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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Goonhammer did another article with GT-winning lists and a Sisters list took fourth place in one. The guy ran 3 Valorous Heart Exorcists, 3 4-model Mortifier units, the Triumph, a single squad of Repentia, and a squad of MM Retributors, alongside the mandatory Battle Sister Squad and Benificence Canoness. For me, it's nice to see Exorcists still getting work done, as I love the model a lot. Seems that Sisters can do well in either a melee or shooty build, or even in a somewhat hybrid build like this one.

Ultimately this is similar to something I'm considering building towards, although I would run 3 Repentia units in Rhinos rather than all those Mortifiers (it would certainly save me having to invest a fair amount of money and a huge amount of painting time to those contraptions!). With Exorcists, you kind of have to lean into the Bring Them Down secondary, as you're going to be giving up some serious points on that regardless and you need to give your opponent something big besides those to shoot at. Might as well go all-in on vehicles at that point.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Regular Dakkanaut






If we're thinking of the same list, which we very well may be, the player actually used the Mortifiers as a shooting unit. They set them up next to the Exorcist and would use them to shoot while acting as a screen and counter charge unit for anything threatening the Exorcists.

I think the Mortifiers are one of the cooler units, not just in how they look but their ability to act as either shooting or melee rather well.

Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in us
Been Around the Block




Palatine aura confirmed to be 6" reroll 1 of wound for <Order>. This now appears to have Sister aura's remain extremely strong compared to other auras currently written post 9th. Especially around Ret squads right now. Do we feel like having an HQ dedicated to wounding is going to change up our lists?
   
Made in us
Monster-Slaying Daemonhunter





Dragonbeef4Life wrote:
Palatine aura confirmed to be 6" reroll 1 of wound for <Order>. This now appears to have Sister aura's remain extremely strong compared to other auras currently written post 9th. Especially around Ret squads right now. Do we feel like having an HQ dedicated to wounding is going to change up our lists?


This depends almost exclusively on whether anything happens with Core and the Exorcist.

If it will help my Exorcists wound better, I will absolutely have a Palantine stand behind them to give them re-rolls to wound. If it won't, then I won't. It's not really like our melee units need a whole lot of wound-fixing, and I'm already kind of tight on both points and HQ slots.

This message was edited 1 time. Last update was at 2020/11/12 18:09:08


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Pious Palatine




 ZergSmasher wrote:
Goonhammer did another article with GT-winning lists and a Sisters list took fourth place in one. The guy ran 3 Valorous Heart Exorcists, 3 4-model Mortifier units, the Triumph, a single squad of Repentia, and a squad of MM Retributors, alongside the mandatory Battle Sister Squad and Benificence Canoness. For me, it's nice to see Exorcists still getting work done, as I love the model a lot. Seems that Sisters can do well in either a melee or shooty build, or even in a somewhat hybrid build like this one.

Ultimately this is similar to something I'm considering building towards, although I would run 3 Repentia units in Rhinos rather than all those Mortifiers (it would certainly save me having to invest a fair amount of money and a huge amount of painting time to those contraptions!). With Exorcists, you kind of have to lean into the Bring Them Down secondary, as you're going to be giving up some serious points on that regardless and you need to give your opponent something big besides those to shoot at. Might as well go all-in on vehicles at that point.


Honestly, post imperium standard weapon updates, you can throw darts at the book and build a great list. Even immolators are fething terrifying now(if very fragile).


Automatically Appended Next Post:
 Inquisitor Lord Katherine wrote:
Dragonbeef4Life wrote:
Palatine aura confirmed to be 6" reroll 1 of wound for <Order>. This now appears to have Sister aura's remain extremely strong compared to other auras currently written post 9th. Especially around Ret squads right now. Do we feel like having an HQ dedicated to wounding is going to change up our lists?


This depends almost exclusively on whether anything happens with Core and the Exorcist.

If it will help my Exorcists wound better, I will absolutely have a Palantine stand behind them to give them re-rolls to wound. If it won't, then I won't. It's not really like our melee units need a whole lot of wound-fixing, and I'm already kind of tight on both points and HQ slots.


My guess is that the updated sisters book will be coming out very late in the edition, which is fantastic. The current book has really come into its own and I don't want it to change anytime soon.

This message was edited 1 time. Last update was at 2020/11/14 14:05:15



 
   
Made in se
Fresh-Faced New User




I'm torn, while the book has a lot of solid options I do wish some of the less played Orders got an update or we got a build-your-own section since we only really have 3 Orders that see play and they have very specific playstyles.

When it comes to number of playable units in the book I think we're pretty much the gold standard, it's only really some character elites that never see play.
   
Made in ca
Storm Trooper with Maglight



Ottawa

Does anyone use larger units of Retributors?

Whenever I see Retributors in army lists, it's almost always the minimum unit size of 5, which strikes me as... less than ideal. Lose one? Remove the Sister Superior, I guess. But afterwards, you start losing all that expensive firepower very quickly. Retributors cost 12 points apiece, so only one more point than Battle Sisters; I think it would definitely be worth it to run them in units of 7-10 for some ablative wounds (especially in a Valorous Heart army). In essence, use them as a workhorse unit instead of a highly-vulnerable specialist unit.

.

This message was edited 1 time. Last update was at 2020/11/17 22:29:31


Cadians, Sisters of Battle, Drukhari

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in us
Fixture of Dakka






-Guardsman- wrote:
Does anyone use larger units of Retributors?

Whenever I see Retributors in army lists, it's almost always the minimum unit size of 5, which strikes me as... less than ideal. Lose one? Remove the Sister Superior, I guess. But afterwards, you start losing all that expensive firepower very quickly. Retributors cost 12 points apiece, so only one more point than Battle Sisters; I think it would definitely be worth it to run them in units of 7-10 for some ablative wounds (especially in a Valorous Heart army). In essence, use them as a workhorse unit instead of a highly-vulnerable specialist unit.

.


In OLM you want larger units so there is a chance they stay alive to get the +1 to hits. If you are in BR or another that is there to save on detachments, etc... or if you are strategic reserving them no need to go over 5. If you are VH going a few over 5 is not a bad idea, and the only one I would go up to 10 with.

This message was edited 1 time. Last update was at 2020/11/18 13:35:01


   
Made in pl
Been Around the Block




What is the most reliable way of delivering buffing heroes close to sisters repentia that have to perform long distance charges in order to connect with the opponent units ?
   
Made in fi
Locked in the Tower of Amareo





Bossdoc wrote:
I find it really interesting that it works on <Order> and not on <core> <Order> units...


I don't. If it worked with core <order> it would work for literally no units. Sisters don't HAVE core in any unit's keywords. Any core restriction comes with new codex once there actually are units with core keyword(so much for codex being written 9e in mind )

This message was edited 2 times. Last update was at 2020/11/19 06:36:56


2024 painted/bought: 109/109 
   
Made in au
Calm Celestian




Jabberscythe wrote:
What is the most reliable way of delivering buffing heroes close to sisters repentia that have to perform long distance charges in order to connect with the opponent units ?
Advancing the characters is my buff-a-long-charge plan

   
Made in us
Pious Palatine




-Guardsman- wrote:
Does anyone use larger units of Retributors?

Whenever I see Retributors in army lists, it's almost always the minimum unit size of 5, which strikes me as... less than ideal. Lose one? Remove the Sister Superior, I guess. But afterwards, you start losing all that expensive firepower very quickly. Retributors cost 12 points apiece, so only one more point than Battle Sisters; I think it would definitely be worth it to run them in units of 7-10 for some ablative wounds (especially in a Valorous Heart army). In essence, use them as a workhorse unit instead of a highly-vulnerable specialist unit.

.


You either run retributors in a way that you don't care if they die or that they're very difficult to get rid of.

Are you VH with a 4++? Run units of 10 and stand them in cover (especially if you're comfortable enough with your local terrain setups to bring a Sanctum)

Are you bloody rose/argent shroud? Take 5 (MAYBE 6) and stick them in either Strategic Reserve or out of LoS and obliterate something more expensive then them before they die.

Basically, ablative wounds are only useful if the unit has the tools to survive already. If they don't, the extra 2-3 bodies won't do anywhere as much work keeping them alive as would good positioning, or SR.


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

tneva82 wrote:
Bossdoc wrote:
I find it really interesting that it works on <Order> and not on <core> <Order> units...

I don't. If it worked with core <order> it would work for literally no units. Sisters don't HAVE core in any unit's keywords. Any core restriction comes with new codex once there actually are units with core keyword(so much for codex being written 9e in mind )
My take is there is a half decent chance that it will actually wore on Core <<Order>> units but they didn't want to open that can of worms in their teaser. That way, they will be able to exclude Characters and Vehicles by not making them Core. It would be odd for them to allow AS Characters to benefit from aura's they have made a point of limiting in all the published 9th Edition Codexes to date.
   
Made in au
Calm Celestian




 alextroy wrote:
tneva82 wrote:
Bossdoc wrote:
I find it really interesting that it works on <Order> and not on <core> <Order> units...

I don't. If it worked with core <order> it would work for literally no units. Sisters don't HAVE core in any unit's keywords. Any core restriction comes with new codex once there actually are units with core keyword(so much for codex being written 9e in mind )
My take is there is a half decent chance that it will actually wore on Core <<Order>> units but they didn't want to open that can of worms in their teaser. That way, they will be able to exclude Characters and Vehicles by not making them Core. It would be odd for them to allow AS Characters to benefit from aura's they have made a point of limiting in all the published 9th Edition Codexes to date.
Or we just aren't getting a Codex with the Palatine release

   
Made in us
Fixture of Dakka






Im pretty sure its a Codex with Palatine early 2021.

   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 Amishprn86 wrote:
Im pretty sure its a Codex with Palatine early 2021.
Normally I would say that its weird to get a codex release so quickly....but I also forget that sisters are pulling HUGE sales numbers, I would not be surprised if they are on par with marines in some areas. So I can totally see them getting a new codex.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Regular Dakkanaut






I'm still leaning towards a supplement such as Engine War and how it effected Admech as opposed to a full codex. I know the Space Marines had a 2nd Edition codex in 8th that was almost as new as Sisters, but I don't think it's comparable to how the Sisters have the newest of the 8th Edition codices, as the first edition of the 8th Edition Space Marine Codex was from 2017.

I could be wrong about a new codex, but the Sisters feel incredibly well balanced as is, so it would be odd to have a major change as opposed to some new units that fill existing holes in the army. After all, Engine War brought Admech a wide array of fast attack choices and a transport whereas they previously were lacking in those departments but otherwise had a solid army.

Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in au
Calm Celestian




 Techpriest_ wrote:
I'm still leaning towards a supplement such as Engine War and how it effected Admech as opposed to a full codex. I know the Space Marines had a 2nd Edition codex in 8th that was almost as new as Sisters, but I don't think it's comparable to how the Sisters have the newest of the 8th Edition codices, as the first edition of the 8th Edition Space Marine Codex was from 2017.

I could be wrong about a new codex, but the Sisters feel incredibly well balanced as is, so it would be odd to have a major change as opposed to some new units that fill existing holes in the army. After all, Engine War brought Admech a wide array of fast attack choices and a transport whereas they previously were lacking in those departments but otherwise had a solid army.
I would've expected a single character model to come without a book, just a seperate datasheet.

The 'War Zone: Charadon' books just don't seem like they fit new model releases in the same way PA did.

   
Made in us
Regular Dakkanaut






Good point, I was probably being overly optimistic and hoping there would be more stuff coming out as well, but there's no evidence of that.

This message was edited 1 time. Last update was at 2020/11/21 16:53:57


Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in us
Regular Dakkanaut






Hey guys, a little while ago I started a youtube channel which featured a series focused on starting an Admech army and it turned out to be rather popular. As such I decided to expand it to other armies I find interesting and on the top of my list was Sister of Battle because of their models and rule set. Additionally, I noticed there wasn't a lot of content on youtube for Sisters that was recent with most of it being almost a year old at this time.

This is the first video in the series and it covers the first purchases when diving into the army, hope you like it and let me know what you think as feed back is always welcome.




Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in ca
Storm Trooper with Maglight



Ottawa

What's the prevailing opinion on Immolators with twin multi-melta?

Cadians, Sisters of Battle, Drukhari

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in us
Pious Palatine




-Guardsman- wrote:
What's the prevailing opinion on Immolators with twin multi-melta?


Used to be the worst non-geminae unit in the codex, now is a pretty decent little firing platform that's main weakness is how incredibly fragile vehicles are right now.


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

-Guardsman- wrote:
What's the prevailing opinion on Immolators with twin multi-melta?

In competitive play, I don't think they really have a niche. Nobody is taking them to a top table finish that I've seen. This is because most of what they do can be done better by a unit of Retributors (Sisters' analog of Eradicators). And if you need a transport, Rhinos are cheaper and can carry more models. However, in casual play they might do okay for you. Just pop some kind of small unit inside and have fun with it. The new Immolator is a really cool model, so go nuts!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Dakka Veteran




-Guardsman- wrote:
What's the prevailing opinion on Immolators with twin multi-melta?


Mine has been stealing the show in the Crusade we've been playing. Been really good at getting close to character units and hitting them with those shots, in a pinch.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 ZergSmasher wrote:
-Guardsman- wrote:
What's the prevailing opinion on Immolators with twin multi-melta?

In competitive play, I don't think they really have a niche. Nobody is taking them to a top table finish that I've seen. This is because most of what they do can be done better by a unit of Retributors (Sisters' analog of Eradicators). And if you need a transport, Rhinos are cheaper and can carry more models. However, in casual play they might do okay for you. Just pop some kind of small unit inside and have fun with it. The new Immolator is a really cool model, so go nuts!


Im currently sitting on a 4th one in box that I am considering selling. Since I already have 3 im thinking I probably should just get rid of it (I got it as part of a cool mystery box promotion). Although....a mini horde of MM immilators does seem useful enough. What do you guys think?

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gr
Rough Rider with Boomstick




One and two are none, three might make it to round 2, Four will get to shoot, 5+ will be burning things all game.

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in us
Regular Dakkanaut




Well rule of 3 means you can't run more than 3 so >.>;;
Let me know if you feel like selling!
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

drakerocket wrote:
Well rule of 3 means you can't run more than 3 so >.>;;
Let me know if you feel like selling!

Actually since the Immolator is a Dedicated Transport it is not subject to the Rule of 3, just like Troops.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Regular Dakkanaut






In a recent streamed game by Art of War that you can find on Youtube, Nick Nanavati played a list that included 3 Immolators with Heavy Bolters.

I'm not sure if I'm sold on it, but I can see the logic behind it as well. At 125 points you get access to three heavy bolters per tank essentially and can throw a five man unit of Sisters in it for extra protection while they make their way onto an objective.

When you consider a minimum squad of Retributors with 3 heavy bolters is 90 points it's really not that bad as for an extra 35 points you are picking up a Rhino body in place of the five sister bodies you'd get in Retributor squad.

It's definitely not a bad option if you just want to have more Heavy Bolters and some way to move around small units of Sisters.

Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in it
Waaagh! Ork Warboss




Italy

konst80hummel wrote:
One and two are none, three might make it to round 2, Four will get to shoot, 5+ will be burning things all game.


Well if you have a good number of Rhinos, Mortifiers and Exorcists even one or two Immolators can be survive 2-3 rounds if not more. If they are targeted first the other vehicles get to play, which could also be even better.

 
   
 
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