Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
I watched the battle report last night and the biggest lesson learned was to stay at range, shoot, and the fly keyword is important to avoid tri tip. Also, does anyone know what ability did the Chaos player utilize to keep the Craftworld unit locked in close combat?
This message was edited 1 time. Last update was at 2020/05/19 11:04:39
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
If its the spears unit you mean then I think theyre talking about wrap and trap, a good writeup is detailed below midway through the article . Nick mentions its a big disincentive to drop down his guardian blob.There's also some "conga lining" from the chaos player which is another creative use of the as written rules which we might see addressed in the next addition.
I watched another of their reports with a pretty similar list Vs world eaters. They aren't a great watch compared to something like tabletop tactics but they are more educational.
My list isn't massively different in principle, but I swap long range firepower for shining spears jumping out from behind a screen of avengers. Avenging strikes is interesting but I just don't have the points for bigger squads.
Barbachop wrote: If its the spears unit you mean then I think theyre talking about wrap and trap, a good writeup is detailed below midway through the article . Nick mentions its a big disincentive to drop down his guardian blob.There's also some "conga lining" from the chaos player which is another creative use of the as written rules which we might see addressed in the next addition.
I didn't appreciate the Epitome/fly interaction so that was a useful spot too thanks.
I prefer Kingheff's list for an all comers list. Hunters is a cool trait but I feel its a little wasted on DAs even if they are hugging objectives, so if I were to take it Itd be on a spears only detachment. Im trying to order support weapons in the UK but theres not a whiff of them anywhere, so please let me know if anyone sees them for sale somewhere!
I fought mono slaanesh demons recently so I can speak from bitter experience! That was the game that convinced me I needed more screening, wow those things are fast! When you've got shalaxi, three keepers and flying demon princes charging at you if you can't put roadblocks in the way they will just chew through anything without an invulnerable save (like almost all of our codex, for example.)
Ambush of blades is actually fairly interesting with hunters and avenging strikes. They're not going to bully intercessors but they could hold their own which is quite an improvement and they should do well against most non specialist melee infantry.
If you're going down that path, storm guardians win imo. Hunters gives them 3 base attacks, and it's much easier to proc with a 24-elf unit.
Enhance/peerless disdain gives you lots of rending attacks. A blob with enhance, ambush of blades, hunters, disdain and an autarch can expect to put out 48 -1 hits and a stack of them with no rend too.
They still have 24 shuriken shots at 12", which a lot of people forget about when evaluating the unit. 1cp gives them 4++.
Back when I used to run Alaitoc I loved running them, I may give 2 blobs a go some time on TTS...
I was thinking more about ways to improve a avenging strikes type list, i was thinking about maybe dropping a spinner and bulking out some of my avengers and it got me thinking.
I did have a whole spiel typed out to go with this list but it's something you'll probably never be able to field outside of TTS so I didn't post it... but seeing as you brought it up...
Guardian spam topped by Alaitoc cheese! Obviously a bit of a silly list but one that would actually be pretty tough for a lot of armies to deal with.
I do have fourty something stormies painted up but mine are very much a fun modelling project and wield dark eldar and even harlequin weapons on top of a mix of various normal SG weapons, aspect warrior weapons and rogue trader era space elf pirates wielding things like power fists and melta guns with chainsword bayonettes. Safe to say they're far from tournament legal!
Sound sweet though! My stormies are guardians kitbashed with AoS shadow warriors, in purple and green. They take an age to put together, not sure I could handle another 48!
kingheff wrote: I was thinking more about ways to improve a avenging strikes type list, i was thinking about maybe dropping a spinner and bulking out some of my avengers and it got me thinking.
I did have a whole spiel typed out to go with this list but it's something you'll probably never be able to field outside of TTS so I didn't post it... but seeing as you brought it up...
Wierdly enough I think if you kept 2 in the web way and then just kept dropping them in you'd always hold all of the objectives.
Id stick fusion in each of those though for extra FU factor
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
I'm sure I wouldn't be able to pilot it even semi effectively! After watching the guy snaking his blob of fourty cultists around half the board I'd hate to have to do the same with six blobs of 24!
I like the cinema of an epic battle raging with AOK and seer council wading through as portals open and legions of ranked guardians march out! Its mad and doesnt make any sense from a fluff perspective but would be epic!
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
kingheff wrote: It's very world war one, giving them a pointy stick and telling them to walk in rows towards the enemy, death korps of khaine!
It was more position war such as the battle of Verdun (1916).
See: Vorschrift D 102, Die Infanterie im Stellungskrieg, 1937.
MEQ armies can fight a war of attrition, but not Aeldari armies in the first place.
We have a lighter armour. It is often said ''speed is their armour''.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Protect and celestial shield strat on a blob of 24 gives them a 3++. Combined with Alaitoc and you can have a fearless unit that tanks shots way better than a maximum unit of intercessors.
The trouble is scaling up from more than 1 unit - I think 2 or 3 squads of 24 is probably the sweet spot - one hiding in a building, one in the webway, one getting buffed on the table. Turn 2 and 3, you can leverage them more effectively as your opponent's remaining firepower can no longer deal with that many models.
Finally, Aggressors and Assauly Cents are everywhere, and they are the natural predator of that kind of list.
This was never meant to be a particularly serious list but I think the crimson hunters would do pretty good work against things like centurions or aggressors leaving the wall of guardians to clog up the battlefield! The pistols with the point of ap are pretty nice on top of the three attacks though.
Automatically Appended Next Post: I'll bring them up here because I don't know if everyone looks at the army list section.
Dark reaper exarchs with the tempest launcher and the focused fire exarch power turning them into snipers at less than 18" range.
They just don't fit in my list, what with it focusing on 48" range units hugging the back of the board, but I think they have real potential.
Firstly, they're really good at killing characters, even those with invulnerable saves due to weight of fire.
Secondly they put a nice big no man's land of 24" where no character can safely sit without risk of being sniped.
Thirdly, they're dark reaper exarchs with a tempest launcher, even if there aren't any characters to kill they'll quite happily kill infantry very nicely!
This message was edited 1 time. Last update was at 2020/05/21 15:16:06
Mechanicaly can the Avatar of ynnead appear in T1 if soemthing dies or is e restricted to T2 because hes not a space marine ?
The concept is built around MSU long range firepower but with a verry mean punch in CC.
I would play this with keeping the command wave serpent in orbit while moving all the heavy CC bodies up the board and layering objective holding between storm guardians, shadow specters and vypers.
The shadow respecters are mainly there coz they are cool... An argument could be made for two/3 squads of banshees.
Also could slot out the avatar for yvraine and ass a skyrunner autarch plus more DA.
Ive seen the Eldar Slanesh Deamon Pri- I mean the avatar of ynnead on TTT doing some incredible work and I like his teleporting ability and think hes an incredibly strong unit.
This message was edited 1 time. Last update was at 2020/05/22 04:42:00
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Looks like a fun list, I wonder if the star cannons might be slowing down the seers. Depends on how choppy you want them to be I guess. Shuriken cannon would allow fire and fade on top of a max advance to really jump one forward up to 21" I think.
I'm not sure about putting the serpent in the sky though, that means the earliest you can get them in the game is turn three, it could be useful but it's a long time to wait for them.
I think the avatar can just start on the board now so there's no need to deepstrike it plus he gives the seers a 6+++ so probably worth sticking it next to them until it starts jumping around.
Not a tactical post but GW announced today that theyre putting up the prices on the following eldar kits and I thought this was the best place to put the info.
Hemlocks
Crimson Hunters
Guardians
War Walkers
Warlock/Farseer Skyrunner
Eldrad
Farseer on foot
Dark reapers
Might be time to order some if you intend on growing your collections in any of those directions in the near future
wuestenfux wrote: Well, the list has too less omph, too less options to combat the enemy at all threat ranges.
Storm Guardians are meh - hands down.
How do you figure?
Plenty star cannons, pulse lasers for long range combat. Very high mobility with flyers (part from.wraithseers, but these are anchor units holding middle of the board and bullet sponges)
Then you got smites/psychoc for mid range and lots of shuriken for clpse range base ap -1.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Barbachop wrote: Not a tactical post but GW announced today that theyre putting up the prices on the following eldar kits and I thought this was the best place to put the info.
Hemlocks
Crimson Hunters
Guardians
War Walkers
Warlock/Farseer Skyrunner
Eldrad
Farseer on foot
Dark reapers
Might be time to order some if you intend on growing your collections in any of those directions in the near future
Barbachop wrote: Not a tactical post but GW announced today that theyre putting up the prices on the following eldar kits and I thought this was the best place to put the info.
Hemlocks
Crimson Hunters
Guardians
War Walkers
Warlock/Farseer Skyrunner
Eldrad
Farseer on foot
Dark reapers
Might be time to order some if you intend on growing your collections in any of those directions in the near future
Couldn't say for sure if they went up recently, but theyre available at non gw retailers for under £40 in the UK. Thirty pounds for fine cast DR is pretty woeful. I had an awful time with the first few I put together, though I managed to avoid the meltdown I had dealing with my Ranger's squinty rifle syndrome . Price increases on our datacards which most likely have a lifespan of inside a year is a bit hopeful on their part. For me war walkers and more reapers were on the to do list so that's most likely where I'll look to save a little cash
This message was edited 1 time. Last update was at 2020/05/22 23:17:35
Mechanicaly can the Avatar of ynnead appear in T1 if soemthing dies or is e restricted to T2 because hes not a space marine ?
The concept is built around MSU long range firepower but with a verry mean punch in CC.
I would play this with keeping the command wave serpent in orbit while moving all the heavy CC bodies up the board and layering objective holding between storm guardians, shadow specters and vypers.
The shadow respecters are mainly there coz they are cool... An argument could be made for two/3 squads of banshees.
Also could slot out the avatar for yvraine and ass a skyrunner autarch plus more DA.
Ive seen the Eldar Slanesh Deamon Pri- I mean the avatar of ynnead on TTT doing some incredible work and I like his teleporting ability and think hes an incredibly strong unit.
I am not sure about Yncarne coming down on turn one in Matched Play (I don't think it can, but not 100%). However, it has under 10 wounds and harder to target and can teleport while on the board on turn one.
I ran into a recent issue with a list like this at an ITC event (which got cancelled due to Corona). The organizer would not allow me to field the Bonesinger as it was listed as a Legends model. Kinda sucked, but you may want to consider this.
The Ynarri detachment is pretty cool. The Yncarne takes some getting used to, but this brick of a detachment can go right into midfield.
Why Mind War? I may be missing something, but I don't see anything in the list that lowers leadership (Hemlock, Horrify, various Harlequin things). I've sniped characters with Mind War, but I'd recommend only picking this power when you can layer leadership modifiers on a model.
Ignore if you don't play ITC, but three Nightspinners may be a better fit than Falcons. Need something that circumvents line of sight.
I think this army has a lot of tools in an ITC format, but would likely be susceptible to Butcher's Bill and/or vehicles being stripped of wounds ( I forget the name of that secondary). I like the concept quite a bit.
Automatically Appended Next Post: Question: Can more tan one detachment become a Wraithost Detachment? It appears like I can, but would like to double check. It appears I can based upon the Strategic Discipline rule for Matched Play.
This message was edited 3 times. Last update was at 2020/05/23 02:04:45
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.