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Made in gb
Walking Dead Wraithlord






Scatter lazor needs a serious rethink.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Combat Jumping Rasyat




East of England

God I hope they revisit relics and traits! They're so underwhelming and flavourless as they stand.

An interesting 'tell' from the Deathwatch codex was that DW get an ability to stop Eldar from messing with your BS, which strongly suggests we'll get a modified ability to stack negatives - Whacking a BS malus on something is a nice way to sidestep the new 'no more than -1 or +1 to hit' rule.

Final hope is to see guardians get a revamp, and the Avatar to be worth a damn.

And a total Aspect revamp.

... And Phoenix Lords that aren't bad jokes.
   
Made in gb
Longtime Dakkanaut





I really hope this is the year Eldar finally get their big model range revamp.
Its hard to recommend anyone start an Eldar army with the model range the way it is.
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

Keen to see what Drukhari gets first before making any guesses on what we'll get. Seems to me like Eldar might be a release later in the year as we've had absolutely no indication of any kits in the pipeline.

Hoping for something better than a blanket -1 to hit. I think a ground up redesign is needed but we'll see.

   
Made in us
Sister Vastly Superior





 Farstrand wrote:
 warmaster21 wrote:
Seeing the teaser they showed for Incubi in the DE codex announcement, I think there is some hope for aspect warriors getting equivalent buffs... hopefully


I am not sure what to hope for here.


The Drukhari got more damage. And one more WS. Right?

I feel like most of our elites and weapons need more things that make them different from each other.

Scorpions. Better infiltrate and make them hitting harder. While banchees are faster and have more attacks.

The same with our heavy weapon choices. Right now they feel too similar. Make one with 6 shots. But ST 3 and -1 ap. or something. While a star cannon is 2 shots at st6 and -3 ap 2 dam. Or some such.

We should be able to have the ultimate weapon vs the chosen foe. But they shouldn't work against everyone.
The same with our troops.


Ok. Just hope they don't give us ws 2+ and call us done.


They got +1 WS, +1 Strength on the weapon, and +1 damage. and they are still 4 plvl or whatever those things are called, so I dont expect much change in the way of points

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Swift Swooping Hawk





Oklahoma

 grouchoben wrote:
God I hope they revisit relics and traits! They're so underwhelming and flavourless as they stand.

An interesting 'tell' from the Deathwatch codex was that DW get an ability to stop Eldar from messing with your BS, which strongly suggests we'll get a modified ability to stack negatives - Whacking a BS malus on something is a nice way to sidestep the new 'no more than -1 or +1 to hit' rule.

Final hope is to see guardians get a revamp, and the Avatar to be worth a damn.

And a total Aspect revamp.

... And Phoenix Lords that aren't bad jokes.



You pointed out all of my main problems with the codex as we stand in 9th. Phoenix lords and aspect warriors have some fluffy rules but they aren’t strong anymore and don’t suit 9th very well

This message was edited 1 time. Last update was at 2020/11/23 03:15:32


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in gb
Walking Dead Wraithlord






 Helvost wrote:
 grouchoben wrote:
God I hope they revisit relics and traits! They're so underwhelming and flavourless as they stand.

An interesting 'tell' from the Deathwatch codex was that DW get an ability to stop Eldar from messing with your BS, which strongly suggests we'll get a modified ability to stack negatives - Whacking a BS malus on something is a nice way to sidestep the new 'no more than -1 or +1 to hit' rule.

Final hope is to see guardians get a revamp, and the Avatar to be worth a damn.

And a total Aspect revamp.

... And Phoenix Lords that aren't bad jokes.



You pointed out all of my main problems with the codex as we stand in 9th


Me three....

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Regular Dakkanaut




Wraith knights being useable would be nice >.>

Wraithblades/lords need to be tougher as well. I am *not* looking forward to the idea we got from the seer that ignore AP -1 is somehow the equal of -1 damage. Would much rather see either the -1 damage or, if not, then -1 to wound or a 2+ armor save.
   
Made in ca
Gargantuan Gargant






drakerocket wrote:
Wraith knights being useable would be nice >.>

Wraithblades/lords need to be tougher as well. I am *not* looking forward to the idea we got from the seer that ignore AP -1 is somehow the equal of -1 damage. Would much rather see either the -1 damage or, if not, then -1 to wound or a 2+ armor save.


At the very least it should have been reduce rend by 1 to a minimum of 0. That way it's not irrelevant to all the AP-2 and AP-3 weaponry that is being thrown around like candy.
   
Made in gb
Walking Dead Wraithlord






 Grimskul wrote:
drakerocket wrote:
Wraith knights being useable would be nice >.>

Wraithblades/lords need to be tougher as well. I am *not* looking forward to the idea we got from the seer that ignore AP -1 is somehow the equal of -1 damage. Would much rather see either the -1 damage or, if not, then -1 to wound or a 2+ armor save.


At the very least it should have been reduce rend by 1 to a minimum of 0. That way it's not irrelevant to all the AP-2 and AP-3 weaponry that is being thrown around like candy.


Yeah man ignoring the first pip of AP would be decent and have much wider application.

Most anti tank weaponry has ap -2 or better.
With his 5++ it kind of doesnt matter after -3 anyway so the ability is all around not great when compared with spiky and non spiky dreads. Hard not to be jealous when looking at dreads.....

And don't even get me started on his 4 attacks..

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Painlord Titan Princeps of Slaanesh




I was trying out a list on Battlescribe when a strange thing occurred. I was looking at Hornets and they were showing as only having 2 scatter lasers and no other weapons or weapon options. Is this now the case due to the new Imperial Armour book or is it an error on the part of Battlescribe?
   
Made in gb
Walking Dead Wraithlord






I think its BS being updated with imperial armour.

The wraithseer is still not showing up as heavy support so im sure the good people working behind the scenes are doing their bit but its just taking a while.

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Painlord Titan Princeps of Slaanesh




Thanks. I wasn't sure since I don't have IA.
   
Made in gb
Walking Dead Wraithlord






I've been thinking about the wraithseer.

What do people think about sacrificing smite for witch strike and taking the psyker sepcicif 2nd trait on top of EC meaning you will never fail to cast it on a 4 ?






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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut




UK

 Argive wrote:
I've been thinking about the wraithseer.

What do people think about sacrificing smite for witch strike and taking the psyker sepcicif 2nd trait on top of EC meaning you will never fail to cast it on a 4 ?



Probably not worth getting the psyker trait just for it, unless you have other things benefitting from it. +1 attacks probably works out more consistently useful (someone may have to math it out)

   
Made in us
Dakka Veteran





 Argive wrote:
I've been thinking about the wraithseer.

What do people think about sacrificing smite for witch strike and taking the psyker sepcicif 2nd trait on top of EC meaning you will never fail to cast it on a 4 ?


It could work, but it depends on the enemy. Generally speaking Witch Strike will produce more wounds than Smite, but you have to get into melee first and you have to be fighting something with lots of wounds in order for it to be worthwhile. Against Imperial Knights? Sure. Against Imperial Guard? Probably not.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in gb
Walking Dead Wraithlord






Niiru wrote:
 Argive wrote:
I've been thinking about the wraithseer.

What do people think about sacrificing smite for witch strike and taking the psyker sepcicif 2nd trait on top of EC meaning you will never fail to cast it on a 4 ?



Probably not worth getting the psyker trait just for it, unless you have other things benefitting from it. +1 attacks probably works out more consistently useful (someone may have to math it out)



You are still benefiting for all of your farseer/warlock powers so its not a total waste.
But with it being cast on a 4 I think I would just risk it.

The big downside is you have to be in combat and it can only be cast on one of the wraithseers. So if you have two only one will get it.

all that said. 5+D3dmg is pretty silly

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Walking Dead Wraithlord






So I came up with this list trying to justify taking irylith and some specters.
I don't think its half bad..

Thoughts?

Spoiler:

++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [49 PL, -3CP, 965pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Hunters of Ancient Relics

Detachment CP [-3CP]

+ HQ +

Irillyth [7 PL, 140pts]

+ Elites +

Shadow Spectres [5 PL, 130pts]
. 4x Shadow Spectre: 4x Prism Rifle
. Shadow Spectre Exarch

+ Heavy Support +

Wraithlord [7 PL, 135pts]: Bright Lance, Shuriken Catapult, Shuriken Catapult, Starcannon

Wraithlord [7 PL, 135pts]: Bright Lance, Shuriken Catapult, Shuriken Catapult, Starcannon

Wraithlord [7 PL, 135pts]: Bright Lance, Shuriken Catapult, Shuriken Catapult, Starcannon

Wraithseer [8 PL, 145pts]: 4. Protect/Jinx, Starcannon

Wraithseer [8 PL, 145pts]: 4. Protect/Jinx, Starcannon

++ Patrol Detachment 0CP (Aeldari - Craftworlds) [54 PL, 12CP, 1,034pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

Detachment CP

+ HQ +

Farseer [6 PL, 120pts]: 0. Smite, 2. Doom, 3. Fortune, Shuriken Pistol, Singing Spear
. Faolchu's Wing

Warlock Skyrunner [4 PL, 65pts]: 4. Protect/Jinx, 5. Focus Will, Shuriken Pistol, Warlord, Witchblade

+ Troops +

Storm Guardians [7 PL, 109pts]
. 10x Storm Guardian - Aeldari Blade: 10x Aeldari Blade, 10x Plasma Grenades, 10x Shuriken Pistol
. Storm Guardian - Special Weapon: Fusion Gun

+ Elites +

Striking Scorpions [3 PL, 75pts]
. 4x Striking Scorpion: 4x Plasma Grenades, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Scorpion Chainsword, Scorpion's Claw
. . Exarch Power: Sustained Attack

Striking Scorpions [3 PL, 75pts]
. 4x Striking Scorpion: 4x Plasma Grenades, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Scorpion Chainsword, Scorpion's Claw
. . Exarch Power: Sustained Attack

+ Fast Attack +

Vypers [3 PL, 65pts]
. Vyper: Shuriken Cannon, Starcannon

Vypers [3 PL, 55pts]
. Vyper: Starcannon, Twin Shuriken Catapult

+ Heavy Support +

Falcon [8 PL, 145pts]: Aeldari Missile Launcher, Spirit Stones, Twin Shuriken Catapult

Falcon [8 PL, 145pts]: Aeldari Missile Launcher, Spirit Stones, Twin Shuriken Catapult

+ Dedicated Transport +

Wave Serpent [9 PL, 180pts]: Spirit Stones, Twin Aeldari Missile Launcher, Twin Shuriken Catapult

++ Total: [103 PL, 9CP, 1,999pts] ++

Created with BattleScribe

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ca
Regular Dakkanaut




grouchoben wrote:
Final hope is to see guardians get a revamp, and the Avatar to be worth a damn.

And a total Aspect revamp.

... And Phoenix Lords that aren't bad jokes.
'

Be still my beating heart. I actually wondered if the Sigvald reveal for AoS was a plastic Avatar but the painting didn't match up well.

drakerocket wrote:Wraith knights being useable would be nice >.>

Wraithblades/lords need to be tougher as well. I am *not* looking forward to the idea we got from the seer that ignore AP -1 is somehow the equal of -1 damage. Would much rather see either the -1 damage or, if not, then -1 to wound or a 2+ armor save.


This too.
   
Made in es
Swift Swooping Hawk





On a quick note did someone read the Blood Angels Death Company rules in Warcom and think too that's how GW may add the Ynnari into the new books.

Generic entrance for Ynnari rules in all books, then pay extra points for character or unit to get extra rules and advantages.
   
Made in gb
Walking Dead Wraithlord






I thought that was all crusade based stuff ?
Death company/ black rage doesn't really strike me as a separate faction in the same sense ynnari sort of is

This message was edited 1 time. Last update was at 2020/11/25 22:39:44


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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Screaming Shining Spear





I hope that the ynarri may get a standalone codex this edition with specific units from the three aeldari codexes to choose from. That seems a better way of doing it than the wierd fudgey/soup thing they are now.

 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

 kingheff wrote:
I hope that the ynarri may get a standalone codex this edition with specific units from the three aeldari codexes to choose from. That seems a better way of doing it than the wierd fudgey/soup thing they are now.


If they do get a codex of their own, it would take a lot to improve the fluff to a point where I'd respect them as a faction in lore. They've written them into a corner I don't see them getting out of and may see them as a subfaction in the Craftworlds codex for years to come. If they do expand them, they'd need a big release to come to the same position as Harlies at least.


   
Made in gb
Walking Dead Wraithlord






Lets just hope they update classic CWE / DE before they do that

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





Don't get me wrong, I'd definitely put the ynarri at the back of the aeldari queue!
I think the current way of having them as an almost parasitical add on to the existing factions doesn't work.

 
   
Made in ca
Regular Dakkanaut




Tyranid Horde wrote:
 kingheff wrote:
I hope that the ynarri may get a standalone codex this edition with specific units from the three aeldari codexes to choose from. That seems a better way of doing it than the wierd fudgey/soup thing they are now.


If they do get a codex of their own, it would take a lot to improve the fluff to a point where I'd respect them as a faction in lore. They've written them into a corner I don't see them getting out of and may see them as a subfaction in the Craftworlds codex for years to come. If they do expand them, they'd need a big release to come to the same position as Harlies at least.



If you look at Ynnari they are a seed/hint Gav did in 2nd ed, then got 3 new models, so far a couple novels, and a couple WD articles? I'm not sure how to build a codex out of that. Granted I don't honestly know what a Death Watch codex has or looks like.

The issue for GW comes from how do they release or support their rules in 9th ed in a stand alone form that is tournament legal? I would guess the PA for Aeldari becomes not-for-matched play when both DE and CWE come out and if not then you've got a lack of Ynnari 9th ed related updates (actions, etc).

Argive wrote:Lets just hope they update classic CWE / DE before they do that


Wasn't Drukhari from the Preview Saturday? Pretty sure they are coming January no?
   
Made in gb
Walking Dead Wraithlord






We know there is a codex. 100%
But as to the model?
There is a consensus on the rumour engine suggest lileth model.

BUT If I'm honest im sceptical personally. It could just as well be something for AOS/Warcry/Blodbowl if im honest. People really want it to be Lilith though...

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Been Around the Block





Hey all,

Just wanted to share this RTT I just hit up. Only 8 players, but it was the "final" for the 40k community here. Had rankings throughout the year, and invites were only sent to the top players local players. Pretty neat. I decided to bring my pure ynnari list, because honestly they're better than my marines right now it feels like.

Here's the list.

Spoiler:

Reborn Aeldari Patrol
1 The Visarch
1 The Yncarne - Ancestor's Grace, Unbind Souls

5 Dire Avengers

10 Howling Banchees Exarch - Power sword & Shuriken Pistol
10 Howling Banchees Exarch - Power sword & Shuriken Pistol

1 Wave Serpent 3 Shuriken Cannon, Vectored Engines
1 Wave Serpent 3 Shuriken Cannon, Vectored Engines

Reborn Harlequin Patrol
1 Yvraine - Shield of Ynnead, Gaze of Ynnead
1 Troupe Master - Warlord, Hungering Blade, Walker of many paths

5 Troupe - Harlequin Kisses

5 Skyweavers - Zepher Glave, Haywire cannons
5 Skyweavers - Zepher Glave, Haywire cannons (one star bola for points)


I ended up 2-1 taking second place. First game was against Ultramarines. Bunch of aggressors and 3 Sicaran tanks supported by Bobby G and Tiggy. Won the roll off, went first. He redeployed back out of charge range, which ended up letting me set up major field advantage. Survived his shooting pretty well, then cleared half his army T2. Banchees lead the charge, hacked through the aggressors like they were made of paper. Won that one pretty decisively 94-30.

Game 2 was rough. Half mirror match against Soaring spite harlequins. Terrain was player set up, and was horribly imbalanced, and I wasn't careful with my deployment. 2/3rds of my Army gone T1. So I clawed for a few secondary points for the rest of the game. Yvraine killed herself from a double perils T1... Though Amusingly the Visarch survived to t5 by healing off enemy models dying around him. Devastating loss 94-27

Game 3. FSE Tau. He did some work on my Wave Serpents with the commanders, but I kept enough alive to clear out most of his screen and shut down a lot of his shooting. A big play was when the Yncarne was in front of all his commanders along, with some bikers behind them. He was planning to shoot the Yncarne, but got out of order and finished a squad of banchees letting s/he get out of dodge. Then he killed the bikers as a consolation prize... letting the Yncarne pop back up and intervene into his commanders, killing one and silencing two others with a consolidation move. Solid win 83-53

Overall, I'm happy with everything other than my game 2 deployment. I love the army. I really have to vouch for the Banchees, they tear through marines with the Ynnari buffs. Denying overwatch is still relevant, and boy can it be devastating. The ultramarine and Tau players told me they were OP lol. The Yncarne was a boss as always. The Visarch needs more respect, he does a lot of heavy lifting for an 85pt character. And of course bikers are great.

I'm sure a pure Harlequin army would be better, but there's a nice flow to the Ynnari that I perfer.

40K Armies: Ultramarines, Tau, Ynnari, Orks, and Thousand Sons. 
   
Made in us
Swift Swooping Hawk





Oklahoma

 footfoe wrote:




Overall, I'm happy with everything other than my game 2 deployment. I love the army. I really have to vouch for the Banchees, they tear through marines with the Ynnari buffs. Denying overwatch is still relevant, and boy can it be devastating. The ultramarine and Tau players told me they were OP lol. The Yncarne was a boss as always. The Visarch needs more respect, he does a lot of heavy lifting for an 85pt character. And of course bikers are great.

I'm sure a pure Harlequin army would be better, but there's a nice flow to the Ynnari that I perfer.



What bonuses do you give your banshees to make them so successful? Does the fight first ability really make them that good? What exarch power were you bringing?

Also congrats on doing so well in the tourney! It warms my soul seeing twenty banshees screaming down the field with decent success

This message was edited 2 times. Last update was at 2020/12/06 06:12:27


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in gb
Screaming Shining Spear





Excellent performance, congratulations!
I assume the reroll wounds and hitting on 2's really let's the banshees shine?

 
   
 
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