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Naw, just cookie cutter design. Give 'em a goofy BMX helmet but leave the other *safety* issue alone. It would have been possible to give the Montesa a shorter tunic style, something mid thigh. No matter, it's done. I won't be getting one. Unless the regular edition Montesa has a proper MO helmet.
Cronch wrote: Does the good book not say to girdle your loins for work? He just tucks it into the belt for combat and folds out when dismounting
It's a cyberpunk-esque/adjacent universe, right? Maybe it's electronically controlled cloth that can change shape as needed... whether to billow dramatically in zero wind or intimately expose armored thigh if you cheesecake pose with one foot on a tactical rock.
I missed the page roll. Oops.
Although, speaking of cheesecake, one of the Coadjutors (Coadjutrices) does have the classic B&B pose.
Apart from the weirdly small head of the Infirmarer, and the way too thick spearshaft it has, I like the MO minis.
Until now I thought the Knight of the Holy Sepulchre was just one of those giant HIs. If it's a manned TAG, perhaps that's what the PanOceanian military does with it's old gear?
I've been calling it a TAG just out of habit for bigger models but a look on the Facebook group shows the supposed classification to be an oversized HI. I don't actually know as a mostly thread lurker and nonplayer but I suppose we'll find out next week.I
Do any of the other bigger HI have the baby set of arms?
This message was edited 1 time. Last update was at 2021/03/06 14:26:06
Geckos are what first came to mind for me when I saw the pano group shot. That is confusing then. I assumed (admittedly out of ignorance) that the Blackjack was a primitive TAG that just could be hacked based on the size.I
Kanluwen wrote:It has nothing to do with it being PanO and everything to do with Corvus Belli being inconsistent.
Blackjacks, Kriza Boracs, Taskmasters, Ratniks, and stuff like that are S5 Heavy Infantry. Geckos are Superheavy Infantry with the TAG rules instead.
Anything can be anything.
Boyg, is a "not prototype" power armour that failed to miniaturize the technology Yu Jing have in their more advance power armour hence the bulk Mowang and Yan Huo are bulked up not because Yu Jing cannot produce more advance power armours but because they need the mass for the weapons they carry Blackjacks and Ratniks are Ariadnas first steps towards proper power armour hence the bulk giving a feel on what the others first power armours looked like Al Fasid and Azra'il are older generation power armours retained for the superior protection not offered by present technology miniaturization in Haqq (Al Fasid) or for phycological manipulation of a towering figure (Azra'il) Kriza Boracs and Taskmasters Are big suits because of need to either have a lot of firepower for the first and operational parameters (strange things escaping from Praxis) for the latter Ajax is a prototype body for Achilles before been miniaturized, and roughly either for biological reasons or for artificially looking big is the main reason why Combined, Tohaa and O-12 S5 are S5 All S5 have some consistency in reason, logic and size Gheckos are failed scouting TAGs relegated to "heavy power armour" duties by the Nomads who bought them because they were cheap hence the S6 and the TAG statline, they are not HI they are TAGs used in this role. Knights of the Holy Sepulcher are the new S5 HI and they will have a consistent lore reason on why they are S5 in a faction that has super advanced technology, the weapons they carry may have something to do with it.
warboss wrote:Geckos are what first came to mind for me when I saw the pano group shot. That is confusing then. I assumed (admittedly out of ignorance) that the Blackjack was a primitive TAG that just could be hacked based on the size.I
Ariadna do not have the technology (yet) to make TAGs, and nobody from the two big who make TAGs (PanOceania and Yu Jing) wants to sell them one, Blackjacks are the first stable attempts to a "primitive" power armour, probably in the (far) future they will develop enouph technology to build their own, if they are not sabotaged that is.
This message was edited 2 times. Last update was at 2021/03/06 17:38:05
All S5 have some consistency in reason, logic and size
And then you have Friar Tuck with his tag-only extra arms now I bet he was supposed to be a TAG at some point, since he has what seems to be a gatling weapon, not the standard PanO HMG desing either.
This message was edited 1 time. Last update was at 2021/03/06 19:47:55
All S5 have some consistency in reason, logic and size
And then you have Friar Tuck with his tag-only extra arms now I bet he was supposed to be a TAG at some point, since he has what seems to be a gatling weapon, not the standard PanO HMG desing either.
So the big boy in the lineup is confirmed as a HI? Mechanically, how does that affect his or her survival? How much of a difference in cost, usage, and survivability is there between a miniTAG and a HHHeavy Infantry in general? Do they generally fulfill the same roles in warbands?
warboss wrote: So the big boy in the lineup is confirmed as a HI? Mechanically, how does that affect his or her survival? How much of a difference in cost, usage, and survivability is there between a miniTAG and a HHHeavy Infantry in general? Do they generally fulfill the same roles in warbands?
Seriously man, the answer is the same as it is with GW or any other company:
It's all up to how Corvus Belli feels at that moment.
warboss wrote: So the big boy in the lineup is confirmed as a HI? Mechanically, how does that affect his or her survival? How much of a difference in cost, usage, and survivability is there between a miniTAG and a HHHeavy Infantry in general? Do they generally fulfill the same roles in warbands?
According to the unboxing video, confirmed S5 HI. Complete redesign of the Knights of the Holy Sepulchre (currently S2 with Holomask and Holoprojector, so probably completely changed from that). I don't like it, the slave arms should make it a manned TAG. I'll almost certainly use it as a counts-as Tikbalang unless the rules are truly amazing for the Holy Sepulchre knights.
As far as mechanical difference, it varies. In N3 it was significantly better to be a HI than a TAG, N4 has more built-in buffs to TAGs and some of them like the Geckos then also got significant changes to make them worth using (they were exceedingly mediocre in N3). Which is better will be situational to the mission and the opponent. Actual reasoning for the difference is mostly fluff based, but fluff has also been changed to match the models. It really is up to how CB feels at the moment.