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Made in gb
Combat Jumping Rasyat




East of England

Give me Vypers. I like solo BL with expert crafters, and shuricannon ideally, for 70pts. They also love masters of concealment for a 2+. Part of what's so good about them is their speed, allowing you to score engage on all fronts with ease.



Automatically Appended Next Post:
Oh yeah guys, I thought I'd spread the good word on Crimson Hunter Exarchs - I've been running a pair and they've proven very tanky.

EC/MoC traits, with evade exarch power gives your plane 2+/5++ and -1 to hit. That's a really good defensive profile in my book, and it's been unlocked by the change in how vehicles and heavy weapons interact, freeing up the exarch power.

This message was edited 1 time. Last update was at 2020/08/31 15:45:33


 
   
Made in gb
Screaming Shining Spear





Still running my nine vypers in test games and they're still great. With that 2+ from concealment and just the number of wounds they are very tricky to shift and, as vehicles, are great screens for the squishy characters. I think a salamander relic whirlwind Scorpius with the +1 to wound strat was averaging a single vyper per volley.
Nice to hear the Che is doing well. I nearly bought one the other day but settled on two boxes of windriders to convert into spears.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, is there a consensus about using a unit of Wraithblades letting them move through the centre and holding it for a while or clearing an objective?
I think this is the only Eldar unit (bar vehicles) able to do so.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan




Florida

I've used a 5 strong unit with Axe/Shiled and found them very worthwhile. I've painted another now and will run them at with 2 x 5 and 1 x 10 Wraithblades to see which I prefer.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Screaming Shining Spear





 wuestenfux wrote:
Well, is there a consensus about using a unit of Wraithblades letting them move through the centre and holding it for a while or clearing an objective?
I think this is the only Eldar unit (bar vehicles) able to do so.


I doubt there's a consensus, this is the internet after all!
I think they're ok, great durability obviously, not very killy either unfortunately.
Their main weakness is that they're not obsec, if a single guardsman survives your attacks or gets move move moved onto your objective you've lost it.
So ideally you want to combine them with durable obsec, maybe a big blob of storm guardians with celestial shield and protect?
Possibly an iyanden patrol and use the psytronome to boost the attacks of the blades with the advantage that only one runs from morale?

 
   
Made in gb
Walking Dead Wraithlord






 kingheff wrote:
 wuestenfux wrote:
Well, is there a consensus about using a unit of Wraithblades letting them move through the centre and holding it for a while or clearing an objective?
I think this is the only Eldar unit (bar vehicles) able to do so.


I doubt there's a consensus, this is the internet after all!
I think they're ok, great durability obviously, not very killy either unfortunately.
Their main weakness is that they're not obsec, if a single guardsman survives your attacks or gets move move moved onto your objective you've lost it.
So ideally you want to combine them with durable obsec, maybe a big blob of storm guardians with celestial shield and protect?
Possibly an iyanden patrol and use the psytronome to boost the attacks of the blades with the advantage that only one runs from morale?


They are very reliant on protect

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





You think wraithblades are very reliant on protect?

 
   
Made in ie
Regular Dakkanaut




Playing Imperial Fists on Saturday (hopefully), 2000pts "Scorched Earth" mission.

We've shared lists, and I'm going to be spending the next few days playing out my opening turns in my head!

Mostly I'm thinking about target priority. So far, this is what I'm thinking:

1) Repulsor Executioner
2) Helblasters if they're on Objectives/close to my own deployment zone
3) Invictor Warsuit
4) Incursors/Infiltrators that are on objectives
5) Aggressors that are on Objectives
6) whatever the flyer is called (has two assault cannons)
7) Cataphract Captain and/or Lieutenant

What do y'all think? Would anybody change the order?
   
Made in gb
Screaming Shining Spear





NuhJuhKuh wrote:
Playing Imperial Fists on Saturday (hopefully), 2000pts "Scorched Earth" mission.

We've shared lists, and I'm going to be spending the next few days playing out my opening turns in my head!

Mostly I'm thinking about target priority. So far, this is what I'm thinking:

1) Repulsor Executioner
2) Helblasters if they're on Objectives/close to my own deployment zone
3) Invictor Warsuit
4) Incursors/Infiltrators that are on objectives
5) Aggressors that are on Objectives
6) whatever the flyer is called (has two assault cannons)
7) Cataphract Captain and/or Lieutenant

What do y'all think? Would anybody change the order?


What is your list roughly?

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 kingheff wrote:
You think wraithblades are very reliant on protect?


Protect and Fortune make them incredibly resilient.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

NuhJuhKuh wrote:
Playing Imperial Fists on Saturday (hopefully), 2000pts "Scorched Earth" mission.

We've shared lists, and I'm going to be spending the next few days playing out my opening turns in my head!

Mostly I'm thinking about target priority. So far, this is what I'm thinking:

1) Repulsor Executioner
2) Helblasters if they're on Objectives/close to my own deployment zone
3) Invictor Warsuit
4) Incursors/Infiltrators that are on objectives
5) Aggressors that are on Objectives
6) whatever the flyer is called (has two assault cannons)
7) Cataphract Captain and/or Lieutenant

What do y'all think? Would anybody change the order?

I'd consider units first that threaten your front ranks such as Invitors and infiltrating units.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Screaming Shining Spear





The simple answer is to work out what your most important units are and take out the biggest threats to those units.

 
   
Made in ie
Regular Dakkanaut




This is the list I’m bringing:


++ Battalion Detachment 0CP (Aeldari - Craftworlds) [97 PL, 2,000pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Children of Prophecy, Expert Crafters

Detachment CP

+ HQ +

Farseer Skyrunner [7 PL, 140pts]: 0. Smite, 3. Fortune, 4. Executioner, 4: Fate's Messenger, Craftworlds Warlord, Shuriken Pistol, Singing Spear
. The Phoenix Gem

Wraithseer [8 PL, 155pts]: D-cannon

+ Troops +

Rangers [3 PL, 75pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 75pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 75pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Wraithblades [10 PL, 200pts]: Ghostaxe and Forceshield, 5x Wraithblade

Wraithguard [10 PL, 240pts]: D-scythe, 5x Wraithguard

+ Fast Attack +

Vypers [3 PL, 55pts]
. Vyper: Starcannon, Twin Shuriken Catapult

Vypers [3 PL, 55pts]
. Vyper: Starcannon, Twin Shuriken Catapult

Vypers [3 PL, 55pts]
. Vyper: Starcannon, Twin Shuriken Catapult

+ Heavy Support +

War Walkers [4 PL, 80pts]
. War Walker: Aeldari Missile Launcher, Bright Lance

War Walkers [4 PL, 80pts]
. War Walker: Aeldari Missile Launcher, Bright Lance

War Walkers [4 PL, 80pts]
. War Walker: Aeldari Missile Launcher, Bright Lance

+ Flyer +

Crimson Hunter Exarch [11 PL, 200pts]: Two Starcannons
. Exarch Power: Evade

Hemlock Wraithfighter [12 PL, 240pts]: 4. Protect/Jinx, 6. Impair Senses, Spirit Stones

+ Dedicated Transport +

Wave Serpent [9 PL, 195pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Twin Starcannon, Vectored Engines

++ Total: [97 PL, 2,000pts] ++

Created with BattleScribe


We have also pre-determined the mission - “Scorched Earth” from the BRB. For secondaries I’m thinking Psychic Ritual, Take it Down, and... the one for getting into table quarters
   
Made in gb
Walking Dead Wraithlord






 kingheff wrote:
You think wraithblades are very reliant on protect?


Yes. In a lot cases it means sacrificing jinx over protect.

If you going to spend 400pts on them.. The 3++ over 4++ makes a huge difference to the point where people just dont shoot or take an entire army worth of shooting them allowing them to do their job either way.
I been running wraiths every game in 8th. Variations of the vigilius specialist detachments and then later axes when the pts came down.

They only have a 3+ base and 3 W isitn that hard to chew through with some re-rolls with plasma and bolters.
I have found them a very all or nothing unit. As in youu go all in or them or dont bother taking them. There are better things to take for their pts IMO with more utility or firepower.

This message was edited 1 time. Last update was at 2020/09/01 21:29:32


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





Spoiler:
 Argive wrote:
 kingheff wrote:
You think wraithblades are very reliant on protect?


Yes. In a lot cases it means sacrificing jinx over protect.

If you going to spend 400pts on them.. The 3++ over 4++ makes a huge difference to the point where people just dont shoot or take an entire army worth of shooting them allowing them to do their job either way.
I been running wraiths every game in 8th. Variations of the vigilius specialist detachments and then later axes when the pts came down.

They only have a 3+ base and 3 W isitn that hard to chew through with some re-rolls with plasma and bolters.
I have found them a very all or nothing unit. As in youu go all in or them or dont bother taking them. There are better things to take for their pts IMO with more utility or firepower.


I see your point but, personally, I struggle to see me putting a unit of ten on the table. Four hundred points is a huge chunk of the list and is pretty slow and has average damage output because of the -1 to hit. I get the tankiness argument but without obsec they lose the objective to a single scout etc.
I can see a min squad or two being useful but I don't think 9th really supports a big blob of ten.

 
   
Made in gb
Walking Dead Wraithlord






Thats exactly i..t I like them and my fav unit but I dont dont think they are good enough to be considered top tier competitive due to the cost slowness and no range.

Perhaps a 5 strong squad as a throw away counter charge measure but I'd rather take two wraith-lords if I have the slots as its likely Ill be running EC anyway and they can apply damage from T1.

But taking 2x5 might as well take 10 strong unit and buff them I guess is what im saying.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





I'm thinking more about deepstriking a unit of five in midgame to harass tanks etc hiding in the backfield. Still not sure it's an amazing strategy but it's the best I can think of.
Overall though I think I'd just go for spears, faster, good firepower comparable melee. Less tanky obviously but we're eldar not death guard, we don't have enough options to play the camping on objectives and surviving game.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Argive wrote:
 kingheff wrote:
You think wraithblades are very reliant on protect?


Yes. In a lot cases it means sacrificing jinx over protect.

If you going to spend 400pts on them.. The 3++ over 4++ makes a huge difference to the point where people just dont shoot or take an entire army worth of shooting them allowing them to do their job either way.
I been running wraiths every game in 8th. Variations of the vigilius specialist detachments and then later axes when the pts came down.

They only have a 3+ base and 3 W isitn that hard to chew through with some re-rolls with plasma and bolters.
I have found them a very all or nothing unit. As in youu go all in or them or dont bother taking them. There are better things to take for their pts IMO with more utility or firepower.

Fortune would also help to keep them alive and kicking.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Combat Jumping Rasyat




East of England

I think you're going to need 2 runes casters and a farseer dedicated to babysitting your axe blob to make them shine - they need fortune, protect and quicken imo. They'd love enhance too, but that's a luxury.

What I loved about swords in the vigilus detachment was their ability to blender any unit they touched, on top of their buffable defence. With the +1A and peerles disdain strats they became horrible, especially if you had someone throwing enhance on them. Expected damage of 37 vs MEQ, for example, or 22 against a knight, w/no doom. They chugged down CP so fast that you only got two rounds out of them at that level, but it was lovely.

Axes feel so toothless by comparison. Ah well, it's the way of edition changes I suppose.

This message was edited 1 time. Last update was at 2020/09/03 06:42:39


 
   
Made in gb
Screaming Shining Spear





I'm with groucho, I like the damage output of the swords and the durability of the axes. Maybe we can combine loadouts in the new codex, please gw?

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Axe Blades in a list with Wrath of the Dead and Hunters of Ancient Relics are getting enough attacks to offset the -1 to hit. Add Protect and Fortune, they will hang on objectives and hit anything that gets close.
As for deterring obsec troops, use the wave serpent to push out opponents and get the wraiths beyond the objective, not directly on it.
   
Made in gb
Walking Dead Wraithlord






man I need to start painting again asap..

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





Has anyone had any success building lists that don't give up maximum bring it down points?
I keep trying to come up with something that doesn't include a skew towards monsters and vehicles but I'm struggling to find a list I'm happy with.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 kingheff wrote:
Has anyone had any success building lists that don't give up maximum bring it down points?
I keep trying to come up with something that doesn't include a skew towards monsters and vehicles but I'm struggling to find a list I'm happy with.

What enemy lists do you have in mind?
One also finds mech Eldar lists with minimum troop support.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Screaming Shining Spear





I'm just trying to come up with tac lists that aren't heavy on vehicles.
I usually get about as far as three squads of five spears, characters and some avengers then I start struggling to find much that isn't depending on transports.

 
   
Made in us
Agile Revenant Titan




Florida

I'm taking the following to a 5 round event this weekend. I won't claim it is any good, but it the list is skewed away from vehicles.

1 x 1 Farseer Skyrunner
1 x 5 Warlock Skyrunner Conclave
2 x 5 Dire Avengers
1 x 10 Wraithblades (Axe and Shield)
1 x 5 Shining Spears
1 x 1 Hemlock Wraithfighter

1 x 1 Troupe Master
1 x 1 Shadowseer
2 x 5 Troupe
1 x1 Death Jester
1 x 4 Skyweaver

We shall see if I can pressure armies enough to let the troop units score the bulk of my points.

This message was edited 1 time. Last update was at 2020/09/04 10:40:51


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Screaming Shining Spear





 Sarigar wrote:
I'm taking the following to a 5 round event this weekend. I won't claim it is any good, but it the list is skewed away from vehicles.

1 x 1 Farseer Skyrunner
1 x 5 Warlock Skyrunner Conclave
2 x 5 Dire Avengers
1 x 10 Wraithblades (Axe and Shield)
1 x 5 Shining Spears
1 x 1 Hemlock Wraithfighter

1 x 1 Troupe Master
1 x 1 Shadowseer
2 x 5 Troupe
1 x1 Death Jester
1 x 4 Skyweaver

We shall see if I can pressure armies enough to let the troop units score the bulk of my points.


Nice, I shall look forward to hearing how you got on.

 
   
Made in gb
Walking Dead Wraithlord






 Sarigar wrote:
I'm taking the following to a 5 round event this weekend. I won't claim it is any good, but it the list is skewed away from vehicles.

1 x 1 Farseer Skyrunner
1 x 5 Warlock Skyrunner Conclave
2 x 5 Dire Avengers
1 x 10 Wraithblades (Axe and Shield)
1 x 5 Shining Spears
1 x 1 Hemlock Wraithfighter

1 x 1 Troupe Master
1 x 1 Shadowseer
2 x 5 Troupe
1 x1 Death Jester
1 x 4 Skyweaver

We shall see if I can pressure armies enough to let the troop units score the bulk of my points.


I like this..

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in be
Fresh-Faced New User




Sieben wrote:
Mellowlicious wrote:
Ioldar wrote:

- Shining Spears -
Ynnari: Occasionally first strike or +1 to hit in cc. Access to advance and charge strategem. Lack of fortune and protect.
CWE: More attacks with hunters of ancient relics and either expert crafters or headstrong for easier charge rolls. Defensive buffs.

With Ynnari i'd tend to run them in small squads as they lack protection and it helps to activate SfD.
Multiple squads are harder to hide in the webway though and Ynnari lack the charge bonus of CWE.
With CWE i would take large squads. Fortune and protect for durability and doom for better damage.
They can hide in the webway and appear with +4 to charge with Ghostwalk, Headstrong and Swooping Dive.

Don't forget that with CWE you can take a Warlock with Quicken and yolo them ahead 28 inch in one turn, or move after coming in from deepstrike. It makes charging incredibly easy. You can only do it on one unit, of course.


Both is not correct:

1. If you use quicken on Shining Spears you can move up 44 Inches (without being able to charge) or 32 inches (while stil being able to charge). 2. and more importantly: A unit arriving via deepstrike can NEVER move for any reason with the exception being a charge move. So no: you cannot drop in a unit from deep strike and them quicken than for a guaranteed 2 inch charge move.

I definitely agree with you on the first point, I keep mixing up movement ranges on units, and often enough the difference of a couple of inches doesn't matter that much when you're already flying across the entire board.

Regarding the second point, I guess that is indeed how the rules can be read. I've been playing it wrong...
   
Made in gb
Combat Jumping Rasyat




East of England

It's been that way for a couple of years now, Sieban is definitely right. But if you need a DS-charge to go off, a warlock with ghostwalk is a great choice. 7" with a reroll isn't 2" but it's still much more reliable. You could even give them their own detachment with hunters of ancient relics and +1 to charge, if it's a key to your gameplan.
   
 
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