive battles in the WFB universe, especially visually. It's a good thing that while inspired from WFB, it's not working like WFB at all. And I'm saying it again - it looks more like an AoS game, in terms of visuals.
Because let's be clear : you can use formations and ranks in AoS as well. It even has some tactical advantages. It's just that it's not dictated by some artificial bonuses you gain in combat resolution, like in WFB. To me, the visual of AoS hordes clashing into each others are way more accurate of a true mass battle than WFB would ever be. Fact is, regimental formations like in WFB are so rigid that you can easily abuse game mechanic to have silly situations like a lone cat right in the middle of the way of a huge 40 soldiers unit effectively blocking their advance and even getting hard to kill because just a few models will be able to attack, even though they outnumber it widely.
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This message was edited 3 times. Last update was at 2021/01/08 10:16:12
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![[Post New]](/s/i/i.gif) 2021/01/08 10:15:46
Subject: Warhammer The Old World : Bretonnia page 63
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Grizzled Space Wolves Great Wolf
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I think in the end just agree to disagree on that, because I much preferred the WHFB aesthetic of densely packed units in formation smashing up against other densely packed units in formation over the loose individual models of AoS.
That's not nostalgia, that's why I played the game, it's not like we didn't have other loose formation games around at the same time.
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![[Post New]](/s/i/i.gif) 2021/01/08 10:19:25
Subject: Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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AllSeeingSkink wrote:I think in the end just agree to disagree on that, because I much preferred the WHFB aesthetic of densely packed units in formation smashing up against other densely packed units in formation over the loose individual models of AoS.
That's not nostalgia, that's why I played the game, it's not like we didn't have other loose formation games around at the same time.
Both game mechanics are different and have different results visually, indeed. There is nothing wrong saying you'd prefer one over the other. I'm just explaining you my point of view after your previous answer.
If the Old World really is a mass battle game system, I sure hope they won't simply copy and paste WFB last rules, because to me it will just bring back all the problems from before - it will certainly be pleasing the old players who never wanted to change, but I'm not sure it will be that appealing to the others. I don't especially want to live another WFB's slow and unavoidable decline again.
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This message was edited 1 time. Last update was at 2021/01/08 10:23:31
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![[Post New]](/s/i/i.gif) 2021/01/08 11:53:09
Subject: Warhammer The Old World : Bretonnia page 63
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Grizzled Space Wolves Great Wolf
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Sarouan wrote:AllSeeingSkink wrote:I think in the end just agree to disagree on that, because I much preferred the WHFB aesthetic of densely packed units in formation smashing up against other densely packed units in formation over the loose individual models of AoS.
That's not nostalgia, that's why I played the game, it's not like we didn't have other loose formation games around at the same time.
Both game mechanics are different and have different results visually, indeed. There is nothing wrong saying you'd prefer one over the other. I'm just explaining you my point of view after your previous answer.
If the Old World really is a mass battle game system, I sure hope they won't simply copy and paste WFB last rules, because to me it will just bring back all the problems from before - it will certainly be pleasing the old players who never wanted to change, but I'm not sure it will be that appealing to the others. I don't especially want to live another WFB's slow and unavoidable decline again.
I can agree with that. More than anything I want it to do well, the same way I want any other game to do well, but especially since it's a game I used to enjoy.
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![[Post New]](/s/i/i.gif) 2021/01/08 11:59:07
Subject: Warhammer The Old World : Bretonnia page 63
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Mighty Vampire Count
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AllSeeingSkink wrote:Sarouan wrote:AllSeeingSkink wrote:I think in the end just agree to disagree on that, because I much preferred the WHFB aesthetic of densely packed units in formation smashing up against other densely packed units in formation over the loose individual models of AoS.
That's not nostalgia, that's why I played the game, it's not like we didn't have other loose formation games around at the same time.
Both game mechanics are different and have different results visually, indeed. There is nothing wrong saying you'd prefer one over the other. I'm just explaining you my point of view after your previous answer.
If the Old World really is a mass battle game system, I sure hope they won't simply copy and paste WFB last rules, because to me it will just bring back all the problems from before - it will certainly be pleasing the old players who never wanted to change, but I'm not sure it will be that appealing to the others. I don't especially want to live another WFB's slow and unavoidable decline again.
I can agree with that. More than anything I want it to do well, the same way I want any other game to do well, but especially since it's a game I used to enjoy.
Won't they want to sell new stuff to old players as well as new so it will need at least cosmetic changes - same with the models themselves?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/01/08 12:07:06
Subject: Warhammer The Old World : Bretonnia page 63
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Keeper of the Flame
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Mr Morden wrote:AllSeeingSkink wrote:Sarouan wrote:AllSeeingSkink wrote:I think in the end just agree to disagree on that, because I much preferred the WHFB aesthetic of densely packed units in formation smashing up against other densely packed units in formation over the loose individual models of AoS.
That's not nostalgia, that's why I played the game, it's not like we didn't have other loose formation games around at the same time.
Both game mechanics are different and have different results visually, indeed. There is nothing wrong saying you'd prefer one over the other. I'm just explaining you my point of view after your previous answer.
If the Old World really is a mass battle game system, I sure hope they won't simply copy and paste WFB last rules, because to me it will just bring back all the problems from before - it will certainly be pleasing the old players who never wanted to change, but I'm not sure it will be that appealing to the others. I don't especially want to live another WFB's slow and unavoidable decline again.
I can agree with that. More than anything I want it to do well, the same way I want any other game to do well, but especially since it's a game I used to enjoy.
Won't they want to sell new stuff to old players as well as new so it will need at least cosmetic changes - same with the models themselves?
Because nobody ever owned a second army. Or a third. Or... well, you get the point.
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www.classichammer.com
For 4-6th WFB, 2-5th 40k, and similar timeframe gaming
Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
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![[Post New]](/s/i/i.gif) 2021/01/08 12:11:52
Subject: Re:Warhammer The Old World : Bretonnia page 63
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One Canoptek Scarab in a Swarm
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Kalamadea wrote:savemelmac wrote:
Second, do you mind sharing one of your last army lists from WHFB that you used? I don´t mean exactly the points, just what units and from which edition? That might be a better representation of what some of the people in this thread expect to find in the new game.
Played Chaos throughout 6th/7th and a small Wood Elf army in 6th, but mostly Chaos Mortals either Undivided or Mark of Khorne.
Army was often some variation of:
2-3 blocks of warriors, a block of foot Chosen, a big block of Marauders w/hand weapon &Shield would form the main line. Chaos Lord on horse leading Knights on one side, sometimes Chosen Knights, sometimes Chosen Knights of Khorne if I wanted to be mean, especially in 7th when Frenzy wasn't as crippling. Usually a couple chariots, 2-4 Spawn, unit of Furies to go after warmachines and some Beastmen to flank. Everything ellse was a sometimes-take: Sometimes take a demon prince, sometimes a Hellcannon. Loved my Archaon model but never did actually get to use him. I'd try out various Demon units or Beasts units, had a Shaggoth that I loved but could rarely afford, always wanted Dragon Ogres but hated the metal models, the plastics were amazing but came out too late
Wood elves were an eclectic mix of stuff I got secondhand: old plastic archers and plastic Blood Bowl "wardancers", a high elf lord on dragon painted in greens and browns, a treeman and some dryads and waywatchers. Nothing cohesive, it was only used for funsies games.
That sounds rather decent and about very similar to what I was playing, though I mostly tended to not use more than one block of warriors in favour of more knights. I faced to many cannons and mortars for that as my primary opponents played dwarves, imperium and skaven...
I know that Kings of War exists, but I know no one playing it. There actually is a Warhammer Armies Project group nearby, but that still is not the same as the "proper" GW game with all its support. And seeking the models on ebay is sometimes rather exhaustive.
It will be interesting how GW incorporates the existing players and models into the new game. Whether they try to invalidate old armies, or rather keep a big part of the models and units they already have for AoS that could easily be ported to WTOW or start something completely new.
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![[Post New]](/s/i/i.gif) 2021/01/08 12:15:25
Subject: Warhammer The Old World : Bretonnia page 63
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Dakka Veteran
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Just Tony wrote: Mr Morden wrote:AllSeeingSkink wrote:Sarouan wrote:AllSeeingSkink wrote:I think in the end just agree to disagree on that, because I much preferred the WHFB aesthetic of densely packed units in formation smashing up against other densely packed units in formation over the loose individual models of AoS.
That's not nostalgia, that's why I played the game, it's not like we didn't have other loose formation games around at the same time.
Both game mechanics are different and have different results visually, indeed. There is nothing wrong saying you'd prefer one over the other. I'm just explaining you my point of view after your previous answer.
If the Old World really is a mass battle game system, I sure hope they won't simply copy and paste WFB last rules, because to me it will just bring back all the problems from before - it will certainly be pleasing the old players who never wanted to change, but I'm not sure it will be that appealing to the others. I don't especially want to live another WFB's slow and unavoidable decline again.
I can agree with that. More than anything I want it to do well, the same way I want any other game to do well, but especially since it's a game I used to enjoy.
Won't they want to sell new stuff to old players as well as new so it will need at least cosmetic changes - same with the models themselves?
Because nobody ever owned a second army. Or a third. Or... well, you get the point.
Don't forget all the armies in the closet they have bought that they will paint one day.....
Not like wargamers show restraints when it comes to purchases. As long as the game is fun and the factions are interesting people just buy and buy. That fantasy died because people were content with what they already had don't match up with many people I have met in this hobby. Most are planning their third or fourth army before they have completely assembled their first.
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![[Post New]](/s/i/i.gif) 2021/01/08 12:18:46
Subject: Warhammer The Old World : Bretonnia page 63
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Mighty Vampire Count
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Just Tony wrote: Mr Morden wrote:AllSeeingSkink wrote:Sarouan wrote:AllSeeingSkink wrote:I think in the end just agree to disagree on that, because I much preferred the WHFB aesthetic of densely packed units in formation smashing up against other densely packed units in formation over the loose individual models of AoS.
That's not nostalgia, that's why I played the game, it's not like we didn't have other loose formation games around at the same time.
Both game mechanics are different and have different results visually, indeed. There is nothing wrong saying you'd prefer one over the other. I'm just explaining you my point of view after your previous answer.
If the Old World really is a mass battle game system, I sure hope they won't simply copy and paste WFB last rules, because to me it will just bring back all the problems from before - it will certainly be pleasing the old players who never wanted to change, but I'm not sure it will be that appealing to the others. I don't especially want to live another WFB's slow and unavoidable decline again.
I can agree with that. More than anything I want it to do well, the same way I want any other game to do well, but especially since it's a game I used to enjoy.
Won't they want to sell new stuff to old players as well as new so it will need at least cosmetic changes - same with the models themselves?
Because nobody ever owned a second army. Or a third. Or... well, you get the point.
True - I have a few thousand unpainted models.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/01/08 12:23:59
Subject: Warhammer The Old World : Bretonnia page 63
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Stealthy Warhound Titan Princeps
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Shaggoth was one of the best minis they ever made imo.
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![[Post New]](/s/i/i.gif) 2021/01/08 12:32:12
Subject: Warhammer The Old World : Bretonnia page 63
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Dakka Veteran
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JWBS wrote:Shaggoth was one of the best minis they ever made imo.
Just a shame that when beasts got their update, the same sculptor wasn’t handed the task of making Kholek and the brass bull.
Would have loved to have had models for them along the same aesthetic line.
Still hoping we see a Kholek model in one system or another.
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![[Post New]](/s/i/i.gif) 2021/01/08 12:37:01
Subject: Re:Warhammer The Old World : Bretonnia page 63
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Locked in the Tower of Amareo
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Sarouan wrote:[
Like I said, I'm not letting nostalgy blinds my eyes and say WFB was all pink and nice. It wasn't. The visuals are actually something that really bothered me, and I will be saying that Total War Warhammer is the best representation of massive battles in the WFB universe, especially visually. It's a good thing that while inspired from WFB, it's not working like WFB at all. And I'm saying it again - it looks more like an AoS game, in terms of visuals.
Out of curiosity. Why would old world mass battles be so different than what medieval wars were? Our world melee between 2 enemy forces wasn't chaotic mess but organized lines facing each other. And there was good reasons for that...
Are you interested in seeing how battle would REALLY look like or how fantasy chaos that has nothing to do with actual combat looks like?
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This message was edited 1 time. Last update was at 2021/01/08 12:37:52
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/01/08 12:40:48
Subject: Re:Warhammer The Old World : Bretonnia page 63
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Mighty Vampire Count
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tneva82 wrote:Sarouan wrote:[
Like I said, I'm not letting nostalgy blinds my eyes and say WFB was all pink and nice. It wasn't. The visuals are actually something that really bothered me, and I will be saying that Total War Warhammer is the best representation of massive battles in the WFB universe, especially visually. It's a good thing that while inspired from WFB, it's not working like WFB at all. And I'm saying it again - it looks more like an AoS game, in terms of visuals.
Out of curiosity. Why would old world mass battles be so different than what medieval wars were? Our world melee between 2 enemy forces wasn't chaotic mess but organized lines facing each other. And there was good reasons for that...
It often started like that but often disolved into chaos - control over forces was always difficult and even now is not perfect by any stretch. A good general could command effectively but a poor would quickly loose any control he had and unexpected events could throw even the best battle plans and generals into chaos.
Throw in strange war machines, magic as well as terrifying and often flying monsters and its likely a more fluid, confusing and dangerous affair!
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This message was edited 1 time. Last update was at 2021/01/08 12:43:35
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/01/08 13:20:44
Subject: Warhammer The Old World : Bretonnia page 63
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[MOD]
Villanous Scum
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Going to reopen this for when some more news appears. As a reminder, this thread is for the the news and rumours of the return of the Old World. It is not a place to debate whether GW screwed up by blowing it up the first time or if AOS sucks etc. Further antagonistic posts of that nature will earn their creator a holiday from this site.
Be polite.
Stay on topic.
Do not spam.
Thanks.
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This message was edited 1 time. Last update was at 2021/01/23 13:32:33
On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2021/02/02 14:57:04
Subject: Re:Warhammer The Old World : Bretonnia page 63
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Thinking of Joining a Davinite Loge
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You will all need a very large grain of salt for this one, but I think it might be worth posting here.
The Total War Warhammer series is gearing up to enter the third and final game, in fact Creative Assembly have started teasing for the trailer-release this week. A piece of artwork has surfaced that cannot be sourced anywhere, feel free to have a crack at finding it yourselves. The artwork features Daemons of Khorne and Kislev, both highly anticipated as being key factions in the third game. The reason I'm posting this specifically here is because the Kislev bears are identical to the artwork GW previewed last year, and CA/ GW have an exceptionally close working relationship when it comes to art direction.
tl;dr this is likely Total War: Warhammer III artwork and potentially references upcoming the Old World reboot.
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![[Post New]](/s/i/i.gif) 2021/02/02 16:34:20
Subject: Warhammer The Old World : Bretonnia page 63
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Not as Good as a Minion
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this more or less confirms that the stuff we have seen was not made for ToW but for Total War and GW just used it to tease
same as the map GW showed was the Total War map (a reason why there is a more detailed/different Norsca) with new Icons on it
the thing I take from this is just that for ToW everything is open except the timeframe that was already confirmed
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2021/02/02 16:37:57
Subject: Warhammer The Old World : Bretonnia page 63
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Yeah. It makes sense that Creative Assembly would make stuff like elite ice archers for their "small faction remake" for Kislev. More sense than GW doing it for The Old World. But I expect that how Kislev looks in TW:W is how they are gonna look in miniature form.
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This message was edited 1 time. Last update was at 2021/02/02 16:38:25
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/02/02 16:40:23
Subject: Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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I don’t see that this confirms that personally.
Designs could have been done for either and then taken for the other.
(Also the acronym should have a little t and big O if you’re only capitalising some letters. tOW
Or just TOW.
A little O is generally for “of” and “or”
It reads like “THE old WORLD” otherwise
Tongue in cheek, Just sayin’ )
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![[Post New]](/s/i/i.gif) 2021/02/02 16:47:00
Subject: Re:Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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Sarouan wrote:Fact is, regimental formations like in WFB are so rigid that you can easily abuse game mechanic to have silly situations like a lone cat right in the middle of the way of a huge 40 soldiers unit effectively blocking their advance and even getting hard to kill because just a few models will be able to attack, even though they outnumber it widely.
Ah, the fond memories of parking quick, disposable units in front of major enemy blocks at weird angles.
It was technically a sound strategy, but always felt incredibly gamey, no matter the imaginary justification for how it worked.
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![[Post New]](/s/i/i.gif) 2021/02/02 16:49:27
Subject: Re:Warhammer The Old World : Bretonnia page 63
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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His Master's Voice wrote:Sarouan wrote:Fact is, regimental formations like in WFB are so rigid that you can easily abuse game mechanic to have silly situations like a lone cat right in the middle of the way of a huge 40 soldiers unit effectively blocking their advance and even getting hard to kill because just a few models will be able to attack, even though they outnumber it widely.
Ah, the fond memories of parking quick, disposable units in front of major enemy blocks at weird angles.
It was technically a sound strategy, but always felt incredibly gamey, no matter the imaginary justification for how it worked.
TBH it was 80% of the actual gameplay of warhammer fantasy. Using roadblocks to divert the enemy units and make them unable to charge your own. it looked ugly as feth and I never liked playing like that but it was how you had to play to win.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/02/02 16:54:56
Subject: Warhammer The Old World : Bretonnia page 63
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Inspiring Icon Bearer
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I've read a lot of really interesting points here, and I'm honestly surprised that there seem to be so many WHFB fans that successfully and happily migrated over to AoS. That's very cool!
My cousin posed a very interesting question to me yesterday. He asked me what I would do if ToW came out with shiny new models but kept the current GW pricing guidelines.
Now, my opinion here so please don't take it as me preaching gospel, but I personally believe that the vocally negative internet had a LOT to do with the decline in sales of WHFB. People constantly bemoaned the price of a fantasy army, usually without even bothering to purchase and build a fantasy army. I once read a 40K tournament player's post commenting on how stupid the prices for WHFB were, apparently without that person realizing the irony of their 40K army costing roughly $200 more than the 'equivalent' fantasy army.
With that being said, I don't see how ToW can be successful in the modern market if they choose to follow the current GW pricing strategy for new 40K or AoS models. If people were complaining (however erroneously IMO) about price in 2012, how much worse will that be if they update the prices to modern equivalents? Not only does a true mass battle game require more models, but if you priced basic troops models at $50 - $60/ 10, elite models at $60/ 5, and monsters for anywhere between $110 to $150, the game is 100% dead on arrival. No one but the most wealthy of WHFB fans would be able to afford to build an army. Even with FW likely to be handling ToW and trying to pass it off as a niche title in the market, I don't think people are going to be thrilled to pay 30K costs for their armies either.
Add that to the fact that there is honestly more exciting things happening in the rank 'n file world now than there was in the past with games like Kings of War, the 9th Age, and Conquest (my personal favorite) all stepping in to fill the giant rank 'n file hole at a much lower price point than WHFB was even before it's decline, and I'm not so sure how excited I am for a return to the Old World.
Don't get me wrong, I love WHFB, and I love the Old World, but I'm tempering my expectations with the idea that GW simply won't know how to price the game. Hopefully I'm wrong, though. Consider my fingers crossed!
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One of them filthy casuals... |
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![[Post New]](/s/i/i.gif) 2021/02/02 16:58:57
Subject: Warhammer The Old World : Bretonnia page 63
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Nobody knows the prices GW is gonna put into The Old World stuff.
They released in the span of 6 months a unit like Morterk guard, 20 infantry for 45€ and Lumineth spearmen with 10 for 45€. Two very similar kits, where the first and cheaper one even has more options!
Other units like kairic acolytes, etc... are also 20 for 40€, so 10 for 20€, not a bad price. But only GW and Sigmar knows what kind of cocaine GW executives will be consuming when they decide the prices of the new boxes.
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This message was edited 2 times. Last update was at 2021/02/02 16:59:26
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/02/02 17:03:44
Subject: Re:Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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Galas wrote:TBH it was 80% of the actual gameplay of warhammer fantasy. Using roadblocks to divert the enemy units and make them unable to charge your own. it looked ugly as feth and I never liked playing like that but it was how you had to play to win.
Yeah, WFB really needed some sort of mass stat.
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![[Post New]](/s/i/i.gif) 2021/02/02 17:06:12
Subject: Warhammer The Old World : Bretonnia page 63
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Decrepit Dakkanaut
UK
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One thing to consider is that GW has always had far more concept art than we ever get as models. IT's very likely that CA has teams who have seen a lot of that art and used it for new units in the game that they've made. Eg High Elves never had lion units without a chariot, but they feature in the game itself now. Might well be on a some design table in GW there were plans for such a unit that just never made it to production.
So yep the Kisleve stuff might well be from new concept art or it might have been stuff that was planned or dreamed up in the Old World days in the past and just never made it to the table for various reasons. Heck some new designs might just be newly realised designs based on old concepts that weren't practical/liked or possible in the past.
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![[Post New]](/s/i/i.gif) 2021/02/02 18:28:56
Subject: Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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I really don't see where this "Kislev concepts were done for TW:W3 rather than Old World" idea comes from. The concept art for Kislev stuff was revealed a year ago almost, there's been plenty of time for CA to use that concept art rather than it having been made for them in the first place.
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This message was edited 1 time. Last update was at 2021/02/02 18:30:25
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![[Post New]](/s/i/i.gif) 2021/02/02 18:39:36
Subject: Warhammer The Old World : Bretonnia page 63
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Terrifying Doombull
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I think its more that CA did some specific art pieces themselves based on TOW redesigns. TW3 is going to hit first, before TOW, so they're at a later stage of art asset requirements.
The video teaser for Kislev in TW3 just went up today, by the way. Nothing major, just a star sign and 'will the children of the bear god be our salvation?' kind of thing. But they're going to need finished art pieces for blogs and advertising, which is probably what Eirikr posted.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/02/02 19:03:39
Subject: Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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One strange thing about that art is the bear cavalry. The initial concept art reveal implied they'd be some entirely new special unit, but then that art appears to just have a Winged Lancers on one of them, so they're just a different mount type for Winged Lancers rather than a more completely unique thing?
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This message was edited 2 times. Last update was at 2021/02/02 19:05:18
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![[Post New]](/s/i/i.gif) 2021/02/02 19:12:08
Subject: Warhammer The Old World : Bretonnia page 63
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Boom! Leman Russ Commander
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Mentlegen324 wrote:I really don't see where this "Kislev concepts were done for TW:W3 rather than Old World" idea comes from. The concept art for Kislev stuff was revealed a year ago almost, there's been plenty of time for CA to use that concept art rather than it having been made for them in the first place.
This. GW has historically been extremely protective of it's IP and not allowing things to 'slip out'. It's more likely that CA and GW worked together on this, or at least, GW allowed them to utilise the future Kislev designs for TW3. It takes a lot less time to whip up a unit for a video game than it would the four year cycle on the actual models. Mentlegen324 wrote:One strange thing about that art is the bear cavalry. The initial concept art reveal implied they'd be some entirely new special unit, but then that art appears to just have a Winged Lancers on one of them, so they're just a different mount type for Winged Lancers rather than a more completely unique thing?
The Winged Lancers are probably retconned to all ride bears now instead of horses, since you can probably find historical Hussar models without much difficulty and GW won't want people buying those instead of their new 'original' designs.
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This message was edited 1 time. Last update was at 2021/02/02 19:13:45
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![[Post New]](/s/i/i.gif) 2021/02/02 19:28:16
Subject: Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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Imagine being that chump who turned up with a horse, when everybody else is riding armoured polar bears and daemon bulls made of metal...
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![[Post New]](/s/i/i.gif) 2021/02/02 19:53:50
Subject: Warhammer The Old World : Bretonnia page 63
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Longtime Dakkanaut
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Arbitrator wrote:The Winged Lancers are probably retconned to all ride bears now instead of horses, since you can probably find historical Hussar models without much difficulty and GW won't want people buying those instead of their new 'original' designs.
As was discussed a few weeks ago in this thread, the idea of " GW want to make everything unique" does not make any sense and there's no reason to think that's something that's actually happening, that's not what the result of the Chapterhouse stuff was at all and the more unique factions in AoS appear to be down to AoS just being a different style. There's nothing to support the idea, even more so when the Winged Lancers on horses are also seen in that TW:W3 art right next to the bear.
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This message was edited 2 times. Last update was at 2021/02/02 19:56:14
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