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Made in gb
Sneaky Striking Scorpion






Ok I added categories for all Craftworld traits. I could list units that have the keywords mentioned in these traits too later. It's handy to know the Support Weapons have GUARDIAN keyword but War Walkers do not for example

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Screaming Shining Spear





Yeah, it's a shame windriders and war walkers don't have the guardian keyword despite having guardian pilots.
So I'm guessing technically you could put the celestial shield strat on support weapons? Not sure you'd ever want to but I guess it's an option.

 
   
Made in de
Boosting Black Templar Biker




If Support Weapons would stay in units of 3 the Guardian strats would be useful, for a single gun, it's hardly justifiable.





 
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

So as a question to someone coming in new to Eldar:

Are the Ghostaxe/Forceshields option for Wraithblades worth the cost? The 4++ is quite nice, and the extra AP and damage is also nice, but that -1 to Hit seems unfortunate (though it seems like it can be mitigated with some Psychic powers).

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in ca
Regular Dakkanaut




I was looking into a brigade using a bunch of the psychic awakening boxes mainly cause they are cheap.

Custom craftworld: masters of concealment and expert crafters

Brigade

HQ:

Asurmen

Jain Zar

Warlock
- protect
- faolchu's wing

Troops:

6 x 5 Dire Avengers
- twin catapults
- shredding fire

Elites:

3 x 5 Howling Banshees
- executioners
- piercing strike

Fast Attack:

3 x 1 Vypers
- starcannons
- shuriken catapults

Heavy Support:

3 x 1 Falcons
- eldar missile launcher
- shuriken catapults

Dedicated Transport:

3 x 1 Waveserpents
- shuriken cannons
- shuriken catapults

Ulthwe

Supreme Command

Eldrad
- warlord
- guide, doom, will of asuryan

Warlock
- protect

Warlock
- protect

2000/2000 points (120 cheaper than before ca). 15 CP

What do you guys think?

   
Made in us
Agile Revenant Titan




Florida

Got to play in a local tourney, War for Tots. This is the 10th year of the event where we raise money for Toys for Tots. This year, we provided $1700 from 24 players.

They used all the new stuff, so CA2019 points and updated Blood Angels were the biggest inclusions. Adjusting my list from the previous weekend GT, I went in to play against the Marine meta. Once Marines came out, the number of large model count armies greatly diminished, so I cannot be sure how my list performs against them.

Game 1 vs Tau. I literally have not played Tau in 8th edition. Add in triple Riptide and 30 drones and I now appreciate the firepower that army truly has. It simply doesn't degrade due to the drones. Against my list, he was not overly challenged and I got shot off the board.

Game 2 against Imperial Fists (same opponent and list from previous weekend). I was more prepared this time and understood the threat ranges. Combined with Hammer and Anvil deployment, he was tabled on turn 4. One thing of interest was utilizing Mind War from the Farseer with a Hemlock within 12" of the target. Another Mortal Wound generator in the list to use in a pinch.

Game 3 against Dark Angels. Sadly, they are in such a need receive a rules update. We had Dawn of War deployment and my opponent took first turn and destroyed a Nightspinner. My turn one killed a Devastator squad, 2 Predators, and a flier, ultimately resulting in tabling the Dark Angels by turn 4.

This event used ITC missions, but terrain was much more varied than some would expect. They are more themed rather than tourney style. This had minimal impact on my list.

I went last in every game and lost one Nightspinner in the first turn out of all three games. Understanding threat range and use of Phantasm is critical.

Know opposing armies. I don't own all the books and it gets to be a challenge to sit and read/watch videos on other armies. This was one factor contributing to my loss against Tau.

Craftworld Traits are very fun and useful. Expert Crafters is my auto take. Masterful Shots was useful, but I am on the fence if it is mandatory.

Hornet price adjustment and Hornet Pulse Lasers are extremely useful in this Marine meta. Work to maximize the 48" range the Hornet has to offset its fragile nature.

Regarding ITC, secondaries have become fairly clear as to what works. Butcher's Bill, Gangbusters, Recon, Old School, Big Game Hunter are the consistent points maker for my army.

Small model count army. I had 13 models again in my list and my games went about 1.5 hours, win or lose. This gives me time to relax and not hurt so much by the end of the day.

Lack of Command Points. Phantasm, Forewarning, and Lightning Fast Reflexes stratagem are my typical usages and I am out by turn two. I'd like to have more, but this is the concession to the list at the moment.Im not at the point yet with this army that I want more CP.

11 vehicles crowds the deployment zone, especially ensuring that no part of the model hangs off the table.
[Thumb - 20191214_110605.jpg]

This message was edited 6 times. Last update was at 2019/12/15 13:18:59


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Sneaky Striking Scorpion






 Sarigar wrote:
Spoiler:
Got to play in a local tourney, War for Tots. This is the 10th year of the event where we raise money for Toys for Tots. This year, we provided $1700 from 24 players.

They used all the new stuff, so CA2019 points and updated Blood Angels were the biggest inclusions. Adjusting my list from the previous weekend GT, I went in to play against the Marine meta. Once Marines came out, the number of large model count armies greatly diminished, so I cannot be sure how my list performs against them.

Game 1 vs Tau. I literally have not played Tau in 8th edition. Add in triple Riptide and 30 drones and I now appreciate the firepower that army truly has. It simply doesn't degrade due to the drones. Against my list, he was not overly challenged and I got shot off the board.

Game 2 against Imperial Fists (same opponent and list from previous weekend). I was more prepared this time and understood the threat ranges. Combined with Hammer and Anvil deployment, he was tabled on turn 4. One thing of interest was utilizing Mind War with a Hemlock within 12" of the target. Another Mortal Wound generator in the list to use in a pinch.

Game 3 against Dark Angels. Sadly, they are in such a need receive a rules update. We had Dawn of War deployment and my opponent took first turn and destroyed a Nightspinner. My turn one killed a Devastator squad, 2 Predators, and a flier, ultimately resulting in tabling the Dark Angels by turn 4.

This event used ITC missions, but terrain was much more varied than some would expect. They are more themed rather than tourney style. This had minimal impact on my list.

I went last in every game and lost one Nightspinner in the first turn out of all three games. Understanding threat range and use of Phantasm is critical.

Know opposing armies. I don't own all the books and it gets to be a challenge to sit and read/watch videos on other armies. This was one factor contributing to my loss against Tau.

Craftworld Traits are very fun and useful. Expert Crafters is my auto take. Masterful Shots was useful, but I am on the fence if it is mandatory.

Hornet price adjustment and Hornet Pulse Lasers are extremely useful in this Marine meta. Work to maximize the 48" range the Hornet has to offset its fragile nature.

Regarding ITC, secondaries have become fairly clear as to what works. Butcher's Bill, Gangbusters, Recon, Old School, Big Game Hunter are the consistent points maker for my army.

Small model count army. I had 13 models again in my list and my games went about 1.5 hours, win or lose. This gives me time to relax and not hurt so much by the end of the day.

Lack of Command Points. Phantasm, Forewarning, and Lightning Fast Reflexes stratagem are my typical usages and I am out by turn two. I'd like to have more, but this is the concession to the list at the moment.Im not at the point yet with this army that I want more CP.

11 vehicles crowds the deployment zone, especially ensuring that no part of the model hangs off the table.
Wow thank you very much for the write up! I'm watching right now this ITC battle report that uses that Tau list you might find it interesting and or useful
Spoiler:




Automatically Appended Next Post:
Titanicus wrote:
Spoiler:
I was looking into a brigade using a bunch of the psychic awakening boxes mainly cause they are cheap.

Custom craftworld: masters of concealment and expert crafters

Brigade

HQ:

Asurmen

Jain Zar

Warlock
- protect
- faolchu's wing

Troops:

6 x 5 Dire Avengers
- twin catapults
- shredding fire

Elites:

3 x 5 Howling Banshees
- executioners
- piercing strike

Fast Attack:

3 x 1 Vypers
- starcannons
- shuriken catapults

Heavy Support:

3 x 1 Falcons
- eldar missile launcher
- shuriken catapults

Dedicated Transport:

3 x 1 Waveserpents
- shuriken cannons
- shuriken catapults

Ulthwe

Supreme Command

Eldrad
- warlord
- guide, doom, will of asuryan

Warlock
- protect

Warlock
- protect

2000/2000 points (120 cheaper than before ca). 15 CP

What do you guys think?
Why protect on all three Warlocks? Quicken on one maybe. Will of Asuryan.... Take basically any other power. Also make use of extra powers in PA for Warlocks to replace Destructor.

I would give Wave Serpents a Starcannons and replace AML on Falcons with Star cannons as well if you can


Automatically Appended Next Post:
 Jin wrote:
So as a question to someone coming in new to Eldar:

Are the Ghostaxe/Forceshields option for Wraithblades worth the cost? The 4++ is quite nice, and the extra AP and damage is also nice, but that -1 to Hit seems unfortunate (though it seems like it can be mitigated with some Psychic powers).
Well they are same cost as sword version now. If you want tougher less attacks but higher damage go axes, if you want more attacks go swords. If you are using psychic buffs on Wraithblades with axes I would prioritise Protect rather than Enhance, I think you are referring to, for that sweet 2+/3++. If you use a Spiritseer for this you can also make use of the Spiritseer buff in close combat

This message was edited 2 times. Last update was at 2019/12/15 13:44:37


~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in us
Dakka Veteran





 Jin wrote:
So as a question to someone coming in new to Eldar:

Are the Ghostaxe/Forceshields option for Wraithblades worth the cost? The 4++ is quite nice, and the extra AP and damage is also nice, but that -1 to Hit seems unfortunate (though it seems like it can be mitigated with some Psychic powers).


I think they're quite good. A spiritseer with Protect provides sufficient buffs, but you can obviously go to town by taking a Wraith Host detachment (from the Vigilus book) or by playing Iyanden and using their special relic and stratagem. I usually play my custom craftworld, but Iyanden is quite good for wraithblades even though the craftworld trait does nothing for them.

I usually take a big unit (8 to 10) and move them up the board as quickly as possible. Sometimes I screen the wraithblades with Guardians or other disposable troops if the enemy has a powerful, fast melee threat. Wraithblades are much better if they get the charge; against most units this is overkill, but against some it is essential to have the extra attacks. Try to have another melee unit hanging around, like wraithblades with swords or a wraithlord, to come in and clear them off in case they get charged and bogged down.

If you take them you shouldn't just slot them into a random list. They're expensive and they need some support, so you really need to build your army around them.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in gb
Walking Dead Wraithlord






I found that specialist detatchemnt for the invuln on wraithguard or blades is bit of a trap. You are looking at 3CP to give something 4++ for a turn.. That something is either going to be a big blob of wraith guard.. or a big blob of sword wraith blades.

Having tried it a couple times, I haven't found it worth it trying to build around the combo.

But 1 cp for detatchement and then 1 CP for extra atatcks?

Yeah that's can be sexy. Chuck in enhance and supreme disdin and blob of swords can really pump out an fair bit of Str 5 -3 attacks. 4 attacks hitting on 2's and generating extra attacks on 5's. With enhance.

However being essentially power sword damage 1 is very mediocre. They are just not killy enough for their points IMO.

I think axes, with the point drop are superior now to the blades.

Im liking Mind War + mindshock pod really good now to make sure those SM captains die.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Dakka Veteran





Axes, I think, have always been superior to the swords. A big unit of axes is something you can build your list around, as they can tank and fight reasonably well against a wide range of opponents.

Swords are more niche, but if you're already investing in Spirit Host stuff to buff your axes then swords aren't a bad way to get more mileage out of those buffs. They're better in a small unit, either in a Wave Serpent or on foot supporting the axes.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in gb
Longtime Dakkanaut




 Korlandril wrote:
Ok I added categories for all Craftworld traits. I could list units that have the keywords mentioned in these traits too later. It's handy to know the Support Weapons have GUARDIAN keyword but War Walkers do not for example


Children of Khaine – Crimson Hunter, Crimson Hunter Exarch, Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shadow Spectres, Shining Spears, Striking Scorpions, Swooping Hawks, Warp Spiders.

Children of Morei-heg – All Non-Single Model Units.

Children of the Open Skies – Swooping Hawks, Autarch With Wings, Characters with Faolchu’s Wing, Vypers, Wasp Assault Vehicle, Falcon, Fire Prism, Night Spinner, Wave Serpent, Scorpion, Cobra, Lynx (In normal mode), Shadow Spectres, Warp Hunters.

Children of Prophecy – Farseer, Farseer Skyrunner, Warlock, Warlock Skyrunner, Warlock Conclave, Warlock Skyrunner Conclave, Spiritseer, Bonesinger, Wraithseer, Hemlock Wraithfighter.

Diviners of Fate – Everything Except Named Characters.

Expert Crafters - Everything Except Named Characters.

Grim - All Non-Single Model Units.

Hail of Doom – All Models With Access to Shuriken Weapons, Except Named Characters.

Headstrong - Everything Except Named Characters.

Hunters of Ancient Relics - Everything Except Named Characters.

Martial Citizenry- Guardian Defenders, Storm Guardians, Support Weapons.

Masterful Shots - Everything Except Named Characters.

Masters of Concealment - Everything Except Named Characters.

Mobile Fighters - Everything Except Named Characters – Requires Transports.

Savage Blades - Everything Except Named Characters.
Strike and Fade - Everything Except Named Characters.

Students of Vaul – Falcon, Fire Prism, Night Spinner, Vyper, Lynx, Warp Hunter, Wasp Assault Walker, War Walkers, Crimson Hunter, Crimson Hunter Exarch, Hemlock Wraithfighter, Phoenix, Nightwing, Cobra, Scorpion, Vampire Hunter, Vampire Raider, Wave Serpent, Hornets, Support Weapons.

Superior Shuriken - All Models With Access to Shuriken Weapons, Except Named Characters.

Vengeful Blades - Everything Except Named Characters – Requires Vs Chaos.

Warding Runes – Everything Except Named Characters.

Webway Warriors – Everything.

Wrath of the Dead – Wraithblades, Wraithguard, Wraithlord, Wraithseer, Wraithknight, Hemlock Wraithfighter, Skathach Wraithknight.

This message was edited 3 times. Last update was at 2019/12/16 09:38:54


 
   
Made in gb
Combat Jumping Rasyat




East of England

Axes are now the clear winner, but weren't always, as Saber suggests. Blades kill nearly twice as many 1w targets, and can be buffed to resemble the axe defensive profile, at a cost. Now though, with the hefty points drop, there's not much point to them (which is why I'm not very happy with it). Axes still need the detachment, imo, to unlock 4 attacks per wraith.

This message was edited 1 time. Last update was at 2019/12/16 09:52:14


 
   
Made in gb
Sneaky Striking Scorpion






Kdash wrote:
 Korlandril wrote:
Ok I added categories for all Craftworld traits. I could list units that have the keywords mentioned in these traits too later. It's handy to know the Support Weapons have GUARDIAN keyword but War Walkers do not for example
Spoiler:


Children of Khaine – Crimson Hunter, Crimson Hunter Exarch, Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shadow Spectres, Shining Spears, Striking Scorpions, Swooping Hawks, Warp Spiders.

Children of Morei-heg – All Non-Single Model Units.

Children of the Open Skies – Swooping Hawks, Autarch With Wings, Characters with Faolchu’s Wing, Vypers, Wasp Assault Vehicle, Falcon, Fire Prism, Night Spinner, Wave Serpent, Scorpion, Cobra, Lynx (In normal mode), Shadow Spectres, Warp Hunters.

Children of Prophecy – Farseer, Farseer Skyrunner, Warlock, Warlock Skyrunner, Warlock Conclave, Warlock Skyrunner Conclave, Spiritseer, Bonesinger, Wraithseer, Hemlock Wraithfighter.

Diviners of Fate – Everything Except Named Characters.

Expert Crafters - Everything Except Named Characters.

Grim - All Non-Single Model Units.

Hail of Doom – All Models With Access to Shuriken Weapons, Except Named Characters.

Headstrong - Everything Except Named Characters.

Hunters of Ancient Relics - Everything Except Named Characters.

Martial Citizenry- Guardian Defenders, Storm Guardians, Support Weapons.

Masterful Shots - Everything Except Named Characters.

Masters of Concealment - Everything Except Named Characters.

Mobile Fighters - Everything Except Named Characters – Requires Transports.

Savage Blades - Everything Except Named Characters.
Strike and Fade - Everything Except Named Characters.

Students of Vaul – Falcon, Fire Prism, Night Spinner, Vyper, Lynx, Warp Hunter, Wasp Assault Walker, War Walkers, Crimson Hunter, Crimson Hunter Exarch, Hemlock Wraithfighter, Phoenix, Nightwing, Cobra, Scorpion, Vampire Hunter, Vampire Raider, Wave Serpent, Hornets, Support Weapons.

Superior Shuriken - All Models With Access to Shuriken Weapons, Except Named Characters.

Vengeful Blades - Everything Except Named Characters – Requires Vs Chaos.

Warding Runes – Everything Except Named Characters.

Webway Warriors – Everything.

Wrath of the Dead – Wraithblades, Wraithguard, Wraithlord, Wraithseer, Wraithknight, Hemlock Wraithfighter, Skathach Wraithknight.

Wow thank you very much. One thing I might change when I add to OP this evening is the "except named characters" because that follows already as they don't have the custom Craftworld keyword

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Longtime Dakkanaut




 Korlandril wrote:
Kdash wrote:
 Korlandril wrote:
Ok I added categories for all Craftworld traits. I could list units that have the keywords mentioned in these traits too later. It's handy to know the Support Weapons have GUARDIAN keyword but War Walkers do not for example
Spoiler:


Children of Khaine – Crimson Hunter, Crimson Hunter Exarch, Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shadow Spectres, Shining Spears, Striking Scorpions, Swooping Hawks, Warp Spiders.

Children of Morei-heg – All Non-Single Model Units.

Children of the Open Skies – Swooping Hawks, Autarch With Wings, Characters with Faolchu’s Wing, Vypers, Wasp Assault Vehicle, Falcon, Fire Prism, Night Spinner, Wave Serpent, Scorpion, Cobra, Lynx (In normal mode), Shadow Spectres, Warp Hunters.

Children of Prophecy – Farseer, Farseer Skyrunner, Warlock, Warlock Skyrunner, Warlock Conclave, Warlock Skyrunner Conclave, Spiritseer, Bonesinger, Wraithseer, Hemlock Wraithfighter.

Diviners of Fate – Everything Except Named Characters.

Expert Crafters - Everything Except Named Characters.

Grim - All Non-Single Model Units.

Hail of Doom – All Models With Access to Shuriken Weapons, Except Named Characters.

Headstrong - Everything Except Named Characters.

Hunters of Ancient Relics - Everything Except Named Characters.

Martial Citizenry- Guardian Defenders, Storm Guardians, Support Weapons.

Masterful Shots - Everything Except Named Characters.

Masters of Concealment - Everything Except Named Characters.

Mobile Fighters - Everything Except Named Characters – Requires Transports.

Savage Blades - Everything Except Named Characters.
Strike and Fade - Everything Except Named Characters.

Students of Vaul – Falcon, Fire Prism, Night Spinner, Vyper, Lynx, Warp Hunter, Wasp Assault Walker, War Walkers, Crimson Hunter, Crimson Hunter Exarch, Hemlock Wraithfighter, Phoenix, Nightwing, Cobra, Scorpion, Vampire Hunter, Vampire Raider, Wave Serpent, Hornets, Support Weapons.

Superior Shuriken - All Models With Access to Shuriken Weapons, Except Named Characters.

Vengeful Blades - Everything Except Named Characters – Requires Vs Chaos.

Warding Runes – Everything Except Named Characters.

Webway Warriors – Everything.

Wrath of the Dead – Wraithblades, Wraithguard, Wraithlord, Wraithseer, Wraithknight, Hemlock Wraithfighter, Skathach Wraithknight.

Wow thank you very much. One thing I might change when I add to OP this evening is the "except named characters" because that follows already as they don't have the custom Craftworld keyword


NP and fine with me! I added it in there just as a "just in case". For example, newer Craftworlds users might not be aware that Phoenix Lords are unable to benefit from the traits.
   
Made in gb
Walking Dead Wraithlord






 grouchoben wrote:
Axes are now the clear winner, but weren't always, as Saber suggests. Blades kill nearly twice as many 1w targets, and can be buffed to resemble the axe defensive profile, at a cost. Now though, with the hefty points drop, there's not much point to them (which is why I'm not very happy with it). Axes still need the detachment, imo, to unlock 4 attacks per wraith.


Totaly agree. The minus 1 really needs enhance and supreme disdain doesn't seem overly worth it. But at 1 CP its not too bad

I think the extra point of strength means you wounding T7 on 4s instead of 5's which is also not insignifact as with D3 damage it means they double up as vehicle killers.
I think sword blades needed to come down in points also by about 5 points in order to give them a nieche. Youre essentialy paying premium for power sword attacks.

I'm playing around with ideas for axes.. Not sure which craftworld would be best.
I'm consideing:

1.3x MSU headstrong + relic hunters idea ito DS - in and shift stuff of objectives and really lock them down.
2. Ulthwe vanguard - the FNP + protect would really make them a mean shield wall unit. With eldrad increase this kind of sucks.
3. Master of concealment + Wrath of the dead
4. couple units of 6 - Headstrong + Children of morai heg - In theory once you loose 3 models you get to mitigate the -1 to hit. But I actualy think chidlren of morai heg would work better with wraithguard as it does not specifiy CC attacks. So MSU wraithguard units hitting on 2s sounds aight.

Trouble is im finding traits that suit wraiths dont really work for larger detatchements. Need those battalions for dem CPs

This message was edited 1 time. Last update was at 2019/12/16 17:33:35


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





I've been tinkering with a double battalion list with 40 dire avengers, four lots of five in serpents and two of ten in the webway. With the bladestorm exarch power, an autarch, the reroll ones to wound strat on the farseer and hail of doom they're incredibly dangerous.
They output a total of 96 shots, generating 107 hits!
Given optimal conditions they put 17 wounds on a knight, 27 wounds on the T7 3+ tank chassis, 38 wounds on marine equivalents and 69 wounds on guard equivalents. With doom and jinx on a non rotated ion shield knight they do 27 wounds.
Obviously you'd be very lucky to get everything in the range of the buffs and the enemy but I think the firepower is still very impressive and with asurman giving them a 4++ they make excellent troops, not the cheapest but very capable.

 
   
Made in gb
Walking Dead Wraithlord






kingheff wrote:
I've been tinkering with a double battalion list with 40 dire avengers, four lots of five in serpents and two of ten in the webway. With the bladestorm exarch power, an autarch, the reroll ones to wound strat on the farseer and hail of doom they're incredibly dangerous.
They output a total of 96 shots, generating 107 hits!
Given optimal conditions they put 17 wounds on a knight, 27 wounds on the T7 3+ tank chassis, 38 wounds on marine equivalents and 69 wounds on guard equivalents. With doom and jinx on a non rotated ion shield knight they do 27 wounds.
Obviously you'd be very lucky to get everything in the range of the buffs and the enemy but I think the firepower is still very impressive and with asurman giving them a 4++ they make excellent troops, not the cheapest but very capable.


Yeah but thats some 600 pts minimum.. An ulthwe blob of guardians + discipline black guardians + and doom does something very similiar but cheaper.
celestial shield will give them a 4++ 6+++ for 1 CP.

I think DA are tricky... The exarch powers have definitly pumped their viability on their own merit.
But I think even at 150pts I think Asurmen is bit of a trap. Im struggling to justiy taking him strangely enough.. The DA just seem good enough on their own.

I have been playing around on battle scribe with an ulthwe battalion of 30 DA + asurmen and eldrad as well 2x batalions of 5 msu DAs. Better shurikens and expert crafters.
All of which has the problem of no re-rolls unless you sink more points in the form of an autarch...

I think bieltan sounds the best with the innate re-roll 1's and shredding fire for DA without support or additional investment. Just keep them as MSU with shredding fire and invest points in other areas of the army.
Can also slot banshees and scropions in to benfit from Court of the young king to make a cheap assult element.

Expert crafters + master of concealment brigade with 6x MSU DA though Sounds really really interesting to me. Unfortuinately I only own 25 of the blighters so would slot in a storm guardians squad with a fusion.


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Regular Dakkanaut





Chicago, IL

Hi all,

GDFC posted the first part of their Aeldari review from CA2019.

https://www.grimdarkfilthycasuals.com/aeldari-you-to-move-state-of-the-aeldari-post-chapter-approved-part-1/

Chief Filthy Casual at GDFC
https://www.grimdarkfilthycasuals.com

Twitter: @GDFilthyCasuals
Instagram: grimdarkfilthycasuals
Facebook: https://www.facebook.com/grimdarkfilthycasuals
 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

That was a good read. Cheers.
   
Made in ca
Regular Dakkanaut




 slave.entity wrote:
CWE just won Slaaneshmas GT beating out Imperial Fists, Orks, and IH.

Four of the six GT's this past weekend included CWE in the top 4.

Twin starcannon wraithlords, night spinners, CHEs, nightwings, reapers, and vibro cannons all made an appearance. Two of the lists included a Yncarne.

Most lists took a custom craftworld with Expert Crafters/Masterful Shots. The one top 4 placing flyer spam list took Expert Crafters/Masters of Concealment instead.

Sean Nayden still doing Sean Nayden things with Biel-Tan, Sombre Sentinels, and Yncarne/Yvraine.

Alaitoc is no where in sight.



Where are these lists posted? Particularly any non-flyer spam. Thanks!
   
Made in gb
Longtime Dakkanaut






Interesting read, but, I’ll wait to see the other parts and their explanation of their methodology before I make a judgement on it.

For example, I have no idea why the standard Crimson Hunter was omitted, and we don’t know if these ratings are an average or, best, depending on weapon loadout. Whether they are based on “stand and shoot” figures, or do they include the movement penalty for heavy weapons? Do they include options such as CTM or Spiritstones? Hornets have a defence rating of 2, but, is that an average or has an advancing Hornet with Vectored Engines and 2 Shuriken Cannons not been considered? Etc etc.

I’d argue that all 3 variants of Support Weapon and Dark Reapers would be considered Fire Support as well. Alongside Vypers, which also had a point decrease.

I’d be interested to see what kind of numbers they have for the Aeldari Codices overall.
   
Made in us
Agile Revenant Titan




Florida

This was the list that won an Australian GT last weekend. Everything can fire at 48", minimal points spent on upgrades, and no lynchpin unit in the army. The list also appears to handle both MEQ and horde.

Craftworld Traits: Expert Crafters, Masterful Shots


Detachment 1 – Spearhead Detachment – Asur Brotherhood – [613 PTS – 43 PL]

HQ1: Autarch (65), Forceshield (2), Star Glaive (6) = [73 PTS – 4 PL]

Heavy1: War Walker (35), 2x Missile Launcher (40) = [75 PTS – 4 PL]
Heavy2: War Walker (35), 2x Missile Launcher (40) = [75 PTS – 4 PL]
Heavy3: War Walker (35), 2x Missile Launcher (40) = [75 PTS – 4 PL]
Heavy4: 3x Vauls Support Batteries (75), 3x Vibro Cannons (30) = [105 PTS 9 PL]
Heavy5: 3x Vauls Support Batteries (75), 3x Vibro Cannons (30) = [105 PTS 9 PL]
Heavy6: 3x Vauls Support Batteries (75), 3x Vibro Cannons (30) = [105 PTS 9 PL]



Detachment 2 – Spearhead Detachment – Asur Brotherhood – [752 PTS – 53 PL]

HQ2: Warlock (45), Singing Spear (5) = [50 PTS – 2 PL]

Heavy7: Falcon (100), 1x Missile Launcher (20), Twin Shuriken Catapult (2) = [122 PTS – 9 PL]
Heavy8: Falcon (100), 1x Missile Launcher (20), Twin Shuriken Catapult (2) = [122 PTS – 9 PL]
Heavy9: Falcon (100), 1x Missile Launcher (20), Twin Shuriken Catapult (2) = [122 PTS – 9 PL]
Heavy10: Nightspinner (110), Twin Shuriken Catapult (2) = [112 PTS – 8 PL]
Heavy11: Nightspinner (110), Twin Shuriken Catapult (2) = [112 PTS – 8 PL]
Heavy12: Nightspinner (110), Twin Shuriken Catapult (2) = [112 PTS – 8 PL]



Detachment 3 – Outrider Detachment – Asur Brotherhood – [635 PTS – 47 PL]

HQ3: Warlock (45), Singing Spear (5) = [50 PTS – 2 PL]

Fast1: Wasp Assault Walker (55), 2x Missile Launcher (40) = [95 PTS – 6PL]
Fast2: Wasp Assault Walker (55), 2x Missile Launcher (40) = [95 PTS – 6PL]
Fast3: Wasp Assault Walker (55), 2x Missile Launcher (40) = [95 PTS – 6PL]
Fast4: Hornet (50), 2x Hornet Pulse Laser (50) = [100 PTS – 9 PL]
Fast5: Hornet (50), 2x Hornet Pulse Laser (50) = [100 PTS – 9 PL]
Fast6: Hornet (50), 2x Hornet Pulse Laser (50) = [100 PTS – 9 PL]

This message was edited 2 times. Last update was at 2019/12/17 10:45:48


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Longtime Dakkanaut




That is a pretty interesting list. Not sure how well it’d perform vs another mech list though that also brings some troops to the table.

On a reasonably well setup table, I’d expect to do relatively well vs this with my Conclave list concept, as turn 1 would just be me taking shots from the Night Spinners (in theory). From turn 2, it’d be a lot more open though and would likely swing either way based on a good turn.

It is certainly mobile, but I guess it relies on just killing more things than your opponent can each turn.
   
Made in us
Agile Revenant Titan




Florida

I don't know what each game was, but the player went 5-0 and won the event.

If it is anywhere similar to what I have recently played against at events, Marines were likely out in significant numbers. I don't run any troop choices and had no issues in ITC events in relation to objectives.

This message was edited 1 time. Last update was at 2019/12/17 13:05:41


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Longtime Dakkanaut




 Sarigar wrote:
This was the list that won an Australian GT last weekend. Everything can fire at 48", minimal points spent on upgrades, and no lynchpin unit in the army. The list also appears to handle both MEQ and horde.

Craftworld Traits: Expert Crafters, Masterful Shots


Detachment 1 – Spearhead Detachment – Asur Brotherhood – [613 PTS – 43 PL]

HQ1: Autarch (65), Forceshield (2), Star Glaive (6) = [73 PTS – 4 PL]

Heavy1: War Walker (35), 2x Missile Launcher (40) = [75 PTS – 4 PL]
Heavy2: War Walker (35), 2x Missile Launcher (40) = [75 PTS – 4 PL]
Heavy3: War Walker (35), 2x Missile Launcher (40) = [75 PTS – 4 PL]
Heavy4: 3x Vauls Support Batteries (75), 3x Vibro Cannons (30) = [105 PTS 9 PL]
Heavy5: 3x Vauls Support Batteries (75), 3x Vibro Cannons (30) = [105 PTS 9 PL]
Heavy6: 3x Vauls Support Batteries (75), 3x Vibro Cannons (30) = [105 PTS 9 PL]



Detachment 2 – Spearhead Detachment – Asur Brotherhood – [752 PTS – 53 PL]

HQ2: Warlock (45), Singing Spear (5) = [50 PTS – 2 PL]

Heavy7: Falcon (100), 1x Missile Launcher (20), Twin Shuriken Catapult (2) = [122 PTS – 9 PL]
Heavy8: Falcon (100), 1x Missile Launcher (20), Twin Shuriken Catapult (2) = [122 PTS – 9 PL]
Heavy9: Falcon (100), 1x Missile Launcher (20), Twin Shuriken Catapult (2) = [122 PTS – 9 PL]
Heavy10: Nightspinner (110), Twin Shuriken Catapult (2) = [112 PTS – 8 PL]
Heavy11: Nightspinner (110), Twin Shuriken Catapult (2) = [112 PTS – 8 PL]
Heavy12: Nightspinner (110), Twin Shuriken Catapult (2) = [112 PTS – 8 PL]



Detachment 3 – Outrider Detachment – Asur Brotherhood – [635 PTS – 47 PL]

HQ3: Warlock (45), Singing Spear (5) = [50 PTS – 2 PL]

Fast1: Wasp Assault Walker (55), 2x Missile Launcher (40) = [95 PTS – 6PL]
Fast2: Wasp Assault Walker (55), 2x Missile Launcher (40) = [95 PTS – 6PL]
Fast3: Wasp Assault Walker (55), 2x Missile Launcher (40) = [95 PTS – 6PL]
Fast4: Hornet (50), 2x Hornet Pulse Laser (50) = [100 PTS – 9 PL]
Fast5: Hornet (50), 2x Hornet Pulse Laser (50) = [100 PTS – 9 PL]
Fast6: Hornet (50), 2x Hornet Pulse Laser (50) = [100 PTS – 9 PL]



I freaking love this list.
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

Honestly a super cool list! Interesting to see that the War Walkers have been split up into separate units, works around the secondaries well (I assume ITC?).

   
Made in us
Longtime Dakkanaut




 Tyranid Horde wrote:
Honestly a super cool list! Interesting to see that the War Walkers have been split up into separate units, works around the secondaries well (I assume ITC?).


Its also to prevent overkill by AT weapons. Yeah an Executioner or a Knight will pop one with a big gun, but the rest of the shots fizzle out unless they're prescient about their allocation.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

The reason for all the small units is Expert Crafters, everything else is just a bonus. It's all 48" because that's a good distance to fight marines from. I can't decide if this is more or less dull than the flyer spam we've had up till now.
   
Made in gb
Longtime Dakkanaut




Moosatronic Warrior wrote:
The reason for all the small units is Expert Crafters, everything else is just a bonus. It's all 48" because that's a good distance to fight marines from. I can't decide if this is more or less dull than the flyer spam we've had up till now.


I think it will be more engaging to play against, but also a lot more “click and play” as you don’t even have to worry about flyer positioning.

I like the list concept, but, I don’t like the idea of playing it vs a mobile army that can bring excellent combat units alongside reasonable-to-good anti-tank and objective holders. Or even armies that can place an extremely durable screen down.

For example, if my Warlock Conclave wraps and traps a Vibro Cannon or 2 each turn, whilst my troops hide out of LoS on objectives and I just take out the Hornets early on, all I’m giving my opponent the chance to shoot at is 3 Wraithlords, a Wraithseer and a -2 or -3 to hit Hornet squad. The Night Spinners could target my troops, sure, but, it’d take at least 3 turns to remove them all, by which point I’d hope to be in a strong points lead.

I also feel like my Thousand Sons list that did incredibly badly at the LGT could do well. Nothing like presenting this list with 30 Pink Horrors with a 6+++ screening my characters, before ramming 30 Tzaangors into the War Walkers and/or Vibro Cannons.

The amount of armies that can now deepstrike, and make a somewhat semi-reliable charge, units that can easily kill a Knight in 1 turn has been rising and rising. Not to mention the amount of 1st turn charge threats on the table as wlel. If they can kill a Knight in 1 go, they can kill 2 Eldar tanks in one go.

A good player can, and will win with this list, I just don’t expect it to be dominant.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Charging from Deep strike doesn't seem like a threat to this list, you're only going to get to whichever one or two disposable units they choose to screen with.
   
 
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