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2024 Infinity News and Rumors - Army and profile updates (inc. Reinforcements). p.67.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Hungry Ghoul



Germany

 .Mikes. wrote:
OK, so it's been confirmed on the official forums that at release Code One will only supoprt vanilla Yu Jing, PanO, O-12 and Combined.

Let the flaming begin.....


excuse the noob question, but I didn't look at infinity for 2 or 3 years, what's the O12 Faction? Is it Aleph related?
   
Made in us
[DCM]
Longtime Dakkanaut





O-12 is the Space UN of infinity that keeps the peace (to the extent that they can) between the Nations/factions to a certain extent (they've got and FBI like police force that can go anywhere, their own army to enforce judgment from their courts and several other things). Aleph is under O-12 fluff wise but is a separate faction in the mini game.
   
Made in us
Fixture of Dakka





Sad my Nomads won't be available at launch, though it really does point to Code One being very focused on Operation armies. Almost like they're trying to make a board game out of them.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

 .Mikes. wrote:
OK, so it's been confirmed on the official forums that at release Code One will only supoprt vanilla Yu Jing, PanO, O-12 and Combined.

Hey, they've got to start somewhere, and is not like they're saying the other factions aren't being done ever.

Just not "first."
   
Made in gr
Thermo-Optical Spekter





Greece

The official forums confirmed the 4 starting factions to be supported are going to be PanO, Yu Jing, CA and O-12 more to come as new starters get added to Infinity One line.
   
Made in gb
Camouflaged Ariadna Scout





Essentially, Belen , the marketing director leaked the info in a spanish chat on Telegram.

Impressive communication skills.
This company is full of amateurs.
   
Made in us
Longtime Dakkanaut







 BobbaFett wrote:

This company is full of amateurs.


*laughs in American*

   
Made in us
[DCM]
Longtime Dakkanaut





 BobbaFett wrote:
Essentially, Belen , the marketing director leaked the info in a spanish chat on Telegram.

Impressive communication skills.
This company is full of amateurs.


At least they're not freaking out over it like the JSA change from a few years ago where they paid to have all this advertisements in a trade magazine they didn't realize released weeks before their planned announcement and then tried to get mods of different forums and groups to delete posts and threaten to ban people that posted about it.
   
Made in us
Longtime Dakkanaut






Cheltenham, UK

Tbf, CB is run by a handful of old friends who made historical 15mm minis for their own amusement and then cast up some scifi 28mm stuff for an RPG they were running.

I think they're allowed to a little bit amateur. I think it's kind of charming.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

They haven't been that kind of company for a good 10ish years. They're long past any kind of instance where they are "allowed to be a little bit amateur", especially in light of them constantly choosing to keep their company purposely small to avoid paying higher taxes.
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Code One is something new, whereas the JSA debacle was just a((n) unwelcomed) change to N3.

April release, have they been mentioned?

- Operación:Kåldstrøm
- Dire Foes Mission Pack Alpha: Retaliation
- ITS Season 11 Event Tournament Pack

No idea about this new Dire Foes. Last one was a Pan-O v. Nomads ((DataCash) I'd like to think this one would be in support of Operación:Kåldstrøm and include Pan-O v. Yu Jing.

 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Professional - GW. A well-executed machine designed to milk as much profit from their product as possible and screw all other outcomes.

Amateur - doing something for the love and trying to produce the best product because it's your passion.

Yah, I'll take amateur. Especially considering 'amateur' has resulted in one of the biggest success stories and most fun games in wargaming by the size of the copmany making it.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gr
Thermo-Optical Spekter





Greece




Not much really, but a small explanation on how N4 will be shaped to be.
   
Made in us
[DCM]
-






-

So, for N4 in terms of Nested Rules - not necessarily going away - but each miniature/profile will have the skills from each rule listed on their profile.

So...just because you have "TO Camo" (N3 understanding of the rule), you might not benefit from all of the...benefits of the overall rule in N4 - or you might. Check yo profile!

We'll see how it plays out once it is released, but it doesn't sound as if they'll be as much streamlining as there should have been?

Possibly they are looking for CODE 1 to do that for people?

   
Made in gr
Thermo-Optical Spekter





Greece

According to the video there is no trooper with "TO camouflage" in N4, but a trooper with "camouflage, hidden deployment, Mimetism -6, Surprise Attack -3, Stealth"

Also according to the video, more "free-form" combinations can exist such as a trooper with hidden deployment and no other skills, this opens a big creative space for more tailored units, for example a unit with Camouflage, but no Mimetism.
   
Made in us
[DCM]
-






-

Yes?

Maybe there will still be 'nested rules' but...only in 'spirit', as everything will be listed individually, on the unit's profile.

Can't wait to see what some of the more...involved...profiles end up looking like!

   
Made in us
[DCM]
Longtime Dakkanaut





I think I like that.
   
Made in us
Regular Dakkanaut





 Alpharius wrote:
So, for N4 in terms of Nested Rules - not necessarily going away - but each miniature/profile will have the skills from each rule listed on their profile.

So...just because you have "TO Camo" (N3 understanding of the rule), you might not benefit from all of the...benefits of the overall rule in N4 - or you might. Check yo profile!

We'll see how it plays out once it is released, but it doesn't sound as if they'll be as much streamlining as there should have been?

Possibly they are looking for CODE 1 to do that for people?


I think nested rules are going away. Everything will be listed in the profile.
   
Made in us
[DCM]
-






-

Yes, that's my understanding too.

It'll still probably be blocks to text in the rules, but it will also be clearly (!) spelled out on each unit's profile.

   
Made in us
Krazed Killa Kan





SoCal

A good change, nested/leveled rules are useful in programming, not so useful for the tabletop.

   
Made in us
Regular Dakkanaut





 Alpharius wrote:
Yes, that's my understanding too.

It'll still probably be blocks to text in the rules, but it will also be clearly (!) spelled out on each unit's profile.


I imagine each ability will come with a paragraph of text but at least you will not have to look up one rule, be shunted over to another rule, and then to another rule to find out what you needed to know. Now you can go directly to the source!
   
Made in us
Longtime Dakkanaut






Cheltenham, UK

Yesssss!

   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Nested skills have been subjected to mighty criticisms for a while now, over yonder in the Official Forums. I wonder if CB had already planned to do this, or if they heeded the fanatic peat's complaints. Either way, it's a welcomed move.

 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 Red Harvest wrote:
Nested skills have been subjected to mighty criticisms for a while now, over yonder in the Official Forums.


As has literally everything in creation. If CB are listening to the shrillest voices there I dread to think was N4 will look like.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Longtime Dakkanaut




I don't know if splitting nested into individual skills that you combine (with individual values) will make the game easier for newbies, but it does open up stat designs, so fewer models will end up being "X but worse" or "Y but better" based on just one skill (like TO or Camo inclusion).
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Cronch wrote:
I don't know if splitting nested into individual skills that you combine (with individual values) will make the game easier for newbies, but it does open up stat designs, so fewer models will end up being "X but worse" or "Y but better" based on just one skill (like TO or Camo inclusion).
While I realise that some models will end up with long lists of abilities that could be intimidating to new players, I think that it will prove easier for them on the whole because they will not need to remember lists of "hidden" abilities, and instead can just look at the model profile and see everything they need to know right there.

--Lord of the Sentinels Eternal-- 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

 .Mikes. wrote:
 Red Harvest wrote:
Nested skills have been subjected to mighty criticisms for a while now, over yonder in the Official Forums.


As has literally everything in creation. If CB are listening to the shrillest voices there I dread to think was N4 will look like.
Do note that I said criticism, not complaint, or whining or puling or... There has been some reasoned discussion about what ought to be done for N4. Amazing but true. The signal to noise ratio has been very acceptable.

 
   
Made in us
[DCM]
-






-

 Soul Samurai wrote:
Cronch wrote:
I don't know if splitting nested into individual skills that you combine (with individual values) will make the game easier for newbies, but it does open up stat designs, so fewer models will end up being "X but worse" or "Y but better" based on just one skill (like TO or Camo inclusion).
While I realise that some models will end up with long lists of abilities that could be intimidating to new players, I think that it will prove easier for them on the whole because they will not need to remember lists of "hidden" abilities, and instead can just look at the model profile and see everything they need to know right there.


Yes, I think that is definitely the intent here - now, to wait on the execution (heh!) of said intent!

   
Made in us
[DCM]
Longtime Dakkanaut





I can already say this causal likes the change as my biggest complaint was always having to look through so many pages just to find everything one skill did.

I know the original argument for nested was "fluff" but there gets a point when you have so many similar skills with slightly different names that it bogs things down. Having the +/- in the profile is also amazing too. This alone would probably cut 30+ min of play time off the games my group use to play (as we don't did so once every 4-6 weeks) as our games always went for 3-4 hours at 300pts.
   
Made in us
Martial Arts Fiday






Nashville, TN

I think we will see cards for each unit detailing the skills, weapons, and stats.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
 
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