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2022/02/14 22:07:00
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Agile Revenant Titan
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A lot really depends on actually reading the codex. I like the idea of Warp Jump Generator, Dragon Fusion Gun, Banshee Mask, and Starglaive. However, points will be a significant factor in how I finalize it.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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2022/02/16 09:20:11
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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mokoshkana wrote:Does anyone have thoughts on new Autarch builds? I never got around to finishing my winged version, which to my surprise allows me to add some interesting options that come from the new kit. I know I want to do a warp generator on the new version because "rule of cool." What weapons should each of them get?
Depends on what role you it to fulfil i suppose. Will still be plenty of people that want a cheap HQ slot to sit at the back and give units like support platforms or Fire Prisms (any news on them?) the reroll 1s aura.
The jump pack i think is a nice inclusion to get him out of hotspots if the occasion calls for it. Thing is, with a 3/4++ he'll almost always be rolling on his invun, and will fold pretty quickly.
I would guess reaper launcher with jump generator will be the most popular loadout.
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Adeptus Mechanicus
Tyranids |
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2022/02/16 20:11:44
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Executing Exarch
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No real thoughts on the Autarch yet, I picked up the model but WJG seems like a great option if it is the same as the Warp Spider leaks. I was thinking fusion gun for extra damage or just going for the death spinner and taking on light/heavy infantry.
Got another game in with the previous list I posted (one page ago) and played against a Kataphron and Robot heavy Ad Mech list with character support. I got turn one, which was crucial I feel as it allowed me to play the board more and avoid getting targeted by the nasty weapons everything his army had. His army was slow though, and I capitalised on that, netting early primaries and getting 2-3 points for the Data Terminals primary every turn.
Very enjoyable game which ended in an 82-69 win for Craftworlds, a surprise given the amount of stuff to keep track of with the Ad Mech codex, turning off rerolls, modifiers, etc. but I'll take it! Probably would have scored more had I not taken assassinate, which only scored me 3 points, and focusing more on To The Last would have helped too, but ignoring Dark Reapers' AP2 was hard!
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2022/02/17 21:07:32
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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Also, remember that sitting back for support may not be an option anymore as I'm sure Eldar Main Battle Tanks will not have Core...
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2022/02/18 03:54:52
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Fixture of Dakka
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The changes to the webway portal are interesting. I was a big fan of reserve lists in the past, and this might give us a way to sort of do them again. Plus, it gives us a way to pounce on objectives without enduring enemy fire or paying for expensive transports. Avengers no longer being troops might not sting so much if I can just drop a million guardians right on top of contested objectives. Seems like a good avatar delivery system too.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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2022/02/19 12:40:16
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Agile Revenant Titan
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I like how the Webway Portal is written and appears fairly flexible with how it interacts in GT Missions. I do like how it can be utilized for any unit in Strategic Reserves, but does not force you to use the Webway Portal to come in from Strategic Reserve.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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2022/02/19 16:20:32
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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I think we will have the same problem as in the last codex: elder psychic is too good to allow for an autarch/phoenix lord to ever be played. Automatically Appended Next Post: which is a first world problem, I know, but still..
: )
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This message was edited 1 time. Last update was at 2022/02/19 16:25:40
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2022/02/20 13:37:01
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Agile Revenant Titan
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The upside is Warlocks moving to Elite. IIRC, the Warlock will not even take up an Elite slot if the Detachment includes a Farseer.
Does that mean an Autarch is an auto take? No, but there is more room available in the HQ section to take one.
I am holding off building any as there is some mixed messaging online as to what an Autarch can be equipped with.
I will try one with Wings and the Saim Hann Warlord Trait and Relic. I'd like to see if the model can be built to hit hard in assault.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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2022/02/20 16:18:53
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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wow, thats brutal. didn't know that. If warlocks are free slots now thats an IMMENSE boost for our faction. I can't even get my head around how huge that is.
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This message was edited 1 time. Last update was at 2022/02/20 16:41:18
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2022/02/21 14:21:57
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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so all our advance n shoot with those sweet new shurikens is going to hit on 4s? booh. im not sure id prefer the new silly run shoot run that only works half of the time if theres terrain involved, and is super dicey even with out it, over having the old battle focus rule.
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2022/02/21 14:24:19
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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Scoundrel80 wrote:so all our advance n shoot with those sweet new shurikens is going to hit on 4s? booh. im not sure id prefer the new silly run shoot run that only works half of the time if theres terrain involved, and is super dicey even with out it, over having the old battle focus rule.
Can't say I advance all that often to be honest - i generally try to keep out of combat where i can!
Only things I run forward are wraiths to hold mid-table objectives.
I think move shoot move is far more usable as an army-wide ability.
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Adeptus Mechanicus
Tyranids |
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2022/02/21 20:09:52
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Crazed Spirit of the Defiler
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Scoundrel80 wrote:so all our advance n shoot with those sweet new shurikens is going to hit on 4s? booh. im not sure id prefer the new silly run shoot run that only works half of the time if theres terrain involved, and is super dicey even with out it, over having the old battle focus rule.
The new battle focus kept the "count as stationary" for assault and pistol IIRC.
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-"For the Ruinous Powers!" |
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2022/02/21 23:36:54
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Agile Revenant Titan
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DreadfullyHopeful wrote:Scoundrel80 wrote:so all our advance n shoot with those sweet new shurikens is going to hit on 4s? booh. im not sure id prefer the new silly run shoot run that only works half of the time if theres terrain involved, and is super dicey even with out it, over having the old battle focus rule.
The new battle focus kept the "count as stationary" for assault and pistol IIRC.
Correct. Battle Focus has two parts, so to speak. If the model Advances, it can fire Pistol and Assault as if it remained stationary. If the model did not Advance or Fall Back, it can instead utilize Battle Focus to move D6" after it shoots.
Look at the Far Flung Craftworld ability 'Hail of Doom'. Dire Avengers, Guardians, Jetbikes, War Walkers, and even Vypers can mass Shuriken fire to get pretty good utility out of Hail of Doom. Automatically Appended Next Post: At this point, points, Stratagems, and Relics are mostly what is unknown. Based on what we've seen, it looks like most units went up slightly, while our solid units of 8th edition (Reapers, Spears) stayed the same, but dropped down in efficiency. Based on that, I've developed a rough army based on Hail of Doom and Hunters of Ancient Relics.
Farseer
Autarch with Wings
5 Rangers, Wireweave Net
5 Rangers, Wireweave Net
10 Guardians, Serpent Shield
Warlock (Conceal/Reveal)
8 Dire Avengers, Exarch, Twin Catapult
8 Dire Avengers, Exarch, Twin Catapult
6 Wraithguard, D-Scythe
7 Howling Banshees, Exarch, Executioner
6 Windriders
3 Shroudrunners
5 Warp Spiders, Exarch, Twin Death Spinner
2 War Walkers, 4 Shuriken Cannon
2 War Walkers, 4 Shuriken Cannon
2 D-Cannon Support Platforms
Wave Serpent, 3 Shuriken Cannon
So far, the leaks really look to provide a lot of options to build. After looking at the Scorpion leaks, I'm already wanting to tweak the list to include them haha.
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This message was edited 1 time. Last update was at 2022/02/22 00:47:10
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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2022/02/22 00:47:19
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Crazed Spirit of the Defiler
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Sarigar wrote: DreadfullyHopeful wrote:Scoundrel80 wrote:so all our advance n shoot with those sweet new shurikens is going to hit on 4s? booh. im not sure id prefer the new silly run shoot run that only works half of the time if theres terrain involved, and is super dicey even with out it, over having the old battle focus rule.
The new battle focus kept the "count as stationary" for assault and pistol IIRC.
Correct. Battle Focus has two parts, so to speak. If the model Advances, it can fire Pistol and Assault as if it remained stationary. If the model did not Advance or Fall Back, it can instead utilize Battle Focus to move D6" after it shoots.
Look at the Far Flung Craftworld ability 'Hail of Doom'. Dire Avengers, Guardians, Jetbikes, War Walkers, and even Vypers can mass Shuriken fire to get pretty good utility out of Hail of Doom.
Yeah, add to that 'Children of the skies' for minimum advances of 3" and +1" to movement for all unit (+2" for those with fly) and it might be really good !
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This message was edited 1 time. Last update was at 2022/02/22 00:48:00
-"For the Ruinous Powers!" |
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2022/02/22 03:48:57
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Growlin' Guntrukk Driver with Killacannon
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Are the Wave Serpents transporting the Wraithguard or something else?
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2022/02/22 04:29:08
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Crazed Spirit of the Defiler
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I think only the Storm Guardians can take the Serpent Shield though ?
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-"For the Ruinous Powers!" |
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2022/02/22 11:24:34
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Agile Revenant Titan
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I think you are correct. Something I'll look into as 10 Guardians without the Shield are meh as it is rumored Celestial Shield went away. Automatically Appended Next Post:
Wave Serpent loadout is flexible and is an in game decision.
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This message was edited 1 time. Last update was at 2022/02/22 11:27:54
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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2022/02/22 11:49:42
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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will one serpent be enough now? I look at all the indirect and want cars for my dudes. ok, in all fairness I haven't really read the tau codex all that trhouroughly but Ive heard it shoots you out of LOS all day long.
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This message was edited 1 time. Last update was at 2022/02/22 12:07:01
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2022/02/22 14:14:45
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Mighty Chosen Warrior of Chaos
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2022/02/23 13:28:29
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Executing Exarch
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As a sort of last dance of the old codex, I took the same list I've been playing recently and thought I'd see how I'd do against Tau. Played two games against a guy who won a GT last week and following a quick reset because I didn't know what the new stuff did (and gak hot rolls from my opponent 12/15 4+ saves on drones), we played a proper game and it ended up being a very close 83-81 Craftworlds victory. We did run out of time but we were able to talk out our strategies and agreed that with the psychic support I'd be able to gain the points needed for the win. Tough game and I can definitely appreciate the issues people are having with them. My movement shenanigans definitely made it a lot easier for me.
I had to play super cagey and screen a lot with my deepstriking units but it was very manageable once I made some good decisions on picking secondaries, letting me play that way but still netting Primaries and Secondaries. I picked RND, Stranglehold and Psychic Interrogation and managed to go 12/12/15 on secondaries. Never usually go for the psychic actions but I had a largely redundant Wraithseer with Quicken so rather than smite, the actions were more valuable.
Crusher Stampede tomorrow evening, that will probably be the last game for me with the old codex at a 50% win rate over 26 games so far.
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2022/02/23 15:23:36
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Ladies Love the Vibro-Cannon Operator
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New Craftworlds were already leaked elsewhere.
There seems to be no clear winner, but Ulthwe seems to be quite good.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2022/02/23 19:53:06
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Mighty Chosen Warrior of Chaos
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wuestenfux wrote:New Craftworlds were already leaked elsewhere.
There seems to be no clear winner, but Ulthwe seems to be quite good.
Ah ok please share the info with us
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2022/02/23 19:56:53
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Growlin' Guntrukk Driver with Killacannon
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Yeah the Invul and FnP are pretty solid for Ulthwe. I like the look of Biel-Tan as well.
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2022/02/25 08:48:31
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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I just need expert crafters. I feel hunters of ancient relics will be gone.
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2022/02/25 11:17:43
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Agile Revenant Titan
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They both changed. Hunters allows a unit to shoot and still perform an action.
Discord and FB have all the info leaked which is likely why it isn't here.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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2022/02/26 17:44:58
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Growlin' Guntrukk Driver with Killacannon
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Goonhammer review for the Eldar codex is out: https://www.goonhammer.com/goonhammer-reviews-codex-aeldari-9th-edition-the-overview/
I'm excited to see that Exarchs can take relics now, I'm really looking forward to running Aspects.
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This message was edited 1 time. Last update was at 2022/02/26 18:01:03
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2022/02/26 18:00:21
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Longtime Dakkanaut
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I dunno if this is the clown thread too, but apparently Troupe squads aren't core. Oh well...
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2022/02/27 01:58:07
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Regular Dakkanaut
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What do they mean by “Falcons are drop pods now”?
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2022/02/27 02:02:12
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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The Marine Standing Behind Marneus Calgar
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From bits I’ve read and sticked together, I’m pretty sure they have turn 1 deepstrike as an option. Not sure if it’s native, or via a cloudstrike stratagem or something like that.
But dropping cargo (and it’s own guns) into your opponent’s lap turn one somehow.
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2022/02/27 03:22:08
Subject: Codex: Craftworlds Tactics Thread v2.0 - 9th Edition
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Longtime Dakkanaut
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Native turn 1 drop, and native ability to deploy cargo after arriving.
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