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![[Post New]](/s/i/i.gif) 2020/07/12 17:37:57
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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Argive wrote:flacolns with Scorpions payload as objective grabbers. heard it here first folks 
step away from the inside-o-headatron
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/07/12 17:51:16
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Sneaky Sniper Drone
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ClockworkZion wrote: Turnip Jedi wrote:So thinking Serpent spam might be back on the menu, maybe splash of Falcons for more pewpew and extra hiding places for our squishy footsloggers
Mechdar looks like a good early edition build, depending on how points shift going forward.
At least in the Eternal War missions!
I see like Wave Serpents with like Spirit Stones, maybe even vectored engines, just to be obnoxious. Then stuff them with Dire Avengers as objective holders, maybe even Wraithguard. They can body-block stuff from a point, screen a charge and shoot back with some pretty decent shuri-power and if they get popped suddenly you've got a bunch of obsec spilling out.
Not sure Falcons are really up to that particular job as much. They're less durable, heavy hits at -1 in combat and you're really gonna want to shoot the pulse laser at bigger stuff than what might be touching you. Probably better as something you keep back to take potshots before driving up as backup.
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This message was edited 1 time. Last update was at 2020/07/12 17:54:09
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![[Post New]](/s/i/i.gif) 2020/07/12 18:00:03
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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Oh aye the Falcons are bit of a coin flip but might be better at popping opposing transports than Serpents if mech lists are the early hotness in 9th
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/07/12 18:00:38
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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I built a 1750 list with that premise in mind based on current painted models .
1749 Pts
Battalion
Farseer, Guide, Doom, Focus Will
Warlock Conclave (2 models): Protect/Jinx
3 x 7 DA, 1 Exarch; Avenging Strike, Dual Catapults
3 x 1 Wave Serpent, Twin Cannons, Cannon
1 x 3 Hornets, Hornet Pulse Lasers
1 x 4 Shining Spears, 1 Exarch
3 x 1 Falcon, Starcannon, Pulse Laser, Twin Catapult
I'm still not sure about secondaries It can depend on opponent and overall familiarity with the army utility.
The Hornets, hoping they are still availablefor 9th edition, is the real firepower 'brick' unit. They put out 18, S6, -3AP, 2D shots. They are one unit, and I'd like to see how this unitinteracts with terrain.
The Warlock Conclave is to cast Jinx at 36" out of LOS with Focus Will assisting.
The army feels small at 1750. I'm hoping The points will be off and have more points available once they are known. But, the list has 9 vehicles with a fair amount of shooting.
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This message was edited 1 time. Last update was at 2020/07/12 18:01:17
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/07/12 18:19:41
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Archmagos Veneratus Extremis
On the Internet
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Unless GW overhauls Iyanden I'm thinking of swapping to Wrath of the Dead and maybe one of the shuriken buff traits for the army.
The re-roll one die option is nice, but I'd rather get a flat buff over a re-roll.
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![[Post New]](/s/i/i.gif) 2020/07/12 19:16:10
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Boosting Black Templar Biker
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Axe Wraithguard might be the choice to take a forward objective. They're durable as is, add protect and fortune, maybe a -1 to hit and you have a serious brick. They can perform actions if you need not charge. From there you have to hold two objectives in the back and kill the opponent off their forward objective. That's the theory for static play ofc and falls apart at first enemy contact ^^
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![[Post New]](/s/i/i.gif) 2020/07/12 19:52:44
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Archmagos Veneratus Extremis
On the Internet
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Cpt. Icanus wrote:Axe Wraithguard might be the choice to take a forward objective. They're durable as is, add protect and fortune, maybe a -1 to hit and you have a serious brick. They can perform actions if you need not charge. From there you have to hold two objectives in the back and kill the opponent off their forward objective. That's the theory for static play ofc and falls apart at first enemy contact ^^
Bubblewrapping a seer who can share their invul to Wraithblades might be an aggressive objective taker as well.
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![[Post New]](/s/i/i.gif) 2020/07/12 20:33:26
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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Possibly give the Spiritseer Faolchu's Wing so he can land within the Wraithblades unit.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/07/12 20:41:56
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Archmagos Veneratus Extremis
On the Internet
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Sarigar wrote:Possibly give the Spiritseer Faolchu's Wing so he can land within the Wraithblades unit.
Also an option. Thought was you could punt the Spritseer and a unit of Wraiths up the board (likely in a Wave Serpent so they get there faster) and start applying pressure rather early in the game to.a key objective or or opponent's back line. Blades will chew through stuff easier (though need the seer to share their invul), but axes are tanky and still appreciate the bonus the seer can give them. Automatically Appended Next Post: Anyone have thoughts about Wraithlord load outs in the new edition? I'm feeling swords are looking better, and the Aeldari Missile Launcher or Star Cannon could be nice but I haven't dug too deep yet.
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This message was edited 1 time. Last update was at 2020/07/12 20:50:52
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![[Post New]](/s/i/i.gif) 2020/07/12 20:53:58
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Dakka Veteran
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Sarigar wrote:
The army feels small at 1750. I'm hoping The points will be off and have more points available once they are known. But, the list has 9 vehicles with a fair amount of shooting.
This is the biggest thing I'm noticing while constructing new lists. Our armies were already fairly light on model count so things are only going to get tighter.
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![[Post New]](/s/i/i.gif) 2020/07/12 20:55:20
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Archmagos Veneratus Extremis
On the Internet
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Also thinking of Wrath of the Dead and Superior Shuriken over Iyanden. Extra range for stuff like Dire Avengers and Guardians who need to hold objectives is never a bad deal, plus I'm looking at running around 1k of Wraith units.
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![[Post New]](/s/i/i.gif) 2020/07/12 20:59:45
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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ClockworkZion wrote: Sarigar wrote:Possibly give the Spiritseer Faolchu's Wing so he can land within the Wraithblades unit.
Also an option. Thought was you could punt the Spritseer and a unit of Wraiths up the board (likely in a Wave Serpent so they get there faster) and start applying pressure rather early in the game to.a key objective or or opponent's back line. Blades will chew through stuff easier (though need the seer to share their invul), but axes are tanky and still appreciate the bonus the seer can give them.
Automatically Appended Next Post:
Anyone have thoughts about Wraithlord load outs in the new edition? I'm feeling swords are looking better, and the Aeldari Missile Launcher or Star Cannon could be nice but I haven't dug too deep yet.
I've not found many instances where I needed to use the sword. With d6 damage, it is too random for my taste. I prefer the fist for a flat 3 damage.
After being reminded why AP0 sucks against Marines, I still think the Starcannon is a solid weapon. I've used two AML on a Wraithlord and it performed well. In 9th, it should have better utility, depending on points.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/07/12 21:19:54
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Boosting Black Templar Biker
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For starters i'll add EMLs on Wraithlords and Walkers, assuming points fit. Blast on the frag profile seems promissing. Serpents will prbly remain on Shuriken to add vectored engines, maybe even star engines.
I think of a backline battery of 3 Weaver platforns and a squad of Dark Reapers to fire and fade into cover. From there we'll see how many heavy slots will be needed. It's gonna be some serious listbuilding exercises though. So many thoughts, such incoherent posts, i need to get the book in my hands
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![[Post New]](/s/i/i.gif) 2020/07/12 21:33:50
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Xeno-Hating Inquisitorial Excruciator
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I'm thinking that I want my Wraithlord weapons to be solid against infantry so that I can get them stuck in and still be shooting (and they're most likely to be tied up by infantry who might not want a wraithlord charging their tank). However, as pointed out, AP0 sucks, especially into cover. Maybe shuriken cannons, if they're still cheap and cheerful? Also agree with the Starcannons, they have a very wide range of valid targets and are very, very good against Primaris.
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For the greater glory of the Zoat Empire!
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![[Post New]](/s/i/i.gif) 2020/07/12 22:15:35
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Trigger-Happy Baal Predator Pilot
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Starcannons with ignore cover are amazing against primaris. I used it to great effect in my last battle. Even shuriken cannons get a great boost for their rend with it.
I think going forwards MSU and mech spam is the way for anyone who can do it well and were one of the best at it. However, I also think it's down to how they price the wave serpent as it's almost a crutch unit for us it's so good.
I am really liking WW and vypers at the moment as they can both put out fair weight of fire with good movement option's as well.
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![[Post New]](/s/i/i.gif) 2020/07/12 22:36:56
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Archmagos Veneratus Extremis
On the Internet
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Star cannons are sounding good. I was thinking the sword for bigger targets since it doesn't remove the fists as an option, but fair points all around.
We have a fairly good number of Custodes players locally as well. Any recommendations there?
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This message was edited 1 time. Last update was at 2020/07/12 22:37:05
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![[Post New]](/s/i/i.gif) 2020/07/12 22:37:45
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Xeno-Hating Inquisitorial Excruciator
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My biggest problem in the past with war walkers has been that it was too easy for small infantry units to tie them up and make them useless. Between "outflanking" coming back, and the ability to shoot into troops tying them up, I'm liking them a lot better.
My current builds of double brightlances, however, are exactly what I don't need for that...again maybe looking at starcannons.
Standard disclaimer for not knowing the points anything will cost inserted here.
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For the greater glory of the Zoat Empire!
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![[Post New]](/s/i/i.gif) 2020/07/12 22:42:30
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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Ive run my serpent as backline anchor with twin BL + spirit stone with cover and EC. Very nice platform with a 2+/6+++ and damage reduction.
Im probably going to use a few more aml overall. Points depending.
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![[Post New]](/s/i/i.gif) 2020/07/13 08:00:20
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Ladies Love the Vibro-Cannon Operator
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Argive wrote:Ive run my serpent as backline anchor with twin BL + spirit stone with cover and EC. Very nice platform with a 2+/6+++ and damage reduction.
Im probably going to use a few more aml overall. Points depending.
So far, I played it differently using several Serpents with triple shuricannons moving gradually forward and constantly shooting the enemy.
The units inside were unmounted when needed, mostly 5 DA and 5 FD.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/07/13 09:48:16
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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A snippet from the News and Rumors thread regarding new point values.
. Eldar are in a very tough spot. Even if points changes are a little deceptive for this army, they still have some large obstacles to overcome. I feel like currently the mission structure does not provide a great outlet for Eldar, as their speed is of less value on a smaller board (potentially), and they need to be able to sit on objectives to claim them. Their durability in the past version of the rules revolved around massive penalties to hit, and that is not the case any longer with capped modifiers to hit. Things like the Night Spinner going up 25 points, Fire Prisms going up 30 points, and Shining Spears going up 15 points a model will all be large blows to this army, as these were commonly seen, competitive units. Flyers will be of lesser impact, though they both went up about 10%. Troops also went up quite a bit, with Guardian Defenders going up 2 points (platforms 7), Rangers up 3 points, and Storm Guardians also going up 3 points will put a tax on many of these units. I don’t think it’s a great time to be a Craftworlds player, but they do still have some very competitively pointed psykers and perhaps other units will come to the fore as the choice – Wave Serpents are extremely good in this version of the rules and I expect that to be the default choice in the future. Roomba game still strong.
Edit:
https://youtu.be/cQY932e6hN4
Striking Scorpion82 details every Craftworld point increase in the beginning of the video.
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This message was edited 2 times. Last update was at 2020/07/13 10:04:59
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/07/13 10:28:58
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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Uuuugh.... thatdoes not sound great. Pretty much what i feared.
Guardians at 10pts.. rangers15 pts
Shining spears almost doubling lol..
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This message was edited 1 time. Last update was at 2020/07/13 10:30:32
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![[Post New]](/s/i/i.gif) 2020/07/13 11:36:53
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Archmagos Veneratus Extremis
On the Internet
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Someone on the Warhammer Competetive subreddit transcribed the video for Crafteorld players: https://docs.google.com/spreadsheets/d/1nYKpsM77UKA6DVGztslVfZf5w1Z0piKb1K-6txaQCcM/edit?usp=drivesdk Automatically Appended Next Post: Looks like some of the points increases roll innstandard wargear costs meaning that the end points bump isn't that high, but it's still a points bump. Automatically Appended Next Post: Also, huh. Axe Wraiths are cheaper than the swords if I read thst correctly?
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This message was edited 2 times. Last update was at 2020/07/13 11:44:32
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![[Post New]](/s/i/i.gif) 2020/07/13 11:50:34
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Deadly Dire Avenger
Scotland
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Goonhammer had a similar cross faction write up. My interpretation is that it's not doom and gloom time yet, but until a new codex we have a system that further entrenches the winners and losers units of 8e.
https://www.goonhammer.com/the-9th-edition-munitorum-field-manual-points-review/?fbclid=IwAR2iDtdx9Dc9Z2Y24VoMGiq-2EiXGFjBdAFy-TRd2VnNI-Eoi1cF_Z7tiHI
"I can’t pretend that these changes aren’t rough, but the key requirement is being able to still build a mobile, durable force, which you definitely can. It is a real shame that a whole bunch of mid tier stuff gets thrown straight back on the scrapheap – Howling Banshees and Striking Scorpions both get inexplicably massive above-rate increases as a final screw you."
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This message was edited 1 time. Last update was at 2020/07/13 12:05:10
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![[Post New]](/s/i/i.gif) 2020/07/13 12:10:07
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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I assume the final points include wargear...
They must do. No way is a single dark reaper like 40+ pts lol
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![[Post New]](/s/i/i.gif) 2020/07/13 12:13:26
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Xeno-Hating Inquisitorial Excruciator
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Argive wrote:I assume the final points include wargear...
They must do. No way is a single dark reaper like 40+ pts lol
Some units got the points for weapons rolled in -- dark reapers, fire dragons.
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For the greater glory of the Zoat Empire!
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![[Post New]](/s/i/i.gif) 2020/07/13 12:17:28
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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I dont see why you would not take scorpions as your infantry over anything else.
Scropion spam! I called it
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This message was edited 1 time. Last update was at 2020/07/13 12:17:51
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![[Post New]](/s/i/i.gif) 2020/07/13 12:18:34
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Xeno-Hating Inquisitorial Excruciator
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Argive wrote:I dont see why you would not take scorpions as your infantry over anything else.
Scropion spam! I called it 
I love my scorpions, but a 44% price increase definitely cuts into their efficiency!
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For the greater glory of the Zoat Empire!
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![[Post New]](/s/i/i.gif) 2020/07/13 12:20:50
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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they are still the cheapest infantry outside of storm guardians now tho...
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![[Post New]](/s/i/i.gif) 2020/07/13 12:22:52
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Xeno-Hating Inquisitorial Excruciator
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Argive wrote:they are still the cheapest infantry outside of storm guardians now tho...
Indeed. Regular guardians are 10. Our infantry got disproportionately hit with our price increases. Efficiency-wise, definitely steers us into less infantry. How the new rules and missions will support that or not I'm not yet certain.
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For the greater glory of the Zoat Empire!
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![[Post New]](/s/i/i.gif) 2020/07/13 13:00:56
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Ladies Love the Vibro-Cannon Operator
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Well, looks rather confusing as they shifted the model cost and the wargear/weapon cost slightly.
Wargear/weapons often got cheaper and model cost went up.
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This message was edited 1 time. Last update was at 2020/07/13 13:01:11
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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