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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Would a mainly “elite” melee- and deepstrike- oriented Bloody Rose force with single-wound models (except Arcos) be a competitive build?

Thinking of the following force:

2000 point Bloody Rose “Order of the Emperors Wrath”

Battalion1
50 Canoness, plasma pistol, Beneficience
38 Missionary
135 (3x) 5 BSS, superior with Chainsword, bolters
171 (2x) 5 Seraphim with 4x Infernos, 1x Plas pistol

Battalion2
53 WL Canoness, Brazier (flame or Pistol), +1MD
38 Missionary
135 (3x) 5 BSS, superior with Chainsword, bolters

Elites split between the 2 battalions:
45 Imagifier (stoic & Warrior), BOSL, +1 Inv WLT
351 (3x) 9 Repentia
515 (3x) 10 Zephyrim, 1x Pennant
339 (3x) 10 Celestians, 1@ combiplasma, 1@ SB
130 10x Arco-flagelants

9 or 10 CP to start
5 characters/ 30 BSS/30 Celestians/30 Zephyrim/27 Repentia/10 Seraphim/10 Arcos

Setup is Seraphim and Zephyrim off-table
The rest of the elites (except Arcos) and missionaries / Canonesses in touch with the 9”-Imagifier bubble for ignore AP-1 and Inv +1 moving up to engage as quickly as possible
Canonesses and Imagifier have 30 shield drones in the celestians
Arcos set behind cover on a flank or push up for more threat
BSS grab objectives / engineering / screening
Trait is +1 to advance and charge

It’s not a lot of shooting but rather set up for board control and to keep the opponent guarding his back lines vs my deep strikers; Repentia / Arcos / Canonesses and even my Celestians can do quite a lot of damage once engaged in combat. There aren’t any high-wound models (except characters) so multi-damage weapons are mostly wasted.

This is more of a table or be tabled force I wager. I’ve never played melee sisters so it’s not a “comfortable” play style for me but I think it could be competitive.

Would appreciate any thoughts comments / critiques on the list as it’s currently what I’m painting up.

This message was edited 1 time. Last update was at 2020/05/05 05:53:29


 
   
Made in us
Longtime Dakkanaut





Ok, so has been a bit of a lack of word from me as wth things being as they are no many warhammer games I've had lately.

That said, my first time posting in this thread. I have a small selection of sisters stuff and will be picking up a couple things more soonish and have ideas for a battalion max of them.

I have the starter box collection from end of last year and St Celestine currently. I plan on getting at least a couple retributor boxes for heavy weapons and two sisters troop boxes.

Aside from that just looking for some ideas here. Is Junith good ? How do mortifiers hold up in use ?

I don't plan on going with exorcists but generally speaking what all would you say is a good focus towards battalion set up for the army.

Now loosely speaking their fluff was to be a counter point to nurgle forces, so like repentant sort of feel to them which considering the direction life took was sort of a grim foreshadowing indeed.

Any advice welcome, baste me with the knowledge and perhaps possible buys to look into in the future.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 davidgr33n wrote:
Would a mainly “elite” melee- and deepstrike- oriented Bloody Rose force with single-wound models (except Arcos) be a competitive build?

Thinking of the following force:

2000 point Bloody Rose “Order of the Emperors Wrath”

Battalion1
50 Canoness, plasma pistol, Beneficience
38 Missionary
135 (3x) 5 BSS, superior with Chainsword, bolters
171 (2x) 5 Seraphim with 4x Infernos, 1x Plas pistol

Battalion2
53 WL Canoness, Brazier (flame or Pistol), +1MD
38 Missionary
135 (3x) 5 BSS, superior with Chainsword, bolters

Elites split between the 2 battalions:
45 Imagifier (stoic & Warrior), BOSL, +1 Inv WLT
351 (3x) 9 Repentia
515 (3x) 10 Zephyrim, 1x Pennant
339 (3x) 10 Celestians, 1@ combiplasma, 1@ SB
130 10x Arco-flagelants

9 or 10 CP to start
5 characters/ 30 BSS/30 Celestians/30 Zephyrim/27 Repentia/10 Seraphim/10 Arcos

Setup is Seraphim and Zephyrim off-table
The rest of the elites (except Arcos) and missionaries / Canonesses in touch with the 9”-Imagifier bubble for ignore AP-1 and Inv +1 moving up to engage as quickly as possible
Canonesses and Imagifier have 30 shield drones in the celestians
Arcos set behind cover on a flank or push up for more threat
BSS grab objectives / engineering / screening
Trait is +1 to advance and charge

It’s not a lot of shooting but rather set up for board control and to keep the opponent guarding his back lines vs my deep strikers; Repentia / Arcos / Canonesses and even my Celestians can do quite a lot of damage once engaged in combat. There aren’t any high-wound models (except characters) so multi-damage weapons are mostly wasted.

This is more of a table or be tabled force I wager. I’ve never played melee sisters so it’s not a “comfortable” play style for me but I think it could be competitive.

Would appreciate any thoughts comments / critiques on the list as it’s currently what I’m painting up.


Bloody Rose is highly effective. Ive been testing my list. so far fantastic results.

I have not played with Celestiand as assault units. I am not yet practiced w them as they have been red headed step children for oh.so long.

Only cretique is you might wanna squeeze out the points for one rhino. Delivering pain and distracting their firepower are key.


Automatically Appended Next Post:
AngryAngel80 wrote:
Ok, so has been a bit of a lack of word from me as wth things being as they are no many warhammer games I've had lately.

That said, my first time posting in this thread. I have a small selection of sisters stuff and will be picking up a couple things more soonish and have ideas for a battalion max of them.

I have the starter box collection from end of last year and St Celestine currently. I plan on getting at least a couple retributor boxes for heavy weapons and two sisters troop boxes.

Aside from that just looking for some ideas here. Is Junith good ? How do mortifiers hold up in use ?

I don't plan on going with exorcists but generally speaking what all would you say is a good focus towards battalion set up for the army.

Now loosely speaking their fluff was to be a counter point to nurgle forces, so like repentant sort of feel to them which considering the direction life took was sort of a grim foreshadowing indeed.

Any advice welcome, baste me with the knowledge and perhaps possible buys to look into in the future.


Well Junith HERSELF is good but she is <order> locked and not to a particularly favored <order>. The Martyr'd Lady plays fine and you can win with any orders really now that the codex is so much better. However the Martyr'd lady does give up a lot to be its own brand of cool. Junith is the "jumppack Canoness" weve been asking for since the dawn of time. She can keep up with her faster buddies and buff them up. Her weapons are great and shes just overall good. Her <order> is the more limiting factor.

The Dominion box is gold. buy it. probably buy like teo. aaaaaaaall the special weapins in ample supply come in it. might be the best deaal in 40k land.


This message was edited 1 time. Last update was at 2020/05/10 00:31:45


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

@jancoran

Celestians are great for 2 reasons- first with buffs typically nearby (Imagifier for Str+1 / missionary / Canoness) they’ll hit harder than Zephyrim and against units with good invuln saves their lower melee AP won’t be wasted- run the maths, for 100 points for 10 they’re a bargain; also theyre like shield drones for your Imagifier / Canonesses that in turn buff your other units- I’ve kept my opponents down to 1 or 2 headhunter points just because of celestians.

Im finding if you can weather first turn as Bloody Rose in my play tests that it actually outperforms Valorous Heart. I’ve been switching out my Arcos and a Zephyrim unit for 3 units of Mortifiers to make a brigade and I’m liking the results a lot.
The Mortys rush up fast and shoot their HBs and get all the attention allowing the rest of the force to move up and setup their charges.

How are you doing with Bloody Rose?

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 davidgr33n wrote:
@jancoran

Celestians are great for 2 reasons- first with buffs typically nearby (Imagifier for Str+1 / missionary / Canoness) they’ll hit harder than Zephyrim and against units with good invuln saves their lower melee AP won’t be wasted- run the maths, for 100 points for 10 they’re a bargain; also theyre like shield drones for your Imagifier / Canonesses that in turn buff your other units- I’ve kept my opponents down to 1 or 2 headhunter points just because of celestians.

Im finding if you can weather first turn as Bloody Rose in my play tests that it actually outperforms Valorous Heart. I’ve been switching out my Arcos and a Zephyrim unit for 3 units of Mortifiers to make a brigade and I’m liking the results a lot.
The Mortys rush up fast and shoot their HBs and get all the attention allowing the rest of the force to move up and setup their charges.

How are you doing with Bloody Rose?


I haven't lost with Bloody Rose but I'm only a few games in trying them. Just did another battle today. https://www.facebook.com/groups/185402052000929/permalink/708221879718941/

My overall win percentage with Sisters is 88% (I track it on ITC Battles). My normal list is Valorous Heart and Argent Shroud combined. Main losses have come at the hands of pretty typical suspects like Posessed Bomb. I lost to a Sanguinary Guard Blood Angel guy whose really good in general 23-33 right after that dropped. Lost a separate one against them. Same story, but only lost 17-26 in that one. Much closer.

that's about it. Super-ultra-omega-in-your-face-but impossible-to-kill lists are pretty much the achilles heel, but even those are not insurmountable meaning I have not lost most of them but those i did lose ARE those.. they just tend to be the ones I lose to, becuase at end of day we are a shooting army (except Bloody Rose of course).

I am going to run the numbers on Celestians as you suggest. I have heard good things but my brain is so locked on "they suck" mode about them that I have't even tried honestly. I will though. There's not much gaming going on right now so its tough to test ideas out, but we're making do and i am interested in your Celestian thoughts on how you kit them or use them.

This message was edited 2 times. Last update was at 2020/05/11 05:56:33


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Monster-Slaying Daemonhunter





Bloody Rose is pretty good. I haven't lost with them either [which is not saying a lot since I played about 5 Sisters games, only 3 as BR, before Lockdown happened, though I didn't lose with them either under the Beta codex and only played as them during that time, which is I think my longest "time undefeated" streak.]

Bloody Rose should in theory outperform Valorous Heart if it survives the first turn, because Valorous Heart is all about surviving. If you assume that Valorous Heart's bonus doesn't matter, then obviously the offensive bonus will do better.



I've switched over to VH though. The surviving the first turn is the problem, and since I get the +1S from Imagifiers now and +1A from priests, I feel like I don't need to be BR and can be good in melee as any Sisters subfaction and survive the first turn and make Space Marine players cry as Valorous Heart. I'd consider switching to Argent Shroud against IG or opposing Sisters or someone else not so big on AP-2.

This message was edited 2 times. Last update was at 2020/05/11 19:01:47


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Inquisitor Lord Katherine wrote:
Bloody Rose is pretty good. I haven't lost with them either [which is not saying a lot since I played about 5 Sisters games, only 3 as BR, before Lockdown happened, though I didn't lose with them either under the Beta codex and only played as them during that time, which is I think my longest "time undefeated" streak.]

Bloody Rose should in theory outperform Valorous Heart if it survives the first turn, because Valorous Heart is all about surviving. If you assume that Valorous Heart's bonus doesn't matter, then obviously the offensive bonus will do better.



I've switched over to VH though. The surviving the first turn is the problem, and since I get the +1S from Imagifiers now and +1A from priests, I feel like I don't need to be BR and can be good in melee as any Sisters subfaction and survive the first turn and make Space Marine players cry as Valorous Heart. I'd consider switching to Argent Shroud against IG or opposing Sisters or someone else not so big on AP-2.


Argent shroud is a great supplement to my Valorous Heart. It definitely gives me a lot more threat reach. makes you think twice before shoving big burlies at me too soon in the battle.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

@jancoran

I’ve been tailoring my list over the last few weeks and have been coming back to one list in particular.

Bloody Rose brigade:
Canoness with Beneficence and Plasma
Canoness with Brazier, bolt pistol (take either the flame brazier or pistol Relic), WL +1 MD/ turn
Missionary
6 basic Sisters squads
3 Seraphim squads, 2 with double Infernos
Imagifier (Warrior+Stoic) / BOSL / +1 INV
3 squads 9 Repentia
1 squad 10 Zephyrim with Pennant
3 squads Celestians with double SBs and combiplasma
1 squad 3 Mortifiers
1 squad 2 Mortifiers
1 Exorcist with XML

That’s 1998 pts, 2 MD / turn and 11CP after upgrades which is a good number for when needed.
BR are great for board control.
I start out blobbed up near the central obj. with most everything within 9” Imagifier bubble for 5++.
The heavies are a distraction. Seraphim and Zephyrim off table.
The list figures the celestians prominently: they get reroll to all hits near a Canoness (so combiplasma nearly always hits) and protect my characters. The list only gives up headhunter (but only 4 characters protected by 30 Celestian “drones”) and with difficulty Reaper / Butchers Bill. The celestians hit hard on their own and are behind my BSS screens. The Repentia bring up the rear. I can split up into 3 nearly equal cohorts (10 BSS/ 10 Celestians/ 9 Repentia/ one Canoness or Imagifier) and hit flanks for objectives or mix / match as needed (also great for Champions mission).
No need to go over tactics here but you don’t always wanna get into combat with them (counter stratagem) so it’s all about timing. The celestians can do screening as well as heavy lifting but my Repentia and to a smaller degree the Zephyrim are the heavy hitters.


Re Celestians
A 10 model barebones 100-pt squad of BR Celestians with Warrior Tale and a Missionary, superior with Chainsword:
42 Str4 AP-1 attacks, use the BR strat and Celestian strat, they’ll cause 13-14 wounds on a T7 3+/4++ or Aggressor/ Centurion EQ, and against Intercessor EQ 16 -17 wounds.
Don’t wanna use them on T8 models ever.

This message was edited 1 time. Last update was at 2020/05/12 04:16:17


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 davidgr33n wrote:
@jancoran

I’ve been tailoring my list over the last few weeks and have been coming back to one list in particular.

Bloody Rose brigade:
Canoness with Beneficence and Plasma
Canoness with Brazier, bolt pistol (take either the flame brazier or pistol Relic), WL +1 MD/ turn
Missionary
6 basic Sisters squads
3 Seraphim squads, 2 with double Infernos
Imagifier (Warrior+Stoic) / BOSL / +1 INV
3 squads 9 Repentia
1 squad 10 Zephyrim with Pennant
3 squads Celestians with double SBs and combiplasma
1 squad 3 Mortifiers
1 squad 2 Mortifiers
1 Exorcist with XML

That’s 1998 pts, 2 MD / turn and 11CP after upgrades which is a good number for when needed.
BR are great for board control.
I start out blobbed up near the central obj. with most everything within 9” Imagifier bubble for 5++.
The heavies are a distraction. Seraphim and Zephyrim off table.
The list figures the celestians prominently: they get reroll to all hits near a Canoness (so combiplasma nearly always hits) and protect my characters. The list only gives up headhunter (but only 4 characters protected by 30 Celestian “drones”) and with difficulty Reaper / Butchers Bill. The celestians hit hard on their own and are behind my BSS screens. The Repentia bring up the rear. I can split up into 3 nearly equal cohorts (10 BSS/ 10 Celestians/ 9 Repentia/ one Canoness or Imagifier) and hit flanks for objectives or mix / match as needed (also great for Champions mission).
No need to go over tactics here but you don’t always wanna get into combat with them (counter stratagem) so it’s all about timing. The celestians can do screening as well as heavy lifting but my Repentia and to a smaller degree the Zephyrim are the heavy hitters.


Re Celestians
A 10 model barebones 100-pt squad of BR Celestians with Warrior Tale and a Missionary, superior with Chainsword:
42 Str4 AP-1 attacks, use the BR strat and Celestian strat, they’ll cause 13-14 wounds on a T7 3+/4++ or Aggressor/ Centurion EQ, and against Intercessor EQ 16 -17 wounds.
Don’t wanna use them on T8 models ever.


Thank you for that.

So I did a little work here. I can see the attraction on the number of attacks. You are committing one hell of a lot of Command Points to rev that engine, is the only thing i can see with it.

The Revved up squad is going to absolutely blitz anything it hits. According to my math, against MEQ types, you're getting what i see as 41 attacks. Not sure where 42 is coming from.
They are rerolling hit and wounds. they are wounding on 3's to begin with using that strat. Of course exploding 6's is assumed so 10 extra hits. That's a total of about 53 hits. Rolling to wound its aboooooout 40 wounds at -1 AP.

So it's 3 command points to pull that off, includes the Missionary, Bloody Rose, Imagifier and 3 Strat points. Comes with the bodyguard feature as well for those sneaky Raven Guard going after Head Hunter points. Super cool bolters and Meltaguns as well if'n yer feeling sparky. That takes out 10 Primaris Marines in one fell swoop (20 wounds).

Zephyrim are 175 with pennant. Re-rolling all wounds. 41 attacks. Ap -4. It can be argued that they probably will be re-rolling 1's to hit but I'll leave that out. Throw in 4-5 for exploding 6's. 38 hits. Using just the bloody Rose Strat and assuming we got the Imagifier and Blazing Ire Canoness of Doom in to range, thats 35 wounds at -4 AP.

Clearly the argument FOR Celestians seems to be that you are not overpaying, since 10 dead Primaris or 20 dead whatevers is pretty darn well ENOUGH. The Zephyrim appear to be overkill, and therefore on a points scale inefficient in comparison on offense, plus regardless of offense you get their bodyguard ability and excellent shooting at greater range than the Zephyrim can muster.

The argument against would seem to be that you are paying 3 CP instead of 1 to power up the Celestians on offense. Zephyrim re-roll charges and allow OTHERs to do the same. In addition the Zephyrim are superior in mobility, and defensively they are better because of their improved Shield of Faith.

So the question becomes, do you have the extra 2 CP to spend and will you make it across the board in order to impose your will on the fools arrayed before you? Celestians strike me as a very good value especially if you have thre battalions and maybe even two and a Vanguard/whatever. You really have to pump up the command points as i have learned in my Valorous heart force. The army does a lot with them, an area my Bloody rose do suffer a bit in because i didn't want the troops tax, although as i play more I may alter my course and add more CP.

It's a pretty interesting conundrum. My one other concern is that it might not be optimal to have more than one Celestian Squad in the army because the Strats can only really pile up on one unit. The Zephyrim do not rely nearly as much on the Strats and could go without and still put a hurt on an enemy.

Yup it's a tough call but putting one unit in an army certainly appears to pay dividends. I would also point out that Arco-Flagellents are two wound FnP monsters who are pretty sweet. and with their strat they can pump out RIDICULOUS close combat production at -1 AP as well. 7 Arcos kicks out 64 attacks, 48 hits, 32 wounds, 16 dead MEQ (8 Primaris). That's aaaaalmost as good for slightly less points and takes only 1 CP. So maybe you take 7 Arcos, 10 Celestians and 10 Zephyrim and of course Repentia. Thats a fierce line up that you can spend freely on to buff and spread it around a bit.

But I can see why the Celestians look fearsome and at the points cost, you can kind of afford the added Sisters of Battle perhaps that will be needed to fuel them. More bodies on the field firing more guns.


This message was edited 1 time. Last update was at 2020/05/12 06:17:01


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US


@jancoran

Great assessment on the Celestians effectiveness.

The extra attack on the Superior I get from her chainsword giving her 4 attacks base, and my maths hadn’t figured in exploding 6s as I usually take the +1 to charge / advance Rite. But I may have to reassess that now as that’s quite powerful.

For CP reasons I take a full brigade and could easily drop a Mortifier and exchange for another Canoness for an extra CP (making a Vanguard detachment). Then I’d start with 12CP after upgrades.

I don’t figure I’ll need to use 3CP very often as even without the CP power up they’ll cause considerable damage (they already get full reroll to hits near a Canoness which they usually are) though the plus one to wound strat at 1 CP is very affordable and likely always use.

Celestians are better used vs units with a 4++ or 5++ where their AP-1 won’t be overkill as would be with for example Zephyrim power swords.

I take 3 full units to spread them out and take the pain to whichever part of the field I need it. Backed by Repentia the opponent will have to choose which they’ll get hit by. The Repentia can’t shoot which is why I consider Celestians as better utility.

The Zephyrim have their use and I do include a full unit, but they cost 7 points more base than celestians and output isn’t quite there if I can’t get my buff characters close to them. I use Zephyrim as backfield punishers so won’t always be able to support them like I can Celestians.

I love Arcos but have 2 concerns about them- they can’t shoot so you lose some utility, and they don’t have the 6++ save and can’t benefit from Indomitable Belief for a 5++ like the Repentia can. True they have 2 wounds but their strat takes 2 CP which is also high. But I’ll take a closer look and see if I can fit some into the list as I do like them.

Lastly I have 3 considerations when I make my lists: First, board control = more bodies. My list building also takes into consideration how much CP I can get (so usually go for a brigade) and it’s not as important but I do try to deny points for itc missions.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 davidgr33n wrote:

@jancoran

Great assessment on the Celestians effectiveness.

The extra attack on the Superior I get from her chainsword giving her 4 attacks base, and my maths hadn’t figured in exploding 6s as I usually take the +1 to charge / advance Rite. But I may have to reassess that now as that’s quite powerful.

For CP reasons I take a full brigade and could easily drop a Mortifier and exchange for another Canoness for an extra CP (making a Vanguard detachment). Then I’d start with 12CP after upgrades.

I don’t figure I’ll need to use 3CP very often as even without the CP power up they’ll cause considerable damage (they already get full reroll to hits near a Canoness which they usually are) though the plus one to wound strat at 1 CP is very affordable and likely always use.

Celestians are better used vs units with a 4++ or 5++ where their AP-1 won’t be overkill as would be with for example Zephyrim power swords.

I take 3 full units to spread them out and take the pain to whichever part of the field I need it. Backed by Repentia the opponent will have to choose which they’ll get hit by. The Repentia can’t shoot which is why I consider Celestians as better utility.

The Zephyrim have their use and I do include a full unit, but they cost 7 points more base than celestians and output isn’t quite there if I can’t get my buff characters close to them. I use Zephyrim as backfield punishers so won’t always be able to support them like I can Celestians.

I love Arcos but have 2 concerns about them- they can’t shoot so you lose some utility, and they don’t have the 6++ save and can’t benefit from Indomitable Belief for a 5++ like the Repentia can. True they have 2 wounds but their strat takes 2 CP which is also high. But I’ll take a closer look and see if I can fit some into the list as I do like them.

Lastly I have 3 considerations when I make my lists: First, board control = more bodies. My list building also takes into consideration how much CP I can get (so usually go for a brigade) and it’s not as important but I do try to deny points for itc missions.


Exploding 6's is a DECISIVELY good choice when re-rolls are high. Faith Dice can make the +1 charge irrelevant. I know you didn't spend on a Simulacrum, but you could drop one Celestian and get the Simulacrum. My math says you probably dont need all 10 really.

I will say that the math is definitely in favor of Celestians in points efficiency and then against it in CP efficiency. There MIGHT be an opportunity cost there as well if you take more than one unit. But overall it would be hard to argue logically against their efficacy.

Thank you for bringing this to the more more critical thinking part of my brain. It's been useful. My Bloody Rose list cannot afford the CP's, as it stands so I cannot make use of them in this iteration, but i may very well try it in my normal list, which has far more in the way of list flexibility to accept them into it.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Imperial Agent Provocateur





USA

This is my my first time posting in this thread. I haven't been keeping up with all of the recent developments but I'm determined to get to work on my sisters while I've got the time to spare during lockdown. I'm working on a 500-point starting base that could be played in an escalation league or in general small-point games. Gradually, I'd work up to 1k, 1.5k and so on. It's temping to go VH patrol or battalion at the core and build around that. But I've also thought about making BR my focus, as I really like the idea of Zephyrim, Repentia and smash Canonesses getting in my opponent's face. In such a small points list, however, it might be better to focus on the essentials - filling out a battalion with VH squads, bringing along an Exorcist, etc.

I'm kind of stumped on these first 500 points, barring something generic like:

VH Order Conviction
Canoness
Missionary
3x BSS
Exorcist

With a quad-inferno pistol Seraphim squad to fill in the remaining points.

Another option would be to go BR from the get-go, drop the missionary and take a 7-8 count Zephyrim unit instead of Seraphim, but I get the feeling that puts all my eggs in one basket.

   
Made in fi
Locked in the Tower of Amareo





By the way. Have people(especially VH players) faced dark eldars yet? If so how has it been? It's one matchup I have yet to do and am thinking that might be particularly bad matchup as it's one of the few armies who can(and usually do) really spam decent RoF -3 guns in form of disintegrator cannons. That and rest of the fire being no AP poison weapons aka no points wasted on AP that doesn't matter vs VH.

How has it been and what works vs them?

2024 painted/bought: 109/109 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Aristo wrote:
This is my my first time posting in this thread. I haven't been keeping up with all of the recent developments but I'm determined to get to work on my sisters while I've got the time to spare during lockdown. I'm working on a 500-point starting base that could be played in an escalation league or in general small-point games. Gradually, I'd work up to 1k, 1.5k and so on. It's temping to go VH patrol or battalion at the core and build around that. But I've also thought about making BR my focus, as I really like the idea of Zephyrim, Repentia and smash Canonesses getting in my opponent's face. In such a small points list, however, it might be better to focus on the essentials - filling out a battalion with VH squads, bringing along an Exorcist, etc.

I'm kind of stumped on these first 500 points, barring something generic like:

VH Order Conviction
Canoness
Missionary
3x BSS
Exorcist

With a quad-inferno pistol Seraphim squad to fill in the remaining points.

Another option would be to go BR from the get-go, drop the missionary and take a 7-8 count Zephyrim unit instead of Seraphim, but I get the feeling that puts all my eggs in one basket.



Looks great at 500


Automatically Appended Next Post:
tneva82 wrote:
By the way. Have people(especially VH players) faced dark eldars yet? If so how has it been? It's one matchup I have yet to do and am thinking that might be particularly bad matchup as it's one of the few armies who can(and usually do) really spam decent RoF -3 guns in form of disintegrator cannons. That and rest of the fire being no AP poison weapons aka no points wasted on AP that doesn't matter vs VH.

How has it been and what works vs them?


Ive played against DE. Kill the Gun boats. they are brutal against you. Poison is not as good against sisters really. Exorcists can play really big because they do knock them out something fierce most of the time. Depending on your list, playing possum and hiding round one WHILE you kill gun boats isnt the worst idea. Many DE are coming FOR you anyways and you're better off when they must get closer to get angles on you.




Automatically Appended Next Post:
Word on the Streets is that I can now get my band of Killer Z's orderered now.

This message was edited 2 times. Last update was at 2020/05/19 09:17:01


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

First order to my FLGS since the lockdown. Got my Killer Z's finally! Time to paint.



Automatically Appended Next Post:
Absurd game today! The guy had over 270 models on the table (250 in troops alone (like 70 dropped in from the sky). Never fought anything like it. He led for all four of the first four rounds. I did end up tabling his entire army. BTW, the last pic is really the first. it uploaded funky. Clicking on it gives you a better look at it.

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This message was edited 5 times. Last update was at 2020/05/23 02:06:07


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Mighty Vampire Count






UK

Loving the imagery in the new Trailer


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Dakka Veteran





Canada

Huh, literally just bought a sister's army. I wonder if I should pick up some immolators now
   
Made in gb
Mighty Vampire Count






UK

 Sgt.Sunshine wrote:
Huh, literally just bought a sister's army. I wonder if I should pick up some immolators now


Agreed - looking forward to using the flamer in overwatch and then in shooting phase if in combat

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Dakka Veteran





Canada

With the announced changes so far it doesn't seem like I'll regret running min sisters with double storm bolters as troops?
   
Made in fi
Locked in the Tower of Amareo





 Sgt.Sunshine wrote:
With the announced changes so far it doesn't seem like I'll regret running min sisters with double storm bolters as troops?


Nope unlikely to be hurt.

Brigades might drop in popularity, multi orders less appealing depending on how many cp you pay for second det. Maybe i should paint vh zephyr unit as well. Wonder if the rocket exorcist gets blast bonus giving some role to maybe use them and not just at. Too bad same datasheet...

Sanctum looks to cost cp for det.

But no giant effect so far i think

2024 painted/bought: 109/109 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

I watched the trailer but haven't navigated the teasers yet... can someone summarize? Please & thank you!

   
Made in us
Calm Celestian





Atlanta

 MacPhail wrote:
I watched the trailer but haven't navigated the teasers yet... can someone summarize? Please & thank you!


The big things were announcing a new edition, free core rules (like now, a small pamphlet) with possible digital rules (whether through buying a book or paying a subscription hasn't been said).

Necrons and the Silent King will play a big part and there's a 3 legged necron Big Boy.

Primaris have Assault Intercessors (Pistol and Chain Sword) and a storm shield wielding Capt or LT. There was also a pic of Bikes and heavy weapons infantry that may have been a MM.

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

The impossibility of deciphering anything meaningful at this point is evident.

While I'd love to say i gleaned a bunuch of stuff from their clues, i imagine the clues to come will be more meaty. I am well positioned for basically any direction they go however. Hehehe.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in fi
Locked in the Tower of Amareo





 MacPhail wrote:
I watched the trailer but haven't navigated the teasers yet... can someone summarize? Please & thank you!


Rulewise biggest things revealed are blast weapons(presumably faq will be given to show what are unless it's all random shot weapmns) will get max shots vs "horde" units(maybe all units with more than x models), tanks(wether just tanks which needs errata or all vehicles) able to shoot while in melee and command points changed. All start with certain amount based on game size and detachments(maybe all after first or flat all) costs you cp. So no need to spam det's and cheap troops for cp as that infact costs it.

Other things noted were terrain rules becoming more detailed, reserve rules change so now you can leave any squads to reserve and changes to flyers.

All in all thin on actual details.

2024 painted/bought: 109/109 
   
Made in gb
Mighty Vampire Count






UK

tneva82 wrote:
 Sgt.Sunshine wrote:
With the announced changes so far it doesn't seem like I'll regret running min sisters with double storm bolters as troops?


Nope unlikely to be hurt.

Brigades might drop in popularity, multi orders less appealing depending on how many cp you pay for second det. Maybe i should paint vh zephyr unit as well. Wonder if the rocket exorcist gets blast bonus giving some role to maybe use them and not just at. Too bad same datasheet...

Sanctum looks to cost cp for det.

But no giant effect so far i think


Don't know till Tuesday but I thought you only paid CP for Detachments beyond your own Codex?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Longtime Dakkanaut



Glasgow

until these things are properly announced
speculation is pointless?

what if they add a fortification slot to battalions or brigades?

they've said their will be more CP but how exactly is that achieved can i trade my new extra CP to run the same soup as is?

could they completely rewrite detachments altogether?

what is a blast weapon any variable shot weapon such as a flamer or what would have had a blast template in 7th?

what points changes?

Since 8th was the most playtested edition ever and 9th hasn't had that accolade the only thing we can be sure of now is that they did not do enough testing
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

And i was so ready to start playing in tournaments with my new models and lists, hopefully things don’t get skewed so over the top that everything I’ve painted the last few months is useless.

 
   
Made in fi
Locked in the Tower of Amareo





 davidgr33n wrote:
And i was so ready to start playing in tournaments with my new models and lists, hopefully things don’t get skewed so over the top that everything I’ve painted the last few months is useless.


Haha yeah. I have got 1 tournament so far with sisters. Maybe another in july if corona doesn''t get worse.

For 9th mech might be better so bracing forward painting more immolators and rhinos. Repressors will wait for new fw books to see do thev get new model. If not likely legendification.


2024 painted/bought: 109/109 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Did another short battle report w pics. Fought against Custodes with IG. Played a guy from INdonesia which mae it more cool.
https://www.facebook.com/groups/185402052000929/permalink/717406585467137/

This message was edited 1 time. Last update was at 2020/05/25 07:43:50


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in fi
Locked in the Tower of Amareo





 Mr Morden wrote:
Don't know till Tuesday but I thought you only paid CP for Detachments beyond your own Codex?


Could be wrong but pretty sure I heard CP for detachments and CP for unlocking other codexes. Ie you would pay both going for different codex. And in terms of balance it makes sense to pay CP to get multiple detachments even inside same codex. For one it encourages using all kinds of slots rather than spamming your optimal slot forever. For second it gives reward to staying same order/klan/regiment/dynasty/whatever despite flat out losing pure power. With sisters ATM taking bloody rose for melee units is no brainer. Apart from more CP from 2nd detachment you ALSO get better units for no cost! By docking CP for another deatchment even inside same codex you a) encourage filling up detachment slots rather than simply taking new one b) optimizing bonuses comes with cost.

When you have seen pure evil suns for example? Or goffs? Orks with zero shooting doesn't really work so they need shooting element but...evil sun souped up shock attack gun? Ummm...right. Not that useful. Goff is even more ridiculous. More attacks in melee in shooty unit But if I heard right and you dock CP for detachments even inside same codex that SSAG would be tradeoff between better shooting ability and CP. There would actually be choise to make. With sisters valorous heart would be making decision does he/she want more CP or bloody rose bonuses for those repentias which might or might not be as obvious choice depending on army build.

This message was edited 1 time. Last update was at 2020/05/25 10:24:28


2024 painted/bought: 109/109 
   
 
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